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1  Eternal Formats / Workshop-Based Prison / Re: Shop Depths on: January 17, 2014, 07:21:54 pm
Doesn't running 4 x thespian stages and 4 x dark depths and 4 x urborg flood hands with cards that are weak on their own or in multiples? I would drop 3 stages, and 3 depths, the hexmages, and the urborgs and run a set of welders and dark confidants and a full set crucibles and smokestacks and some measure of bazaars for a more classic welder bazaar list. This new list would be BR and run dark confidants and black tutors. The Stage Depths combo would be assembled via expedition map, black tutor, or bazaar/crucible. And you could run other toolkit lands like barbarian ring and bojuka bog.

I guess it comes down to whether you want to soft lock the opponent and assemble a combo without casting many spells (as in your version) or lay down a lot of pressure and have the dark depths combo be one way to finish among many (as in my version).
2  Eternal Formats / General Strategy Discussion / Re: [SCD] Gremlin Mine on: July 16, 2013, 11:08:58 pm
Engineered explosives, ratchet bomb, aether vial, chalice of the void, and jitte are a few.
3  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: June 26, 2013, 10:36:29 pm
Mulling agressively to standstill/FOW hands won't work if the shops player is playing 8 manland shops.

I don't find myself aggressively mulling to fight shops. The main thing I look for in my opening grip is a stable manabase and being able to make lands drops and having answers like explosives or bolt or chewer or welder.
4  Eternal Formats / Workshop-Based Prison / Re: Winter Orb Stax on: June 12, 2013, 02:12:15 pm
I would probably cut 2 winter orbs (keeping one), add an Orb of Dreams, and go with Null Rod (metalworker comes out) and keep the cruci and smokey plan for maximum mana screw. Winter orb fits the plan, but isn't strong enough to be THE plan (and so you really don't need it as a 3 of). Orb of dreams gives a similar effect and if you get both out its really brutal.

I would mix in some number of mishra's factory to help deal with the jace problem but otherwise just let the turn 1 Jace or other blowouts go as an occasional loss.
5  Eternal Formats / General Strategy Discussion / Re: Legendary Rule Change 23rd May 2013 on: May 23, 2013, 03:22:25 am
Well metamorph can't kill kataki and that is very relevant for MUD since spot removal is otherwise now required for that little bugger. Being able to legend rule other dorks like thalia, teeg, clique, talrand can randomly come up.

Now in the mirror you can grab Karn for your own army of machines and let the sledgehammer fest begin.

But yeah metamorphing emrakul either throw a show and tell or just from plain old casting from the hand seems just brutal since you get the first swing.
6  Eternal Formats / General Strategy Discussion / Re: Legendary Rule Change 23rd May 2013 on: May 23, 2013, 02:04:36 am
Metamorph changes but it still seems pretty good, unless I am missing something. When you metamorph a Griselbrand you get your own copy. For MUD this can be good if you have spheres on board.

The show and tell game changes. Metamorph on Emrakul means you get to have your own copy. For Emrakul, if the show and tell player only has 6 permanents on his side then when you attack you win (assuming he can't show and tell and cast timewalk and annihilate your board). Metamorph for the MUD player against show and tell Griselbrand is also still pretty good assuming you have some spheres on your side so that the show and tell player can't just go off and has to pass the turn. When its your turn your Grisel can draw you a lot of cards and perms and likely some tangles to make the Grisel war one sided.
7  Eternal Formats / Europe / Re: BoM 7 LIVE COVERAGE on: May 13, 2013, 05:03:03 pm
It's interesting to revisit this discussion now that Staff of Nin has proven itself Vintage playable

http://www.themanadrain.com/index.php?topic=44266.0
8  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: April 29, 2013, 05:04:26 pm
Does Notion Thief belong in a Landstill build? He makes standstill better for the standstill player meaning that if he is in play under your standstill you can go ahead and crack your own standstill with impunity to get an immediate draw 3. That's pretty sick

Also creatures with flash tend to work well in landstill (compare to Clique) since as the landstill player you like to hold up mana and wait for the opponent to flinch first or sneak flash dudes in at end of opponent's turn. This guy can effectively win the game on the spot if he hits brainstorm, jacestorm, thirst, gush, ancestral, wheel of fortune, jar, etc. and he can net significant CA elsewhere. But sneaking him in at opponent's eot and then laying a standstill on top during your turn is also a brutal line of play. He seems to fit the style of play involved with piloting landstill.

