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1  Eternal Formats / Miscellaneous / Fight the power on: May 03, 2009, 06:11:05 pm
What kind of serious bs are we, as players, putting up with?  Every time the DCI makes a move it turns out to be the wrong one.  Unrestricting gush only to restrict it again is bogus.  Give us a useable version of flash and then just restrict it anyways?  Taking away brainstorm because it found good cards? Kind of the point of the card...  And why the hell would they even think about restricting ponder to begin with?  What a bunch of boobs.
Why would anyone even consider proposing more restrictions when there are cards on the restricted list that have no business being on there to begin with?
If the DCI didn't neuter the crap out of storm, GAT, flash, and a slew of other archetypes then there would never be any belly aching about mana drain.  I read earlier that there would be a cascading effect so far as restricting cards goes....pretty much exactly what is happening here.  You castrate a handful of great decks...no wonder mana drain decks come in to fill the void.  I have always been a proponent of keeping the involvement of the DCI to a minimum, and this situation is no different.  No more restrictions are needed in this format...in fact I think the best thing would be to un-restrict some cards.  Hell...the DCI has historically had a blindfolded pin-the-tail-on-the-donkey approach to restrictions and bannings.  
Just because the DCI is in charge of restrictions and sanctioned events does not make them perfect.
2  Eternal Formats / Miscellaneous / Re: Meadbert's testing results with some new lists. on: May 02, 2009, 05:51:09 am
He did give some examples of when he would keep it.   Hell...even if he did use it as a cheaper thirst for knowledge the guy is running  such a biblical amount of counter magic that there's a good shot he'd draw into it during your upkeep.  There's also a second scenario which could happen: he could just arcane denial his own bauble or whatever and then be caught with his pants down during your turn (e.g no hard counters or pitch counters in hand).  Obviously he knows the deck better than anyone else because he invented it but the deck still did not have a pristine record against everything; it had quite a few loses to the second best deck.  In either case the deck may have just gotten very lucky...that is to say it's worst matchups may have been avoided during the tournament.  Like Meadbert said in his post, one deck which he thought could have done fantastic in the tournament was eliminated very early on due to a few decks having exactly the sideboard strategy necessary to beat it...and the luck. 
3  Eternal Formats / Miscellaneous / Outrageously good decks on: April 29, 2009, 02:01:24 am
You are a mad man to create a deck which utilizes arcane denial so effortlessly.  I commend you for that.  Your turbo oath list and arcane denial decks look fantastic; pretty cutting edge if you ask me.  I'd personally like to know if you tested any bomberman lists recently and, if so, how did they work out for you.  Obviously you are the master of dredge and enjoy beating people to death with an army of small zombies; I can see you like aggro oriented decks like GAT, dredge, and oath. 
Off topic: in your opinion do you think the new ink leviathan is worth a damn?
4  Eternal Formats / Miscellaneous / Step on someone else's throat on: April 27, 2009, 09:56:45 pm
Let me start by saying this article made me gag; It is elitist people like the author who are damaging vintages reputation more than the high price barrier ever would.  Let me tell you a little story.
Four of my friends and I played type 2 tournaments at the local card shop.  They knew I went pretty often to Pennsylvania to go to a vintage tournament and asked me about it.  I told them it would be a lot of help if they helped me test for the upcoming tournament with some decks I put together.  Playing against me with the decks I built (all the decks I built could have been used in the tournament as I have an enormous collection and decks like TPS, slaver, workshop, and r/g beats only needed ten proxies or less) got them all very interested in the format.  It didn't take much to convince them to come along and play in the tournament with the decks I would provide, they would only need to pay for their own entry.  It turns out two of us just missed the top eight and my one friend, Mark, takes home second place at the first vintage tournament he ever attended.  We all had a blast.  We all still game magic together and two of my friends are starting to slowly put vintage collections together (starting with the cheaper stuff like intuition, force of will, AK. stuff like that).  None of this would have been possible if it had not been for ten proxy events.
5  Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today on: August 14, 2008, 12:32:31 am
both are good and I have thought that 2-4 chants in the board, 1 crypt main, and possibly even one more in the board is a solid deterent.
