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1  Eternal Formats / General Strategy Discussion / Re: (SOI) Heir of Falkenrath on: March 04, 2016, 01:53:21 pm
It's great but it competes with pyromancer and jace as far as your mana curve goes. I don't know how good this will be.
2  Eternal Formats / General Strategy Discussion / Re: [SOI] Brain in a Bottle on: March 03, 2016, 02:27:26 pm
How does this work with ancestral visions and wheel of fate from future sight?
3  Eternal Formats / Eternal Article Discussion / Re: Magic History: Breaking Bad Cards on: March 03, 2016, 12:44:38 pm
The article is something of a misnomer, really.  None of the cards discussed in the article are "bad" in an absolute sense.  If you want "bad" cards, you're talking more like Chimney Imp and Storm Crow: cards that do virtually nothing and are strictly worse than alternatives.

Chimney Imp and Storm Crow are good in limited, the cards in the article are terrible there. I think its a matter of perspective.
4  Vintage Community Discussion / General Community Discussion / Re: TheManaDrain.com - New Direction? on: March 03, 2016, 12:00:36 am
I've really enjoyed TMD for the past 10 or so years I've been using it. I'd like to see more foot traffic and less barriers.
5  Eternal Formats / Blue-Based Control / Re: Why play Bomberman? (NE US) on: October 28, 2015, 09:30:16 pm
Here is my current list

Artifacts: 12
1 Black Lotus
1 Engineered Explosives
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Pyrite Spellbomb
2 Sensei's Divining Top
1 Sol Ring

Creatures: 8
2 Auriok Salvagers
1 Jace, Vryn's Prodigy
1 Magus of the Future
1 Monastery Mentor
3 Trinket Mage

Instants:
1 Ancestral Recall
1 Dig Through Time
1 Flusterstorm
4 Force of Will
3 Mana Drain
3 Mental Misstep
1 Pyroblast
1 Swords to Plowshares
4 Thirst for Knowledge

Sorceries: 2
1 Time Walk
1 Treasure Cruise

Planeswalkers: 3
2 Dack Fayden
1 Jace, the Mind Sculptor

Lands: 16
2 Cavern of Souls
2 Flooded Strand
2 Tundra
2 Island
2 Volcanic Island
1 Tolarian Academy
4 Scalding Tarn
1 Plains

SB: 1 Pithing Needle
SB: 1 Tormod's Crypt
SB: 2 Containment Priest
SB: 2 Rest in Peace
SB: 2 Pyroblast
SB: 1 Swords to Plowshares
SB: 2 Wear // Tear
SB: 2 Magus of the Unseen
SB: 1 Moat
SB: 1 Grafdigger's Cage


I want to try to find room for a maindeck Wear//Tear and either a second flusterstorm or mindbreak trap. I also want to test either a second spell bomb or a lion's eye diamond.

How does everyone feel about Mana Drain in this TFK meta? Having 3 mana open is insane because it can represent either TFK or Mana Drain but i feel like the UU cost of drain is constricting.

Could you see cutting some counter magic and/or some number of planeswalkers for 2-3 gushes?
6  Eternal Formats / General Strategy Discussion / Re: The actual effect of Restricting Chalice on: October 27, 2015, 11:29:49 pm
Has anyone noticed we are kind of in the same metagame as this time 2012?
7  Vintage Community Discussion / Rules Q&A / Re: Speed of a concession on: October 25, 2015, 10:53:42 pm
perfect.
8  Vintage Community Discussion / Rules Q&A / Speed of a concession on: October 25, 2015, 09:08:33 pm
So its game two at a paper tournament and my opponent is playing MS paint. He mills me and I concede (-I don't want him to see the stuff I brought in against him).
He argues he should get to see my deck because he milled me and I had no way of stopping it.
Is my only out to call a judge and say that the mill was on the stack and unresolved? Or is a concession straight up faster than the stack?
9  Eternal Formats / Creative / Re: Boseiju. Community project. on: October 16, 2015, 08:15:38 pm
The thing with any deck is you need a deck that naturally wants spells with colorless mana that are bombs when you resolve it.  Resolving thirst is nice, but is it a 3 mana bomb worth running a limited land and paying 2-life to resolve?  I don't think so.  Tinker and S&T are and yawg will is....but those are 6 cards in a deck that already has spell protection and boseiju has 0 synergy with the rest of the plan.  In dark times, boseiju can at least pay the colorless for your combo, it can force through tutors (up to 9!) to find part of a 2-card combo, those same tutors can FIND boseiju if needed to resolve something (like naturalize or something out of the sb to kill time vault through counters), and the deck runs more spells with colorless beyond the instants/sorceries (confidant, vial, priest, spirit, null rod, stony, RiP, maelstrom pulse....whatever you decide to go with).  That has a lot of synergy.

