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1  Vintage Community Discussion / General Community Discussion / Re: - New Direction? on: March 04, 2016, 08:26:28 pm
+1 for maps, especially for tourney related information.

I'd also vote for less boards on the forum (whatever shape it an assumed forum portion would  take). The are almost 30 boards, and less then 200 users on at peak.
2  Vintage Community Discussion / General Community Discussion / Re: Classic Art Tokens - Vintage Token Collection on: January 26, 2016, 01:02:22 pm
Very cool idea.

super curious to know how copyright works on these. My (very basic) understanding was that you could take a picture and be free and clear to make reproductions, but if you are using an image someone else created that would infringe on their work. Were you able to obtain open source/licensed copies/make your own original images, or are you banking on the source material being out of copyright?
3  Vintage Community Discussion / General Community Discussion / Re: The Best Films of 2015 on: January 13, 2016, 10:54:48 pm
I saw 19

taken 3
American Sniper
Jupiter Ascending
Avengers Age of Ultron
Mad Maxx: Fury Road
Jurassic World
Inside Out
Ted 2
Ant Man
Mission Impossible - Rouge Nation
Straight Outta Compton
Bridge of Spies
The Mockingjay, Part 2
Star Wars
The Revenant

Top 5 in no particular order

Kingsman: Amazing satire  wrapped up in a super fun action film
Bridge of Spies: TH and SS - national treasures we take for granted
Mad Maxx: I take it back, there is an order and Mad Maxx is #1
Ant Man: waaay better then I feared and I have soft spot for heist films
The Revenant: pretty, brutal, vicious, I can't seem to get some of the scenes out of my head

Surprisingly meh (other people seemed to love them)
American Sniper
Inside Out

Most Disappointing:
Jupiter Ascending

Movie that I loved, but isn't very good :
Jurassic  World

Movies I that I'll probably catch eventually (recommendations?):
McFarland, USA
It Follows
Run All Night
The Woman in Gold
Furious 7
Ex Machina
America Ultra
The Last Witch Hunter
The Good Dinosaur
Heart of the Sea
Big Short
The Hateful 8
4  Vintage Community Discussion / General Community Discussion / Re: Myriad Games closing on: January 12, 2016, 10:01:45 pm
I'm really sad to hear this. I've always admired Dan not only for his unyielding love of games, but also his dedication to running a successful, honest, and community based business. I'm am relieved to see that while he may be down he isn't out. From reading the post on his website, it sounds like he is doing what he needs to do to take care of his employees, stay true to his values, and remain profitable.

His unwavering support of vintage was beyond reproach, and his Salem store was pivotal in building and maintaining the New England vintage scene. It's hard to describe the meat grinder of talent that was NE vintage in it's heyday to people who were not there, and Dan was a big part of building that up by running monthly vintage, month in and month out for years (over a decade? - god I got old). I always figure most people have long forgotten/don't realize that Dan was a prolific deck builder, and I always smile when I see the threads of one of his odd/awkward innovations influencing some sexy new deck strategy today.

The world needs more people like Dan. So cheers to Myriad, and may the Manchester re-launch be both profitable and happy.
5  Vintage Community Discussion / General Community Discussion / Re: Suggestions For Improving the Online Vintage Experience on: September 15, 2015, 09:35:15 pm
By Stephen Menendian and Rich Shay


Vintage is the Magic: the Gathering format that allows the oldest, most powerful cards. It is the format with the largest permissible card pool among sanctioned constructed formats, with over 12,000 cards and counting. The Vintage format is defined as much by its passionate players and dedicated community as it is by its powerful cards like Black Lotus. Interest in the format is illustrated by the recent Vintage Championship in Philadelphia, which drew over 450 participants from around the globe.

