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331  Eternal Formats / Miscellaneous / [Report] 1st place with Control Slaver in Tucson 4-28-04 on: April 29, 2004, 03:01:46 pm
It's not the damage, it's the vulnerability of the reefs.
332  Eternal Formats / Miscellaneous / [Report] 1st place with Control Slaver in Tucson 4-28-04 on: April 29, 2004, 12:31:29 pm
Congrats on the win.

I've also been trying out a basic mountain. Yes, it is a great red source. It can't be wasted and back to basics does not affect it. But there's just one big problem with it: it doesn't produce blue mana. No really, a lot of times I had the mountain out, I just wished it could produce blue. I've been more colour screwed with it than without it. Shivan reef is a better option than the mountain.

Also, I'm testing with 5 blue fetches at the moment. This helps to play around the problem instead of solving it the hard way. Keep the fetch on the board until you need the red mana. Don't just sac it right away. This may all seem very basic to some, but I've seen a lot of people saccing their fetches when there is no need to, making them vulnerable to wasteland and other. Just sac it when you need to resolve a red spell. It doesn't matter that much if it is destroyed afterwards.

The basic mountain is not bad, but not good enough in my opinion. It only will be when wizards decides to print blue-red fetches.
333  Eternal Formats / Miscellaneous / Single Card Discussion: Razormane Masticore, better than the on: April 24, 2004, 05:48:23 am
@MoreFling: Yeah, you are probably right. With the popularity of slavery decks, most aggro have more means to get rid of artifacts than creatures. FTK is a bigger problem than the masticore for most decks.

@Shadow Ninja: FTK will attract only anti-creature while the masticore can be dealt with by other means, leaving the welder more vulnerable.

I'll still do some additional testing. I'll use the alarm when it does work.
334  Eternal Formats / Miscellaneous / Single Card Discussion: Razormane Masticore, better than the on: April 23, 2004, 05:50:45 am
I think it will be a great replacement of FTK in the drain slaver sideboard. It will be a great help in the aggro matchup. The beatdown with your fat works better with it.

I know that discarding a card is bad when playing a control deck. But it is not that bad when you can discard another heavy artifact to weld in. And if you no longer need it, just let it die and weld it back in later. I've tested a little, and it's not bad at all. Of course, I should do more testing to see if it does the trick.
335  Eternal Formats / Miscellaneous / [Results] DŁlmen won by Control Slaver on: April 19, 2004, 01:18:25 pm
Nice decklist, although I was wondering why he was running 61 cards. Yes, it is hard to put everything you want main in control slaver, but even then...

It's nice to see someone is using mind twist in his build. I tried it in the beginning and everyone over here (but me) was complaining about bad synergy. So I pulled it. But mind twist will help in the mirror, and against other control decks. I will do some more testing, but I think it is right to use it in a control heavy metagame.
336  Eternal Formats / Miscellaneous / Re: [Report] Sucking with control slaver on: April 05, 2004, 08:12:18 am
Quote
That's my teammate and friend Marco Kiewit who won the whole shebang.

It was a good deck and a great player. He probably trashed a lot of people. I think he was still first when I left. Did you pick up the decklists of T8 for publication?
337  Eternal Formats / Miscellaneous / [Report] Sucking with control slaver (in Mol) on: April 05, 2004, 05:47:53 am
This is a tournament report from the Beta Timetwister tournament yesterday at Mol (Belgium). People seemed to like my first report, so I decided to write another one. Please tell me to quit posting these if you think itís a waste of bandwidth.

I forgot my jacket in the pub the night before which contained a biro, so I had nothing with me to write down tournament stuff. This is all from memory. I'm bad at remembering names for starters, so don't get mad if your name is missing (you'll be "some guy") or misspelled. Note that some details can be wrong too.

The tournament had a nice attendance, 60 people or something like that. There where boosterprices up to 15th place. I was playing Control Slaver. I won't post a decklist and clutter up the report. I basically played Atog Lords deck from the primer with a shaman main and a different sideboard. Also, I was missing a Jet in an "Oscar Tan, my Time Walk is still in the mail" kind of way. I was expecting a lot of Tog, and some slavery decks (although not that much as there where, results from Eindhoven the week before threw me of). My friend Bob the builder was with me, so we chatted and made some stupid jokes before the tournament began.

Round 1: Some guy playing nether void.

