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1  Eternal Formats / Online Tournaments / Re: MTGO Player-Run Vintage League: January Top 8 on: February 04, 2016, 12:04:04 am
"The Vintage League is not accepting registrations. Registrations will be accepted a week before the start of Season 2"

Does it mean I'm too late or too early?
2  Eternal Formats / Online Tournaments / Re: MTGO Player-Run Vintage League: January Top 8 on: January 29, 2016, 11:43:45 am
matori vs. Qernavak 2-0

thx for games MtgVector. I really enjoyed each of our matches.

Hey man, GGs. Looking forward to the next League.
3  Eternal Formats / Online Tournaments / Re: MTGO Player-Run Vintage League: January 1 (Week 1 Pairings) on: January 14, 2016, 01:54:47 pm
The list with Myth Realized and Wonder is awesome tech. No love for Anger? Smile

A bit of the history of this deck:

Originally it was UWR until Delver/Young Pyro decks became really popular. These decks were somewhat resilient to Supreme Veredict, and could block Myth Realized all day.
I moved to UWG, using Fastbond/Gush as a secondary win engine, and Berserk as evasion. This version was really really good for a while, until storm/doomsday combo decks started popping out. Green didn't do much to combat combo decks other than regrowth countermagic.
Then I moved back to UWR, and tried Wonder (while considering also Temur Battle Rage). It also answers main deck Moats. This version is less explosive than the Bant version, but a bit more consistent, and stronger vs. combo.

 Smile
 
4  Eternal Formats / Online Tournaments / Re: MTGO Player-Run Vintage League: January 1 (Week 2 Pairings) on: January 13, 2016, 03:59:30 pm
I keep getting destroyed by matori's impressive deck. I've got Leoj in the queue. Desolutionist, what's the best time to meet and battle?
5  Eternal Formats / Online Tournaments / Re: MTGO Player-Run Vintage League: January 1 (Week 1 Pairings) on: January 05, 2016, 01:15:01 am
@the_unseen, matori, islandswamp

Please contact me via mtgo or here. I'm Qernavak on mtgo.

I'm on Pacific time. Weekdays at work for most of the day, available after 9pm thru 12am. Weekends, we can schedule something.
6  Eternal Formats / Online Tournaments / Re: MTGO Player-Run Vintage League: January 1 (Submit Deck Registration Now) on: December 29, 2015, 08:54:54 pm
Last year we ran a Vintage league via reddit. It failed. Here are some lessons learned:

1. People flake. Particularly when there are nothing to commit to (i.e. an entry donation).
2. People procrastinate. There should be a penalty for failure to play games within the given window. Not to harsh to discourage players, but harsh enough that affects their standings, etc.
3. I haven't seen anything re: prizes. Perhaps seek donation from a bot owners, wotc and/or ask for a suggested donation from players.
4. It'd be easier to manage the league if you're using gatherling.com
5. Since the lists are available, I suggest players can switch lists after each week.
6. Somehow our league lost enthusiasm. I don't really know how to fix this.
7. Our league coordinator was busy, so things didn't get updated on time and he/she wasn't really pushing other players to get on their games, submit their results, etc. It was a bit of a turn off.

These are my thoughts. I hope it helps!
7  Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays Podcast Episode 48: Battle for Zendikar on: October 05, 2015, 03:19:40 pm
You are absolutely correct. I was misinterpreting "cast" as "resolving".
8  Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays Podcast Episode 49: B/R List Update on: October 05, 2015, 03:09:45 pm
Another great cast, and I couldn't agree more with all of your points. I was especially concerned with how poorly the explanation from Wizards was, and how opaque and vague it read. I really wish they would support their views with data, results, statistics, etc.

I would like to add a point to the discussion: do you believe that the existence of Vintage of Magic Online will accelerate the rate at which changes are made to the B&R list?

