September 18, 2020, 08:36:52 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1]
1  Eternal Formats / Creative / Re: Shahravoid on: March 01, 2006, 10:58:50 pm
BW is the wrong direction with this deck IMO. Traditional Zad played with Red, quick-yet efficient creatures + a bit of direct damage. I think this idea should be incorporated in this deck, either going 3 color, or maybe dropping black all together. Black creatures are..well...slow, especially Nantuko with that BB cc. You aren't attacking until turn 3 or 4 for the most part...just way too slow.

I mean I understand the whole point of Leyline...but you are throwing away consistency and speed in order to accomplish what Crypt can pretty much do-and better.

Green is another way you could go, heck Green's creatures are even quicker than those of Red: Ghazban Ogre, Jungle Lion, Wild Dogs, etc...and White has Savvy Lions, Isamaru, and Silver Knight (S-knight is better than you may think)..and actually we cant forget about the shadow dudes from Tempest. Green also provides the complimentary utility to white-and with these more efficient and effective colors, you can still pwn a deck with Crypt.
All I have to say about this post is this...since when are black creatures slow?

Sure Nantuko Shade is bad early beater, but black has some of the best quick beats in the entire game.  To name a few, Carnophage, Sarcomancy, Phyrexian Negator, and even Raving Oni-Slave can qualify.  Shadow creatures consist of Dauthi Horror, Dauthi Slayer, and Dauthi Marauder.  And it even has life loss in Misery Charm, Ebony Charm, and even Strongarm Tactics is amazing since most decks have -5 creatures in their decks and all of them are important its a almost guaranteed 4 life.  Granted the selection of creatures posted in the previous post are not fast, but that doesn't mean that all black creatures are slow.

Like said before Tendrils of Agony is not good here because this deck lacks the drawing power that is necessary to use it efficiently therefore relying solely on a full graveyard and a Yawgmoth's Will is not beneficiary to you.  Wrath of God also seems like it could be a viable inclusion, it holds off aggro longer and will get cards removed from the game via Leyline of the Void or Tormod's Crypt.
2  Eternal Formats / Creative / Re: [Card discussion] 'Castigate' from guildpact on: February 27, 2006, 11:20:28 pm
Isn't it better to play the scroll sb? and boarding it in vs aggro. True believer is an option, but the ww casting cost is maybe to much. And Mesmeric fiend is better then castigate if you can keep them into play, you can play it with ritual and it has a body. Maybe you can play duress+mesmeric fiend+castigate?
Cursed Scroll is a very good card.  It can win you games in aggro by taking out their creatures, but it also shines a lot in the control match because it is a renewable source of damage that is uncounterable, sure it can get destroyed but that means they top decked it or wasted a tutor for it, which is a one up for you.

True Believer I think is a sideboard card unless you have extra spots in the main, because it only is good against Tendrils, Gifts Ungiven, and Combo decks.  However if you did get it in play it can swing a game enormously, causing the opponent to win via second win condition (against Tendrils, Gifts, and Combo).

Mesmeric fiend is pretty bad in the new metagame, because Darkblast is appearing more and more to take card of welders, and if you took a valuable card to them they will find Darkblast and kill the fiend.  Saying that "Mesmeric fiend is better then castigate if you can keep them into play" is like saying Hypnox is better then Mind Twist, relying on keeping it in play is a very bad decision as you have no control to guard it and it's only a 1/1.
3  Eternal Formats / Creative / Re: [Deck] Chargecounter on: February 20, 2006, 02:20:03 pm
So you're going to get a jitte w/ counters to kill Welders by turn 1-2 even though it doesn't actually deal with the Belcher?  Magus is worthless since they can just activate Belcher in response.  Coretapper+jitte=freaking slow.  Explosives also lets Belcher use its mana once--which is usually all it needs.

Since when does a deck need to be able to deal with a sea of all Belcher decks?

"Coretapper+jitte=freaking slow." But it IS a built in way to take out annoying Meddling Mages (after a few beats), Welders (Killing one welder per turn is good) and so forth.

In my early Salvager lists, just using Aether Spellbomb to bounce a welder every turn was freaking slow, but it worked within the deck.
Go to the third post down on this page and then you find the entire discussion, but to sum it up.  BrianPK80 said that he didn't think Belcher decks would have a easy time against this deck with all the stuff in his deck, then MoxLotus responded saying that he didn't believe him because he didn't think that Belcher lost to the stuff in this deck.