These games are hard to remember, but both went pretty well the same way. He had some early critters out (shade game 1, negator game 2) and played a void after them. I always came one step too late to get rid of them. I wasn't able to get any heavy artifact on the table in both of those games and lost. The slaver deck didnít run very fluently, so it can only go better than this. This guy was good.

0-1 (0-2)

Round 2: Some kid playing random.dec

I'm still not sure what he was playing. I saw some bops and llanowar powering some land destruction (which didn't disrupt me much) and burn.

Game 1: I had a turn 2 welder, turn 3 angel. I was beating him with the angel. When I had two welders, he decided to start throwing burn at the angel. I just welded the angel out and back in. He tried this like 5 times or so. Why didn't he get rid of the welders? He must have noticed that targeting the angel didn't work very well. Angel beats. Note: when I played crypt, he asked me what block it was in. I told him it was a promotional card. He was looking strange and was probably thinking about calling a judge and nag about it. But he didnít and we played on.

Game 2: Similar as game 1, but now we had pentavus beats instead of angel. Still, the guy was targeting the pentavus, not the welders. So, I dropped all pentavites en welded one of them back into pentavus. He was even nice enough to channel himself to one life so he could throw a fireball of 5 at me, dropping me to 12. This was so stupid. I donít like playing games like this  . His only intention seemed to get me as low as possible before he died. Well, I could always counter, and I donít care if I end at 17 or 12.

1-1 (2-2)

Pause where we had some bad French fries, and made room very fast cause Rudy and a lot of other Dutch people entered in the shop  .

Round 3: Some guy playing Tog (with red).

Game 1: I get a crazy hand and completely outdraw him. My mana crypt stays out very long though, but I'm not taking much damage from it. I'm constantly throwing odd numbers. The Tog guy gets a little upset with how lucky I am. Certainly when I'm able to counter all his important stuff. Well, that tends to happen when you're outdrawn against control. But he did some crazy stuff, like casting ancestral without counter backup. I'm not sure how I won game one, but it was probably pentavus beats.

He was not happy with me taking minimal damage from the crypt. Hero, sitting next to him, told the guy that it was just good playing. Har Har.

Game 2: I get a good counter hand. I play more slowly and counter all his important stuff (again). He gets even more agitated and calls me very lucky with all those counters. Well I did side in 3 red en 2 blue elemental blasts, so what did he expect? He even saw my all counter hand when duressing me. He drained my angel and could use one mana from it. So he burns for 6. Anyway, pentavus kills him. Closer finish than game 1 (I had like 5 cards left), but a win anyway.

2-1 (4-2)

Round 4: Nice guy playing a black beatdown / nether shadow - altar of dementia deck.

Game 1: I mull into an average hand and end up mana screwed. The guy feels sorry when beating me down with cheap black creatures. When I was almost killed, the judge appeared and told us we had a deckcheck. He finished me off and we handed our decks to the judge. It took no longer than 20 minutes for the judge to return with the decks, so we chatted a while and had a toilet break. These things are really annoying. You're just sitting there and talking whilst the other guys around you are playing. Maybe we where also annoying other guys with our chattering, but what else was there to do? Judge returns and tells the guy he made a mistake in his decklist. He forgot to mention one card or something, so he got a game loss. I think this is just stupid. There was really no need to give the guy a game loss. We were joking about it after that, and had some fun with the situation.

Game 3: I have a strange hand but decide to keep it. I tinker in pentavus and start the beating. He casts buried alive and puts 3 of those pesky nether shadows in the grave. He announces I have 1 more turn to live, so I drop everything from pentavus and weld him back in at the end of his turn. Then I attack for 9 and kill him. Bob was watching the game and told me afterwards that the guy could have combo-ed me out, but decided to wait for no apparent reason.

3-1 (6-3)

My friend Bob the builder and I did some more chatting with this guy afterwards (Bob played him round 1). Turns out they ware having fun drinking 2 beers between every round. 7 rounds and 5 beers before starting meant a lot of fun.

Round 5: Carl Devos playing workshop slaver

The first time I played him. I was surprised that he spoke Dutch! And not bad at all. So I'm still wondering why I was still talking in English. He obviously wouldn't mind if I talked Dutch (although it can be hard to understand me with my accentÖ) .

Game 1: I get out 2 welders and counter some of his stuff. We both draw nothing spectacular, so I keep beating him with welder and finish of with fire (how lame, I know. But I did apologize).

