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1  Eternal Formats / General Strategy Discussion / Re: [SOI] Epiphany at the Drownyard on: March 16, 2016, 09:55:29 am
Steam Augury is better in every way, other than requiring a red mana. FoF is still better. The off chances that you can cast this for 5 or more mana don't offset the fact that for 4 or less we already have far better options.
2  Eternal Formats / Northeast U.S. / Re: Gaming Etc Monthly vintage (March) on: March 11, 2016, 12:31:18 pm
I'm definitely going to be here next Saturday. Can't wait.
3  Vintage Community Discussion / Non-Vintage / Re: Old School @ Eudemonia 2/28/16 - Results! Decklists! Pics! on: March 01, 2016, 06:03:10 pm
These tournaments make me wish I never left the Bay Area. I wish we could get some of these up in the Northeast. They look like a ton of fun (and a ton of $$ to build, haha).
4  Eternal Formats / General Strategy Discussion / Re: [SOI] Brain in a Bottle on: March 01, 2016, 03:59:57 pm
The templating on this is kind of wonky. So, it's one action to put a charge counter on and play a spell? In other words, the first time you activate it, you can cast a 1 mana spell, then the next time you activate it you can play a 2 mama spell? Can you also play more than 1 1-mana spell after you activate it? It seems like you can't "store a spell" so to speak by activating and playing the spell at a later time. Right?
5  Eternal Formats / General Strategy Discussion / Re: Eternal Masters CONFIRMED on: February 17, 2016, 06:37:46 pm
I'm really hopeful that we get at least a couple new cards that WotC wouldn't necessarily be able to make in a Commander product that can really help Vintage and or Legacy. That's what I'm mostly excited about. That and Foil Dacks that aren't the price of a car down payment.
6  Vintage Community Discussion / General Community Discussion / Re: NYSE Open Giveaways - Would You Rather... on: February 15, 2016, 09:55:14 pm
Even though we don't know contents of Eternal Masters yet, I think there is only one clear choice.
7  Eternal Formats / General Strategy Discussion / Re: [OGW] Thought-Knot Seer on: February 15, 2016, 09:53:52 pm
I played this list at a 17 person FNM Vintage tournament in Marietta, GA last Friday.  

I was 4-0, 9-0 in games, but went 3-1 because I showed up to the tournament 15 minutes late, played the match, and beat the guy.

Land (23)
    4x Ancient Tomb
    4x Cavern of Souls
    4x Eldrazi Temple
    1x Library of Alexandria
    1x Polluted Delta
    1x Sea Gate Wreckage
    1x Strip Mine
    2x Swamp
    1x Urborg, Tomb of Yawgmoth
    1x Verdant Catacombs
    3x Wasteland

Artifact (9)
    1x Black Lotus
    1x Crucible of Worlds
    1x Mana Crypt
    1x Mox Emerald
    1x Mox Jet
    3x Null Rod
    1x Sol Ring

Creature (22)
    4x Bearer of Silence
    2x Blight Herder
    4x Deathrite Shaman
    4x Reality Smasher
    4x Thought-Knot Seer
    4x Wasteland Strangler

Instant (1)
    1x Vampiric Tutor

Sorcery (1)
    1x Demonic Tutor

Enchantment (4)
    4x Leyline of the Void

Sideboard (15)
    3x Chains of Mephistopheles
    1x Crucible of Worlds
    2x Dismember
    4x Grafdigger's Cage
    2x Mental Misstep
    1x Nether Void
    1x Null Rod
    1x Toxic Deluge

I only played fair decks (i.e. blue decks), missed playing Workshops.  It abused the fair lists.  Cavern on Reality Smasher (the premium planeswalker destruction card in the format) or Though-Knot Seer is just too much.  

Sea Gate Wreckage drew 3 cards one game for me.  Library of Alexandria is the ideal turn 1 play on the draw. 