Sure, Coretapper + Umezawa's Jitte are slow I agree on that fact.  But, since when does no one in the format run artifact or creature destruction or for that matter, how does both of these get through a counter wall if they know what your decks goal is already?  Like I said before it is just a small 2-card combo that doesn't win you the game and that is not very good.  But in all reality do you think that your going to win killing off their welders just so they Tinker into Darksteel Colossus and then your on a two turn clock to get 11 counters on your Jitte.

All I am saying is that this is not a reliable creature removal combo because they are both artifacts and there is a lot of artifact disruption in the forms of Gorilla Shaman, Rack and Ruin, and Oxidize.
4  Eternal Formats / Creative / Re: [Deck] Welder Bridge on: February 20, 2006, 12:29:58 am
Jitte kills its Welders, Magus steals its mana sources and/or the Belcher itself (often to be
Welded into one of my own artifacts), the Coretapper can charge the Jitte without the
delay of dealing combat damage and Engineered Explosives are a pretty obvious headache
for any deck who relies heavily on cheap artifact mana.

The only problem is that all of your theories of dealing with those threats are easily dealt with.  Jitte can simply be named with a Pithing Needle which many decks now-a-days are being ran in the maindeck or in the sideboard.  Magus can be simply be bounced, they can activate the mana source or belcher in response, and once again Pithing Needle comes to hose you once again.  Coretapper is a bad 2-card combo.  Any 2-card combo that doesn't win you the game is bad in Vintage, maybe in Extended but not in Vintage.  Engineered Explosives are not reliable because they can easily keep "baiting" you to use it (for instace, they play one Mox and tap it for mana, seeing if you will blow it in response, then they play a second Mox and see if you blow it, etc...) and then for the final time you get screwed by Pithing Needle.

So from what I gather, you need a way to deal with Pithing Needle and from there I don't know.
5  Eternal Formats / Creative / Re: Sensei's Divining Top vs. Soothsaying on: February 19, 2006, 10:59:13 pm
Well what is your real question here?  You haven't clearly stated it but from what I can conclude, I think your asking which one is better and why?

Well if that truly is your question, then I will have to say that Sensei's Divining Top is the better card in most situations.

The Top is better then soothsaying in most decks because for the most part for Soothsaying to be better then top you need 4+ mana and if you have that much extra mana in your mana pool then I would have to say something is clearly not right.

Top is an artifact so it can be used as welder food for Goblin Welder as it is cheap, can do its work (stack your deck) and get tossed in the grave for something like Sundering Titan in one turn.  Your opponents shouldn't be wasting welder activations on you Top unless the situation is different (ex. if you have a Island, Volcanic Island, and Underground Sea out and your opponent has only a Mishra's Workshop and Barbarian Ring and they activate Welder exchanging the Top for a Sundering Titan in your graveyard).  Certainly that situation is not common but alas you never know.

Soothsaying requires blue mana.  One bad thing about this is that you have to have a blue mana source in your opening hand to take full advantage of it and that while likely can sometimes not happen.  Also, by using your blue mana you have taken away one of your few blue mana sources and unless you have 3+ you have taken away all possibilities of a Mana Drain coming down.  Top also can be thrown into any deck at will because of it being colorless.

The last thing about Sensei's Divining Top is that in Combo it can be the vital piece that draws that final card you need to win.  You could use the top with the extra Ritual mana if any to organize the top of your deck to find the last part of your combo and then draw it with the Top so that you can win when on your opponent's next turn they would clearly win.
6  Eternal Formats / Creative / Re: Shahravoid on: February 19, 2006, 12:28:28 am
In regards to Kkoie's list

This seems in all honesty to basically want to be a B/W Pikula Homebrew deck for Legacy.  Why I say this is because the only card you are abusing from the Vintage scene are Black Lotus, Mox Jet/Mox Pearl, Strip Mine, Balance, Demonic Tutor, and Vampiric Tutor.  Now this does not severely hurt the deck because there are replacements that can be found for the tutors and the Lotus, Moxes, and Strip are not permitted to anyone so that equals out the field.  So the only card that you are truly losing is Balance, but think about it.  You are using multiple hand disruption spells which would only make you discard more.  You also are using Sinkholes and Vindicates which only net you losing more permanents and that is not a good thing.  Balance is anti-synergistic with this deck.