Game 2: This game seems to go the same way as game one. I keep his welders of the board. I keep on attacking with welders, but he casts a mindslaver with I'm unable to counter. He slaves me right away. I had tinker in hand but no artifact. Then I drew sol ring. He tinkered up my mana crypt after having a look at my deck. Nice. I had my two welders so he used one of them to get his slaver back. No way I could win this game. Onto the next. (It was a mistake this game to attack with the welders all the time, but I probably kept doing it cause it worked game 1. Stupid of me)

Game 3: I mulliganed twice in a hand without any mana. Darn. Then I made the second biggest mistake of the tournament and decided to go for it. He was surprised when I did nothing first turn . Second turn, still no land. Third turn an underground sea. He is also taking his time developing his side of the board with an active library, as Iím screwed anyway. I draw some mox mana, time walk but keep on missing a red mana with a full red hand. I tutor ancestral and cast tinker (hoping to make him think I tutored the tinker). He blasts my tinker so Iím guessing it worked. I'm drawing cards with ancestral, still no red mana. He drops mindslaver. I have one turn to do my thing. I cast thirst of knowledge and look at my hand and graveyard. I had like 9 cards in hand. No red mana, rack and ruin in hand, will in hand and ancestral in the graveyard. I drop will and some other card in the graveyard because of the thirst, which amused Carl seeing the ancestral in the grave. I really didn't want him to cast will, ancestral on himself during his slave turn. So I thought this was the correct play. The moment I dropped those I saw I made the biggest mistake of the tournament. I had a fetchland in hand! How could I not have noticed this before! I dropped it, searched a volcanic and cast rack and ruin. His slaver was gone, and he wouldn't be able to slave me next turn. Meanwhile, my will was in my graveyard. Sometimes, I can be such a loser! Anyway, due to this, I keep on doing nothing important the next few turns, and he gets his slaver back. People where gathering around us to watch the game. He thought a long time for his first slave turn. He decided to cast the shaman and kill all of my moxen instead of casting a welder. Which was correct as he had a welder himself he could use. The turn after that, I'm slaved to cast a welder, mana drain it, then pyroblast the mana drain. We were getting close to time being called. I saw no way out and I didn't want to be a dick and use the time limit to get a draw out of this. I lost anyway, even if it took 20 more turns. Again I give up. I made A LOT of mistakes in all those games. He was probably wondering how I got to table 3  .

3-2 (7-5)

Afterwards I asked him to sign a dreadnought, just for fun. People around me told me I was mad, ruining the card. It's a $7 card, get over it. It's not the end of the world. Remember this when I beat you with it sometime.

Standing showed I was 15th, and still good for a darksteel booster (jay! Euhm, yeah).

Round 6: Arthur Tindemans playing Tog

These games where just stupid. I was unable to do anything significant in both of them. It was that bad, he even had to ask me afterwards if I was indeed playing control slaver. My deck didnít move an inch. At this point, I was very tired and I wasn't paying attention at all. His deck ran fine though. Unable to do anything, he kills me with a berserked tog twice very fast. I was surrounded by Tog. A Tog mirror next to me, and Tog against Rector Trix on the other side.

3-3 (7-7)

That's it, it was no longer possible to get to top 15 and win a price (booster from the best set evar! Uhm, yeah right).  (Edit: seams it was still possible due to the tiebreakers. Ah well). Bob's girlfriend had phoned twice to know when we where getting home (even though I left her my last croissant in the morning). So we thought it wouldn't be bad to drop to get home an hour faster. We still had to drive an hour and a half. I was very tired and didn't feel like playing anyway. And I supposed my girlfriend wouldn't mind either (which she didnít).

Thoughts about the deck:
The deck is great fun to play with. I feel the manabase could use some more red. 5 red sources is not that much when facing landdestruction. Also, it might help getting out of mana screw. Certainly with the red intensive sideboard I used (3 rack, 3 REBs). Problem I had all day was not being to familiarized with the deck. I've tested it only last week and decided to play it over keeper 2 days before the tournament (kids, donít try this at home). Also, I didn't mindslave once all day! WTF is wrong with me? 80% of the kills I made where with pentavus, angel being second with about 15% en 5% with welder. I will need to get to know this deck better if I want to play it again. So I might be playing something else on Saturday (which will probably be another Tog infested Meta).

Props:
- The organisers, all went well.
- Bob the builder and Bruno for lending me some cards.
- The guy with the black deck: great sport and had lots of fun playing and talking to you.
- Pentavus, the mad pentavite creator you are. (with a little help from our friend the welder).