When he was first spoiled people were maybe first thinking of him in human caverns and then bomberman or grixis where he would be stronger. I am wondering if his best home is Landstill.
9  Eternal Formats / General Strategy Discussion / Re: Best of the Best on: April 27, 2013, 06:19:28 pm
ingot chewer and dismember seems conspicuously absent from the list
10  Eternal Formats / General Strategy Discussion / Re: Dragon's Maze on: April 22, 2013, 02:20:00 pm
Scrivener is definitely worth mentioning. Just because it works around hellbent doesn't mean its jank. The most potent hellbent deck worth noting is Uba bazaar stax and scrivener fits right in to a BR version of that deck and gives it a serious boost in power level. No need for elaborate combos.
11  Eternal Formats / General Strategy Discussion / Re: Notion Thief on: April 16, 2013, 06:25:03 pm
Definitely interesting. While strong for human caverns list, coming in at 4 mana limits its usefullness for that archetype.

Seems like where it would be really insanely strong is in Bomberman lists running a couple of caverns. Keeping 4 mana up is easier for Bomberman.

What happens when both you and your opponent have one in play?
12  Eternal Formats / General Strategy Discussion / Re: Sire of Insanity on: April 15, 2013, 11:19:38 am
Seems like a deck could come out of this guy. I would explore using bazaars, life from the loam, mox diamonds, squees, and scrivener action. Those cards are good with a deck that tries to go hellbent asap. With life from the loam and diamonds, your fifth turn one twist effect could be balance. Basically, this card could go in a Dawn of the Dead shell or a Vintage version of 43 lands.
13  Eternal Formats / General Strategy Discussion / Re: Blood Scrivener on: April 11, 2013, 11:36:51 am
Seems good in a BR Bazaar Stacks list. Those lists played confidant before, but he was always potentially suicidal. This guy is strictly better when the cmc is high and Bazaar Stacks is a deck that can be hellbent and vintage viable.

Also, this card has interesting interactions with cards like Words of War, Uba Mask, Grafted Skullcap, and Null Brooch.
14  Eternal Formats / Global Vintage Tournament Reports and Results / Re: LCV 2013- March - 49 Players - Results on: March 25, 2013, 04:11:04 pm
I am missing how Steam Vents and Titan is a combo. Wouldn't you want Caldera Lake with Titan instead?
15  Eternal Formats / Creative / Re: Budget Green on: March 22, 2013, 04:32:53 pm
That's one direction, Bazaar is problematic because it competes with other turn one drops and I've found squee a bit slow. Root maze (also turn one) is very symmetrical. People have mentioned adding black to me for abrupt decay. Going GW could open up Stone forge mystic, red also has a lot of options.
Food for thought.

Opening hand is 1 bazaar, 1 forest, 1 memnite, 1 rootwalla, 2 vengevine, 1 squee.

Those are all four-ofs so hands that look like that are not unusual.

Play bazaar, play Memnite, tap bazaar, ditch Rootwalla and 2 Vengevines, madness brings Rootwalla into play, 2 vengevine trigger and come into play and deal 8 damage on turn 1 and 10 damage in creatures next turn. Plus you have 2 new cards in hand (survival maybe) and squee can let you set up into more pressure.

Of course you don't have to go Vengevine and Survival in Green Stompy, but Vengevine and Survival have obvious synergies with some measure of Bazaar + Squee.
16  Eternal Formats / Creative / Re: Budget Green on: March 21, 2013, 12:04:50 pm
This deck needs more Bazaar + Squee! Squee is awesome with survival. Bazaar + Survival means you can set up plays of 4 x Vengevine

The deck already looks a lot like Oshawa Stompy. For reference and idea mining.

1 Black Lotus
1 Mox Emerald
4 Null Rod
3 Arrogant Wurm
4 Basking Rootwalla
4 Elvish Spirit Guide
3 Ground Seal
3 Naturalize
4 Root Maze
4 Survival of the Fittest
4 Wild Mongrel
4 Squee, Goblin Nabob

Lands (21):
4 Bazaar of Baghdad
12 Forest
1 Strip Mine
4 Wasteland

Side Board
1 Arrogant Wurm
1 Ground Seal
3 Hidden Gibbons
1 Naturlaize
4 Oxidize
2 Tracker
3 Xantid Swarm
17  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: March 20, 2013, 04:36:20 pm
The card doesn't really fit in UR Landstill at all (even URw Landstill) and I think a thread should be started for UW Landstill so this card (Argivian Find) could be discussed in that context. The card has interesting possibilities and interactions with cards like SFM and even Humility but that's a whole different design space than UR Landstill.

UW Landstill is a very different breed than UR Landstill.
18  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: March 16, 2013, 04:57:41 pm
Yup, I am the jerk who pointed out that your latest sideboard had a weakness to aggro and you proceeded to prove my point at your latest tourney. I am such a jerk.  Wink

I am a landstill player and love the deck but I know that good aggro by good pilots can be a tough matchup and I don't laugh off the match-up. Usually some measure of pyroclasms in the side is required to regain the edge in the matchup. Which opens up the earlier point I made . . .  the landstill sideboard starts to get spread thin if it has to fight dredge + shops + combo + blue + aggro. If your local meta doesn't have one or more of those represented then you can really reap the benefits with a focused set of answers in your sb, which it sounds like you are usually able to do and that is great. But if all of those are represented you can get nailed by surprise by the one that you are soft to (which is what happened to you at your latest tourney). Explosives goes a long way to giving the landstill pilot a flexible suite of answers but even that has its limits.