I agree. I don't want to make another thirst deck.
10  Eternal Formats / Creative / Re: Boseiju. Community project. on: October 16, 2015, 03:24:17 pm
I think if the deck has full acceleration then blue with thirst for knowledge makes sense, and at that point if your playing oath it just becomes oath with 4 boseiju. Thats the main reason I approaching the deck from the lands perspective, I think theres an archetype here somewhere.
11  Eternal Formats / Creative / Re: Boseiju. Community project. on: October 14, 2015, 09:17:57 pm
I'd like to break this. I'm open to blue, does anyone have suggestions?
12  Eternal Formats / Creative / Re: Boseiju. Community project. on: October 14, 2015, 06:38:30 pm
People have tried to do very obvious things with boseiju. What i think gives this deck potential is sylvan scrying, it can find boseiju as well as abuse it.
I know this needs a lot of work, but thats the fun.
13  Eternal Formats / Creative / Re: Boseiju. Community project. on: October 14, 2015, 05:56:02 pm
No I meant it was a bling, or good idea lol.
14  Eternal Formats / Creative / Re: Boseiju. Community project. on: October 14, 2015, 01:57:00 pm
Swords on Marit is bad, 4 Missteps would be money. It would be great if there was some kind of creature protecting land from legends or something. It would be great to have it searchable with scrying.
How worth it are the 1cc tutors (Crop Rotation included)? If boseiju isn't out they become something that counters get thrown at. I'm not sure how I feel about having a key setup Vamp FoW'ed.
Is there any black sorcery draw engine other than Nights Whisper? 2 life from Boseiju and another 2 from NW is rough.


How about running 4 Dark Confidant main and have a thransformational Sideboard into Oath?

$$$$$$$$$$$$$$$$$$$$
15  Eternal Formats / Creative / Boseiju. Community project. on: October 14, 2015, 05:12:14 am
I've been impressed with Boseiju, to the extent that I think its possible to make a deck that relies on it to surpass the majority of the field. With a few top 8s completely dominated by blue I think now is the time to build a deck that focuses on beating blue. The idea that land is uncounterable is, I think, key. I think you could leverage this in an unconventional deck.

I think Sylvan Scrying would be really good since it gets Boseiju and can be cast with Boseiju. This opens up Dark Depths for a win. Demonic Tutor seems good, as does some land toolbox, I think Sensei's top and Fastbond should be in here too.  This is about as far as I am with this.

The deck so far looks like this,

2-4 Boseiju
2-4 Dark Depths
2-4 Thespian Stage
4 Sylvan Scrying
1 Demonic Tutor
1 Karakas
1 Strip Mine
1 Tabernacle
1-X  Sensei's Divining Top
1 Fastbond

I'd like to try for a high land count and have as many spells as possible be sorceries/instants costing  {1}+

I'd like to have a high land count and avoid graveyard reliance.

Mishra's factories are an option, so are Burgeonings and Explorations.