Despite all of the enthusiastic Vintage players out there and the interest among non-Vintage players, the format faces some unfortunate barriers to entry. First, the cards that define Vintage are often expensive. Certainly, innovation abounds and new cards are constantly seeing play; the deck that won the Vintage Championship contains Dragonlord Dromoka, a printing from Dragons of Tarkir, released this year. However, many of the core cards of the format are prohibitive in terms of their cost. Because Wizard of the Coast's interpretation of the Reserve List policy precludes their being reprinted, format-defining staples like Black Lotus are limited to their original 1993 print runs and are not going to become more accessible.

Another factor that makes paper Vintage less accessible is geography. Because of the rising cost of entry, generally areas with historical interest in Vintage Magic or the benefit of population density have enough players to hold regular Vintage tournaments. Most Magic players lack not only access to critical Vintage staples, but also access to competitors and established tournament scenes. In the United States, that means the Northeastern corridor and a few other scattered pockets of Vintage seedbeds. For these reasons, tournament organizers interested in Vintage confront the reality that nearly any other constructed format will draw broader player interest. Despite the intensity of passion held by its advocates, Vintage requires a critical mass of players and competitors, a challenging threshold for a format with a daunting barrier to entry.

The Promise of Online Vintage

One of the most exciting developments in the history of the Vintage format was its introduction on Magic: the Gathering Online. We have already discussed the challenges facing the expansion of the paper Vintage format. Magic: the Gathering Online (MTGO) is neither bound by the Reserve List, nor are its players bound by geography. Instead, MTGO provides a promising platform upon which Vintage can flourish.

The thousands of viewers tuning into the Vintage Super League is evidence of interest in the format and the continually increasing attendance of the Vintage Championships demonstrates a growing number of prospective Vintage players. Vintage has persisted in paper in spite of a paucity of official tournament support or large-scale sanctioned events because of its passionate, dedicated player base. The arrival of Vintage on MTGO inspired hopes among the Vintage community that we would see more support.

Unfortunately, Vintage on MTGO has not yet lived up to its potential. As Vintage enthusiasts, we eagerly adopted this platform as soon as the format was introduced in the summer of 2014. With over a year of Vintage on MTGO, we developed many insights derived from our own experience and dialogue with other active members of the Vintage community. Based on this, we believe that the experience of Vintage on MTGO can be greatly improved to support a sustainable, growing, and thriving player base through a few adjustments. Further, we strongly believe that Wizards of the Coast wants Vintage to succeed on MTGO. In that light, we present the following recommendations for improving the online Vintage experience.

Improving the Structure of Tournaments

Over the last year, MTGO has experimented with a variety of offerings for Vintage players to see what works and what does not. Meeting the needs of Vintage players can be a challenge, as Vintage players often have requirements that differ from Standard enthusiasts. Vintage Daily events were reduced a few months ago in the interests of trying to increase the number of events that “fired.” This effort was successful. Scheduled daily events more regularly met the required minimum number of players.

On the other hand, Vintage premier events were eliminated entirely. The only Vintage premier events that “fired” were ones organized by one of the authors of this letter and this was accomplished by promoting the event in the Vintage community. The Vintage premier event filled its capacity of 64 players (

Most recently, Magic Online has changed the format of dailies from four-round events to three-round events. This has caused some consternation among players, who feel as if support is slowly slipping away. While the smaller events have upsides, including a lower minimum number of players, and a smaller time commitment for busy participants, many Vintage players perceived it as part of a trend of gradually diminishing support.

Part of the frustration among Vintage players arises from the fact that the expense of acquiring or building an established Vintage deck, even for Magic Online, is not trivial. Many Vintage decks, even on MTGO, cost over a thousand U.S. dollars when acquired from scratch.

Unfortunately, with the changes to tournament offerings since the introduction of Vintage on MTGO, prize support for Vintage events is increasingly small, especially relative to the cost of entry. Winning an online Vintage tournament generates at most three booster packs as well as some Play Points (to be discussed below). A Vintage deck is an investment that, under the current online tournament structure, is unlikely ever to pay for itself, let alone subsidize the acquisition of key staples for additional decks and a growing collection.