Predictable metas are good for landstill. Wide-open metas are trickier.
19  Eternal Formats / General Strategy Discussion / Re: The early game with blue decks, play or draw? on: February 22, 2013, 12:41:29 pm
Maybe there needs to be a special Mythbuster's episode on the subject.

I can see logic being applied on both sides and the need for statistics to actually settle the debate. What would be interesting is pitting two decks and playing each game out in both scenarios where the card sequencing in each case is fixed and doing this a number of times (so two-fisted testing against oneself where you carefully repeat the exercise and stack the deck in the same order).
20  Eternal Formats / General Strategy Discussion / Re: The early game with blue decks, play or draw? on: February 21, 2013, 09:02:11 pm
Being on the play always seems better to me. The only time it seems up to question is if there is a Library of Alexandria in my deck and I am going against a slow blue opponent.

Being on the play means I can make plays like spell pierce your turn 1 lotus or fluster your ancestral. I get to be the first to start generating tempo.
21  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: February 20, 2013, 01:06:58 pm
Whether the meta is more diverse or not with shops at the top, shops has a huge effect on the meta. And, it is certainly to Landstill's benefit that shops stays as a top contender since we are a natural predator on shops. Any deck that would hate on us has to do so in a way that doesn't wreck their shop matchup, among others.


I felt like the last year or so of vintage (on the east coast anyway) has been very diverse. As long as shops stays around and doesn't see a restriction I think true storm combo will stay where it is with only a seldom player here and there playing it...Maybe there are less options nowadays in vintage bc of shops? Not sure...
22  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: February 20, 2013, 12:32:56 pm
Landstill benefits currently from a pretty narrow meta. If I were having to fight TPS as a top player in the meta, I would start to want the EE to be null rods. EE hits the sweet spot of this current meta.
23  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: February 20, 2013, 11:32:53 am
Slaver and TPS were decks that could deal effectively with Landstill in the past.

Blood Moon slaver is a deck that could be really good predator on Landstill without sucking to the rest of the field. What's nice about slaver is that the use of welder puts a lot of pressure on the Landstill player. Sure Landstill has answers to welder but the key is it has to have answers quickly to welder. You can't throw a standstill on the board with welder in play. And while you are busy keeping welder off the board, BAM!, blood moon is there to contend with. Having a high density of stuff that the Landstill player absolutely has to deal with quickly is one key to beating Landstill.

Tsabo's Web is an artifact and is no where near as problematic as an enchantment like Blood Moon.

In a diverse meta, cards like chain and truth start to show their worth, but using those cards start to spread Landstill suite of answers thin.

Chain of vapor . . .  I like chain. It pops in my lists from time to time and has proven a solid answer to early Jaces and early Salvagers and of course is handy at dealing with stuff like Blood Moon and the occasional Tinker Bot and turn one Oath.
24  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: February 19, 2013, 08:25:41 pm
Let's clarify what has been said and where I stand and throw some additional stuff in there . . .

Landstill is a solid deck - yes I agree

Landstill is a versatile deck - yes I agree

Landstill is an unbeatable deck - no, not even close

Landstill is the dominant deck - no, no data to back that up

Landstill is a dominant deck - maybe and it could be, but currently people don't really see it as dominant so they don't pack stuff to fight it

Landstill is 65/35 vs the rest of the field - no, not even close



Remora is good tech vs. Landstill - yes, I agree (but not in isolation, test until you got a working package vs Landstill. TEST!)

Flusterstorm is good tech vs. Landstill - yes, I agree (but not in isolation, test until you got a working package vs Landstill. TEST!)

Duress is good tech vs. Landstill - yes, I agree (but not in isolation, test until you got a working package vs Landstill. TEST!)

Tarmogoyf  is good tech vs. Landstill - yes, I agree (but not in isolation, test until you got a working package vs Landstill. TEST!)

Stony Silence is good tech vs. EE Landstill  - yes, I agree  (but not in isolation, test until you got a working package vs Landstill. TEST!)

Swarm is good tech vs. Landstill  - yes, I agree  (but not in isolation, test until you got a working package vs Landstill. TEST!)

Storm is good tech vs. Landstill  - yes, I agree  (but not in isolation, test until you got a working package vs Landstill. TEST!)

Goblin welder is good tech vs. Landstill  - yes, I agree  (but not in isolation, test until you got a working package vs Landstill. TEST!)

Deathrite shaman is good tech vs. Landstill  - yes, I agree  (but not in isolation, test until you got a working package vs Landstill. TEST!)

