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1  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Scholar's Weekly Vintage Results Thread on: September 27, 2010, 11:18:33 pm
See any Mox Opals? I doubt it makes the cut in Tezzeret. I'll probably be there next week. It'll be a bit hard for me to make it before 7:15, though....
2  Eternal Formats / Miscellaneous / Re: Jester's Cap in Ubastax I.E., the card that got me two T8s at Richmond. on: March 29, 2006, 10:20:39 pm
I really think this deck has at least 2 slots to devote to mindslaver, either maindeck or sideboard.  If you think activating a cap is sick, how about a turn 2 slaver welded in off a bazaar.  This deck is capable of that play easily, and slaver ends the game without any chance of them having an extra win condition.
To get a turn 2 slaver this way without activation mana,  you need a turn 1 red source + welder, followed up by a turn 2 Bazaar, discarding Slaver, with another artifact on the board.  I do not think that it can be said that "this deck is capable of that play easily," as it requires a red source and welder in the first 7 cards, a Bazaar in the first 8, and a cheap artifact and one of the two potential Slavers in the first 10.  To also have mana to activate on turn 2 is nearly impossible, but I can't tell from your post if you meant activating the Slaver on turn 2 or not.  I'm not saying that Slaver is a bad suggestion for the deck, but just that the example is ridiculous.  I hope you weren't joking or being sarcastic and I'm not just making a fool out of myself by taking you seriously.
3  Eternal Formats / Miscellaneous / Re: Jester's Cap in Ubastax I.E., the card that got me two T8s at Richmond. on: March 29, 2006, 04:54:41 am
Colossus/Vault are the primary win conditions, although if they play Tendrils in the SB (which they are SURE to do now if they didn't before), Burning Wish is also a Cap Target.

I capped Outlaw turn 2 Game 1 Day 2, and saw only Vault (barely, this will make a funny story for the report), and Colossus.  I didn't see Burning Wish, and assumed it was in his hand.  I chose to remove Yawgmoth's Will so he would have a harder time accumulating storm for the lethal Tendrils.  Fortunately, he doesn't run Burning Wish, so he scooped.

Against Combo, activated Cap is game over unless they have the Tendrils in hand.

I fail to see why Gifts is sure to run Tendrils in the sideboard as a result of two top 8s with Jester's Cap.  I don't even see why running the wish-->tendrils would improve the matchup very much.  Your example doesn't seem to illustrate the statement that Gifts must play wish-->tendrils either.  To me, it seems that Outlaw would probably still have lost because he probably wouldn't be holding Burning Wish on turn 2 anyway, and it doesn't seem like both a sideboard and maindeck slot are worth the slightly improved chance of surviving a cap.  Furthermore, while it certainly isn't a catch-all solution, three maindeck Pithing Needles sure help against Cap.

If Gifts players started running 4 win conditions, would you still run Jester's Cap main?

Barring cards that also serve another function (i.e. Bob), a Gifts deck with more than 3 win conditions would probably collapse under its own level of suck.

It is 5 AM for me, so I apologize for any idiotic statements I may have made in advance.
4  Eternal Formats / Creative / Re: [Discussion] When to play, when to draw? on: March 26, 2006, 01:42:19 pm
Also, old Type 2 decks that ran Innocent Blood and their own creatures would draw.
5  Vintage Community Discussion / General Community Discussion / Re: Cards you always wanted to play in vintage, but just couldn't fit them in a deck on: December 21, 2005, 10:02:16 pm
Malignant Growth.
6  Eternal Formats / Miscellaneous / Re: Important Announcement about TMD on: November 08, 2005, 12:16:02 am
7  Eternal Formats / Miscellaneous / Re: [Premium Article] The Case for Thirst for Knowledge in Vintage Gifts on: September 11, 2005, 03:35:56 pm
To get tendrils of agony to 10 usually requires rebuild, or a good yawgmoths will. That being said... Yawgmoths will ends the game regardless in Andy's Deck...