You mentioned in your cast how long has it been since multiple cards were restricted/unrestricted in Vintage, and that there is large amount of data available to Wizards/DCI for carrying out their decisions. I couldn't help to have flashbacks of what happened to Legacy after it was introduced to mtgo, i.e. the metagame would rapidly converge and the most dominant decks will stay a top, while the lower tier decks were rapidly being displaced from the Daily results. Perhaps you may recall the dreadful explanation for banning Mystical Tutor in Legacy, which was "too many were playing the card in the tournament practice room". Albeit it almost sounds like something taken out from The Onion, don't forget that during that era, mtgo had barely introduced Legacy and the cardpool was incomplete, meaning that tournaments were moderetely firing and most players were prepping for paper tournaments on the tournament practice room. Wizards/DCI have access to an enormous amount of data that is invisible to the public, and I am a firm believer that by the use of this data they will implement further and quicker changes to the B&R list.
9  Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays Podcast Episode 48: Battle for Zendikar on: October 05, 2015, 02:57:03 pm
I equated "appearances = 0" to "dismiss", perhaps an oversimplification.

In my opinion, if Dark Petition is fringe playable, Bring to Light is at least as playable.

Steve and Kevin spent some time talking about how a card being "playable" does not necessarily translate into Top 8 appearances. It takes someone to champion and play the card, along with a little bit of luck, to top 8 a tournament. In my opinion, there are plenty of Vintage cards out there that are "playable" but just haven't been explored by Vintage players and taken to tournaments. Heck, I won a set of MTGO power with Vedalken Aethermage in my maindeck and that card was actually quite good for me (not sure anyone else has given it a try).

As far as Bring to Light vs. Dark Petition, I agree they are functionally similar but Dark Petition has a very clear home in Dark Ritual based storm decks whereas Bring to Light does not have a clear fit in current (possibly even past) decks. Looking at the top 64 of worlds, 6 decks ran Tropical Island. Five were Oath and the other was Gush Storm. It's possible it will see play and top 8 but I think it will take innovation on a single player's part to make that happen.

You are absolutely correct, I completely forgot about this discussion. I was taking to full value the threshold to be power level rather than a combination of home/metagame/champion etc.
10  Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays Podcast Episode 48: Battle for Zendikar on: September 30, 2015, 03:10:57 pm
Dismiss isn't quite the right word - we did an analysis of what the card could do and its possible applications. I even referenced the invitational card I designed. Grim Tutor and Dark Petition illustrate the bounds for high cost tutors in Vintage.  Petition, if it resolves, only costs 2 mana, with a top heavy initial investment, and it's only a fringe playable at this point.  Grim Tutor is used, if at all, as a 1-of at this time.  

I equated "appearances = 0" to "dismiss", perhaps an oversimplification.

I like the comparison to Dark Petition, I think this is a great pivoting point. Setting aside the mana restrictions that both cards offer, the fundamental difference is that when Dark Petition is cast, the targets can be more or less be narrowed down (in my experience, these usually are Yawgmoth's Will, Tendrils, Black Lotus or Necropotence). Moreover, one can choose to let it resolve and counter the tutored card because it's more valuable to have their card hit the graveyard. Whereas with Bring to Light, the tutored card is cast on resolution, therefore there is no chance for the opponent to counter it. Edit: this is incorrect, the tutored card remains on the stack after BtL finishes resolving.

In my opinion, if Dark Petition is fringe playable, Bring to Light is at least as playable.
11  Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays Podcast Episode 48: Battle for Zendikar on: September 29, 2015, 04:51:58 pm
Another fantastic episode guys, thank you so much.

I just wanted to mention a card that I feel was hastily brushed away: Bring to Light

I'm going to borrow a concept that I read in another article discussing Bring to Light, namely that it's a modal spell, and the modes are its target. Just to quickly illustrate this concept, first I took a Grixis Thieves list for example this list http://www.mtggoldfish.com/archetype/vintage-grixis-thieves#online. If you insert Bring to Light in this list, and just for simplicity let us assume we can always cast it for Converge = 4 and I'm going to limit the targets to just a few strong spells. Then the cards would read as follows:

Bring to Light
1UBGR
Choose One:

  • Tinker
  • Yawgmoth's Will
  • Demonic Tutor
  • Time Walk
  • Ancestral Recall
  • Notion Thief
  • Time Twister

Putting this card with this perspective, would you still dismiss it?

12  Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays Podcast Episode 46: Champs Preview on: August 19, 2015, 11:12:30 am
Thanks for your perspective, MtgVector.