6  Vintage Community Discussion / General Community Discussion / Re: Looking for a new computer on: August 08, 2008, 12:25:00 am
Pretty much depends on your price limit.  If you have 500 USD to spend you are in good shape to build yourself a decent machine.  It won't be top of the line but if your main idea is to play oblivion and cod4 then an alienware, no-named/self-built machine will generally cost you around that if you are willing to shop around.  If you decide to build the machine yourself then you can get packages which include processor (CPU), motherboard, and ram.  Take your hard drive, optical drives, and any PCI devices out and implant them into a new shell.  You'd have to buy a motherboard+processor+ram combo pack, a new case and likely a power supply which should only run you around 300 USD.  Then you have to decide how nice you want your visual applications to run (video games, internet videos, photoshop, etc) and spend accordingly (a nice video card is going to run you about 200-300 USD for either agp/pci). 
    On the other hand if you want a top of the line machine with a PCI-express video card, dual channel high speed ram, a dvd/rw, a sweet motherboard, CPU, and power supply you are looking at minimum 800 USD.  Your best bet, if you don't feel confidant with building it yourself, is to just buy an alienware and be done with it.  They are good for gaming, roaming the internets, and double as work computers.
7  Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today on: July 31, 2008, 03:10:00 am
I think that by replacing the maindeck STPs with orim's chants will do the trick.  It helps in the aggro matchup by almost being a white time walk, it can completely halt long, and it acts as temporary solutions to many other situations (you need an answer to a horde of goblin tokens/zombie tokens, you want to shut down control slaver for a turn by casting it on upkeep, or preemptively cast it against an opponent you think may be sandbagging an ETW/tendrils).  I always felt STP was rather situational and in todays meta it is useless or irrelavant in 30-50% of the common matchups.  On the other hand chant is more broad and rarely, if ever, completely useless as long as you have at least one white mana open and it gets much better with two white open.  I think STPs should/can be relegated to the board as a 3-4 of, possibly even as low as a 2 of depending on your metagame. 
    Also if you choose to go in this route or decide that U/W is more your style I suggest playing with a basic plains and trying out tolaria west.  In my testing and tournament experience this card has been absolutely golden.  Whether it fetches me lotus, EE, library, a mox, or academy it always seems relevant.  The fact that transmute is uncounterable makes this card so useful.  I see it as an uncounterable trinket mage that has the added bonus of fetching me lands.  You lose the 2/2 body but gain some added versatility.
   As an added note I have found mana crypt to be very strong (although painful) but am considering ancient tomb as another option of creating two colorless mana. 
8  Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today on: July 30, 2008, 01:25:10 pm
Why on earth would you cut a a mana drain when you have three mana leak?  Mana drain is strictly better.  The only real situation mana leak would be better is when you open with land and off color moxen in which case confidant would likely be a better choice.  If you start with land and two other mana sources (sol ring/academy w/2 artifacts) trinket mage would be better. 
9  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Report] Long *T4 Split* @ Meandeck Open - Fairly to Very Lazy Tournament Report on: July 29, 2008, 11:54:46 am
A friend of mine told me that when playing colossus in long with bobs you just can't be afraid of the damage.  It is relatively unlikely that you will flip him off bob, and even if you do it doesn't always spell game over for you.  Besides, chance plays a big part of long decks, especially when playing draw sevens.  Like Yare said about one of his games he just gave the match entirely to chance when he cracked his memory jar turn one only to draw two mana sources, time walk, and win the next turn.  You can't be scared to take risks when playing long.  That's how I feel about running colossus and bobs in the same deck.  My two cents.
10  Eternal Formats / Miscellaneous / Re: What are the most powerful/viable cards that you think are underplayed? on: July 28, 2008, 09:31:41 am
http://www.morphling.de/top8decks.php?id=845

at the bottom of the page.  He didn't exactly break the card but I am fairly certain it helped tremendously when it resolved.  Keeping blue mages honest in vintage is quite a task but this card does as good a job as sphere of resistance. 
