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1  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Vintage 101: A New Year of Vintage - MTGGoldfish on: January 08, 2016, 04:32:30 pm
Preordain vs Ponder.

Let's take the situation where you Ponder in the mid-game and see Force of will, Land, Land.  If you really want that FoW, you have to accept your next two draws are lands (barring shuffling effects, which are at least moderately plentiful in decks running preordain and ponders).  Whereas with Pre-ordain, same situation, you get Force, move the land to the bottom and (unbeknownst to you) have only your next draw of a land. This is the kind of situation that makes Ponder look worse than Preordain.

I don't think this type of thinking is conducive to using these cards properly, or at least trying to judge whether using one over the other is the correct deck-building decision.  There are so many considerations to take into account.  The above situation doesn't make Ponder worse or Preordain better, but objectively it can probably be said that Preordain is the easier card to play, simply because while providing less information it simultaneously gives you slightly more flexibility.  Of course, less information is generally bad. Seeing three cards is better than seeing two cards.  I don't think I need to explain further than to say if the card with the best chance of either winning your game or increasing your chances to win the game is 3 cards from the top, why Ponder would shine over Preordain in such a situation.

2  Eternal Formats / General Strategy Discussion / Re: [OGW] Natural State on: January 08, 2016, 12:12:34 pm
Hell Claim's "give the controller 4 life" has been known from time-to-time to be useful saving your own hide.  It's really no drawback at all and I can't see anyone ever playing this over it.
3  Eternal Formats / Blue-Based Control / Re: Improving Bant Mentor on: January 07, 2016, 02:51:44 pm
Mindbreak trap is also a defense against a fast storm kill, and Storm (as can be seen in Shay v. Efro in VSL) is one of the worst matchups.

But equally as crappy in games 2 and 3 when they land Defense Grid.  It's an OK card though, but I would run more Aegis in the board is Storm is the matchup you want to have a chance vs.  If not, why run Trap over say, Pyroblast.  Or even another flusterstorm?

I just mean from the perspective of G1, but it's about as bad as every other counterspell vs. Storm. It's some semblance of defense though

Is there a way we can really improve the Storm matchup?

I'd rather have a Aegis in there Game 1 over Mindbreak, because of how randomly awesome it is vs a number of strategies and just generic cards (targeted discard, probe (at least they can't see my hand), Oath , Gifts etc... hell once it kept Dack + Notion Thief from ruining my day.)
4  Eternal Formats / Blue-Based Control / Re: Improving Bant Mentor on: January 07, 2016, 01:16:47 pm
Mindbreak trap is also a defense against a fast storm kill, and Storm (as can be seen in Shay v. Efro in VSL) is one of the worst matchups.

But equally as crappy in games 2 and 3 when they land Defense Grid.  It's an OK card though, but I would run more Aegis in the board is Storm is the matchup you want to have a chance vs.  If not, why run Trap over say, Pyroblast.  Or even another flusterstorm?
5  Eternal Formats / General Strategy Discussion / Re: [OGW] Overwhelming Denial on: January 04, 2016, 09:23:24 am
Seems ok with Gush. 
6  Eternal Formats / General Strategy Discussion / Re: New card-draw land on: December 14, 2015, 08:44:14 am
The issues I see are opportunity cost (what is being cut to make room for it i.e. Mishra's Factory or spells) and how awkward it may be to activate (activating this comes with the 'price' of using certain lands for mana instead of their effect like Wasteland/Strip Mine/Factory or dealing damage with Tomb or being difficult to use without Mana Artifacts if you are running Null Rod).

More importantly, what are you removing to make room for this?  Seem like Cavern is still a far better utility land to make sure your golems and constructs drop, and I can't see anyone cutting any other land in the standard shops deck, and cutting either the factories or cavern to make room for this card will, in fact, cause the aforementioned mana problem.

7  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Fearless Workshops on: December 07, 2015, 03:47:05 pm
Homeward Path to fight Dack is tech
8  Eternal Formats / Eternal Article Discussion / Re: Free Article - Vintage 101: Power Nine Challenge 2.0 on: December 07, 2015, 01:05:32 pm
Thanks for the insight on Sylvan Library. As the metagame is right now I can see all points you have made. Can't wait to get some practice in with the deck, as it looks so intriguing (+ <3 Dromoka - probably the card that impressed me the most in the last months, so good and so hard to deal with).