What Vintage players who invest in MTGO want even more than better prize support are enough significant and meaningful opportunities to participate in high-level events against strong competition. Vintage players, more so than most other Magic players, are motivated by a passion for the format and a desire to make a name for themselves.

To ensure that players will invest in MTGO and stay invested, it is necessary that there are sufficient, periodic opportunities for high-level tournament competition, not just small daily events. Therefore, we recommend that MTGO offer: 1)quarterly, large-scale Vintage events comparable to those of the highly successful Vintage Holiday Festival, which had over a 100 players; and 2) a monthly premier event.

The previously scheduled weekly premier event faltered because it offered too many opportunities to enroll without focusing interest or attention on any particular date. The same logic that led the organizers of MTGO to reduce the number of dailies applies with greater force to premier events. Offering a single premier event per month would almost certainly focus maximum attention and anticipation for that event.

Additionally, monthly events would sync with the rhythms that Vintage players have come to expect from paper Magic, as many regular Vintage events are held monthly. Vintage players tend to be slightly older than the average Magic player and have less time to commit to weekly or even daily events. These players prefer to plan further in advance and could more readily plan around a monthly schedule.

We predict that a monthly premier event would regularly enroll the minimum number of players and would lure more Vintage players to the MTGO platform who have decided not to invest at this time while dissuading skeptical Vintage players from selling off their collection. Larger, quarterly events on the scale of the Holiday Festival would simultaneously reinforce and receive support from the monthly premier events.

The Holiday Festival Vintage tournament was a notable and impressive success. Despite being a qualification tournament, over 110 players enrolled to play. With high-profile players not only participating, but winning the event (Luis Scott-Vargas won the tournament), it drew interest from non-Vintage players as well.

Considering the success of the event, it is mystifying that it has not been replicated or followed-up in at least some manner. Just as monthly premier events would draw more paper-Vintage players to the MTGO platform, quarterly events on the scale, size, competition and prestige of Holiday Festival would prove to be an even bigger draw, not only in terms of participation, but of interest and discussion. Regularizing these tournaments – or indicating an intent to do so – is an easy way in which the organizers of MTGO can indicate a long term commitment to supporting Vintage on this platform while cementing support and dispelling doubts among the existing player base.

The main problem for so many MTGO Vintage players is not simply the lack of support, but also the perception that MTGO offers so little for adherents of the format. To combat this perception, the organizers of MTGO must not only act, but they must manage the expectations and concerns of its users more effectively. Although many recent changes have been well-intended, they are not always perceived positively among users. Announcing either a monthly premier event or a quarterly large-scale event would go a long way toward assuring current MTGO Vintage players of the platform's long-term promise for the format, assuaging any concerns they may have from recent changes or disconcerting trends, as well as serving as a lure to recruit more paper Vintage enthusiasts onto the platform.

Suggestions for Improving Play Points

A recent change to MTGO is the introduction of Play Points. Play Points are digital objects that cannot be traded between players but which can be used only to enter events in MTGO. The constructed tournament prize structures have been changed such that a large proportion of the prizes being awarded are in the form of Play Points, rather than online booster packs. Play Points make it easier for tournament players to enroll in events. Rather than having to convert packs to tickets, it reduces the transaction time for enrolling in new events. To a player who plays Standard and Drafts, Play Points may also be desirable. That player can accumulate Play Points by playing Standard, and then redeem the Play Points to enter Booster Drafts, which in turn award booster packs as prizes.

However, this system is less ideal for the average Vintage player who has less interest in drafting. The sole value of Play Points to such a player is entering more Vintage events. Because Vintage MTGO tournaments now pay out primarily in Play Points, a very successful online Vintage player is likely to accumulate a large number of Play Points. Unfortunately, because they cannot be traded or easily converted into anything that can be traded, Play Points have diminishing utility as more are accumulated. Beyond what can be used to enter events, excess Play Points have little to zero value; for example, 10,000 Play Points and 100,000 Play Points have effectively the same utility.