11  Vintage Community Discussion / General Community Discussion / ******SPOILER ALERT****** on: July 18, 2008, 02:32:48 pm
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I really did enjoy what they did with the Joker but I didn't like the new two-face.  There was not a whole lot of dialogue in this film or plot to be quite honest.  Basically they tried to make this kinda preachy movie with what little dialogue there was and then load the rest of the movie up with expensive(and cool) action scenes.  And I hated the ending so much.  Batman has one rule only, he even says it in the film: don't kill anybody while fighting crime.  Then he just accepts all these murders for two-face basically because Alfred never gave him the letter he was supposed to get...so lame.  If Batman ever did murder someone it should be the Joker because out of all the hopeless terrorists in Gotham he is by far the worst.  The movie had a comic book feel to it.  The whole movie was practically hinging on what the Joker did, even if he wasn't around.  I think this movie suffers very, very badly from over-hype and that all of the media coverage and fanatical moviegoers are giving it more credit than it deserves.  This movie was an extremely flashy b-movie.  They really try to go over-the-top with the action sequences to cover up for the fact that most of the scant plot material they have to work with has been covered already in one, if not all, of the past five batman movies already out.
12  Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today on: July 11, 2008, 11:53:18 pm
bomberman can do very well in the shop matchup.  Your artifact acceleration can match their sphere effects.  If your bomberman list runs either bounce (echoing truth) or swords you can usually remove their one huge threat and control the game from there if you haven't already achieved a deathgrip on the gamestate.  I tested my bomberman list in my gambit and mono red WS aggro is what I tested against.  Their sphere effects can only do so much when you run 17 land and many more mana sources.  With that much mana up sphere of resistance and thorn of amethyst, especially thorn, mean much less to you than they do against long.  The problem with the workshop matchup is when they hit the ground running dropping a big threat followed by either tangle wire, sword of fire and ice, or another big threat.  The shop matchup can be won, although it requires a fight from bomberman to reach a stable ammount of mana/counterspells. 
13  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Results] Central NJ Timewalk - July 6th on: July 10, 2008, 12:40:07 am
I'm pretty new at vintage.  This was my 4th tournament and I have no real practice outside of me playing against myself with decks I build myself.  I think that I am learning a lot in the tournaments I play in.  This includes not only rules knowledge from asking other players/judges questions but actual scenarios in-game where I can gain my own experience/knowledge.  I don't intend to insinuate that I have any solid grip on vintage but I think that I could have done much worse and that I am improving.  The only thing I don't appreciate is people making snotty remarks about me or my playskill considering I am new at this and I don't have the staggering knowledge of the game that others possess.  I ran into a few instances of experienced vintage players saying snotty/downgrading things to me at this past tournament and all the others that I have participated in.  This isn't, in my opinion, any way to entice new players, or to keep the few who venture into vintage, in the game. 
     Of the three decks I brought I think that bomberman was the worst choice for me.  I brought grim long, bomberman, and red WS aggro.  I think that I do much better playing aggro or combo decks because I don't exactly which spells to counter or which cards to snag with duress effects.  Vintage is a game of finess which I am still learning the ins and outs of.  I plan on doing some more testing on my own (I don't have MWS) and figuring as much out on my own as I can.  I appreciate all the people who helped me learn about vintage (mostly John) and I give a lot of props to the folks who gave me a ride to the train station (my bike broke from the 4+ miles I had to ride to get there).  I look forward to my next vintage tournament.  Thanks again Simon and John for putting together such a successful event. 
14  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Results] Central NJ Timewalk - July 6th on: July 08, 2008, 04:54:53 pm
I was one of two people who showed up playing bomberman.  The other guy playing bomberman made top 8 and I would be very interested in knowing what his matchups were like and how he did/what plays he made.  My matchups were 1 Gat-like deck, 2 long decks, and some wierd mono-blue platinum angel deck.  I beat beat one long deck and lost the other three rounds (I lost to gat by making an enormous play mistake in game three).  The deck appears weak to gat on paper but it really isn't as bad in practice.  If the deck can counter a few key things and just play control pretty well early the beats from your creatures add up, especially if you have a mindcensor on board/cast mindcensor in reponse to a tutor or fetch. 
     Aven mindcensor worked terrifically for me in all my rounds messing up the math and decisions of nearly everyone.  With the weak ass manabases it was a house in response to fetches.  The downside of bomberman as of right now is that its clock seems slow in comparison to some of the faster/more cutthroat deks like long.  In one game against Jeff I countered five of his spells in a row with mindcensor in play and he, with zero cards in hand, topdecked either wheel or twister and won right there. 
     Seeing that I had brought my own builds of three different decks (bomberman, grim long, and mono red workshop aggro) Bomberman was the safest choice and yet lacked the explosiveness I needed to win some key games. 