I've played at least 3 dozen games with the deck and have never once played Dromoka.  Could just be bad luck but it's obviously there for the mirror but i never seem to draw it in the mirror or the game is just over before I an muster 6 mana - especially if I need to gush on turn 3/4.  Essentially, I've never randomly Libraried/Recall/Cruised/Diged into both Lotus and Dromoka on turn 3/4.  Everytime I see dromoka either I've used the lotus already or I'd tried to find away to shuffle it back.

Great card - works randomly.  For it to not be so, the deck needs Crypt/Sol Ring to get there, but that has it's own issues in a deck that likes to main deck Stony Silence.
9  Eternal Formats / Eternal Article Discussion / Re: Free Article - Vintage 101: Power Nine Challenge 2.0 on: December 04, 2015, 03:04:11 pm
One of the main reasons Sylvan Library is so good is that the format is infested with Mental Missteps, Flusterstorm, Pyroblasts, Bolts/Plows/Paths (strikes against Jace, Vryn and Bob) and Phyrexian Revokers.  Sylvan Library is the hardest source of CA to counter, remove, and disrupt.  It's the best non-restricted card in the deck.  The only reason we don't play three or four is because it is bad in multiples and fills the deck with too many cards that we'd draw into (with Gush for instance) that are inoperable without passing the turn.  Two has been the proven sweet spot.  Hopefully that helps. 

One thing I will say, having watched someone's lack of reading (and or comprehension, I guess) was watch out for Notion thief.  You have to say "no" to the library ability.  Those were the best two free cards ever.  Followed quickly by a conceding window.

Definitely a great call.  Rich and I were both running Aegis for some time in the sideboard.  I've always kept him on board since Tendrils-era Vintage was so traumatizing and Rich made a metagame call that was more punishing to artifact based decks than Ritual lists.  After the P9 challenge this weekend, I would not be surprised to see Aegis the holy grail of all Storm hate back in action.  That he doubles as Oath hate and gives you options against rogue strategies running Intuition/Gifts Ungiven or one of those random Vintage.Burn decks that show up somewhere every once in a while (really, they do) is icing. 

Actually I'm also really in favour of how good it is vs the versions of Mentor that run Cabal Therapy.
10  Eternal Formats / Eternal Article Discussion / Re: Free Article - Vintage 101: Power Nine Challenge 2.0 on: December 04, 2015, 10:12:53 am
Leo, thanks for the link. If anyone knows how to stop Twitch from deleting my old streams, or how to send them to YouTube, please let me know.

Quote
Also, question to Rich Shay or whoever created his decklist: how did the 2 Sylvan Library end up working out? I tried Library in Vintage but never was too happy with it, re-arranging cards is fine but rarely impressive and 4 life to draw extra cards is more than it seems at first, especially without Dromoka in play. I haven't tested the deck yet, but I'm generally sceptical and umimpressed if it comes to Sylvan Library. Also, just 3 Preordain? I can't help myself, but it looks suboptimal.

Sylvan Library is the bee's knees. It's just that good. It's so good, in fact that, I am playing Green over Red. Red provides Red Blasts, Dack Fayden, Lightning Bolt, and better artifact removal. All of these strong arguments for playing Red. But I'm not even considering playing Red over Green. Why? Because of Sylvan Library. Sylvan Library is absurdly good right now. It's a combination of Ancestral Vision with Suspend 1 and a Sensei's Divining Top that pays for itself. Go ahead and try it. I think you'll see what I mean.

It took me some time to start figuring out which situations is advisable to just pay the 4/8 life, but it turns out it more than I thought.  In a number of matchups, that life is close to meaningless.

My build is only very slightly different from Brian Kelly's and yours, in that 1) I hate Gitaxian Probe 2) I really, really like Stony Silence in the deck.

One change I'm looking at it is Aegis of the Gods in the sideboard.  Storm decks rarely have a method to remove him and taking Tendrils out of the equation really helps. 
11  Eternal Formats / General Strategy Discussion / Re: Can we answer a Mentor? on: December 03, 2015, 04:18:03 pm
What about this from  Conflux?


Volcanic Fallout

Card Type: Instant

Casting Cost: 1RR

Card Text: Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.

Oracle Text: Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.

