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1  Eternal Formats / Blue-Based Control / Re: What kind of deamon for a Oath Deck? on: October 19, 2015, 10:05:42 am
Think that demons in general are weak oath targets right now.  That suddenly Hangerback is making multiple flying tokens to chump block fat flying demons.  I've had multiple games where taking 4 turns in a row weren't enough to muscle through these flying menaces. 
2  Eternal Formats / Online Tournaments / Re: MTGO Vintage Power Nine (?) Tournament - 10/24 on: October 19, 2015, 10:01:46 am
Am I missing where this oct 19th article is supposed to be?
3  Eternal Formats / Creative / Re: Boseiju. Community project. on: October 14, 2015, 12:01:19 pm
Since you run Demonic tutor, you might as well go the full distance and run, vampiric tutor, imperial seal and demonic consultation.

I think the reason you start with Demonic Tutor auto include is because you make it uncounterable.  Other tutor don't have the colorless requirement and can't benefit from the Boseiju.  So you only want them if there is a really compelling reason to have them.  With Demonic and Sylvan having 3 more tutors might not be necessary.
4  Vintage Community Discussion / General Community Discussion / Re: Suggestions For Improving the Online Vintage Experience on: October 01, 2015, 05:21:37 pm
It's because of the trade interface.  The database they use to store collections and manage what decks you can/cannot play is really old.  And the play client runs concurrently with the collection tracking.  The biggest problem with MTGO is they don't want to separate the two.  Conceivably you could easily make a client that ran on all types of operating systems that was 'play only' but you wouldn't be able to manage your collection or trade cards.  It was set up this way long ago since it was one of the first real digital object ownership platforms online in existence and they were super paranoid about hacking things you were paying real money for.

There used to be some brilliant bot owners who just created their own interface that connected directly to the database, basically what you would call a modern 'game mod' and they were quickly banned and accounts frozen.  If they would secure the database separately I, and presumably many people in the community, could create a much better game interface in almost no time.  For example even with basic programming knowledge you could fix infinite loops on MTGO if they would just allow it.  Get wizards permission to modify the UI and I'll do it this weekend, no problem.(and really does it need to be infinite, just let us do loops in batches of 100 that probably more than enough for anyone ever)
5  Eternal Formats / General Strategy Discussion / Re: NEW TMD LOGO on: September 30, 2015, 02:31:14 pm
I question the use of blue lettering, on a blue back ground, on a blue menu bar, on top of the blue links.
6  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Stirring the Pot: The New Landscape of Vintage on: September 29, 2015, 04:24:16 pm
Quote
My hypothesized real reason: Wizards has had a policy for a while now of avoiding printing cards that cause non-interaction, and with the spot light back on Vintage due to the Vintage Super league and record attendance at Worlds they are going to want to enforce that policy here as well.

I actually like this suggestion for the "real reason" to the change to Chalice of the Void.  Would even take it further that basically no other card played right now has the unfun gotcha moments of chalice being out and people forgetting one way or another to the effect.  Either casting a mox into chalice and having to lose it or casting it but not noticing the chalice and letting it go causing broken game states. 
7  Eternal Formats / Western/Pacific U.S. / Re: Vintage @ EudoGames September 20, 2015 on: September 19, 2015, 05:01:15 pm
anybody want to carpool over from the city?
8  Eternal Formats / Western/Pacific U.S. / Re: Vintage @ EudoGames September 20, 2015 on: September 16, 2015, 10:37:10 pm
I should be able to be there.
9  Eternal Formats / General Strategy Discussion / Re: Complex Eldrazi cards hard to evaluate on: September 12, 2015, 09:20:34 am
Agree that these are very poor design.  Can't cast even number spells.  Did they steal that right out of a game of Munchkin?
10  Vintage Community Discussion / Card Creation Forum / Re: Ring of Ma'Ruf Redux on: September 08, 2015, 08:43:04 pm
I mean how do you want to balance it.  You could easily make this card 5-0 and it be reasonable if you have to give up your next draw step.  Realistically you also have to give up playing that card, since it requires you to use 5 mana the same turn that you draw it.  It's probably at it's best as a card at 3-3 honestly, letting you get it off a workshop and then figure out how to activate it if that is your thing.
11  Eternal Formats / General Strategy Discussion / Re: [BFZ] Hedron Archive on: August 30, 2015, 05:37:39 am
This is just big mind stone.  If you don't want to play mind stone why would you play double mind stone?  There are boat loads of 4 mana spells that ramp you 2 mana better than this, and way better ways to spend 6 mana to draw 2 cards.
12  Eternal Formats / General Strategy Discussion / Re: [BFZ] New Duals on: August 30, 2015, 05:27:38 am
I don't know.  I think they are a step in the right direction.  Maybe they finally realize that duals need basic land types if they are to be of any lasting value at all.  If they had just put the land types on the 'comes into play tapped unless it's one of your first 3 lands' from scars of mirrodin they would have gone a long way towards easing the need for the original, fetch-able dual lands in almost every format that uses shock lands.  If we just see more cycles with land types eventually one of them will be playable in vintage.