15  Eternal Formats / Miscellaneous / holding off for academy on: July 01, 2008, 03:07:59 pm
Holding off for academy seems like the wrong play here.  Looking at the numbers it would appear that your chances of drawing academy off a draw seven or flipping it with desire seems minimal.  The slight thinning effect the fetchland has on your deck will, in theory and in practice, increases your chances to flip a ritual effect or tutor effect off desire.  The reality is that you will inevitably draw into land through your draw seven or flip a land at some point, pre-will or post-will, with desire.  I think what people are arguing is that the small benefit you gain from thinning your deck is worth it considering the relatively small chance of drawing into/flipping academy.  
    When you are playing grim long you frequently have to throw away all caution and trust that the fates will provide for you.  Mathematically speaking it is more pertinent to fetch now and increase your chances or drawing less land than it is to wait and possibly draw another fetchland that will be superfluous.
16  Eternal Formats / Miscellaneous / Blind metagames=bad place for random hate decks on: June 27, 2008, 05:53:06 pm
When you are building a hate deck you need to have at least some focus on what to hate out; whether it be artifacts, graveyards, the stack, enchantments, or creatures.  You need to allow your local, or expected, metagame to develope to the point where you have a better idea of what you should expect when attending.  Bringing a knife to a gun fight is bad judgement. 
     If you must bring a hate deck you shouldn't squander your resources and just cover your most glaringly weak matchups.  For instance if your deck can hate stax decks like nobody's bussiness but has a sub-par matchup against ichorid then you should devote a lot of sb space to that matchup.  Hate decks should act as a scalpel when fighting against their targeted matchups.  Pithing needle, planar void, engineered explosives, tormod's crypt, null rod, leyline of the void, and stifle are some excellent places to start since they hit a bunch of different decks; the problem I see is that you might be spreading yourself too thin. 
     You should probably be running extirpate if you can easily run black.
17  Eternal Formats / Blue-Based Control / Re: Drain Tendrils on: June 25, 2008, 01:26:23 pm
Since most of ichorids answer to this deck are low casting cost or come out turn zero there isn't a good reason to keep drains in.  If ichorid is running emerald charm and city of brass you might not even get a chance to get drain mana up before they blow up your leyline.  Plus, besides emerald charm and possibly reverent silence what other drain target is there?  I am fairly certain they wouldn't risk a dread return knowing you have drain mana up, and even if they did they might even end up with more zombie tokens than they started off with.  Drain is pretty lackluster in the ichorid matchup as well as the black disadvantage tutor.  Basically you want to hurt ichorid the most and keep your own game plan intact as much as possible. 
18  Eternal Formats / Blue-Based Control / Re: Drain Tendrils on: June 13, 2008, 01:02:01 pm
Bob is terrible in this list.  I tested him and he is aweful.  Fetching a USEA in some matchups can be aweful, sometimes you just get stiffled or your land is wasted.  The fact that he is sorcery speed is a huge disadvatage in a drain deck as well.  This deck is much more control than combo. You hardly have a shot of winning the game before your draw engine starts working and that might not be until turn 3 or 4.  During that time you're hunting for something to drain and need the mana open.  In other words this deck likes having basic islands on deck so nothing sans a strip+cruciblke assault can stop it from developing its mana, at least in my experience.
     Skeletal scrying is pretty good.  If you like it you should use it.
Rebuild cycles.  That's about the only reason I see for running it.  Also you don't have to bounce artifacts in every match...plus if you have colossus out it is less rewarding to cast.
19  Eternal Formats / Miscellaneous / Re: The Future of Blue: Bridging the Brainstorm Gap on: June 12, 2008, 02:15:00 am
Dark confidants and darksteel colossus don't mix very well.  If you flipped colossus off confidant I would think you'd change your tune a bit.  I usually play confidant tendrils and think that playing confidant with all these draw spells would certainly clog up your hand very fast...which could be excellent considering all the fast artifact mana in this deck and the top.  The damage coming from confidant could be offset by adding a second top.  Its kind of a paradox.  Adding another top and 3-4 confidants would make tinker stronger...but the risk of flipping a colossus with confidant is even more frightening considering all the aggro I expect to see at my local metagame (besides, I have flipped colossus before and lost tournament matches which I otherwise would have won).  Its hard to justify taking out confidant to bring in a tinker/colossus from the sideboard since confidants make the tendrils kill so much better.