 
Now, they could always have an instant to play in response and pump the mentor itself. But it will get the token from that instant and any other tokens already on the board with a good chance of getting the mentor. They could easily play a counter in response just to trigger 1 more toughness so it survives.

There doesn't seem to be a great answer. Supreme verdict wipes out your own mentor.  This can get tokens but mentor can sometimes dodge it.  Toxic Sludge could cost you a good bit of life and end up being countered. Massacre could be countered and/or dodged but is going to be free to cast.

Here's what I see as the best mentor answers depending on the deck:
1. supreme verdict for the mirror match, bomberman or any fish match up.  Not really any other archetypes that support its casting cost
2. Toxic sludge or massacre for any deck that runs black including storm deck, grixis decks.
3. Volcanic Fallout for any deck that can supports RR including grixis and various red/mud hybrids.

Took me a minute to figure out you mean Toxic Deluge.  Perhaps Toxic Sludge is some nickname I'm unaware of?

At any rate, trying to pick out cards in isolation is not going to work.  The best bet against mentor the answer is going to depend largely on your deck - not simply the colours you can safely play.  For example, Massacre is great but not so hot if you are running DRS, for example.  The answer will have to compliment your deck.
12  Eternal Formats / Eternal Article Discussion / Re: [Free article] Vintage 101: The Original Super League on: December 02, 2015, 09:07:41 am

DangerLinto

I did not know you were in the MTGOCC. That's really cool. I'd love to do that someday, but I'm not holding my breath. Especially now that they don't vote for the participants anymore.

They didn't vote when we went either.  It was the first one.  We were all selected by WoTC.  It was easily the coolest thing I've ever done, and one of the better moments of my life (marriage and kids are good, too Smile The only thing now, of course, is that Erik was there and a friend and we lost him about 18 months later, so it's still a bit sad thinking of it.  In fact it was Erik who agreed to switch off Momir with me, because we had built that red-white Standard deck together.

2009 CC Coverage - If you scroll down, I'm the chap in the Canada Hockey jersey.  I thought I should fit the stereotype.

The beginning of my Magic career was mostly Type 2, Extended, and I qualified for the PT playing Block. My favorite decks though were my extended decks (from the era where you could play real dual lands), and my type one deck that was missing 7 pieces of power  Very Happy
I had no collection left by 2014, but when VMA was announced I made it my goal to get into Vintage that way. I just find everything else boring now, although I would play limited if I had more time and money to waste, and I'd play any format I had to if it was for a PTQ, GP, whatever.


Like a lot of people here, I started before the DCI exited, so there was only one game called Magic.  Type 2 scared the crap out of me when they announced it.  I saw it then as the death of eternal play.

Thanks to everyone who took the time to read and share these articles. The more readers I get, the longer I'll have a job writing Vintage content. Also thanks to Rich Shay for doing the interview.

Keep writing!  We'll keep reading.
13  Eternal Formats / Eternal Article Discussion / Re: [Free article] Vintage 101: The Original Super League on: December 01, 2015, 10:26:43 am
I remember having to play non-Vintage (or it's older MTGO equivalent, Classic) formats when I went to the Community Cup challenge in 09. It was so very difficult because the mindset or the flow of the game was so very different.

Just a simple example, if you see an opponent with an island open and a full hand and you've got two threats, you better be sure you are baiting with the more important threat - save the Tinker for last, right?  But playing pretty much any other format this is the opening you've been looking for to get your best threat through their counterwall.  There are countless things and intricacies that are so very different.

It was exhausting having to switch gears like that.  I remember having to swap out with another player to play Momir because I couldn't play my deck properly. (which worked well, I won the momir match and my teammate won the match I was losing Smile
14  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Nowadays on: November 30, 2015, 08:05:33 am
First off I want to say thanks for the article!  Personally I really enjoy "concept" articles like this that go a bit deeper than the usual "here's some winning decklists...seems good" type of deal.

That being said, I'm not quite sure that finding the best Mentor removal spell is the way to beat a Mentor deck.  As you mention in the article, all the answers are situational (Sudden Shock kills Mentor but not the tokens, Supreme Verdict costs 4, etc.).  If your opponent has some threat diversity, that compounds the problem even further (Dismember is not exactly insane against Dromoka for instance).  Of course that's not even getting into the issue of those cards being dead in other matchups, taking up sideboard slots, etc.