How did you like DRS? I've played a handful of games, which is admittedly a small sample size, but I've had a couple instances where I had both DRS and LotV in play, effectively making DRS a 1/2 dork that was impossible to cast without just a handful of cards that make black/green mana (because you aren't getting cards in your graveyard, you're depending on you opponent to supply you with DRS fodder). I like the synergy to help get cards in exile, and DRS is a decent card in a vacuum, but I just can't help but wonder if those 4 spots could be better used for something more proactive, like discard, or even maindeck Missteps. Misstep out of the board has been very huge for this deck. I've countered Rituals, Probes, Plows... so much good stuff.
8  Vintage Community Discussion / Non-Vintage / Re: Legacy Challenge and League on MODO on: February 11, 2016, 09:36:05 pm
Thanks for sharing this. I'm still surprised that they don't have Vintage as a league yet on MTGO. I'm not sure if any format would benefit greater than Vintage would by having a league. So many of us are busy people and sitting in front of a computer for 3+ hours on a weekday night starting at 9:30pm is not really feasible, but I digress. At least they finally got Legacy on the league rotation. I may join these just on principle to see how well I can fit these into my crazy schedule.
9  Eternal Formats / General Strategy Discussion / Re: [OGW] Thought-Knot Seer on: February 08, 2016, 04:07:46 pm
Without a doubt, this deck would have greatly benefited from 4x Chalice. Too bad we can't restrict combinations of cards (e.g. Can't have 4x Workshops and more than 1x Chalice in the same deck). I agree, Chains and Nether Void are slow, but they would provide the durable support after a Turn 1 discard spell, in theory at least. Have to test it out. Leyline of Sanctity solves the Storm problem, but not a fast Vault/Key.
10  Eternal Formats / General Strategy Discussion / Re: [OGW] Thought-Knot Seer on: February 08, 2016, 06:17:02 am
I finally got the cards to play some version of the Eldrazi deck on MTGO; just need to find the time to play! There are some challenges to overcome, but I'm curious to see if there is some configuration that can deal with the fast decks of the format, particularly combo. Eldrazi can't play FoW, so it's going to rely heavily on disruption to get the upper hand. TKS helps, but it's very rarely coming down on Turn 1 so I have to imagine the main decks requires some combination of Thoughtseize/Duress, maybe even IoK. However, to use that disruption Turn 1 you have to both fight through Misstep and it slows down your explosiveness (the only way to get a Turn 2 TKS off a Turn 1 discard spell is exactly Urborg + Eye, or the few pieces of fast artifact mana available to you (Sol Ring/Crypt).

In a way, Eldrazi is similar to Merfolk where they can drop a few threats early and get larger with more Lords in play. However, Merfolk get to play countermagic. That's a huge advantage. I really do feel that any Eldrazi deck is going to have to rely on black disruptive Enchanments Nether Void and Chains. The deck can also run Misstep, but I wonder how much life this deck can afford to take with Ancient Tomb such a large part of the mana base. I'm cautiously optimistic, but wouldn't be surprised if it's junk either.
11  Eternal Formats / Northeast U.S. / Re: BMG Invitation Vintage Event 3-12-16 on: February 05, 2016, 11:03:39 am
What is the time frame for qualifications? Is it calendar year 2015 or within the last 6 months, etc. ?
12  Eternal Formats / General Strategy Discussion / Re: [OGW] Thought-Knot Seer on: January 21, 2016, 09:49:16 pm
MTG Fan, I suggest buying in some Nether Voids and Chains of Mephistopheles if you don't have them already.  They go in the Vintage and Legacy versions of the Eldrazi deck.

Here is a rough draft on a deck list:

Land (24)
    4x Ancient Tomb
    4x Cavern of Souls
    4x Eldrazi Temple
    2x City of Traitors
    1x Library of Alexandria
    1x Strip Mine
    3x Swamp
    1x Urborg, Tomb of Yawgmoth
    4x Wasteland

Artifact (12)
    1x Black Lotus
    1x Chalice of the Void
    2x Crucible of Worlds
    1x Mana Crypt
    1x Mox Jet
    4x Relic of Progenitus
    1x Sol Ring
    1x Trinisphere

Sorcery (1)
    1x Demonic Tutor

Creature (16)
    4x Bearer of Silence
    4x Blight Herder
    4x Thought-Knot Seer
    4x Wasteland Strangler

Enchantment (6)
    2x Chains of Mephistopheles
    3x Leyline of the Void
    1x Nether Void

Instant (1)
    1x Vampiric Tutor

I'm really curious if this could be a legitimate deck in Vintage. It would really be nice to have something completely new come around. I'd be hesitant to maindeck more than 1 Chains simply because of how horrible that card is when facing a Dack, which is fairly omnipresent these days. I also wonder if a Dark Depths plan might be worth considering somewhere in that list. Other than that, the deck looks pretty interesting and a Turn 1/2 Seer is pretty big game.
13  Eternal Formats / Northeast U.S. / Re: Monthly vintage at Gaming Etc. Superstore on: January 10, 2016, 10:35:35 am
Glad to see another decent turnout! I couldn't make this one due to a family obligation, but have future dates been set yet?
14  Eternal Formats / Northeast U.S. / Re: Vintage at Gaming Ect. in Acton MA on: December 06, 2015, 10:14:44 am
This was a lot of fun to play in, though I was expecting Blue decks and I played 3 Workshops and a Junk/Hate Bears deck. I would love to see these on a monthly basis and for those wondering, the space here is HUGE! There are also a ton of singles at the ready. All in all, it's a perfect place to play Vintage.
15  Eternal Formats / Northeast U.S. / Re: Vintage at Gaming Ect. in Acton MA on: December 05, 2015, 11:30:29 am
For anyone looking to find this place and has never been here before the entrance and parking are behind the building off Main St. It's a little confusing when using Google Maps.
16  Eternal Formats / Northeast U.S. / Re: Vintage at Gaming Ect. in Acton MA on: November 08, 2015, 07:36:33 pm
Awesome.  I will do my best to make it.