    I think confidants and colossus are anti-synergistic and you have to make up your mind what kind of win condition you preffer: tendrils (possibly accompanied by confidants) or aggro (warrens, colossus).  Obviously tendrils and confidants mix since they are on color and warrens is just slightly worse since it is off color.  But mixing confidants and colossus, in my experience, is just asking to be burned.
20  Eternal Formats / Miscellaneous / Re: [Article] Latest Developments by Devin Low on: June 06, 2008, 04:53:50 pm
Free mana is what he meant.  Dark ritual and cabal ritual are cast from you hand for mana.  Mox diamond and Chrome mox cost zero from your hand and you do not actually even have to pay the additional cost once they come into play; You play a spell for zero mana.
Burning wish is cheaper than grim tutor and can be played in a deck that does not potentially require dark/cabal ritual to be played. 
Mishra's workshop being unrestricted is not dangerous.  Artifacts are easy targets for hate.  Few, if any, workshop decks boast turn one or two wins.
Personal tutor and enlightened tutor are on the list from an archaic decision to restrict them a while ago.  They will come off the list in due time.

The DCI has restricted/banned cards in a pretty steady manner.  They ban cards that are blatantly unfun for many or contain the words "ante".  Restricted cards are placed on the list because they circumvent conventional play and "break" the game badly.  Brainstorm is not a tutor per se, nor is it card advatage per se; ponder also is not a true tutor nor is it card advatage. 
Most of us knew that some combination of flash/gush/scroll had to go.  While breaking away from conventional thinking can be good I doubt the placement of ponder and brainstorm on the list is a good move.
21  Eternal Formats / Bazaar-Based Decks / Re: Meadbert Manaless Ichorid Primer on: May 25, 2008, 10:39:21 pm
How favorable a game state do you need to get sage into play?  How many therapies do you need in the first place?  Dredge is usually in a favorable position after the first therapy, whether by hardcast or flashback.  You would probably have to therapy for force trying to return sage anyways so why not for kelpie?
All things being equal any dread returned target is a "win more"; this new member who runs force of will has eschewed the use of dread return completely, seeing it as a "win more" card.  You waste creature power that you have now for the possibility of resolving return to get a greater effect.  Kelpie differs in the effect that he gives; he trades the immediate draw/discard effect for a much possibly more potent and more powerful effect in the long term.  And "long term" for dredge could mean later in the turn or the following turn.
22  Eternal Formats / Bazaar-Based Decks / "win more" on: May 24, 2008, 09:45:55 pm
I disagree that kelpie is a win more card.  I think that, if it finds it's home in either manaless or mana'd dredge, kelpie is a strategic direction to take with the deck.  While I have said that kelpie could be more explosive in a single turn it can, in contrast, be much more powerful if you use its abilities over a period of two turns or more.  Having three card draws/dredges in a row can be powerful but having a draw for each cabal therapy/dread return you play and every narcomoeba that is put into play via dredge can be a ridiculously powerful asset.  The main complaint I have for kelpie is that it does not contain a discard effect within its abilities.  Bazaar, however, handily remedies that issue.  As does putrid imp, breakthrough, cabal therapy, unmask, and careful study.  The main issue, though, is getting him into play and the timing at which he is brought into play; if he is dread returned after you have two or more of either/or cabal therapy/narcomoeba in grave or in play his effect is greatly diminished. While I can see how, at the point where it would be pertinent to dread return a creature, he may pale in comparison to a sage his longevity is not to be dismissed. 
     In the end sage certainly delivers a much more powerful, though singular, effect kelpie has a lasting effect throught the turn(s) in which he is starring.  I suppose it all comes down to number crunching: sage will always, regardless of when you reanimate him, have a powerful effect while kelpie's power depends on where the game state is.  If you have already had to therapy or have a narcomoeba or two in play already he may seem lackluster.  His alure is also diminished when you are staring down a LOTV or a crypt.  Kelpie is more of a wildcard in terms of playability/power in comparison to sage but he can also greatly outshine sage if he shows up at the right time.
23  Eternal Formats / Bazaar-Based Decks / mandatory draws on: May 24, 2008, 12:55:04 am
The main difference I see between kelpie and sage is that kelpie can, with luck, create a great many draw efects in a single turn although without the added discard effect.  The fact that kelpie would most likely come into play after you tap your bazaar for the turn would mean that while his potential for drawing cards is great although the actual ammount of dredging that can be done may be limited.  You could, though, turn your therapies against yourself if you find yourself holding one or more troll/imp/thug.  