I'm not denying the Mentor deck is strong but...have we forgotten the most tried-and-true Vintage removal package of them all?



Win now.  Ignore the dudes.  Wink

Only problem with that is Mentor decks very easily run this:



Getting critical storm against resolved Stony Silence is, shall we say, difficult at best. 
15  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Nowadays on: November 26, 2015, 08:31:40 am
Quote from: wappla
When it comes to ineffective, Illness in the Ranks is by far the worst offender. In just what scenario does your Illness prevent a horde of tokens but all those monk-generating spells not put you incredibly behind anyway? The more effective Illness is, the more likely you are to lose.

I've found Illness in the ranks + Notion Thief is pretty sweet vs Mentor.  Of course Notion Thief itself is really the sweet spot there, but if you are already playing it, Illness is the perfect card to stop them going wide.
16  Vintage Community Discussion / Rules Q&A / Re: Brain Freeze and Winning the Game on: November 25, 2015, 03:39:31 pm
If there was an award for shear rule ignorance this post may win it, but here I go...

If you Brain Freeze for more cards than in your opponents deck do you win on the spot or do they have to "draw" a card to actually lose?

Always good to quote the rules, so here is the the significant section
Quote from: Comprehensive Rules
102.3. There are several ways to lose the game.

102.3a A player can concede the game at any time. A player who concedes leaves the game immediately. He or she loses the game.

102.3b If a player's life total is 0 or less, he or she loses the game the next time a player would receive priority. (This is a state-based effect. See rule 420.)

102.3c When a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority. (This is a state-based effect. See rule 420.)

102.3d If a player has ten or more poison counters, he or she loses the game the next time a player would receive priority. (This is a state-based effect. See rule 420.)

Bolding mine.  So technically, once someone gains priority after someone has tried to draw from an empty library, they lose.
17  Eternal Formats / Eternal Article Discussion / Re: Uba Stax article for BMG on: November 19, 2015, 10:38:43 am
It also doesn't stop Dark Confidant, Gifts Ungiven or Dig Though Time.  

Are these ways to get cards in your hand without drawing? Yes.  Confidant and Gifts are few and far between in the mentor meta.  Dig Through Time is obviously restricted.  These are reasons that Uba Mask is much better than it was a few years ago.

Sensei's Divining Top is also fairly good vs uba, since you can arrange when you'll draw the cards you can afford to play and the ones on the top deck you might need.

You are still a shops deck so your opponent having to invest mana every turn just to return the regular function of their draw step, seems like a big win for Uba mask.
I wasn't attempting to diminish how effective Uba Mask is in todays game chalk full of gushs, preordains and gitaxian probes.  Merely the language used to describe it's effectiveness by Bibendum.
18  Eternal Formats / Eternal Article Discussion / Re: Uba Stax article for BMG on: November 19, 2015, 09:29:55 am
Hey sorry I have been away for a bit so didn't get to respond. The reason I went on the cavern plan is every deck in my meta is jamming quad misstep. Uba mask invalidates all other counter spells which just leaves targeted removal. I have an event this weekend and I will test out which route I prefer. I do however understand the barbarian ring approach and if I give it more time might find that to be the proper route.

While Uba Mask is awesome when it hits the ground, I think you need to be a little more careful with statements like "Uba Mask invalidates all other counter spells".  If you have mask and two welders, ya you're golden, but just having Uba Mask out doesn't stop your opponent from using the counters they have in hand, nor does it stop your opponent from casting or playing instant draw to a spell you've just cast and then using a counter they've just drawn.  It also doesn't stop Dark Confidant, Gifts Ungiven or Dig Though Time.  Sensei's Divining Top is also fairly good vs uba, since you can arrange when you'll draw the cards you can afford to play and the ones on the top deck you might need.