Same here!
17  Eternal Formats / Northeast U.S. / Re: [PANDEMONIUM] Vintage 11/14/15 on: October 27, 2015, 06:50:05 pm
I have no trash talk to add since nobody knows me, but I'll be there!
18  Eternal Formats / Online Tournaments / Re: MTGO Vintage Power Nine (?) Tournament - 10/24 on: October 19, 2015, 05:05:06 pm
These prizes leave alot to be desired.
If you don't have 250 play points lying around, 25 tix is a pretty steep entry fee.
I mean if these were special edition promo P9 they were handing out, then I would be very excited. 
VM p9 is run of the mill stuff and nothing special about it.
The play points as prizes is an old story in that I still don't like them.

Having said that I am glad to have big Vintage events again and hope they will succeed.

While I agree, the uniqueness of new Power cards would wear off eventually. If nothing else, we finally have something to play for that isn't play points, and at the same time a reason to generate play points. I think this is a win win. Save the unique Power cards for extremely rare events.
19  Eternal Formats / General Strategy Discussion / Re: The actual effect of Restricting Chalice on: October 19, 2015, 05:00:31 pm

If Chalice was actually the problem, then why was it allowed to exist for 12 years?  It clearly was not the problem, to the extent that there was one, or it would not have been unrestricted all this time.  Except the last 12 months and the first few months of its existence, there were few calls to restrict Chalice.    

I would certainly hope that Wizards used online data mining and found that Chalice on the play turn 1 for 0 led to some extraordinarly high win percentage (i.e., greater than 85%), and decided that was the reason to axe it in particular.  Online Vintage has to yield them some numbers to work with.  

If not, then the DCI really does look like this:

Cards don't exist in a Vacuum.  Chalice became a problem with the printing of Lodestone, and thorn of amethyst.  Even then it took them a long time to act because of the dissenting views of Vintage as a whole and general disregard for the format.

Here is a situation where we can thanks MTGO for providing the data that WotC hasn't had for years.
20  Eternal Formats / Online Tournaments / Re: MTGO Vintage Power Nine (?) Tournament - 10/24 on: October 13, 2015, 06:00:04 pm
No one is planning to "double queue"? I'm sure the venue has wifi...
21  Vintage Community Discussion / General Community Discussion / Re: Suggestions For Improving the Online Vintage Experience on: October 10, 2015, 07:56:18 am
So they changed the Vintage event structure? Did they even make an announcement?? (they may very well have but I'm so far disconnected thanks to my job sucking up 110% of my time)
22  Eternal Formats / Online Tournaments / Re: Vintage mtgo Swiss - (Thurs) // (Sun) (8/13) on: August 10, 2015, 07:23:10 pm
I ran several PRE Classic Leagues on Trust me when I say it's a lifesaver compared to manually entering everything into event reporter. If you have any questions about gatherling, please let me know. I will be glad to help out.

I can't commit to any sort of schedule these days, but I wish this endeavor the best of luck. I will join as often as I can, which likely won't be that "often" at all.
23  Vintage Community Discussion / General Community Discussion / Re: MTGO Play Points & changes to Dailies on: July 25, 2015, 11:08:41 pm
I've started to come around on the idea of play points having *some* worth, instead of the completely useless objects that I initially considered them to be. I still hate the idea that these things have zero value outside of playing in another event or drafting. Since I never draft, the value of these points is lower for me than most others.

However, the biggest issue I have is how they nerfed the Vintage/Legacy DE's. What exactly is the point of playing a 3 round event where the only way you gain anything is by going 3-0? Get mana screwed one game and play against a god-hand in another game in round 1? Tough luck for you buddy... if you play really well, you'll get a pat on the back. Lose again and you get a kick in the nuts. 3 rounds of Swiss in a high variance format like Vintage/Legacy is really pointless. I've argued with WotC for making LARGER Vintage events, which was part of the impetus of the Winter Celebration. By and large, the Winter Celebration was a resounding success, so instead of capitalizing on that and expanding Vintage events, they make them smaller than every other format? C'mon, how dumb can these people really be?
24  Vintage Community Discussion / General Community Discussion / Re: MTGO Play Points & changes to Dailies on: July 24, 2015, 01:30:49 pm
And yet, they make things EVEN WORSE. These guys are complete buffoons. Who wants to pay for a Vintage deck and win 3 packs once a day, at best, if you actually manage to go 3-0. That there is no prize whatsoever for 2 wins is a complete joke. A new job, a divorce, and a move to another state have stopped me from playing MTGO temporarily. These changes will stop me from playing MTGO permanently. Well done Worth, et. al.
25  Vintage Community Discussion / General Community Discussion / Re: MTGO Play Points & changes to Dailies on: July 21, 2015, 06:48:13 pm

