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31  Eternal Formats / Workshop-Based Prison / Re: What to run for Lands 15-18/19 in shops? on: August 20, 2015, 09:29:25 am
Factory for me. The amount of times I have locked myself out with Sphere-effects and killed with a mix of Factories and Wasteland. It's just too useful not to have.

Sideboard I run Tabernacles and a Ghost Quarter. The Quarter I could see main but I would have to see a very inbreed meta to run Tabernacle main.
32  Eternal Formats / Eternal Article Discussion / Re: The Eternal Spotlight: Questions, and The Answer on: July 16, 2015, 10:18:35 am
Two basics, a Sol land and a way to shut down Mana rocks? That's a keep.

Also thanks for bringing this to my attention. I have to pick a deck for the top 8 of the local league and I fear Shops, Dirty MUD and Mentor. This I like a lot. Thanks.
33  Eternal Formats / General Strategy Discussion / Re: [ORG] Orbs of Warding on: July 04, 2015, 02:09:29 am
I like it a lot. It really puts a damper on the token decks running around of late. I will be grabbing some for my sideboard I know that much. Testing it will show if the extra mana is really a pain but I do not feel it should be.
34  Eternal Formats / General Strategy Discussion / Re: New Mulligan Rule on: June 29, 2015, 03:53:26 pm
First lesson I learnt with shops is "Don't depend on the top of your deck to save you, keep stable hands." Glad to know now I don't have to worry about this...

Not a fan. I hope it's not implemented but I fear it will be because the format Wizards cards about the most is the least likely to be able to abuse the effect. Legacy and Vintage though, I feel like this is asking for trouble.
35  Eternal Formats / Eternal Article Discussion / Re: [WotC] Vintage in Vegas Article on: June 02, 2015, 01:45:21 am
1 Workshop in Jason's list, 57 cards main. I think I can guess what the other 3 happen to be.
36  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] The History of Vintage: 2003 on: May 18, 2015, 03:13:23 am
This has been the one I have been waiting for. 03/04 I think was one of the more interesting times for magic.

So after listening to the article on the train into work, I can only say this is quite enlightening. (I can not read in a moving vehicle without getting sick) The thing about all your other articles is that they have been about times before I started playing. So as I have read into some of the history in the past, I could kind of tick off what you are about to go into or be surprised when something I never knew about comes up. Onslaught is different, I was there, it was my start, my home. It made this article very different too. It was not so much an understanding of the cards or the events that I was having come to me but the contrast in the formats that I was starting to understand. As at the time I was playing T1.5 and T2, T1 had no real impact on me but I can remember what the formats where like at a macro level. I have something to contrast to. This made the article far richer than the past ones. Also being able to understand how powerful Vintage was at the one time I happened to be playing Standard is a very interesting window I did not ever think to look into before.

As a very long term player of Legacy, moving into Vintage has been very much a coming of age event for me. Learning the past, meeting and talking with people who happened to be there or have insight into the events that I myself missed. That branching into new worlds and more interesting effects. I am thankful to have had this series at hand for the ride and I do look forward excitedly to the sets I remember being mentioned and revisited. This is a very useful tool and I thank you for taking the time to write it.
37  Eternal Formats / Workshop-Based Prison / Re: New Workshops player on: May 10, 2015, 04:54:11 pm
I personally find the hardest lock peice to play optimally is Wasteland. Because mana can be tight I sometimes want to hand on to them but that can be the wrong line. Sometimes locking yourself out of mana is not that big a deal when you are knocking them back, but knowing when to make that call is in my view often the hardest line to see.
38  Eternal Formats / Workshop-Based Prison / Re: Probing Shops on: April 14, 2015, 05:01:11 am
If your after the peek ability I would play Glasses of Urza.

My view on th the idea is that looking yourself out of a card and adding more dead draws later in the game. Already having to deal with dud draws, if I was going make a change to the deck I would add some number of Coercive Portal to smooth them out over adding more.
39  Eternal Formats / Eternal Article Discussion / [Article] A Vintage Experience At Prague Eternal on: January 21, 2015, 12:59:05 pm
Hi all. I have been asked to post this by Philipp as he is not a member here yet. I have sent him the information on how to join though so that should change in the next week or so.