Does any one have input, advice? This seems like a weird deck and the format is wide open right now.
16  Eternal Formats / Blue-Based Control / Re: Looking for advice on which Oath targets to use in 4x Thirst Oath. on: October 10, 2015, 12:56:10 am
Just a follow up. I've ended up going with Sphinx, Blightsteel, and Griselbrand for targets. This way I can always Tinker or Oath. I also put two Tezzerets in the list instead of Jaces for an alternate win in case I get hit with Cage. So far I like it.
17  Eternal Formats / Blue-Based Control / Looking for advice on which Oath targets to use in 4x Thirst Oath. on: September 30, 2015, 12:42:16 am
I'm building an Oath list with 4x Thirsts For Knowledge as a draw engine. I was going to go straight Emrakul+ Blightsteel (to discard to Thirst For Knowledge and help minimize bad RNG), but now I'm wondering if I want to drop one of those for a Grislebrand. I'm using full acceleration + Tinker, 4 Planes walkers, and 1 Gaea's Blessing.
Does any one have suggestions as far as which oath target to drop, if at all?
Thanks in advance,
John
18  Eternal Formats / General Strategy Discussion / Re: [ORI] Day's Undoing on: June 29, 2015, 03:52:49 pm
This would be a great draw engine in an Oath, or even Tezzerator type deck. I can see this supplanting thirst for knowledge in any deck that can break symmetry with a card like Mystic Remora or Oath of Druids.
19  Eternal Formats / Ritual-Based Combo / Re: Burning Long/Oath/Pitch Burning Tendrils on: May 14, 2015, 02:07:03 pm
We'll have to leave it there because I disagree on those points.
20  Eternal Formats / Ritual-Based Combo / Re: Burning Long/Oath/Pitch Burning Tendrils on: May 13, 2015, 11:37:07 pm
Burning oath properly built has game against the current metagame of Gush Control, Oath and Shops.
I would tune the deck in a way to play defense grid as my anti control card and add Preordain to help improve the consistency.

Vs Gush control you get free wins game one on the back of oath and post board you force them to dillute their deck to answer oath meanwhile you can easily win the game by other paths. Defense Grid is  usually a really powerful card against those decks as opposed to duress, fow and the likes.

Vs regular oath you have the advantage because oath is your plan B meanwhile it is their plan A, you can match their orchards and Show and tell is a very strong gambit for them. Defense grid can also let you win through a Griselbrand.

Vs shops oath or Hurkyls either way all you need to do is resolve a 2 cmc spell in a deck with high mana count and ancient tombs post board. Shops being what they are and both decks being entirely proactive the die roll is probably the most determinant factor to the outcome of the match of course.

I really have to disagree on this,
VS gush control they have ways of keeping oath off the board and thwarting your tendrils plan. Game two Cage shuts down Yawgmoth's will and Oath. Leyline of Sanctity stops Oath, Show and Tell, and Tendrils from targeting them. U/R/g is better for you but if they overboard hats their mistake, not a general fault of the deck.
VS normal Oath they have 15 counter spells and a fast win.
VS shops they have a sideboard to beat Oath and a deck that's strong against storm.

Gush decks will have a very hard time hating on oath, being proactive and keeping you from going off through defense grid all at the same time.
Leyline sees almost no play and certainly not in Gush based decks sideboards. It also doesn't interact in any way with Show and tell: "Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield."
Cage shuts down Will and oath sure, but you can still easily win through Draw7s, Mind's Desire, Necropotence, Yawgmoth's bargain, Griselbrand (hardcasted or through Wish>Show and tell) and you can otherwise deal with the cage(s) through Chain of vapor/hurkyl or Wish for Shattering spree.

How does normal oath have a fast win? their whole deck revolves upon something that they cannot rely on against you since Oath of druids and Show and tell are symmetric, Oath Mirrors are well known for their specific nature.
15 Counterspells ok, but no draw engine and if only FoW can reliably counter Defense grid...
Oath is usually one of the hardest blue matchups for fast storm combo decks, since the deck is pretty consistent at assembling it's combos early when not interacted with. But when you keep them off Griselbrand their deck is really not a good control deck at all.

Well this is true and Burning oath can't even rely on boarding in basics to build up a Wasteland-resilient mana base. However the nature of the deck makes it hard to hate out. Spheres won't prevent Griselbrand from killing you and Karakas, Metamorphs, duplicants and cages won't stop you from building up towards hurkyl's recall.

I apologize about Leyline of Sanctity, I was merging it with Containment Priest, which sees a lot of play in Gush Mentor. I think that we can agree on that.

How do you keep Control Oath off an oath your only disruption is either a minimal pitch package or 4-7 duress effects meant to push through a bomb? I can see playing out Orchards and trying to force an oath on the table, but if you can't force an Oath before they run out of counter magic, they can still win with planeswalker/ key+Vault/ Your lands.

For the workshop match, spheres and creature tech usually work in tandem making things more difficult. I think the best plan A for Burning Oath in that match would be to counter the Cage/sideboard card and win turn 0/1.
21  Eternal Formats / Ritual-Based Combo / Re: Burning Long/Oath/Pitch Burning Tendrils on: May 13, 2015, 09:37:45 am
Burning oath properly built has game against the current metagame of Gush Control, Oath and Shops.
I would tune the deck in a way to play defense grid as my anti control card and add Preordain to help improve the consistency.