Like many have said before me, I hate all leylines.  Sure Leyline of the Void has a really cool ability, but to have be of any good you need in the first few turns and that most likely means you need it in your opening hand and those chances are very remote and late game they are horrible.  The only advantage of it is that it can't be affected by Pithing Needle which is a big plus as Needle is growing in the amount of decks it is in.

What happens when they counter your Shahrazad and then cast balance ridding of all your creatures?  You have lost tempo so now it is almost a walk through a park for the control player because you have to just play Draw-Go until you find a threat and that could take a while.
7  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Cooker Penguins, Scarves and Burning Slaver; 2nd in the Mitten. on: February 17, 2006, 05:38:34 pm
Hey what's up with all this sudden talk about penguins?  I mean penguins are savage tech for any necessities.  My secret supply of penguins are quite peculiar.  If I had to tell someone what they were like I would probably say oompa-loompas except they haven't finished working out their little skits.

Anyways congrats on finishing 2nd, it would have been fun if I could have made it so I could see how one of these tournaments actually plays out as I haven't been able to make it to one but alas I guess I will have to wait.

That is pretty amazing however going 100% in game wins in 7 rounds.
8  Eternal Formats / Creative / Re: [Card discussion] 'Castigate' from guildpact on: February 17, 2006, 04:17:05 pm
Spirit Link is a very situational piece of utility.  It can save you from dieing from any Oath creatures or a Darksteel Colossus.  This only works of course if you have a greater life total then the power of the creature (ex. attach it to a Colossus, you have to be at 12 life or above).  Other than those reasons it is a pretty bad card as most win conditions, either have a non-damage win condition or will just get rid of the creature with the spirit link and precede to win.

As powerful as Yawgmoth's Will is, I don't see it being a real game breaker in this deck.  The most I see Yawgmoth's Will doing is getting a killed creature back, or playing duress again.  And You don't have as much mana sources to abuse it with to really go broken as other decks like Gifts and Slaver do in the ways of Mana Vault, Mana Crypt, all 5 Moxen, and Sol Ring.

As cool as I think Shadow of Doubt is, I don't believe that it should be played in this circumstance.  The BB casting cost is not friendly to your manabase and it is a very situational piece.  I think it should be cut for something that is already proven to be good.  Probably adding another Crucible or maybe a 4th Dark Confidant.
9  Eternal Formats / Creative / Re: RGw Aggro Control on: February 15, 2006, 10:11:51 pm
My point of concern though is do I have the right mix of control is Crypt > Null Rod.  Artifact Mutation > naturalize.  Drop magma jet for Rootmaze?
To answer your questions from my opinion.  I personally believe that Null Rod is better then Tormod's Crypt in many situations.  Null Rod is almost never a dead card, being dead in only most non-powered decks as 99% of people at proxy tournaments will run a few mox.  Tormod's Crypt however can become very dead cards in such cases as Oath and other Welder decks can usually just play around it.

I think that you should leave Artifact Mutation maindecked and put Naturalize in the board.  Not many decks besides Dragon or Oath rely on enchantments to win the game and theres are a numerous amount of decks however rely on artifacts for a win condition.  Naturalize therefore I believe deserves spot in the sideboard so it can be sided in against those matches.

Root Maze is a very good card and should be tried to fit in as it is that good.  However I don't think you should take out Magma Jet for it, Magma Jet provides you with something that you can't really find in Red or Green which is deck manipulation.  The scry ability is the only reason it is the only 2 burn for 2 mana spell played in any red deck over something like Lightning Bolt.
10  Eternal Formats / Creative / Re: Mono R Sligh on: February 14, 2006, 06:11:10 pm
Some things i want to look closer at:
- Gorilla Shaman/Goblin Vandal: 2/4 or 3/3.
- Is Null Rod better than Chalice in this deck?

The question about Null Rod versus Chalice: In my own opinion, I think the choice greatly depends on your meta.  If your meta happens to consist of lots of combo and oath, then I think Chalice would be the correct decision since both decks have to find a way usually to deal with it before they can win.  If your meta happens to consist of more control, tier 1 decks (Gifts, Slaver, Staxs) then I think Null Rod is the better choice as those decks are vastly spread out mana cost wise and are more reliant on artifacts then others and they can find a easy way to get rid of chalice.