In this way, Play Points make it much more difficult to accumulate Event Tickets or invest in one's Vintage MTGO collection through success in Vintage events. Under the old system, in which more liquid booster packs were awarded as prizes, players could pursue the objective of leveraging success in Vintage tournaments into expanding their online Vintage collections. Under this new system, that dream is gone. Taking away that motivator is very discouraging for Vintage players who aspired to succeed online and grow their collections.

Admittedly, this may not have been a very realistic scenario under the old system, but this possibility served an important incentive to Vintage players. After all, not many players actually play on the Pro Tour, but the Pro Tour's existence helps sell booster packs and inspire participation in tournament magic.

One solution to this problem is clean and easy. Allowing some number of Play Points to be converted into a booster pack would give Vintage players a way of deriving value from excess Play Points. This will also discourage players from selling their MTGO accounts laden with excess Play Points, which would be against the MTGO terms of service.

We are certainly aware that one of the reasons for the introduction of Play Points was to reduce the number of excess booster packs in circulation. We do not believe that a reasonable implementation of solution (e.g. 40 Play Points for a booster) will lead to a large number of booster packs being introduced to circulation. The majority of players would still use Play Points to enter events. It would remain inefficient for a player to trade Play Points for packs, exchange those packs for Event Tickets, and then use those Event Tickets to enter events.

The only players who would likely want to trade Play Points for packs would be those who have too many Play Points to use to enter events or who are getting out of MTGO entirely. In other words, this solution would only be useful to a small minority of players, but it would be extremely valuable to them and an option for everyone else while remaining an aspirational incentive. Further, it would make the entire system much more player-friendly. It would let users feel more confident in accumulating Play Points, knowing they can still recoup value from their Play Points should they choose to quit MTGO, without resorting to selling their accounts.

Although the introduction of Play Points makes sense for most players, much like the changes to the range and quality of tournament options for Vintage players, it has been perceived by many Vintage players as part of a negative trend. The perception of these changes often trumps their underlying logic. The solution we recommend serves the goals of the recent changes while also preserving the integrity of the system in the eyes of Vintage users.

Additional Suggestions for Improving the Online Vintage Experience

In the real world, Vintage tournaments occur far less frequently than tournaments of other formats. This is in large part a result of the dearth available cards and invested players, as discussed above. One unfortunate consequence of this is a lack of Vintage tournament results. We realize that Wizards of the Coast does not publish all results on MTGO and we understand the reasons why. However, in the case of Vintage, we believe that those concerns are either misplaced or not as pressing. Vintage is a format that suffers, if anything, from a lack of data, not an over-abundance. Rather than over-define a metagame, more deck results would help players better understand the metagame of an often misunderstood format.

Moreover, we believe it would be beneficial to everyone, including non-MTGO users, to have more results available. Having more results published would mean having more decklists to use as resources for new players, providing more ideas for deckbuilders, and showcasing more of the diversity of the format. The format is not easily solved, and the Restricted List could be used to address whatever problems may arise. In short, publishing more Vintage results would go a long way to helping advance the format. We recommend that every Vintage tournament result be published, and that more data on Vintage and data-tools be made available for analysis.

A further suggestion is related to making more paper Vintage decks playable on MTGO. It is not possible, nor necessarily desirable, to make the paper Magic experience identical to MTGO. In some respects, such as the play clock, MTGO provides a superior platform than what is logistically feasible for paper Magic. However, there is one area where MTGO should more closely reflect paper Magic.

There are strategies in Vintage, past, present, and presumably more in the future that use repeated loops as a central part of their gameplan. The Worldgorger Dragon decks are one prominent historical example of this. A more salient example of this is the deck that recently won the Vintage Championship. This deck uses Auriok Salvagers, Black Lotus, and Pyrite Spellbomb as a way to win the game. In paper Magic, the player essentially announces repeated combos and how many times they are being repeated.