To Burning Wish + cast tendrils is 6 mana... to get belcher and use is 7 (and 2 more for severence), but usually in those situations mana is irrelevent, and thus the kill is too... Also from playing alot with Andy it has become apparent that he almost always severences the turn(s) before will.

keep in mind belcher takes up a maindeck slot.  with tendrils you arent taking up a maindeck slot.  I feel this is an extremely important issue because gifts is a tight deck

The thing is that this isnt a "gifts" deck primarily. Gifts is a good/abused card, but the deck doesnt involve resolving this spell 100% for the win like it does with meandeck gifts.... Also when did it become a horrible thing to run more then 1 maindeck kill condition??? This is 1 reason I really like it, because it wont auto lose if a CS player drops turn 1 crypt/welder...
The deck doesn't autolose to crypt/welder if it runs Pithing Needle.
8  Eternal Formats / Miscellaneous / Re: [Premium Article] The Arcborn Virus on: September 08, 2005, 08:16:34 pm
Not meaning to interrupt the flow of the conversation, but when you cycled through the Servitor in the article and you got two Lotus Petal, what did you really get?
9  Eternal Formats / Miscellaneous / Re: ~Whcih deck to play~ T1 power, 10-proxie on: August 26, 2005, 09:47:32 am
Strip Mine and Tinker are restricted.  I know it's not all that important, but it doesn't make sense to use the "R"s half the time.
10  Eternal Formats / Miscellaneous / Re: Gifts v. Uba Stax (long matchup discussion) on: August 24, 2005, 10:15:32 pm
It's scarcely relevant, I was just wondering if you had changed your mind and decided that showing an opponent a Snow-Covered Island gives away more than being able to gifts for them helps.  I've never gifted for them either, but I continue to run them.  Do you find yourself ever having mana trouble?  I can see only five fetches, but it seems like a Wastelanded Sea would be crippling, and you wouldn't ever want to draw it because you'd be afraid to play it.  I have no doubt that your mana base is the correct one, I'm just surprised by it.
11  Eternal Formats / Miscellaneous / Re: Gifts v. Uba Stax (long matchup discussion) on: August 24, 2005, 07:29:37 pm
5 Fetchlands
6 Island
2 Volcanic Island
1 Underground Sea
1 Tolarian Academy
No more Snow-Covered Islands for Smmenen?
12  Eternal Formats / Miscellaneous / Re: ~Whcih deck to play~ T1 power, 10-proxie on: August 24, 2005, 07:16:24 pm
I don't want to highjack this thread and talk about the intracacies of playing dragon but there are a lot of ways that you can cast animate dead, target worldgorger dragon and not win the game.
In such a situation, is it ever the right play to cast the animate dead?
13  Eternal Formats / Creative / Re: The evolution of Meandeck Gifts on: August 23, 2005, 09:53:47 pm
I find this topic important, and I'm glad it was made.  I had entirely missed the article about the two Impulses.  I play the basic 6 Fetch/4 Dual Gifts list with -2 Misdirection +1 Gorilla Shaman +1 Disrupting Shoal which might become Pithing Needle (after reading the topic on Gifts vs. Uba Mask).  I'm still unsure about vamp tutor/truth, but I run 1 Truth and 0 v-tutor right now.  A guy who top 8'd at P9 Chicago ran 2 Rebuild, but I haven't tried it yet.  My sideboard is this:
3 Pithing Needle
1 Mind Twist
1 Rack and Ruin
1 Hurkyl's Recall
1 Seasinger
1 Old Man of the Sea
2 Pyroclasm
1 Red Elemental Blast
1 Pyroblast
1 Boseiju, Who Shelters All
1 Tendrils of Agony
1 Eye of Nowhere

@Whatever Works, everyone agrees that Steve's original 4 Fetch/6 Dual configuration is wrong, and most players run 6 Fetch/4 Dual.  Also, 3 Misdirection is often viewed as too many.  When a deck is this tight, changing 5 cards is an evolution.
14  Eternal Formats / Miscellaneous / Re: ~Whcih deck to play~ T1 power, 10-proxie on: August 23, 2005, 08:25:29 pm
it's easy to make dragon go's just hard to actually make sure that you're gonna win the game when you do.  I think dragon has a good game one against stax, slaver and gifts, then it's just a matter of boarding.  if you predict their board choices correctly and have some good ones of your own available to you you should be able to do well.