     While the draw effect is very powerful its power can be offset by the lack of the discard element.  I wonder if it would fit more comfortably in mana'd ichorid instead of manaless ichorid.  Mana'd ichorids abundance of discard effects could possibly create an enormous combo turn with kelpie in play; manaless ichorid is more stable with less discard outlets.  Kelpie would likely grow in power immensly with a reusable discard outlet such as putrid imp.
24  Eternal Formats / Bazaar-Based Decks / Re: Meadbert Manaless Ichorid Primer on: May 23, 2008, 04:25:30 pm
I am almost positive things go something like this:  You announce a spell, declare all targets, set all modifiers, choose modes.  Pay all costs of spell which include additional costs and or/suplementary costs (fireball, chalice of the void, engineered explosives).  When all costs are paid you play the spell.  Then the spell goes on the stack.  There is no stack interaction between announcing spells and there placement on the stack.  That would mean triggered affects must wait until there is an appropriate time to use the stack.
In practice that means that river kelpie will not be around to have its second ability trigger if you sacrifice him to play the flashback cost of cabal therapy.

Example:  River kelpie is in play with no -1/-1 counters on him.  Cabal therapy is in the grave.  Announce cabal therapy.  Pay its cost: sacrifice a creature.  You have now played cabal therapy and it goes on the stack.  Persist goes on the stack.  Resolves.  Draw effect goes on stack.  Resolves.  Cabal therapy resolves.

Side note:  Kelpie is in play, with a -1/-1 counter on him, along with two other creatures.  You can not flashback dread return targeting kelpie because you must choose all targets of a spell during announcement.
25  Eternal Formats / Miscellaneous / Re: [Deck] The Tropical Storm (TTS) on: May 23, 2008, 01:55:17 pm
You can't use gush's alternate casting cost if it was RFG with mind's desire.  You can play it without paying its mana cost or don't play it at all and it will stay RFG.  It doesn't give you options about how to play spells, though.  For instance you can't spend additional mana for a engineered explosives or pay force of will's/gush's alternate casting cost.  However I believe you still have to pay additional costs of playing the spell such as scarscale ritual or something like that.  As for the notes I don't know whether or not that is deemed private information.  So far as I know only your hand, cards in your library, and cards in you sideboard, as well as any/all morphed guys you have are private.
26  Eternal Formats / Bazaar-Based Decks / rules associated with river kelpie on: May 23, 2008, 01:33:57 pm
River kelpie would be pretty good I was just wondering the rules asscoiated with him.  If, for instance, you sacrifice him to cabal therapy you would not be able to draw two cards (if he has no -1/-1 counters) because when you play the spell it will be too late for his second ability to trigger.  He will be in the grave with the persist trigger on the stack when you are playing cabal theapy.  Also I don't think you could sacrifice him to dread return tryiong to target river kelpie, you have to announce targets during announcement of a spell.  Other than that he would be an excellent addition so it would seem.  His immediate advatages are ogvershadowed by his long term bonuses even though I use "long term" in the sense that he will be used throughout an entire turn rather than immediately giving you an effect like cephalid sage.
27  Vintage Community Discussion / General Community Discussion / Anyone going to the blue bell event that lives in jersey/new york? on: May 10, 2008, 03:32:47 pm
I really need a ride to the upcoming Blue Bell, Pennsylvania Type 1 event.  I was going to go to the vintage event with a friend of mine but he bailed so now I am asking anyone living in Jersey/New York to graciously hook me up with a ride.  I can contribute money for gas and meet you someplace that is not too far, if at all, out of the way.  I live in central Jersey and have easy access to the northeast corridor train.  I can meet you anywhere that that train stops off at.  I really appreciate any/all help.  Thanks a bunch, Feyd
28  Eternal Formats / Miscellaneous / Re: [Premium Article] So Many Insane Plays - Winning in Vinage on a Budget on: April 29, 2008, 01:09:27 am
Price is a factor!
Please don't come here saying that vintage is a cheap format.
Vintage is a format for those who can see long term value.  I don't invest in a dual-land because it is good in type 2 or legacy.  I see it as an investment in my magic "career".  I use dual lands in fun decks, legacy decks, vintage decks, and multiplayer decks.  Why do I want to take two damage to play two colors?
