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1  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Comic Book Depot 1K - 1/31/16 results on: February 05, 2016, 04:32:17 pm
Sorry for the delay.

Mike Sorrentino

Creatures: 15
4 Lodestone Golem
4 Phyrexian Revoker
3 Phyrexian Metamorph
2 Wurmcoil Engine
2 Batterskull

Artifacts: 27
1 Chalice of the Void
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Black Lotus
1 Mana Crypt
1 Trinisphere
2 Crucible of Worlds
3 Smokestack
4 Sphere of Resistance
4 Tangle Wire
4 Thorn of Amethyst

Lands: 18
1 Strip Mine
1 Tolarian Academy
4 Ancient Tomb
4 Mishra's Factory
4 Mishra's Workshop
4 Wasteland

SB: 15
1 Crucible of Worlds
4 Grafdigger’s Cage
3 Dismember
3 The Tabernacle at Penderll Vale
4 Tormody Crypt
2  Eternal Formats / Eternal Article Discussion / Re: [WotC] Vintage in Vegas Article on: June 14, 2015, 09:01:39 pm
For full decklists and Pics of peoples decks

https://batterskullsbrews.wordpress.com/2015/06/04/gp-las-vegas-2015-vintage-decklists/
3  Eternal Formats / Northeast U.S. / Re: [Top Deck Games] 1/25 - Vintage for $1,000 in prizes - 2014 POTY Info on: January 28, 2014, 02:00:47 pm
Any results on this? TDG never posts and deck lists. Why not?
4  Eternal Formats / Ritual-Based Combo / Re: TPS players on: January 14, 2014, 05:33:32 pm
there are many ways to play around FOW. With 4 Duress and 4 Gitaxian Probe you can plan your game accordingly to resolve the critical spells you need to win. Mental Misstep can cause you problems but there are ways to bait them out of you opponents hand.
5  Eternal Formats / Ritual-Based Combo / Re: TPS players on: January 12, 2014, 10:58:19 pm
I found Simian Spirit Guide and Cabal Ritual helpful. Simian Spirit Guide can be used for backup if Badlands gets hit by wasteland.

For example: Your hand consists of Simian Spirit Guide, Mox Pearl, Badlands, Island, Demonic Tutor, Gitaxian Probe, Wheel Of Fourtne.

With this hand your game plan may be to Demonic for Black Lotus. Now, Depending on what you see in your opponents hand, you may be ready to Wheel of Forutne turn two. If they are holding wasteland, Sprite Guide allows you to turn one Demonic Tutor for Lotus and turn two Wheel of Fortune. If they are holding Force of Will instead of wasteland, your Demonic Tutor may need to get you Time Twister/Flusterstorm or Duress. If you take the Demonic route for lotus because they are holding wasteland you feel more comfortable playing your only red source in the deck knowing you have the Spirit Guide in your hand to pitch for Wheel of Fortune. It is also an extra land in the deck that counts towards your's storm if you are not faced in this situations.

Would you play this hand any different if the Gitanian Probe was a Chain of Vapor? If so, would you Demonic Tutor for Duress to see if you can use Wheel of Fortune next turn? What about if you just played Wheel of Fourtne turn one without knowing what your opponent had and use Demonic Tutor as a back up plan if Wheel of Fortune meets Force of Will. If your Wheel resolves you just lost value on Demonic Tutor. BTW when you pitch your hand Cabal Ritual is more than half way online. Those two cards don't seem bad or Sub-optimal to me. Yes they can be replaced with two other cards and the deck would still function the same. If you say there not good in the deck what would you replace them with? I know I would choose Flusterstorm for one of the slots.

With the rise of aggro creature decks Like BUG, RUG Delver, Merfolfs, UW Bommerman and other Fish decks, is TPS a strong deck to play now or any other storm deck.



6  Eternal Formats / Ritual-Based Combo / Re: TPS players on: January 12, 2014, 02:13:36 am
The only answer to Loadstone Golem is to race his turn four clock just as every non FOW deck dose.

What is everyone's thought on one Flusterstorm as protection if needed? With the amount of mental missteps being ran, Flusterstorm can come in handy when an opponent missteps your duress.
7  Eternal Formats / Ritual-Based Combo / Re: TPS players on: January 10, 2014, 07:02:27 pm
I would like to bring up Reid Duke's Top4 deck list at Eternal Weekend:

This deck list is solid. It packs in all the powerful restricted vintage cards that all range from 0-3 mana cost. The deck has 13 fast artifact mana giving it an advantage in developing a rich mana base. Supplementing this fast mana with three draw seven effects, (Windfall, Wheel of Fortune, and Time Twister) it creates a sense of control and tempo. It also has eight ways of insight to see if the coast is clear (Gitaxian Probe/Duress). Four of those cards draw you an extra card and four disrupt your opponents hand. Thus, with the fast mana,  draw seven effect, and Duress your opponents starts to run low on gas giving you the green light to:

1. Resolve/Cast either one of your five tutors:
     - Imperial Seal
     - Myustical Tutor
     - Demonic Tutor
     - Vamperic Tutor
     - Grim Tutor
2. Yawgmoth's Bargain
3. Necropotence
4. Yawgmoth's Will
5. Mind's Desire
 
Oh yeah, four Dark Ritual and one Cabal Ritual as well to help you play such cards as Grim Tutor, Yawgmoth's Bargian, Necropotence, and Yawgmoth's Will.