Gorilla Shaman versus Goblin Vandal: I would like to have a 3/3 configuration opposed to a 2/4 because Goblin Vandal is highly situational, a Goblin Welder could block, damage on the stack weld something out so you lose your main artifact-killer and they lose a Welder.  Gorilla Shaman also has the benefit of just being stupidly ridiculous by destroying multiple moxens for next to nothing.  The Vandals also can end up trading with Gorilla Shamans because an increasing amount of people are starting to play the Gorillas and those don't need to attack to do their duty.  It greatly depends on what you like and by testing.
11  Eternal Formats / Creative / Re: [deck] Dra-Gro-Naut on: February 07, 2006, 07:46:15 pm
Firstly since a lot of people seem to be skipping this fact, I thought I would put it out there.  Wee Dragonauts can not even chump block Akroma because she has protection from red, which means that they can not be blocked by red creatures.

Now on to Apocalypse's list.  I really don't like this deck going into 4 colors.  It is an aggro deck and aggro decks don't like having to build up mana bases so they can get the U/B/R/G mana they need.  Wasteland would really crush your hopes of ever winning severely because you only have maybe 1 basic land and that is if you decide to keep it in.  Personally I think you should cut the green, all the green you have is the dryads and your devoting 2 mana base slots for them.  Your not running Berserk, Living Wish, Regrowth, or any other good cards.  Like Draven said you should up your counter slots a bit, for this situation mana leak or counter spell would probably be best because of the tempo gain.  The idea of adding Gush and Frantic Search were good ideas as it helps build up the spell count.  Yawgmoth's Will is probably the most broken card in this deck (in what deck isn't it broken) as it lets you double your ability to play spells.

Splashing green into this deck, just turns it into more of a Miracle Gro deck with red splashed in.  And by adding black you are just begging, I mean on your hands and knees begging to run Pscyhatog...
12  Eternal Formats / Creative / Re: Single Card Discussion: Quicken on: February 05, 2006, 07:45:29 pm
The biggest use for this in Vintage that I can see is like stated to play a Tendrils of Agony in response to your opponent playing a Tendrils targeting you or playing something like Tinker, Demonic Tutor, or Burning Wish as an instant.

The High Tide idea is cute, but in Vintage it is easily disrupted, because there is multiple counters in the form of Mana Drain, Force of Will, and sometimes Mana Leak.  There is Disruption in the forms of Duress and Mind Twist.  And the most feared card of this deck would most likely be Chalice of the Void at 1, In the Eye of Chaos, or Chain of Mephistopheles.

Bubbling Muck should never be in the deck let alone Watery Graves.  Bubbling muck is anti-synergistic with this deck, you want blue mana 99% of the time if you ran Tendrils or Yawgmoth's Will and you would want blue mana 100% if you didn't.  Unless you make it more into a blue/black deck I personally think it should never be in the deck.

13  Vintage Community Discussion / General Community Discussion / Re: Some more ways of telling if expensive cards are real on: February 04, 2006, 09:41:25 am
What I have noticed is, which almost nobody else realizes really, is that the quickest way to separate a revised card from a unlimited card is that the artist's name on an unlimited card is "suspended" in the middle of the lower block (where today you find the author, date, etc...) and on an revised care the artist's name "sits" on the very bottom border.  It doesn't take long to notice the difference if you look at for instance an underground sea in the gatherer as unlimited and revised.

I have also found this site to be very informative about what to do if you think you have a fake, and how to do it.

14  Eternal Formats / Miscellaneous / Re: The Many Faces of Control Slaver on: February 03, 2006, 06:05:40 pm
Without testing, obviously, I can say with pretty good certainty that removing your force of wills against Gifts Ungiven (especially Meandeck Gifts) is the wrong play.

In my honest opinion, I think removing your Force of Wills against any deck is the wrong play.  Force of Will keeps their first turn in check when you don't have any mana sources so they don't go first turn "I win" on you (granted that doesn't happen much, but it still can happen").  It also allows you to tap out to play a couple must-counter threats to bait them and then you still have counter backup with Force even though you tapped put.  My favourite reason though is that your opponent must always assume you have it in hand since no matter how much mana you have, you could still counter their win conditions.  Force of Will is just a very strong card that needs a lot of back up to be justified for being removed to the sideboard.