Sufficed to say, playing against a landed Uba Mask is very hard , but I think your language in describing it is a little strong.
19  Eternal Formats / Online Tournaments / Re: MTGO Power Nine Challenge - November 28, 2015 on: November 17, 2015, 04:26:56 pm
Prizes:

    1st Place: Vintage Masters Black Lotus, Vintage Masters Timetwister, complete premium Battle for Zendikar set, complete non-premium Battle for Zendikar set, 500 Play Points, 6 Qualifier Points
    2nd Place: Vintage Masters Ancestral Recall, complete non-premium Battle for Zendikar set, 500 Play Points, 5 Qualifier Points
    3rd Place: Vintage Masters Mox Sapphire, Tempest Wasteland, 300 Play Points, 4 Qualifier Points
    4th Place: Vintage Masters Mox Ruby, Vintage Masters Force of Will, 300 Play Points, 4 Qualifier Points
    5th Place: Vintage Masters Mox Jet, 250 Play Points, 3 Qualifier Points
    6th Place: Vintage Masters Mox Pearl, 250 Play Points, 3 Qualifier Points
    7th Place: Vintage Masters Mox Emerald, 250 Play Points, 3 Qualifier Points
    8th Place: Vintage Masters Time Walk, 250 Play Points, 3 Qualifier Points
    9th-32nd place: 250 Play Points


Man - I won't be able to make these until hockey season is over, but that's a nice list.

AND the prices of most of the P9 have gone UP since the announcement (though only a couple points ) it's only getting better. 

What's the max players in this?  256?
20  Eternal Formats / General Strategy Discussion / Re: Can we answer a Mentor? on: November 13, 2015, 12:08:51 pm
Any love for Izzet Statticaster? It answers both mentor and pyromancer tokens and can be jammed out with cavern of souls. Also has flash

Against mentor tokens, the can just respond to a statticaster activation with an instant.  Of course timing blah blah blah but still, that's a game they can still win.
21  Eternal Formats / General Strategy Discussion / Re: Can we answer a Mentor? on: November 12, 2015, 02:30:01 pm
Does mentor run anything to stop supreme verdict? I guess venser could stop it but you really do not see him see play that often if at all. Meddling mage is an answer to everything too, but he just feels too weak right now without umpteen counters to back it.

There are a number of wraths that will kill everything, the real trick is resolving it against mentor.


The problem with supreme verdict is that if your are on those colors, you are probably playing mentor as well.

Illness in the Ranks is currently the go-to card in many lists
22  Eternal Formats / Creative / Re: Blue Prison on: November 09, 2015, 10:38:00 am
I might try and find a way to squeeze a Misdirection in here somewhere, because Abrupt Decay is a thing and it's main users (DRS and Oath Decks) look well positioned vs it.
23  Eternal Formats / General Strategy Discussion / Re: [C15] Mizzix's Mastery on: November 07, 2015, 11:25:29 am
"Poor Hrishi and his blue (or black) balls..." -Unnamed sympathetic bystander

What? I was hardly sympathetic...

I'm not incredibly high on this card. If you are trying to flashback cheap, economical spells, I feel Jace and Snapcaster Mage are better. If you are trying to flashback more expensive spells, I think you are going to have a tough time navigating the current Flusterstorm and Pyroblast heavy field.

A good starting point for a deck based on this might be Andy Probasco's Bombs of Baghdad.

Except you aren't flashbacking spells.  That implies you are paying some cost.

But as to navigating flusterstorm and pyroblast, I think this would appear in decks that try to negate those cards with probe and duresseize
24  Eternal Formats / Bazaar-Based Decks / Re: Dark Depths Dredge Post MTGO Power 9 Challenge on: October 28, 2015, 02:24:55 pm
Mana sources - he would have to float mana in response to a RIP

Ah yeah.  Well technically if the Leyline was hardcast after you got a Riftstone Portal in the yard you could, but let's just call that the not-very-likely scenario. Smile
25  Eternal Formats / Bazaar-Based Decks / Re: Dark Depths Dredge Post MTGO Power 9 Challenge on: October 28, 2015, 02:17:08 pm
Cons:  Rest in Peace and Leyline of the Void are especially strong vs the dredge portion of the deck, and there are no anwsers in the sideboard to either...

Did I miss something?

4 nature's claim
4 serenity
26  Eternal Formats / Blue-Based Control / Re: UBR - WelderStorm on: October 28, 2015, 07:01:01 am
Inkwell Leviathan is something I've been toying with and here's what I like about him:
7/11 body. He can block on the ground creatures all day long. There are very few (emrakul or blightsteel) that roll over him. He kills any and every creature in shops, in blue/white variants. Basically anything other than certain oath targets.
Islandwalk - against any T1 but shops and dredge and he's unblockable.
Shroud - dodges Dack, swords, REB/pryoblast and targeted artifact hate like ingot chewer. Even getting him hit with hurkyl's recall is the end of the world as he can be pitched to dack or thirst
Artifact - I can pitch him to Dack or Thirst and weld him into play rather than cast him. While the reshuffle ability of staples like BSC and the old DSC have some benefits - this was not one of them.