Regarding Kevin's point of 'normalizing' Montolio's results: I don't understand why his results warrant normalization, he just so happens to be a very proficient player; on the contrary, the fact that he has consistently done so well speaks of not only his personal skills, but also of the power of the deck to overcome the inherent variance within the game.

I don't mean to invalidate Motolio's performance in any way, but simply to evaluate decks moreso than players.  The presence of a single player representing such a significant portion of the results suggests that the results may be biased and lead to an overrepresentation of the achetypes that player primarily succeeds with.  Consider it similar to using median rather than average.  The median players might more accurately represent the meta than the average, which is top-weighted by one individual.  For any single event, there is only one copy of Montolio, so he can't be ~50% of the meta Wink  (EDIT: OTOH, if your plan is to WIN the event in question, there may be a ~50% chance that you'll face Montolio, so....)

The point that I was trying to make was that should you remove Montolio's results and replace them with something, I would think that Workshops will still be taking up most of those spots; but this is hard to support. Trying to put this into in analogy: say two players each toss a coin 100 times, the first roughly gets 50/50 tails/heads while the second is roughly 70/30; then rather than trying to normalize the second player because the expected outcome should have been 50/50, I would rather look into how fair the second coin is.

On your point about magic online player's immaturity or lack of experience recognizing viable lines of play: I thought this point was absolutely spot on and I think a lot of it has to do with how quickly one can switch decks based solely on the mainboard. There's a world of difference understanding how a main deck works vs. a side board, with the former being quite intuitive and largely self-contained; while the latter is very metagame-dependant. I know this is purely anecdotal, but I have had numerous games in which my opponent would sideboard in dubious answers and, likewise I would have trouble figuring out which of the sideboard cards come in and which of the mainboard ones come out. It also took me a while to understand Tangle Wire, and many times I would not destroy it since "it was going to be sacrificed anyways".

 
13  Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] So Many Insane Plays Podcast Episode 46: Champs Preview on: August 18, 2015, 01:09:06 am
Great podcast as always!

I thought your analysis on the mtgo metagame was interesting and I would like to add my own thoughts:

Through my years of playing online, I've noticed that the metagame tends to gravitate towards winning strategies more so than paper tournaments. This may be in part due to the sheer competitive nature of online players, but I think more importantly due to the flexibility and fluidity of online playing, one can easily switch from one deck to another with the touch of a button. This is a little bit more cumbersome on paper, which many times implies players tend to stick to one or two decks. This may be exacerbated in Vintage (and Legacy) by the fact that the paper version of the cards are so expensive. What all this means is that online players are less loyal to an specific deck, and more loyal to winning strategies. To further this notion, keep in mind that -again- the nature of the magic online allows for the secondary market to be quite fluid, and it's very easy to sell cards to acquire other cards, with minimal cost. Finally, to add to this point, online cards are way cheaper than paper, and so it is not uncommon for players to be able to play "any deck".

All the above points could translate into the conclusion that Workshop-based decks are simply the winning-est strategy, and a lot of it is reflected by the upward convergence from the proportion of 3-1s to 4-0s.

Regarding Kevin's point of 'normalizing' Montolio's results: I don't understand why his results warrant normalization, he just so happens to be a very proficient player; on the contrary, the fact that he has consistently done so well speaks of not only his personal skills, but also of the power of the deck to overcome the inherent variance within the game.
14  Eternal Formats / Online Tournaments / Re: Vintage mtgo Swiss - (Thurs) // (Sun) (8/13) on: August 10, 2015, 03:08:58 pm
Just throwing this out there, but if you could run a League, I would be able to join that. Unfortunately my spare time are random intervals of 1 hour here and there. Does this resonate with anyone else?
15  Vintage Community Discussion / Community Introductions / Re: Introduce Yourself on: August 10, 2015, 02:44:48 pm
Hello Everyone,

I've been playing mtg since 2001, and Vintage since last year.

I mostly (almost exclusively) play on mtgo.

I don't have a lot of time to play, so I mostly play 2-p queues.

I was never interested in Vintage until I started playing on mtgo, then I realized it's a much rewarding format than Legacy (which is still my format of choice). Sadly, many Vintage players have left and now I sit on the queues, waiting for players... [insert Forever Alone meme]
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