By the way, if anyone is wondering the reason they allegedly did this: People have been complaining about depressed pack prices on the secondary market for quite some time. Some packs for heavily-drafted sets like the Khan's Block were under two tickets (because people were drafting like mad to get fetches!). A lot of people were mad that they'd lose fifty cents when they WON a 2-man queue. It's true that is disappointing, but you could also perhaps draft that pack instead and look at is as a discount. Now you can't do that anymore. Why anyone would want to play a 2-man now is beyond me.

Furthermore, this brings up another thought that I had. Drafting on MTGO has always been great for those that enjoy that format because they could buy packs from players/bots for dirt cheap. Raising the secondary market price on packs too close to MSRP could potentially reduce the number of drafts that fire. Why not just randomly jump into a draft that cost you eight dollars? 2 tix + 3x Packs @ 1.98 (some packs were this cheap at one point). When that same draft costs 14-16 tix, maybe some people draft a little less?

The increase in Daily Event fees and potential increase in the cost of a draft tournament have the effect of deterring (to some degree, potentially) players who aren't winning very often (or at all). I've even joined a Vintage Daily Event that I didn't want to play in, just to see that it fired (it would have been canceled if I had not). I'm not planning on doing that for twice the cost.

I appreciate anything that you can do to help fix the problem here. I used to have the ear of WotC's MTGO team, but I've stepped away from the game over the last year or so to deal with real world problems. That said, the real problem is not that pack prices are low, it's $25 redemption fee. Not one person at the time they announced the redemption fee increase thought raising the price of redemption 250% was going to work out; many called for exactly what happened - depressed pack prices, lower singles prices, and a real lack of benefit to playing constructed events. Lo and behold, the players were 110% correct. Yet, instead of going back and reverting to the old system that worked perfectly fine, their greed drove them to make mistake after mistake after mistake. It's gotten to the point where I'm not sure the MTGO team even realizes what problem they were trying to solve in the first place (hence why they make matters worse when they are honestly trying to do the right thing to prop pack prices back to "normal").
26  Vintage Community Discussion / General Community Discussion / Re: MTGO Play Points & changes to Dailies on: July 21, 2015, 05:20:18 pm
or at least read all the feedback online

Unfortunately, that *is* the problem. They read the negative comments, then try to fix things by making them worse. The people in charge are the problem, not the fact that they don't listen.
27  Vintage Community Discussion / General Community Discussion / Re: MTGO Play Points & changes to Dailies on: July 20, 2015, 07:43:52 pm
This is really bad for Vintage and Legacy-only players. Those of us that can't grind (due to scarcity of offered events) will find the "prizes" of free tournaments completely useless. For Standard and to a lesser extent, Modern, where you can play several tournaments in a day, this is probably a welcome change. However, winning a tournament now no longer allows you to continue to grow your collection. You can't sell your play points for new cards, and as such, you're either stuck with the same deck(s) or you have to pony up more money to pay for the cards you need to make a new deck. Going 4-0 and winning 6 packs of cards that are worth roughly 2.5 tix for 12 tix is never going to be profitable. Not that things were profitable the last 12-18 months, but it was still far better than splitting your prize with lower payouts and useless play points. Like bactgudz said, why do I want a prize that *might* be valuable to me in a week's time, or longer?

Just when you think these imbeciles can't screw things up worse, they continue to find new ways to shove their heads further up their arses. Instead of going back to the way things used to be (you now, when things worked correctly), they just continue to make mistake after mistake.

EDIT: Oh, and where the heck are the Leagues that were promised in 2014?
28  Eternal Formats / Northeast U.S. / Re: Top Deck Games [Westmont,NJ] - MTG Vintage July $1000 Event - July 25th on: July 09, 2015, 01:38:15 pm
I'm going to try and make this event. It'll likely be the last time I can go to a TDG event since I'll be moving to Boston in August, so I have incentive to make every effort to attend!
29  Eternal Formats / Northeast U.S. / Re: N.Y.S.E. Open III - Power Eight, Workshops & Bazaars Tournament - 6/26 - 6/28 on: June 27, 2015, 06:37:00 am
Good luck to everyone participating today. I'm so jealous of all of you! I can't believe that the only 2 weekends that I have personal events scheduled for the entire summer happens to be the same weekends as NYSE and Eternal weekend!
30  Eternal Formats / Northeast U.S. / Re: Myriad Games Vintage - Saturday April 18th, 2014 on: March 31, 2015, 07:27:01 pm
I assume we're talking about 2015 here...
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