This is what I dont like him about him:
7 power without haste gives my opponent 3 turns at the minimum after he comes into play. That's a rather long clock for type 1.  That's for 4 things to like and 1 thing not to like. But its much more even than that since that one thing is a pretty big one. BSC is a 1 turn clock. Emrakul is effectively a 1 turn clock. Grisel is a 2-3 turn clock but also 14 cards in hand. Dromoka is a 4 turn clock but has other benefits which impact the game state.  

I think Myr Battlesphere and Sphinx of the Steel Wind are probably better targets than Inkwell.  The only advantage Inkwell has over these two is immunity to StP.  I'm not really worried about my opponent's targeted artifact hate (other than exiling) when I have Goblin Welder.  It's just coming right back, and in Battlesphere's case, even stronger.  Battlesphere has the strong possibility of being hardcasted in a meaningful turn when powered by a drain as well.
27  Eternal Formats / Ritual-Based Combo / Re: GiftsBond - 9th Place MTGO P9 Challenge on: October 26, 2015, 02:50:12 pm
I'd either move Drains to the maindeck or not play them at all in order to make room for more Shops and Dredge hate.  I 3-1ed the daily yesterday (without facing Shops or Dredge, but losing to Lampalot on BUG Fish).

My sideboard:

4 Leyline of the Void
3 Ravenous Trap
4 Nature's Claim
1 Forest
1 Hurkyl's Recall
1 Lotus Cobra
1 Toxic Deluge

Maybe now that Dark Depths has proven to be quite good, Pithing Needle could find a slot over Ravenous Trap.  

I tested Lotus Cobra in the main deck over Dark Rituals but was very unimpressed. One of the advantages of Dark Ritual is to use it on the stack to draw out Mental Misstep and then 2-for-1 with Flusterstorm or just using Ritual to power out Gifts at instant speed allows you to put FoW or Flusterstorm into the Gifts pile, making it that much easier to win.

Even if you land a Leyline (and mulling is not great sauce for the deck I'm guessing), the deck isn't really great at protecting Leylines from Claim and Wispmere or Serenity anyway. 

Rav trap is better for this deck, I think.

Or crazy thought - don't even bother with trying to stop dredges plan.  Play 4x Dream Salvage and get four extra recalls vs dredge. Smile

28  Eternal Formats / Online Tournaments / Re: MTGO Vintage Power Nine (?) Tournament - 10/24 on: October 20, 2015, 02:50:00 pm
Obviously, this is the way in which old-bordered, old art P9 should come to us.  Value of prizes would be through the roof.

Only problem is one of the things we'll never hear about publicly is just what is up with those old art contracts, so even if we ask we will probably never get a straight answer on why not.

If you look in the vintage issues forum for "mtgo alpha art fix" you'll see the link I posted that shows you how to get all the original art for your power nine. That link is also the pinmed tweet on my twitter page.

The frame fix no longer works, and it swaps the art for both players cards, but it is much nicer to look at.

It fixes all vma cards, so my vma Forces look great and I don't have to buy masters edition ones anymore.

I'm well aware of how to do this.  However, *bling* doesn't get much value from how good it looks on your screen, but how good it looks on everyone else's.

29  Eternal Formats / Online Tournaments / Re: MTGO Vintage Power Nine (?) Tournament - 10/24 on: October 20, 2015, 07:10:28 am
Obviously, this is the way in which old-bordered, old art P9 should come to us.  Value of prizes would be through the roof.

Only problem is one of the things we'll never hear about publicly is just what is up with those old art contracts, so even if we ask we will probably never get a straight answer on why not.
30  Eternal Formats / Online Tournaments / Re: MTGO Vintage Power Nine (?) Tournament - 10/24 on: October 19, 2015, 03:10:08 pm
.  Would a 108 new pieces of power a year be pretty substantial??  


That's what, 12 new Vintage players a year?  I could probably make the argument that number is close to the attrition rate (which includes power sold to bots that will never leave those accounts) for the format and would do nothing but keep it afloat.

Edit:  Crap.  Can't make this first one with my daughters hockey in the way of the start time, but the Nov 28th one I'm down for.
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