Slops:
- We could have used a little more light. I didn't see the cards my opponent was playing sometimes (Round 3).
- Leave supporters at home. Having a dick standing next to you holding a sign for the opponent to read is ridiculous and makes you look like an arse.
338  Eternal Formats / Miscellaneous / [Deck Discussion] Keeper in the Current Meta, Evolution on: April 02, 2004, 05:56:58 pm
First of all, I had some trouble reading the complete article. Spelling and grammar could be better. I'm not that good at it, but I try to do my best...

3 skeletal scrying is too much main. At least, put one of those in the side to wish for. You are correct when saying that this card is really great. But I would not want 3 of them. Yes, you can cycle them early on, but brainstorm does that too, and will improve your overall hand quality.

3 Brainstorms is not good either, you need 4 of them. I used to play with 3 and switched to 4. Not just because of the fetchlands (which you are missing). Even if you do not use any fetchlands, you should use 4 brainstorms. You need to be able to dig in your deck. Not only that, but brainstorm will often change an average hand to a good hand. And now that we are talking about it, why don't you have any fetchlands?  You need them to correct your manabase. Agreed, strip effects are not that popular anymore, but getting the kind of mana you want right now is not bad. Also, you will not be topdecking land midgame. Maybe that's why you thought of the 3rd scrying, to avoid landfloods? Trust me, put them in right now.

Misdirection is not a good call, certainly in your metagame as you described it. Also, putting vampiric in the side might be an option. I've tested both and I feel it belongs in the side. But putting it main is not that bad.

Humility however is not a good card. I've tested it, played a tournament with it, and even tested some more after I already knew the card was not that good. Really, what good does it do? All creature abilities are gone with matrix. Sure, it makes fat less interesting. But it will be a lost cause when you finally get to cast it. I mean, it has WW, and you are not even using fetchlands. There are some serious manabase problems when comparing it to your card choice.

Anyway, damping might be good main depending on the meta. But I doubt that any meta contains that much slavery that you would need it main. You can't hope to cast this against Tog. Even so if you did, they would just build up with their draw engine and blow it away before they kill with Tog. Tog will almost always draw more cards than keeper, and it will win that final counterwar it is saving for. Tog only needs to win that one war being the more aggressive deck. Damping is a good choice for the side when you expect a lot of slavery decks. (I don't mention masks, cause they are not that common right now).

I would add a second fire/ice though. The more I play it, the more I love the card. So I'd go 2 swords and 2 fire/ice for spot removal. Often, ice will buy you an extra turn AND cantrips. It seems you are only looking at the fire part.

I cannot believe you've cut balance. It is one of the most important cards in the deck. I cannot imagine playing without it. Cast at the right moment, it will win you the game.

3 Decrees is the correct amount. I feel the 3rd is important against aggro matchups. An early cycle will buy you some time. 3 shamans however is over the top. 2 is the correct amount I believe, and that's when I'm not looking at the maindeck cards that close it down. Yes, it is nice to use the shaman before dropping a matrix. But drawing them after you did is a draw you lost.

I think you will have problems with this build. Especially with a manabase like that, and a brainstorm less to help correcting it.
339  Eternal Formats / Creative / Value of miscut loa on: March 30, 2004, 03:41:39 pm
Quote
No, it sounds like he means square-cut cards. Those are probably just someone cutting up an uncut sheet, and passing them off as rare miscuts.

Well, I was being sarcastic...
340  Eternal Formats / Creative / Value of miscut loa on: March 30, 2004, 03:03:01 pm
Quote
How about cards with square corners (normal, pack cards)... are those worth anything?

You mean collector editions  Razz . I find it strange that some value these things more. I really hate playing with these things.
341  Eternal Formats / Creative / Value of miscut loa on: March 30, 2004, 11:59:55 am
Hello.

I didn't know where to post this exactly, but I hope the mods will forgive me when I post this here. I want to know the value of a miscut LoA. I've put some scans of the front here and of the back here. What is hard to see is that there is even a small white border on the left side of the card (due to the white scanner back). The face and back are very clean. Probably due to not being played without a sleeve...