Paying hard currency for a member ship to some website when the price of rice and petroleum is rising is reason enough to keep players away from vintage.  Paying for common knowledge is ludicrous. 

"I also know that eventaully these articles stop being premium and are available to the public.  A great service to everybody involved would be to cap these posts with the actual article once it becomes free on SCG.  That way those of us who are not interested in paying the monthly dues but still enjoy Vintage for other reasons can gain insight into the article."

@Steven Mennedian:  Please take head.  I don't want to rain on your parade for profiting on your writing abilities.  I have seen that you are a logical, proficient writer.  But don't attempt to entice fledgling vintage adepts to join some site when the information they desparately need could be attained through free, public mediums.  I will not advise you at all.  You will do what you feel is in your best interests.  Please realize, though, that money does not flow as easily as blood from a wound for all mtg players. 

@MTG community:  The cost of magic cards has been fluctuating since the inception of the game.  The price of dual lands and force of will have risen since the realization that they are beastly.  I suggest all players who value a fair fight to invest in a proxy fish deck.  I advise all players who need instant gratification to invest in a proxy flash deck.  All those who need to feel in control to invest in landstill.  Knowing what type of personality you are and what type of magic player you are will cut more costs than buying into some subscription for magic articles.  I think this may be the cheasiest thing I have ever said: Follow your heart.  If you really like playing aggro play fish, ichorid, empty gush, or some iteration of fish.  If you must play combo play flash, tendrils, or oath.  If you need control play drain tendrils, landstill, or counterspell.dec.  Invest wisely and your efforts will be rewarded with being elligible to compete in the most wild, competetive, and deadly format available to magic players.
    Magic is a game of skill and chance; If you don't feel comfortable rolling the dice then vintage is not the environment for you.  On the other hand if you are a savy gambler who enjoys being rewarded for making risky moves then I invite you to muster up the heart and dough to compete in the most volatile and challenging format magic has to offer.
    In life and cards we roll the dice.
29  Eternal Formats / Creative / Re: What is the best deck for an unpowered, non-proxied tournament? on: April 27, 2008, 11:38:53 pm
Some forms of fish are actually better off without power because they run null rod, meddling mage, and the usual gambit of hate cards/creatures.  In an no-proxy metagame where most players don't own power I would say that either Ichorid, Fish, or goblins are the best call.  But, still, Ichorid does usually need 4 bazhaar of bahgdad to run smoothly and a playset of bazhaars would run you a lot of money; If yu have bazhaars but not power play ichorid.  The next best thing is probably fish.  It is a budget deck that does particularly well, in some iterations, of fighting power and, generally, "high-tier" decks.  Null rod is a huge hoser, pyroclasm really could hose some decks.  Depending on what you expect people to play you could build a fine-tuned fish deck that could massacre the entire tournament.  Goblins doesn't need to run power, doesn't usually care about opposing power, and has a beastly clock.  The deck, in certain forms (mainly black/red), can handle oath, certain combo decks, stax, and most other aggro decks. 
     One of the most important things to take into account, though, is how you sideboard.  You could take any list with a sideboard tweeked for proxy tournament and do terribly with it in an unpowered, non-proxy tournament.  One option is to build multiple decks and decide which one to play/what sideboard configuration to run just before the tournament starts so you can get a better idea of what people are playing.  Scouting can be a powerful tool (which I have just recently come to realize). 
30  Eternal Formats / Miscellaneous / Re: [Premium Article] So Many Insane Plays - Winning in Vinage on a Budget on: April 27, 2008, 11:26:17 pm
That's pretty funny.  You are advertising to players that are new to vintage that have a limited budget...yet want them to buy a membership to scg.com?... spend five bucks on a playset of brainstorm or spend five bucks to have someone tell me that I should buy a playset of brainstorm...hmmm..tough call on that one!  hahaha
If you want to attract new vintage players and guide them on the budget decks it seems counter-intuitive, in my opinion, to have them pay for that info.  I think that most people trying to break into vintage will have done at least some cursory research and perhaps even come across this site; This site offers a tremendous ammount of insight and knowledge at no cost to the individual.  If they have a stringent budget I think they'd gather up all the knowledge that is available to them free of cost.
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