With that said here is Sir Dukes Top4 Deck list!

12 LANDS
4 Polluted Delta
3 Bloodstained Mire
2 Underground Sea
1 Badlands
1 Swamp
1 Tolarian Academy

1 CREATURES
1 Simian Spirit Guide

32 INSTANTS and SORCERIES
4 Gitaxian Probe
4 Duress
4 Dark Ritual
1 Mystical Tutor
1 Vampiric Tutor
1 Wheel of Fortune
1 Demonic Tutor
1 Windfall
1 Grim Tutor
1 Mind's Desire
1 Mental Misstep
1 Imperial Seal
1 Hurkyl's Recall
1 Yawgmoth's Will
1 Ancestral Recall
1 Brainstorm
1 Cabal Ritual
1 Chain of Vapor
1 Time Walk
1 Ponder
1 Tinker
1 Timetwister
1 Tendrils of Agony

15 OTHER SPELLS
1 Mox Ruby
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Memory Jar
1 Mana Vault
1 Mana Crypt
1 Lotus Petal
1 Lion's Eye Diamond
1 Yawgmoth's Bargain
1 Black Lotus
1 Chrome Mox
1 Necropotence
1 Sol Ring

SIDEBOARD
1 Hurkyl's Recall
1 Swamp
1 Empty the Warrens
1 Blightsteel Colossus
1 Thoughtseize
2 Island
1 Pyroblast
4 Tormod's Crypt
1 Red Elemental Blast
2 Rebuild

If you were deciding to run a TPS deck would you run this exact list?

or

Would you cut a few cards to your liking meta-game depending?

Here are two links to watch Dukes matches at Eternal Weekend:

http://www.youtube.com/watch?v=N1bEsYXx9wc
http://www.youtube.com/watch?v=ULBWv3Hzs6I
8  Eternal Formats / Ritual-Based Combo / Re: Doomsday (the Ritual approach) on: January 07, 2014, 08:15:48 pm
Good stuff,

A. 1 - I see what you mean by committing to the intuition, using all that mana for one extra draw may not be the best option. Maybe enlighten tutor can be replaced by imperial seal (I dislike its sorcery speed) that's why I chose to splash white for enlighten and also for side board. Maybe there's a better white enchantment that it could bring up?

Porphyry Nodes (W)
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Porphyry Nodes.

That was a side board card against creature decks that i thought could work.

John - I like the idea of AK instead of the confidants. I think that would bring more synergy with the intuition.

I changed some stuff around here it is:

12 Counter Spells

4 Force of Will
3 Flusterstorm                                               
3 Mana Drain
2 Mental Mistep

18 Draw Spells

4 Gush
4 Preordain
1 Gifts Ungiven
3 Intuition                                                     
4 Accumulated Knowledge
1 Brainstorm/Ponder/Merchant Scroll/Time Twister
1 Ancestral Recall

5 Tutors

1 Mystical Tutor
1 Imperal Seal
1 Vampiric Tutor
1 Demonic Tutor
1 Doomsday

3 Situation Cards

1 Hurkyl's Recall
1 Regrowth
1 Fastbond

2 Win Conditions

1 Yawgmoth's Will
1 Tendrils of Agony

20 Mana Sources

1 Dark Ritual
1 Black Lotus
1 Lotus Petal
1 Mox Jet
1 Mox Emerald
1 Mox Sapphire
4 Polluted Delta
2 Flooded Strand
4 Underground Sea
2 Tropical Island
1 Swamp/Island
1 Island




9  Eternal Formats / Ritual-Based Combo / Re: Doomsday (the Ritual approach) on: January 07, 2014, 02:39:47 pm
Thanks for your ideas Xouman

Deathrite Shaman does seem like a problem, In a heavy meta where they are played putting three of those in my deck would be ideal.

Why are four Doomsday necessary if the majority of the time you win with storm count?

Don't you think replacing three of those Doomsday with tutors such as intitution/Regrowth/Noxious/Enlighten Tutor (which finds you two cards Lotus and Fastbond) will serve you better. Regrowth on FOW  or Gush could be game changing.

Why would you want to draw that extra Doomsday?

Just in-case it gets countered would be the only reason to run more than one.

Don't you usually wait till you have counter back up anyways to resolve doomsday and gush on the same turn?