To me, this card has less value than a normal loa. But do collectors search these kind of things? It might be worth more to some people... I'm asking because I'm looking to replace it with a regular loa. I just don't like playing with it. Any ideas?
342  Eternal Formats / Miscellaneous / English Breakfast - Are We Still Tasting the Rainbow? on: March 27, 2004, 02:23:25 pm
Yes, bad one on my part. I don't even remember why I was thinking that. I shouldn't post when I'm half asleep I guess...

Anyway, the wretch is indeed far more interesting, and psychatog helps out too.
343  Eternal Formats / Miscellaneous / [Deck Discussion] Does bazaar have a place in control? on: March 25, 2004, 01:47:30 pm
I doubt it will ever work. Anyway, I'm missing Circular Logic. A counter with madness seems perfect for your purposes.
344  Eternal Formats / Miscellaneous / English Breakfast - Are We Still Tasting the Rainbow? on: March 25, 2004, 01:39:27 pm
Let me wander for a moment. The biggest problem this deck has (in my humble opinion at least)  is that an opponent will put something in your graveyard with volrath out. Could it be that a simple card as Scrabbling Claws could help out?

Ok you can stop laughing now.  Embarassed

Scrabbling Claws
Text (MR): {Tap}: Target player removes a card in his or her graveyard from the game. ; {1},Sacrifice ~this~: Remove target card in a graveyard from the game. Draw a card.

Of course you can only do this in the next combat step. So if your opponent destroys something in the blockers step, you can only remove the card when damage is on the stack, which isn't much help. It might help out in some very specific cases, but is too narrow in general.

What would work best is a planar void that can be activated at instant speed. Something like:

Instant Void 1B Enchantment
1B: Until end of turn, whenever a card is put into a graveyard, remove that card from the game.

This would be way to strong as it works as a one way planar void. Any other thoughts on this?
345  Eternal Formats / Miscellaneous / Tournament this weekend. Need help with keeper build. on: February 28, 2004, 06:57:49 pm
Quote
Nice report Eddie (you should really apply to me for full membership).

Lol. Well there is no need for me to go posting in the T1 forum (yet). I need to get some more experience first. I don't post anything unless I have something worthwhile to say, so I wouldn't post a lot...

Quote
Firstly, drawing nothing but land is really not something you can do alot about. My experience with GAT is that mana denial goes further here than in any other match since they can't protect their lands with Gush anymore. Do you mind elaborating on game one?

Well, sad thing is, that game is the hardest to remember  Embarassed . I think I started with a hand that wasn't optimal. The guy outdraws me badly (he 's able to resolve ancestral and later on Yawgmothís will - ancestral). I lost every counter battle, and he attacked with a huge dryad. I hate the fact I cannot remember more details, cause now it is harder  / near impossible to evaluate the plays I made.

Quote
I think you analysed yourself perfectly. Timing is huge with Balance and using Wastelands is near pointless except in the rarest off occasions.

I was probably way to confident going into game 2. Problem was knowing I had a COP:Red I could cast and I overdid it. Great lesson to learn. I'm glad I did.

Quote
Humility is cute... that's about it. I'm sorry you learned the hard way, but at least others will see your report and learn through your err.  

Also, 4 Brainstorms go a long way with mana flood/screw. I wouldn't ever imagine playing a Keeper (or Tog or GaT) without a list startign with 4 Brainstorm.

I would have played with another Sea or City if I didn't have a Jet, also.

I think this is the only way to learn. Netdecking will not teach you anything. You have to know why a card is in your deck. Knowing why a card does NOT fit is also gold (humility, also see AK). I have learned a great deal today, which was my intend. I will also learn more next tournament. But I'll get there  Cool . I also learned the brainstorm lesson today. Part of me just hates knowing the next 2 cards on my deck. But you just donít want to see it that way. Brainstorm gets you the card you need right now, from the top 3 of you're deck. I added the 4th tundra because of the heavy white requirements. I don't need it anymore, and the 4th underground has been put back.

Quote
Devos was there

Was he? I didn't see him. But some other guy played vengeur...

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4 AK is a no-no. That was probably Rudy telling you. Seriously, if you want that draw engine you need to play something with Tog and Intuition in it. The reason why it is poor in Keeper is because you need to afford 4 slots to it, and Keeper cannot afford the slots. Even if you tried, you'd have to cut FoF (which is better in Keeper than anything else due to the answers you need to dig for) and the 2 Scryings (which have a similiar early game advantage to AK and a better mid-late game advantage), to fit it.

My thoughts exactley. But it wasn't Rudy (TMDers know him best as MoreFling). He would have some interesting things to say, unlike that other guy.