I can foresee a future where you don't want to play with 2 underground sea, you want only 1(for the mana flexibility) and you want a island/swamp version of the Theros scry lands that, depending on the situation, you could fetch but comes into play tapped and gives you the scry.  Could make for awesome lines of play in vintage.  I never understood wizards aversion to making lands with basic types.  I mean very slight rules baggage for new players but such awesome upside.  If they had made the last 5 dual lands with fetch-able basic types we would have a much more fun and varied vintage environment.  I welcome any basic land type duals if just for precedence sake. 
13  Eternal Formats / Western/Pacific U.S. / Re: Vintage @ Eudomonia - June 21, 2015 on: August 22, 2015, 08:26:00 am
Is there going to be another Eudo tournament in the near future?  Last one was in June and seems like we are due for another one soon.
14  Vintage Community Discussion / General Community Discussion / Re: MTGO Play Points & changes to Dailies on: July 25, 2015, 06:10:35 pm
Come on there are several serious issues with pack prizes that are resolved by this change.  After some serious looking at the issue I've pretty much concluded that for certain things Play points are MUCH better and for other things they are worse.  So basically what WotC needed to do was apply play points to some formats that needed them, namely drafts.  And keep prize pack payouts for other formats.

It's been a huge problem for a long time at the end of the cycle of a set that it was a giant disincentive to play.  There were always large drags on play time where there was no point in playing any format because you were about to get packs you could never use to play again.  What is the point of topping an event only to get 30 or 60 packs of some block that rotated out in 2 weeks?  Also there was no way to switch easily between draft formats.  You couldn't play block and then try out some core set because they were pack specific.

Why change now, is obvious.  With the elimination of the core sets and faster block rotation, hence more end of cycle no-play zones, they needed to do something to resolve that.  Simply put the faster block schedule was about to make it so every couple months people would dramatically slow their drafting for a couple weeks.  Now with play points they can draft up to the end of cycle and be earning rewards on Sunday night, that Monday morning work in the latest and greatest format.  No dead prizes at the end of cycles, no variation between winning prizes the first week of a set vs the last week of a set.

So that goes back to my first point, I think of player points as basically "any pack you need" for limited games and a relatively 'good thing'  But for something like constructed, and specifically constructed vintage its crap.  I don't see why they didn't just do player points for limited events and stick with product for constructed?  1 size does not fit all.
15  Eternal Formats / General Strategy Discussion / Re: [ORG] Honored Hierarch on: July 06, 2015, 03:31:12 am
Shouldn't it have just been always add a mana of any color, and the renown give it vigilance and +2/+2 ?  So turn 2 it's a choice of multicolor mana producer ramp guy or attacks to turn into an awesome guy turn 3.  Instead of just being terrible all the time.
16  Eternal Formats / Blue-Based Control / Re: Snapcaster of progress on: June 11, 2015, 09:24:35 pm
Doesn't magus make all those price of progress do nothing.  You know, by turning the lands basic?
17  Eternal Formats / General Strategy Discussion / Re: [ORG] Avaricious Dragon on: June 09, 2015, 10:24:03 pm
 {R} plus extra draw plus put monsters in the graveyard seems like some serious synergy with Goblin Welder.  Or some sort of past in flames ritual combo.
18  Vintage Community Discussion / General Community Discussion / Re: Foil Goyf from GP Vegas on: June 07, 2015, 11:57:38 am
Modern Masters is an attempt to bridge that gap....it'll keep goyfs in a "reasonable" range and will support the game while collectors still stockpile the best rares.

Is it though?  I'm not sure what your definition of reasonable is, but Goyf is nearly $200 and it was just printed!  I mean really we have a pro player rare drafting it in the top 8 of a GP.  If the integrity of a draft at one of the highest levels of the game is being hurt...  I'm not sure the problem has ever been as big as it is now.

These arguments about collectible vs non-collectible always seem invalid to me.  I mean there are so many ways they can alter magic cards to give collectible versions vs play versions it's an obvious lie to say they can't cater to both worlds.  Just look at the card Nicol Bolas, grab a chronicles edition for $1, or the legends first edition for $20, or from the vaults foil for $55.  In the realm of "reasonable costs to play a game" this sums it up perfectly.  Assuming you just want to play, grab an entire deck of white boarder mass printings for $1.  Are you a die hard collector, good luck on the search for a very limited print run first edition mint Legends card.  Do you want to spend money and show off your pimp-ness, we have one of those for you as well.  Having $1 Bolas has done literally nothing to the collectability of the other versions.  In fact having 3 versions just gives you more things to collect.

If there were $20 Tarmogoyfs there could still be $300 foil special edition Tarmogoyfs and everyone could be happy.  I think they had it right the first time with limited edition alpha/beta and unlimited editions after that.  I mean its 20+ years later and the prices of old cards easily reflect that. 
19  Eternal Formats / General Strategy Discussion / Re: Mana Drain's Role in Vintage on: May 28, 2015, 05:00:38 pm
Mana drain, beyond the obvious text, is a great tool in making opponents make sub-optimal plays.  Things like moving to second main phase to cast your spells or casting them specifically during first main phase can really make an opponent sweat.  I think just the threat of mana drain makes casting force of will much less of a no brainer and much more of an agonizing strategic decision.