Vs Gush control you get free wins game one on the back of oath and post board you force them to dillute their deck to answer oath meanwhile you can easily win the game by other paths. Defense Grid is  usually a really powerful card against those decks as opposed to duress, fow and the likes.

Vs regular oath you have the advantage because oath is your plan B meanwhile it is their plan A, you can match their orchards and Show and tell is a very strong gambit for them. Defense grid can also let you win through a Griselbrand.

Vs shops oath or Hurkyls either way all you need to do is resolve a 2 cmc spell in a deck with high mana count and ancient tombs post board. Shops being what they are and both decks being entirely proactive the die roll is probably the most determinant factor to the outcome of the match of course.

I really have to disagree on this,
VS gush control they have ways of keeping oath off the board and thwarting your tendrils plan. Game two Cage shuts down Yawgmoth's will and Oath. Leyline of Sanctity stops Oath, Show and Tell, and Tendrils from targeting them. U/R/g is better for you but if they overboard hats their mistake, not a general fault of the deck.
VS normal Oath they have 15 counter spells and a fast win.
VS shops they have a sideboard to beat Oath and a deck that's strong against storm.
22  Eternal Formats / Ritual-Based Combo / Re: Burning Long/Oath/Pitch Burning Tendrils on: May 11, 2015, 07:59:57 pm
Weren't there a couple of these lists in the top 32 of the last Vintage Champs? While Treasure Cruise was unrestricted there were a few players that used the deck on cockatrice with some regularity, and seemed to do quite well then. I had been wondering about this deck myself.
There were 3 lists in the top 32 (going on memory here as I can't find the top 32 on the net) that were listed as Burning Oath. One had no Oaths however. The 9th place list by merfolkOTPT (http://www.themanadrain.com/index.php?topic=46879.0) was a Gush Tendrils list with Oaths in the side which might even out the playability of Oaths in Storm.

I personally think the Gushbond + Oath list seems ideal since you have less dead draws and can go control.
23  Vintage Community Discussion / Rules Q&A / Re: Gaea's Blessing, Oath, Pyshactog. on: May 11, 2015, 04:59:05 pm
That's what I thought. Thanks.
24  Vintage Community Discussion / Rules Q&A / Gaea's Blessing, Oath, Pyshactog. on: May 11, 2015, 04:09:15 pm
I have a Psychatog on the battlefield and I've just milled with Oath my entire library including a Gaea's Blessing. Can I eat my graveyard with the Psychatog before shuffling with the Gaea's Blessing or does the Gaea's Blessing have to shuffle first?
25  Eternal Formats / General Strategy Discussion / Re: Teferi's realm on: May 10, 2015, 07:59:32 pm
Gotcha, thanks.
26  Eternal Formats / General Strategy Discussion / Teferi's realm on: May 09, 2015, 06:45:21 pm

Any thoughts on whether this is playable? It seems great against delver/mentor and splashable against workshops as much as trygon would be.
27  Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays # 43: Gitaxian Probe and Interview with RayR on: April 16, 2015, 02:27:27 am
Having played with 4 probe in belcher (and street wraith before probe was printed) I can easily say that knowing when to mulligan with a probe in hand becomes second nature. If anything it amplifies choices making the questionable more questionable and the keepable more keepable.
28  Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays # 43: Gitaxian Probe and Interview with RayR on: April 16, 2015, 02:01:52 am
I think you guys have this all wrong. You shouldn't cut cards to add probe, you should build around a 56 card deck. We don't make a 64 card deck and then say "what 4 cards am I going to cut to reduce variance?" We go for 60 from the start. If 4 of probe is included they should be the first cards in the deck.
29  Eternal Formats / General Strategy Discussion / DTK Ruthless deathfang on: March 13, 2015, 12:56:44 am


Is this playable in dredge? I can see times when winning with FTZ is an issue (through 10 monks/elementals) this makes your therapies/Dread returns into edicts. Could be good in the mirror, could be good postboard in the right scenario.
30  Eternal Formats / General Strategy Discussion / Re: [DTK] Myth Realized on: March 12, 2015, 07:42:35 pm
The death of oath without an orchard.
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