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I hope this was helpful.

Yes you where, it was nice to hear from you.  Wink
346  Eternal Formats / Miscellaneous / Tournament this weekend. Need help with keeper build. on: February 28, 2004, 05:31:01 pm
This is the tournament report and analysis. The tournament was for a Time Walk. Organised by Outpost in Antwerp (Belgium).

First, here is the decklist I used:

[Mana] (26)
4 Wasteland
1 Strip Mine
3 Underground Sea
4 Tundra
3 Volcanic Island
1 Library of Alexandria
2 Polluted Delta
2 Flooded Strand
1 Island
1 Black Lotus
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 Sol Ring

 (19)
4 Mana Drain
4 Force of Will
3 Brainstorm
2 Cunning Wish
1 Fact or Fiction
1 Mystical Tutor
1 Ancestral Recall
1 Time Walk
2 Stifle

 (7)
1 Balance
2 Swords to Plowshares
3 Decree of Justice
1 Humility

 (5)
1 Demonic Tutor
1 Mind Twist
1 Yawgmoth's Wil
2 Skeletal Scrying

 (2)
1 Gorilla Shaman
1 Fire/Ice

[Brown] (1)
1 Isochron Scepter

[Sideboard] (15 duh)
1 Swords to plowshares
1 Fire/Ice
1 Blue elemental blast
3 Red elemental blast
2 Coffin Purge
1 Disenchant
1 Hurkyl's Recall
1 Rack and Ruin
2 Damping Matrix
1 Vampiric Tutor
1 COP: Red

Yes, that's right. Still no 4th brainstorm maindeck. I had to chose between brainstorm and skeletal and selected the latter.

I'll go very fast over the reports. Not much detail cause I didn't write much down.


Round1: Hero 't Mannetje - Control Slaver
First match is a big test to start with. Hero is a well known T1 player from the Netherlands. First time I played him, and a very friendly guy.

He owns me game 1 with welder / mindslaver tricks (he mulliganed 2 times!). I have no answer due to the lack of counters to begin with. And countering your own time walk is not funny  Razz . I should have mulliganed, but didn't. Don't know if it would have made a difference cause his deck is running like a well-oiled euhm mindslaver.

2nd game is a lot better. I swordsed the platinum angel, and dropped a damping matrix. He wished artifact destruction and got rid of it. When I dropped the second one, he scooped. Apparently, he didn't have any answers left for the matrix.

3rd game: Hero mulligans 2 times again! Starts playing and get's total manascrew. One land drop in 5 turns! I kind of feel sorry for destroying that land, and wishing for disenchant to destroy his only mox at turn 7. 3 soldier tokens finish the job (slow and painfully).

1 - 0  - 0 / 2 - 1 - 0

Round 2: Hans Smit with Gro - A - Toch

Not much to tell here. He wins first game with a dryad. Second game I draw nothing but land and his psychatog is bigger than my collection of tundras. Hans wasn't paying much attention throughout all games though, and I helped him a little with duress targets. (Well, he was looking at my 2 land and force of will hand wondering what to choose).

1 - 1 - 0 / 2 - 3 - 0

Round 3: Some nice guy playing goblins
My deck is really running great first game. Cycling decree against attacking goblins is great! And fire/ice on scepter worked like a charm.

Second game is a lot worse. I managed to get COP: Red very fast, but his goblins where all over the place. I think I overdid it this game, and played to aggressive (see "whoís the beatdown"). Too little tournament experience I guess. I cast balance way to early. And with 10 goblins on the other side, I was 1 mana short of: wish for vampiric, tutor for yawgmoth's will, ice tap for will, cast will and balance. I used my wasteland 2 turns before when it didn't harm him that much. This is my only play error I can think of. Time was called with me at 3 life. So he wins this and we draw.

1 - 1 - 1 / 3 - 4 - 1

Round 4: some kid playing affinity - arcbound T2 with workshops
I saw this guy playing next to me, when I was up against the gro - a - tog deck, and he was giving a tog player a very hard time. This deck was really good, unlike some of you might think.

First game I play a first turn humility. Fire/Ice and soldier tokens (7) later we proceed to game 2.
This game saw him casting 2 frogmites and Myr Enforcer turn 2. Not bad. He smacks my but. Game 3 has me casting a second turn scepter / disenchant. He has no place to hide.