Now stuff like Mana Drain isn't as stapled in the maindeck as Force of Will is, you can take them out for game 2 and 3 of a fish match-up since it isn't that amazing as say against Stax, Gifts, or the Mirror as it can only usually generate about 2 mana.  This is why most players will most likely side at least 2 Mana Drains out in the Fish match-up, sometimes going up to 4.
15  Vintage Community Discussion / Casual Forum / Re: 5-color underworld dreams deck on: February 01, 2006, 11:29:09 pm
I personally don't like all of the 1 of enchantments.  I know you can tutor or get them through a Draw 7 but you only have 5 of those combined. 

One of the enchantments I would take out is Stormbind because making yourself discard at random is never a very good thing and when you decide to inflict it upon your self intentionally its just sad.

I also don't like Stasis in here, Stasis is not just a card you can throw in any deck and play it, the deck needs to be built around it because of its uniqueness and power.

I also question why is there no Academy Rectors?  Academy Rectors seem like a perfect card for this deck since your focusing on getting Underworld Dreams out and with the Rectors you can choose what enchantment to get.

You might want to try Sudden Impact instead of Storm Seeker, it's the same card but you already have 1 red card and no green so it wouldn't hurt your manabase.

Replenish seems subpar in this deck, from what I see it is just to get back any enchantment that gets destroyed or countered.  Replenish is like Stasis, decks are built around the card, throwing it into any deck is rarely justified.  Regrowth could be used here instead I think.
16  Eternal Formats / Creative / Re: Mono R Sligh on: January 31, 2006, 11:29:49 pm
Heres some tech, play Fractured Loyalty for Darksteel Colossus and you can target it with any spell from Bolt to even Pyroblast (YES IT WORKS).

Shattering Spree would actually give some sort of red deck a glimpse of hope.
Fractured Loyalty seems like another very subpar choice in my opinion.  Most of the decks that run Darksteel Colossus run counterspells which means after playing against you for a few turns then reading the card they would most likely counter it.  Also, Tinker does not always come down on turn 1 so that  you can enchant it, more often then not its going to be a dead card in your hand you wish were a burn spell or another creature.

Clarify the Pyroblast scenario, Pyroblast works because it says "destroy target permanent IF its blue" meaning you can target anything and if it is not blue upon resolving then it fizzles.  This is not true for Red Elemental Blast as that read "destroy target blue permanent" just another small issue.

I personally do not see how Shattering Spree would give a red deck hope.  The only deck that is dependant on artifacts is Stax as others can just hold on to a mox and then drop it and use Goblin Welder over and over.  Also where it is not a problem in this deck, in other decks it is very hard to achieve a great amount of red mana to abuse shattering spree, so it just becomes a more costly Rack and Ruin in a sort of way.
17  Eternal Formats / Miscellaneous / Re: [Discussion] GrowATog (GAT) / Tog on: January 31, 2006, 10:27:00 pm
GAT also really has a much better game vs. other drain decks especially Slaver

but how much worse of a game vs Stax?
Oh oh I know the answer to that question.  GAT gets Thrashed severely and unmercifully.  You can probably bet that GAT wont make as strong as an impact as it first was because when people spend $4,000 to demolish the deck and when there is still a very large amount of those people playing that pile of $4,000 cards it will not become as prominent as it once was.

The only way I see GAT becoming a high-class candidate is if it bypasses all Stax (such as Waterbury), or is in a desolated field of Stax (local metas) because it certainly will not make much of an impact in Chicago as its Workshop infested, New England as it is becoming New Chicago instead with lots of Workshops migrating there as I believe 1/8th or so of Waterbury was Workshop.dec, and Richmond...well I do not know anything about that particular city.
18  Eternal Formats / Miscellaneous / Re: The Many Faces of Control Slaver on: January 31, 2006, 06:02:53 pm
@ MoxMonkey: I assume you made your list from Brian's since you guys are on the same team I think (right?) and I question why did you decide to cut Vampiric tutor as well as mana crypt?  I could understand cutting mana vault but vampiric tutor and mana crypt seem like solid choices for this deck.  I would also agree on putting pyroclasms in the board over lava darts as they are practically wrath of gods and could be used defensively at worst case scenarios against Oath killing your tokens.

I always keep a couple Rack and Ruins in my Sideboard just in case I end up playing matches like you did seeing multiple vials, and other pesky artifacts.