How can you go off and fail to make sure you win?  At that point don't you just win?  Also, I don't think dragon's game one against gifts is good, I find it to be about fifty-fifty (which isn't bad, but I wouldn't list it as a reason to play the deck).  The only reason I'm pointing it out is because it's the only game one I've tested extensively.
15  Eternal Formats / Miscellaneous / Re: [Premium Article] Meandeck Gifts on: August 23, 2005, 03:10:33 pm
He does not run Mind Twist main, that was post board.
16  Eternal Formats / Miscellaneous / Re: Gifts v. Uba Stax (long matchup discussion) on: August 23, 2005, 12:05:01 am
Have you guys ever tried a second Rebuild main in place of a Misdirection (like Jim Gaffney did at P9 Chicago)?  Also, I only have one real "slot" maindeck because I found that I like 1 Disrupting Shoal more than I expected, so do you think I should run Shaman or Needle MD?  If I don't run Shaman MD, should I run it board?  Also, although I agree that Petal is uncuttable, why can't you gifts for Lotus, Jet, Sea, something if you need black?
17  Eternal Formats / Miscellaneous / Re: [Premium Article] Meandeck Gifts on: August 22, 2005, 09:52:21 pm
Rack and Ruins can be tutored by means of Merchant Scroll, Mystical Tutor or Demonic Tutor
I don't know if you mean Scrolling for Mystical and then Mysticaling for Rack (which is pretty inefficient), but Merchant Scroll can't find Rack and Ruin by itself.
18  Eternal Formats / Miscellaneous / Re: It's time to have a Serious Discussion about Proxies Again on: August 22, 2005, 06:15:13 pm
The price of "staples" up to about the value of dual lands is to me the "buy in" of Type 1.  The more serious and devoted the player gets, the more time and money that player will devote.  But where should the line be drawn as to how much cash the player should have to fork over per card?

The answer?  Very simple.  Twenty-five US dollars.  So rock on with 10 proxy tournaments in my opinion.  Theres places to play in 10 proxy tournaments and from my experience at 40-60 man tournaments with power for the prize, the compition is usually pretty stiff.
While I agree that 10 proxy is fine (I just started playing vintage and my deck is only $600 or so), I'd like to point something out.  Let's say you want to play Uba/Bazaar Stax in a ten proxy tournament.  You proxy up the 6 Mana Power and 4 Workshop.  You still need 4 Bazaar.  SCG values those at $160 when the condition is heavily played.  $160 is a lot more than $25.  Oh, and you still need Mana Crypt. 

(While looking at prices I notice I lost about $28 when I traded away my two promotional duresses...)
19  Eternal Formats / Miscellaneous / Re: [Premium Article] Meandeck Gifts on: July 28, 2005, 10:27:59 pm
I'm fairly new to vintage but have been playing magic for ten years and I'm a pretty good standard player.  I have a bunch of questions about the deck that I've tried to answer myself but have been unable to:  Why are people running 2 REB and 1 Pyroblast over 1 REB and 2 Pyroblast?  Isn't Pyroblast "the better one" because it's easily stormable?  Is running 1 Seasinger and 1 Old Man a realistic option?  It seems like being able to Gifts for both along with other hate cards or broken cards would be helpful.  Do you board in 1 Pyroclasm against Fish so the other is still a wish target or do you board in both?  If you board in both, is Steam Blast useable as another Gifts target, or does the player damage and increased casting cost make it far too inferior?  Is Psycogenic Probe a decent hate card, or is it too fragile?
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