2 - 1 - 1 / 5 - 5 - 1

That's it. 10th place out of 30 or so people. Not bad for my first tournament in years, but not that good too. I should have kicked some goblins guy ass but didn't. And didn't do a thing against gro. The biggest problem was my lack of experience / playing skill. But this should go up Wink.

Analysis
Main deck humility is not needed. It is too hard to cast against some decks, while totally irrelevant against others. It does kick but sometimes, against the right deck. So I think humility belongs in the side, not main. It was a good idea to try out, but it doesn't work. Cutting the humility for a brainstorm would be great. Yes brainstorm. 4 is indeed the best number. For some reasons the brainstorms didn't seem optimal in my testing, but they worked out tremendous in the tournament. Cutting humility also allows me to cut a tundra and put an underground back. I had some problems finding black mana sometimes, so this should solve the problem partially. I should really get myself a Jet.

The damping matrix in the side where also not tremendous. They worked out great against some decks, but I didn't need them most of the time. Might be worthwhile to check them further. I'll give it some though if I remove them from the side or not.

Everything else in the deck seems good. Even scepter managed to show up when needed, and stay away when not. I think scepter is great, but not if you use 3 or more of them, thatís way to much. For me, 1 is ideal. It allows me to have a flexible bomb.

Deck changes:
+1 underground sea
+1 brainstorm
-1 tundra
-1 humility
SB:
-2 damping matrix ?
+1 humility
+1 rack and ruin

Props:
- The players. Everyone I played against was great. I did play a few sealed tournaments last month and you really can't compare the two. It was far more relaxed. Some great plays and everyone knew the rules. At sealed I had to explain a guy playing in top 8 that you cannot equip when damping matrix is in play. These things just don't happen in T1 I think. At least not today.
Slops:
- Some guy proposing deck changes to me (namely AK draw engine which is not that bad, but then he was talking about some other crap I canít remember (well, because it was crap, anyway)). I love to hear all proposals, but please refrain if you know nothing about the deck. 1 fire/ice main and one in the side is great if you play humility main (the guy even wondered why I had one). Losing 4 times and killing yourself with your own pernicious deed destroying your 4 moxen when the other has 3 Disciple of the Vault s not smart (against the same guy I played Round 4). So please, don't suggest stupid things.
347  Eternal Formats / Miscellaneous / Tournament this weekend. Need help with keeper build. on: February 27, 2004, 07:19:11 am
I'll have to agree with you Matt. Testing showed that a Tundra for the underground is great. The second scrying is great. I'm drawing 4 to 7 cards from it middle / late game while it's easily cycled in the first turns. I've also been trying a 5th fetch land. I always seem to be topdecking land, which is very frustrating. It is dangerous of course, with all the stifles around nowdays.

Speaking of stifle, I liked them the first time I tried them, but I don't lately. Maybe I should cut them. They are great against fetchlands and wastelands. But that's about it. Sure, you can use them occasionally for other purposes. But I think it's honest to say that you only use them on fetch and waste 90% of the time. And they stink against budget.

I've also been thinking of lim-dul's vault. But adding the 4th brainstorm should be better.

I've been thinking about dismantling. Problem with this card is indeed the extra mana cost (although wishing for disenchant is an equal problem). But destroying something weak and paying kicker midgame is not that strong. I'd much rather have a skeletal in hand instead of the dismantling.

2 Stp 1 fire/ice build is great, even with main deck humility. You need a quick answer against TNT, vengeur, dragon. Fire/ice only stalls the inevitable against these decks, and that stalling is often not enough.

Tonight I'll do some more playtesting. I'll post how I did at the tournament Sunday evening if anyone is interested.
348  Eternal Formats / Miscellaneous / Tournament this weekend. Need help with keeper build. on: February 26, 2004, 12:51:42 pm
Quote
I stopped reading your decklist when I saw "3" in front of "Brainstorm".

So I guess you strongly recommend adding a 4th  Smile . Brainstorm is a nice fixer. I just hate brainstorming in 2 other brainstorms... Saying this will probably move this thread in the newbie forum.

Quote
I'd take out a Swords and add in a Chainer's Edict (Just in case of any Morphlings..).