On MTGO, this is not possible. Executing a repeated looping combo can take hundreds of clicks, expending precious clock time. This should be corrected. We wish to avoid being overly prescriptive on how to resolve this problem, but wish to emphasize that fixing this would help enable some decks that are perfectly good in paper Magic, and even important parts of the Vintage metagame, but are not operationally feasible on MTGO. However it is accomplished, we recommend that a simple functionality be programmed into Magic Online to make these strategies more playable.

The fact that the deck that won the most recent Vintage Championship is not functional on MTGO is a serious problem. But for Vintage players, this runs deeper than a technical problem. The importance of enabling this functionality in MTGO is exemplified by community pillar and reigning Vintage Champion Brian Kelly. Brian has stated that the only reason he has never used MTGO is because he is not able to test the majority of his designs because Auriok Salvagers and Black Lotus do not function together online as they do in paper Vintage. Instead, he has found other ways to test his decks. This highlights the lack of loop functionality as both a technical and community issue.


In conclusion, we believe that a number of simple steps on the part of Wizards of the Coast could greatly enhance the online Vintage experience. Vintage is a format with ponderous real-world constraints. However, these constraints do not exist online, and Wizards has the ability to tap into a very devoted and enthusiastic Vintage community. The steps we recommend are summarized as follows.

1.Introduce additional, larger-scale tournaments. This includes a) a monthly Premier event and b) a larger, quarterly event.

2.Allow Play Points to be converted to a tradeable commodity, such as booster packs.

3.Publish more tournament results from online Vintage events.

4.Enable repeated-loop interactions on MTGO.

To some extent, these suggestions are as much geared toward solving technical problems as improving the perception of the platform and the experience of the average Vintage player. While undoubtedly well-intentioned, some of the changes to the Vintage experience on MTGO, from the tournament offerings to the introduction of Play Points, have been poorly received in some quarters of the Vintage community.

Moreover, when viewing any of these issues in isolation, the bigger picture is easily missed, and well-meaning changes may form a larger perceived trend of gradually diminishing support. We believe that these changes will help Vintage find even greater success on MTGO and greatly improve the experience of the average Vintage player.


Stephen Menendian & Rich Shay
6  Eternal Formats / Eternal Article Discussion / Re: NYSE Open II Tournament Report *Top 8* with URg Delver on: September 05, 2014, 06:31:36 pm
Tax for online purchase if in the same state?
7  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Magic Online Vintage Dailies Results on: August 07, 2014, 10:57:36 pm
And it played fairies. I played a lot of fish, both mono u and ur, back in the day. It was an unfortunate name for a pretty amazing deck.
8  Vintage Community Discussion / General Community Discussion / Re: Vintage is now on Magic Online on: June 28, 2014, 07:09:10 pm
I want to play vintage online as much as the next guy, but I'm hesitant to invest hundreds of dollars into this...
9  Vintage Community Discussion / General Community Discussion / Re: Vintage is now on Magic Online on: June 28, 2014, 07:01:12 pm
dear lord, just booted up the demo and the interface is terrible...after playing pretty pretty hearthstone for free this is painful to use.
10  Vintage Community Discussion / General Community Discussion / Re: Vintage is now on Magic Online on: June 28, 2014, 06:35:59 pm
Totally new to MTGO...went to download the client and they want me to pay 9.99? Really?
11  Vintage Community Discussion / General Community Discussion / Re: Beyond Dominia on: April 03, 2014, 05:09:59 pm
Pre-crash TMD user. Never spent much time on BD. Kept my handle after the crash (and on the brief temp board that popped up).
12  Vintage Community Discussion / General Community Discussion / Re: Bullying in the Magic Community on: March 12, 2014, 10:56:32 pm
will you seriously kick someone out of the event if they say something similar to the following?

"You're just a luck sack, I had you crushed if you didn't top-deck ___ all those times."
"You played terribly, I can't believe I lost to you."
"Better lucky than good, huh?"