Lets say I'm representing mana drain and you know I have it in my deck, 4 blue mana up I cast ancestral purposefully main phase 1.  Do you force?  Do I NEED that 5 mana for phase 2?  Is it a bluff?  When I pass and do the same thing in 2nd main, am I setting up my line of play for an even better ponder follow up?  Can you afford the tempo shift and should you just let it resolve? 

I think mana drain is currently under represented with new high converted mana spells like dig through time going around. 
20  Eternal Formats / Western/Pacific U.S. / Re: Vintage @ Eudomonia - June 21, 2015 on: May 21, 2015, 11:04:40 pm
Sorry can't skip out on fathers day for games.
21  Eternal Formats / Ritual-Based Combo / Re: Burning Long/Oath/Pitch Burning Tendrils on: May 15, 2015, 11:33:50 pm
I play this style at our last vintage event and was also really on board with the defense grid tech (only 2 in SB which I wished were main with 2 more SB)  What really blew me away was playing against a gush deck packing SB remora's.  I don't think there was any chance for me to beat that craziness.  My delver match wasn't bad but my vs shops was not that great.  Having to cast Burning Oath was always a losing proposition with even 1 sphere out.  Ancient tomb in the board didn't seem to be enough.
22  Eternal Formats / Western/Pacific U.S. / Re: Vintage at Eudemonia in Berkeley, CA May 3 2015 @1pm on: May 03, 2015, 09:15:47 am
Anybody heading in from the east side that wouldn't mind if I rode in with them?
23  Vintage Community Discussion / General Community Discussion / Re: Vintage at Grand Prix Las Vegas on: April 10, 2015, 02:26:30 pm
Not really looking for value, just have no need for booster packs as the only format I play is vintage.  What I really need is more vintage staples so that would be fine, I just didn't see that as an obvious option.

Other than that, anybody want to carpool down from the bay area?  Very Happy
24  Vintage Community Discussion / General Community Discussion / Re: Vintage at Grand Prix Las Vegas on: April 09, 2015, 09:53:46 pm
So all you can win is "tickets" which only count towards unopened booster packs?
25  Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays # 42: Dragons of Tarkir Set Review on: March 29, 2015, 11:53:09 am
Just finished the podcast last night, great as always.  I actually sent you guys that email a while ago asking for the vintage scenarios so I'm all for bringing those back, and doing probe would be great.  Although I think, after playing about a million vintage games I think the card I REALLY want is the Mental Misstep podcast.  Should I misstep their misstep, when do I worry about flusterstorm, is the 2 life a consideration in certain match ups, should I ever pitch this to force of will?

Also, and these guys are great, but it doesn't seem like there is a shortage of consumption for vintage content.  Someone else could pick up a particular aspect of vintage and do a podcast all about the online format or building collections or the monthly metagame review.  If another player would spend 20 minutes a week going over metagame shifts and trends I'd listen to it as would others I'm sure. 
26  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Eudemonia Spring Vintage (23players) Results! Lists! Pics! on: March 17, 2015, 01:25:57 am
Sadly I confused the dates, and thought it was Saturday.  Hold another one next month so I can go looks awesome!
27  Eternal Formats / General Strategy Discussion / Re: [DTK] Virulent Plague on: March 16, 2015, 10:05:09 am
Nice that it hits dredge pretty hard, but also side effects Mentor and Pyromancer's go wide strategy.  Also does some work against Oath of Druids in some decks, trying to give you spirit tokens.  That 3 mana cost though.
28  Eternal Formats / General Strategy Discussion / Re: [DTK] Myth Realized on: March 12, 2015, 08:02:08 pm
This doesn't go with Oath.  The Oath plan is give them chump tokens and win the turn after when you activate it.  The tokens you give them block this guy all day and if they do block they lose the token you are trying to give them in the first place.  Seems counter productive.
29  Eternal Formats / Western/Pacific U.S. / Re: Spring Vintage @ Eudomonia Berkeley (March 15, 2015) on: March 12, 2015, 07:29:52 pm
Looks like, thanks to the generosity of BC, I will have a deck to play and be able to make it on Saturday.  I'm driving down from the Reno area and if anyone wants to carpool along the way it's not a problem for me to pick them up.
30  Eternal Formats / Western/Pacific U.S. / Re: Spring Vintage @ Eudomonia Berkeley (March 15, 2015) on: March 10, 2015, 11:42:40 am
Well that's no good I just ebayed a bunch of vintage cards but looks like they are not going to be here until next week, and it's sad that I have to wait 4 months for another vintage event to roll around in the area.

(side note I have been playing vintage online and it got me wanting to get back into some paper games again so I know how to play just don't have the decks yet grr)
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