I will not add a chainer's main. I don't see morphling anywhere anymore. And you'll need counter backup anyway (meaning I'd rather force something else through than chainer's). If morphling does hit the table (and is not turned 1/1 with humility already there or I have damping in play, in which case the other would be *mad* to drop a morphling) I'll lose no matter what. Swords is so much better in spot removal in my opinion.
349  Eternal Formats / Miscellaneous / Tournament this weekend. Need help with keeper build. on: February 26, 2004, 06:47:25 am
I expect at least some workshop decks. They are quite popular at the moment. Dismantling for scrying is on my list though. Seams all of you agree on a second scrying MD. And decreasing the number of white cards MD is not a bad idea.

Humility is more difficult to cast than damping matrix. And damping shuts down some artifacts as well (mindslaver, karn). Maybe I should drop the humility. Going back to the abyss at worst (decreasing the number of white). I think I'll have a quick look at the playing field before handing in my decklist.
350  Eternal Formats / Miscellaneous / Tournament this weekend. Need help with keeper build. on: February 25, 2004, 02:39:53 pm
After not participating in any T1 tournament for 6 years, I though now might be a good time to start again. I've been playing casually that time. I've been playtesting my keeper build, and it feels like something is missing.  I play alot in heavy aggro metagames and use 2 morphling as kill and the abyss instead of humility. But the tournament environment will be a lot more competitive (I'm the only player that has some power over here).

Here is the decklist I plan on using (or something very close):

[Mana] (26)
4 Wasteland
1 Strip Mine
4 Underground Sea
3 Tundra
3 Volcanic Island
1 Library of Alexandria
2 Polluted Delta
2 Flooded Strand
1 Island
1 Black Lotus
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 Sol Ring

 (19)
4 Mana Drain
4 Force of Will
3 Brainstorm
2 Cunning Wish
1 Fact or Fiction
1 Mystical Tutor
1 Ancestral Recall
1 Time Walk
2 Stifle

 (8 !!)
1 Balance
2 Swords to Plowshares
3 Decree of Justice
1 Humility
1 Dismantling Blow

 (4)
1 Demonic Tutor
1 Mind Twist
1 Yawgmoth's Wil
1 Skeletal Scrying

 (2)
1 Gorilla Shaman
1 Fire/Ice

[Brown] (1)
1 Isochron Scepter

[Sideboard] (15 duh))
1 Swords to plowshares
1 Fire/Ice
1 Blue elemental blast
3 Red elemental blast
2 Coffin Purge
1 Disenchant
1 Hurkyl's Recall
1 Rack and Ruin
2 Damping Matrix
1 Vampiric Tutor
1 COP: Red

I don't own a Jet, so can't include that. It feels I need more drawing power. Do I include a skeletal in the side? Add a Tundra and remove an underground or volcanic due to the number of white (although I didn't have mana problems). Drop a swords and but the sided Fire/Ice main (nice with humility!). I've been playtesting all these things and none seem to give me the power the morphling/abyss build did. Maybe I'm testing against the wrong decks all the time.

This weekend will be a good lesson for me I hope. Maybe I should just go with this deck and see what happens instead of tweaking and testing hours against myself...
351  Eternal Formats / Creative / [Deck Discussion] A new way to use Chalice of the Void on: February 24, 2004, 03:43:38 pm
If that's what you mean, then it's best not to talk about 8 counters  Razz .
352  Eternal Formats / Creative / [Deck Discussion] A new way to use Chalice of the Void on: February 24, 2004, 07:30:42 am
Quote
Since their win conditions are 3cc or 4cc, even if they could get 8 counters (not too hard with workshops and tombs IMO), they would be stuck too.

How is that? The decks don't even have an 8cc card in them. And getting 16 mana for those 8 counters is not that easy trust me. Am I missing something here?
353  Eternal Formats / Creative / International Shipping: A fair price to charge. on: February 02, 2004, 03:24:44 pm
Yes, I believe you can change the shipping fee, cause you stated it was domestic only. The guy will understand if you tell him.

How much do you ask for domestic shipping? $1.00/$1.50 extra will do I think. I live in Belgium and bought lots of cards through ebay. They usually charge $1.50 to $3.50 for shipping the item (which is fair). It all depends how you ship the item I guess. You can charge extra if you're using toploaders.
354  Eternal Formats / Miscellaneous / Jakedasnake's Keeper on: January 25, 2004, 05:27:28 pm
Tsabo's Web: When ~this~ comes into play, draw a card. ; Lands with an activated ability that doesn't produce mana don't untap during their controllers' untap steps.

I don't see any problem with this and wastelands, other than you can use them only once (so probably not for mana).
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