Quote from: Einherjer
Hey guys,

make sure to check out my first Vintage article!
It may be more casual than you'd have expected by me. Let me know how you liked it!


( )
40  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Eternal MASTERS 2014 - Vintage on: December 29, 2014, 08:17:58 am
Oh. I do not have a Facebook account. Never have had one. Is there a message board or email list?
41  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Eternal MASTERS 2014 - Vintage on: December 29, 2014, 06:45:54 am
What is the best way to know when the next Vintage event will be from you guys?
42  Eternal Formats / General Strategy Discussion / Re: Ugin, the Spirit Dragon and Metalworker on: December 28, 2014, 01:25:11 am
Titan I can see as being a point to make, but Platinum just dies to everything.

That is a point to make though, this guy does dodge all the normal hate for Shops.
43  Eternal Formats / General Strategy Discussion / Re: Ugin, the Spirit Dragon and Metalworker on: December 25, 2014, 07:50:15 am
Ugin, the Spirit Dragon {8}
Planeswalker - Ugin

+ 2 : Ghostfire
- X : Exile all Coloured Permanents with a CMC at or below X
- 10 : Gain 7 life, draw 7 cards, play up to 7 permanents from your hand

Starting Loyalty (7)
44  Eternal Formats / General Strategy Discussion / Ugin, the Spirit Dragon and Metalworker on: December 25, 2014, 06:38:42 am
Just before I start. I am new to the format, so please if I am missing something just let me know.

This was spoiled today and I remember seeing a few Shop decks that like to go big with Metalworker. Some of them had Karn (Walker) in the build alongside his Silver form. I found that interesting and though it seemed rare, the idea was intriguing to me even if it may not be totally viable. Ugin though, he seems to (at least from what I understand) offer a "Go Big" wincon to decks running Worker. Removal, one sided Deed and a broken Ultimate in a deck that normally only has spells in the side. What are peoples thoughts on this? Am I reading this wrong or can he be a real force for decks built to use his power?
45  Vintage Community Discussion / Community Introductions / Re: Introduce Yourself on: December 20, 2014, 07:36:49 pm
Hello. I am Dice and I think it's about time I introduced myself. I am quite lucky as I live in Brisbane Australia and here our Legacy and Vintage scenes are quite strong. With Legacy firing every week without fail and no small amount of Legacy players enjoying a Vintage League that is run over a few months. You work out a time to meet your opponent and you both have a week to play. Works great.

I started in 7th, my last year's of school, a friend of mine gave me a fat pack as a gift. Next thing I knew, Onslaught hit shelves and I was neck deep in goblins. Sadly, about the time Betrayers came out I had my cards stolen and this slowed down my development in playing magic significantly.

About five years ago I found a Goblin Legacy deck online. I grabbed it and was again hooked, playing in the dying embers of Goblins glory years. Soon though I branched out, playing Elves, Painter and Merfolk. Fast forward a few years and I have a substantial Legacy collection. But the drive for me is cracking the game. I have more fun digging around in Battlefield's game code that I do playing the game. Magic for me is the same. I enjoy what makes the game tick, what has shapped it and formed it. What drives choices and construction. Legacy was a gold mine of this level of interaction, but it was not the apex of the climb. That left only one place to go.

I bought into Vintage about a month and a half back. Got my first Mox, a Jet. The prices hit the roof so I thought that there was no point in delaying. I got out a loan and snapped up what I could grabbing the Power 8 (No Twister) Shops, Vault, Library and Drains. It is exciting to have joined this community. Because the information on Vintage is harder to find than it is for other formats. But when you find it, oh there is so much to be found. (Someone even wrote a whole book on one card... Thanks Steve)

So I don't know where exactly I fit on the scale of things. I will play Vintage but I am not here for the games. I am here for the history, for the core of the format. I again feel more at home working out what makes things tick, makes them work. This is what drives me and as I get more information and depth on the topic I hope to have a chance to add something to this small but dedicated community.
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