13  Eternal Formats / Workshop-Based Prison / Re: Screw Sphere of Resistance! Workshop Aggro at it's finest on: October 23, 2013, 10:51:06 pm
I don't understand how you are constantly beating landstill while also being okay with taking out wire. Wire always felt like an all-star against drain/counter heavy decks, often allowing the ws aggro player a window to drop a huge threat under their counter wall.

Can you unpack that match up a little more for me? What do you think are the key cards against landstill, and what do you think are their biggest threats against you? I'm surprised to hear that landstill is an easy match up for you.

14  Vintage Community Discussion / General Community Discussion / Re: The lastest news with LotusHead! on: September 08, 2013, 12:18:26 pm
Try reaching out to Ray/iamfishman onTMD.  I think he was a math teacher and he always seemed very passionate about combining gaming and math. 
15  Eternal Formats / General Strategy Discussion / Re: Extract? on: September 04, 2013, 11:25:23 pm
I'd note that jester's cap is played every once in a while in workshop decks for a similar effect.  The real killer is that most decks have more then three win conditions AND have the ability to tutor into them.  This means all you are doing is investing resources into lowering an opponents opportunity to naturally draw into them,  something they probably were not planning on doing anyways.
16  Vintage Community Discussion / General Community Discussion / Re: The lastest news with LotusHead! on: August 11, 2013, 07:58:37 pm

17  Eternal Formats / General Strategy Discussion / Re: Budget deck for sanctioned. on: June 07, 2013, 11:26:30 am
you may want to troll through the big euro event reports. They often have prizes for top unpowered player, and that at least gives you a proven base to work from.
18  Eternal Formats / General Strategy Discussion / Re: Budget deck for sanctioned. on: June 04, 2013, 04:05:33 pm
pick up bazaars and play dredge for this one event. It's easily going to be the strongest deck you can put together with that amount of money.

Then, flip your bazaars end of day 2 for blue power cards and begin your climb to full power/other deck/whatever.

Bazaars should be pretty fungible, and you have plenty of time to practice sb games. It's not like buying bazaars is equivalent to throwing your money away, and the rest of the deck is crazy dirt cheap.

If you really don't want to do that, can always play white trash.

I'm not sure about all the love for DT. I was never super impressed, but YMMV.  
19  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Dredge by Carrie Oliver on: May 30, 2013, 12:13:31 pm
I found it charming. It's nice to see someone saying nice things about dredge instead of just auto-complain. Good on her for trying out vintage and having fun.

Looking at the comments, all I can think of is "haters gonna hate".
20  Eternal Formats / Creative / Re: Dark Stage on: May 24, 2013, 08:21:44 am
Green also gets life from the loam, crop rotation, fastbond, and living wish. Mox diamond is also a consideration with so many dead lands.

other random ideas have included bazaar and crucible.
21  Eternal Formats / General Strategy Discussion / Re: Legendary Rule Change 23rd May 2013 on: May 23, 2013, 08:39:32 pm
lol, literally mentioned in the post above you, which is a quote from the first page. Its like dawg is invisible.

Again, with landstill, how many slots would you use? I was thinking maybe the old dark depths list but swap out the 2/1 critter.

@dawg, why does it cost 3 mana? stage activation only costs two.
22  Eternal Formats / General Strategy Discussion / Re: Legendary Rule Change 23rd May 2013 on: May 23, 2013, 07:41:10 pm
but then you have to cast a spell...

Why not play vault/key?
23  Eternal Formats / General Strategy Discussion / Re: Legendary Rule Change 23rd May 2013 on: May 23, 2013, 07:30:12 pm
It was mentioned on the last page as well.

problem with MUD is that its a two card combo. You gotta find it with out card draw which is annoying. Sure, you can run 4 copies each, but that takes 8 full slots. Maybe something like monte carlo two card monte with serum powder?
24  Eternal Formats / Workshop-Based Prison / Re: Liberator Mud (top 2 @BOM) on: May 14, 2013, 08:09:37 am
That does make a lot of sense, and would help with the whole doing nothing on the turn you cast metal worker. An early game tangle is often better then a second sphere effect at protecting your spells.