On turn one/two how do you distribute this Intuition pile?
(This is without any knowledge of me playing a combo deck game 1 of course)

1. Dark Confidant
2. Ancestral Recall
3. Noxious Revival
10  Eternal Formats / Ritual-Based Combo / Re: Doomsday (the Ritual approach) on: January 05, 2014, 06:17:52 pm
After testing Doomsday in a few tournaments this is the list I came up with:

http://deckstats.net/decks/4622/18859-confidant-combo

4 Force of Will
4 Flusterstorm
3 Mana Drain
4 Gush
4 Preordain
3 Intuition
1 Gifts Ungiven
1 Ancestral Recall
1 Mystical Tutor
1 Brainstorm
1 Hurkyl's Recall
4 Dark Confidant
1 Noxious Revival
1 Regrowth
1 Enlightened Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Doomsday
1 Fastbond
1 Yawgmoth's Will
1 Tendrils of Agony
1 Dark Ritual
1 Black Lotus
1 Lotus Petal
1 Mox Jet
1 Mox Emerald
1 Mox Sapphire
4 Polluted Delta
2 Flooded Strand
4 Underground Sea
2 Tropical Island
1 Tundra
1 Island

This approach is to set up a Doomsday pile that will win with a lethal Tendrils count (you may not even need to Doomsday to win). The deck can still function as a control deck running 4x Force of Will, 3x Mana Drain, and 4 Flusterstorm, for a total of 11 counter. The first Intuition that resolves finds me Regrowth, Noxious Revival and, Yawg Will. This will secure me Yawg Will, given either Regrowth or Noxious. The rest of the game your Preordains and Tutors and Dark Confidant can help sculpt the perfect hand to either Doomsday or Yawg Will for a lethal storm count.

Any suggestions for improvement? I know we all have different ideas on whats good and bad.
11  Eternal Formats / Workshop-Based Prison / Re: Winter Orb Stax on: June 12, 2013, 02:28:30 pm
I tested a bunch of games against Grixis Control (one of my worst watch up's post side board) while he had sided boarded 4 Ingot chewers 2 Pinthing needles and 1 of the guys who eats artifacts and you take damage equal to the casting cost (forgive me I do not know how to spell his name) I found in my opening hand if i had a chalice and did not drop one of my own moxe's the winter orb win combo was not as strong so i took a different route trying to win with smoke stack and crucible or golem clock or karn. Usually i drop a mox or two before setting chalice on board.
12  Eternal Formats / Workshop-Based Prison / Re: Winter Orb Stax on: June 12, 2013, 02:08:42 pm
Chalice on 0 really keeps control of the Mox game. Maybe they will have 1 to 2 Moxe's out before a chalice hits board. Smoke Stack may not be necessary and probably really slow in this deck your correct metamoprh's swap will be useful. However crucible helps with the mana denial maybe add 3 expedition maps, the maps will help with finding the strip for the lock, finding the workshop/Tolarian A. to be okay with the orb in play. or finding the Rishandan Port to combo with the orb. The whole combo works as planned: the deck runs 12 sphere effects (4 Sphere of R, 2 Thorn, and 4 Golem, 1 Trin) my probability of drawing one of  these effects turn 1 is 75%. Hopefully after that i can land a chalice for 0 wait for them to be tapped out or force them with tangle wire (which ever comes first) than play the winter orb. while the orb is on board having a sphere effect and a port completely locks them out of the game. The only land that untaps to orb becomes tapped to port on their upkeep letting them drop one untapped land a turn that they can play from their hand. This will give me the opportunity to draw more threats and gain tempo on the match. Double sphere effect makes it almost impossible for them to play a spell
13  Eternal Formats / Workshop-Based Prison / Re: Winter Orb Stax on: June 12, 2013, 06:57:15 am
There are ways around a turn one Jace (lotus, land, Jace). What if metal worker resolves on my turn one after the Jace...My hand will drop next turn hopefully giving me some board advantage to deal with it. A turn one metal worker is much more likely than a turn one Jace. Jace is pretty hard for any deck to deal with turn one, although shop versions that run Revoker have an easier time with it. I was thinking of fitting in either Revorkers or pinthing needles and metamorphs but i couldn't find the room. Any suggestions on what to cut out?
14  Eternal Formats / Workshop-Based Prison / Winter Orb Stax on: June 12, 2013, 04:13:58 am
http://deckstats.net/decks/4622/18187-winter-orb

Lands
4 Ancient Tomb
4 Mishra's Workshop
4 Rishadan Port
1 Strip Mine
1 Tolarian Academy
4 Wasteland

Spells
4 Chalice of the Void
3 Crucible of Worlds
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Smokestack
1 Sol Ring
4 Sphere of Resistance
4 Tangle Wire
2 Thorn of Amethyst
1 Trinisphere
3 Winter Orb

Creatures
3 Karn, Silver Golem
4 Lodestone Golem
4 Metalworker

I'm looking for some feedback on what you guys think about the list. You can look at some random 7 card hands on the link above.
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