Yes, I have noticed now that Workshops are going through a craze up in NE since I believe 1/8th of Waterbury was Workshops, maybe more.
19  Eternal Formats / Creative / Re: Mono R Sligh on: January 30, 2006, 10:45:28 pm
If you add mox/lotus and keep the chalices in (big 'if') you might also consider shrapnel blast over chain. Just a thought.
Why add Shrapnel Blast when you would only have 7 artifacts to sacrifice (4 Chalice, 1 Mox, 2 Top), Lotus would be a horrible artifact to sacrifice, because you lose too much.  The Chains are superior to Shrapnel Blast in this case because of the lack of artifacts.  In my opinion it seems like a very subpar choice.
20  Eternal Formats / Creative / Re: U/R Fish, a dying breed? on: January 26, 2006, 12:02:40 pm
Has anyone thought of adding Izzet Guildmage to a fish build? It has a pretty efficient p/t for blue and red, and its pretty sick late game with brainstorm or lightning bolt. If you add white you could use it with sword to plowshares.
If you were to add the Guildmage you have to find something to take out which is somewhat difficult for me as many of U/R cards are straight forward and are needed.  Yes for U a 2/2 for 2 with no drawback is not often but it is a big mana investment to be copying multiple spells and you should not be wasting mana on little combos when you can play actual threats, because they only need 1 Balance, 1 Swords, 1 Darkblast (if their smart about it) to get rid of it and then your left with nothing, when you could be playing multiple threats they have to get rid of.

And if you were to add White, you would most definately run these over Meddling Mage otherwise you would be making a very bad choice.

What im saying is personally I think that people think that the Izzet Guildmage is broken, when it very easily killed.
21  Eternal Formats / Miscellaneous / Re: [Free Article]Dredge on you Crazy Diamond - A look at the mechanic in T1 on: January 24, 2006, 06:51:28 pm
That was a very enjoying informative read for me.  I really like the Bazaar-a-Tog decklist and the Bazaar Madness.  What really was interesting though was the inclusion of Hermit Druid in the Friggorid deck, my friend built a deck like this but for Legacy and it seems very similar except for a few obvious differentials.  I really think that the Hermit Druid could make the Friggorid decks a threat.  I hope other people expand on these ideas, they seem fun to play.

I don have one question though, Why is there a Darksteel Colossus in the Hermitorid decklist?
22  Eternal Formats / Creative / Re: Better stax- Uba or 5c on: January 23, 2006, 05:43:18 pm
From what I have seen, Uba seems to be a more complicated deck then 5c because if you have noticed not very many people have ventured out into it and have done extraordinary well except for Vroman who seems to win all the time.  Uba also happens to be the most expensive deck to play with the maximun amount of proxies (that is unless you own Bazaars, Shops, and Mox/Lotus).

I also question the lack of Vampiric Tutor, Swords to Plowshares, and Ancestral Recall.  Vampiric Tutor is just amazing and I don't see how it can be left out of the deck since you already have access to all 5 colors.  Swords to Plowshares is a much better Colossus remover then sculpting steel, as it gets it out of the game for good and nothing to worry about.  Ancestral Recall I can only see you not playing because you seem to be at 10 proxies exactly and you don't want to go out and invest some $150 at least for a Workshop, because card advantage is very good and you have 11 sources of blue in the MD.
23  Vintage Community Discussion / General Community Discussion / Re: What would you recommend for 10 proxy? on: January 22, 2006, 10:44:36 pm
Fish also another good option, fist will always be around since its so versatile that you can tweak just to what ever your meta is.

Currently the best colors are U/W (the best), and U/B (second).
24  Vintage Community Discussion / Community Introductions / Re: Introduce Yourself on: January 22, 2006, 10:34:54 pm
Hey, my name is Brandt Rosentreter. 

I'm from the Lansing area of Michigan which is just east of Lansing.  I have been playing Magic since Mercadian Masques but I didnt quite understand the game yet and took a break until I got back into it when Mirrodin came out because I was bored.  I'm only 13 years old (yea I said it) but I'll be turning 14 in February.  I consider myself as a high average player, as I understand most concepts of the game but I still frequently make mistakes.  I used to play a lot of Type 2 and Extended but now I mostly am into Vintage and Legacy.  I like the game because of the strategy involved and it gives my brain something to do most of the time.

So there you have it, I hope I can post some worth information on the boards.
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.077 seconds with 20 queries.