The list on the bom website is missing four cards, I just wrongly assumed they were thorn.

I will say that by the time I had enough mana to cast nim at 6, and wanted to cast it as opposed to something else, I normally could power through spheres. 

25  Eternal Formats / Workshop-Based Prison / Liberator Mud (top 2 @BOM) on: May 13, 2013, 10:31:53 pm
oh man, can we take a second to talk about the top 2 MUD deck from BOM.

1) its Metalworker Mud
2) 2 Karn Liberated
3) 3 staff of Nin!

the list:

1 Tolarian Academy
1 Strip Mine
4 Wasteland
4 Ancient Tomb
4 Mishra's Workshop
2 City of Traitors
4 Metalworker
3 Phyrexian Metamorph
4 Phyrexian Revoker
2 Karn Liberated
2 Karn, Silver Golem
1 Trinisphere
4 Chalice of the Void
4 Sphere of Resistance
2 Crucible of Worlds
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Sol Ring
3 Staff of Nin
4 Lodestone Golem
4 Thorn of Amethyst

SB: 2 Jester's Cap
SB: 2 Pithing Needle
SB: 3 Batterskull
SB: 4 Grafdigger's Cage
SB: 3 Tormod's Crypt
SB: 1 Crucible of Worlds

I've been playing around with it a little. I haven't really gotten value out of staff yet. The one time I was able to resolve Karn, it lead to a gg (I was already way ahead).

I struggle with the inclusion of metal worker in general. If you cast him early, you leave yourself open to a breakout. If you cast him late, there isn't much value (assuming you've already dumped your hand). In previous Metalworker Mud lists, I've tried to cram in sword of fire/ice and forgemaster, but that's def a different deck.


26  Eternal Formats / Workshop-Based Prison / Re: Time Vault + Voltaic Key in Kuldotha MUD on: May 13, 2013, 10:14:31 pm
interesting point about null rod in terra nova. I like the idea, but what would you cut to fit it in?

Also, in my experience, terra nova doesn't run any of the classic "big" mud creatures. Only revoker/metamorph(which often times is another sphere)/lodestone.  

I think its a fascinating deck, but I have trouble accepting dismember as a reliable crutch in a bajillion sphere deck. 4 life is significant, especially when you need to lean on tomb to cast through spheres. I'd love to figure out who to splash red for b-ring/crucible combo finish.  

one of the top 8 mud lists at bom was playing forge Master, 3 key, and a vault! You should check it out.
27  Eternal Formats / Europe / Re: BoM 7 LIVE COVERAGE on: May 13, 2013, 10:07:21 pm
fyi - from what I can tell the second place MUD deck is missing four cards. I assume its 4x thorn?
28  Vintage Community Discussion / General Community Discussion / Re: Public Service Announcement: Cockatrice Still Lives, Kinda... on: May 13, 2013, 03:08:49 pm
Can I share those files with other people to let them watch the replay?
29  Vintage Community Discussion / General Community Discussion / Re: Public Service Announcement: Cockatrice Still Lives, Kinda... on: May 13, 2013, 10:19:27 am
One of the things I really like about it is the (new?) Feature that automatically saves all your game replays. I think its just a series of screen saves everytime there is an action. This could be a great analysis tool/teaching aid that requires nothing extra to install/monitor. I suspect that you can save/send the file to other people to watch. Can anyone confirm?
30  Eternal Formats / Europe / Re: BoM 7 LIVE COVERAGE on: May 12, 2013, 08:45:50 pm
wow, all 3 of the shop decks were MUD decks with metal worker. Karn the liberated + 3 Staff of Nin in the second place deck. Crazy awesome.
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