Cavern of Souls is good tech vs. Landstill  - yes, I agree  (but not in isolation, test until you got a working package vs Landstill. TEST!)


Add'l info -

Terra Nova is a deck that can beat Landstill out of the box and seems to be one of the few decks designed with beating Landstill in mind


My observations -

Many good players don't understand how to properly play Landstill.

Many good players don't understand how to properly play against Landstill.

Many good players don't bother testing against Landstill.

Landstill enjoys a nice position in the meta where it can prey on other decks while not being directly the prey of any decks out there.

Lots of decks that are tough for Landstill are conveniently mostly absent from the current meta.

Sideboards aren't packing much to fight Landstill in particular.

Landstill thrives in metas where one or more archetype is absent (e.g. Dredge, Shops, Control, Combo, Aggro). A truly diverse meta is harder for Landstill to deal with. Accurately predicting what you don't have to worry about in the meta is a key landstill skill.


Sorry for the hiatus from the discussion - I had to go to work today.  I know you all missed me.

@credmond - yes, I posted something nearly identical to the bomberman thread, but as I stated, that was very hasty.  I posted that after one day of playtesting and through a limited gauntlet (notice I didn't list landstill as a deck it beats).  And I do believe I was a bit tipsy on that occassion.  Regardless, it is a very powerful deck with many answers.  It, too, can thrash many archetypes.

Landstill is the real deal however.  Pointing to tourney results in general doesn't do anything.  Point at Josh's tourney and you'll see the real truth.  Saying that other people don't place with it isn't good because they usually can't run the deck right or use a worse list.  Your argument is basically saying "thousands of people die via gunshot all the time, but hardly anyone died of a bazooka all year - therefore guns are more deadly than a bazooka".  That might be because nobody runs the bazooka since most of them don't even know how it works.  It's not as intuitive and simple as point/pull trigger.  In the hands of the more competent, and I give Josh all the props here, landstill is the more powerful weapon.

Yes, I get excited, and yes I troll an awful lot - but I usually only chime in where there is truth to my trolling.  Landstill i have tested a  lot against, and I am not jumping the gun on this one like I did on bomberman.  Also, bomberman can get hated out of a strategy with sb cards (leyline anyone?) which makes it a slow beat/control deck with jace.  Still good, but not nearly as broken.  Landstill on the other hand doesn't have hate that can neuter it.  You just have to play through it and try to resolve a bomb and hope it doesn't get removed afterward.  Remora might be a nice attempt, but it is hardly a great answer.  It's no better than trygon, and trygon has all of about 2 turns to live vs the bolt/dismember list.
25  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: February 19, 2013, 05:54:34 pm

I guess it depends on the bomb and what you got to do to go for it. Remember 4 FOW, Midirection, 2 Traps, and 2 mm are among the cards that are possibly online immediately and steel sabotage and hurkyll's recall are online possibly for Landstill's turn one.

Tinker seems real risky as well as ancestral but Doomsday, Wheel, Windfall, Necro, etc. much less so. A big factor is whether you enable Trap by going for your bomb. Being met with a Force is a lot gentler than getting hit by Trap.

Gitaxian Probe, Duress, Fluster, Remora, Defense Grid, Swarm can all be used to enhance this aggressive line of play.

Landstill isn't unbeatable.  In my experience against Josh, you're absolutely not going to win the long game.  You have to go balls to the wall on turn 1/2, aggressively mulliganing into business and hope he doesn't have FoW or that you have FoW backup.  If you're playing a broken deck, this is the best strategy to use against Landstill.  If you have a turn 1 bomb and NOTHING else, go for it; half of the time, this will win you the game right there.  If you can take advantage of the fact that Landstill is light on mana, you can get yourself into a good position before they can use all their draw.  If he gets out a Standstill, you want to avoid cracking it, sculpting your hand and making land drops for as long as you can and then EoT instant (so they have to discard 3)
26  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: February 19, 2013, 02:38:49 pm

So remora is a strong tool bc "sometimes" it will pull a counter. I can name a 100 other cards that can do the same. And we all can name cards that are decent against certain matchups...

You sure talk like a rats player dominating the Yu-Gi_Yoh tables...

I like the link you added  Very Happy I am not attacking you, I am questioning how good of a player you are and how much experience you actually have.

Oh, the irony . . .
27  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: February 19, 2013, 02:15:50 pm
Huh? The video shows remora to be a tactically strong tool against Landstill. So if Landstill rises in the meta then Remora presents itself as a tool. Argument made.

FYI, I am a Rats player and I dominate the Yu-Gi_Yoh tables. Sorry, I simply ignore ad hominems. Let's keep the discussion in the realm of logic.

http://yourlogicalfallacyis.com/ad-hominem

This whole argument started bc you got upset that I didn't agree that landstill has a bad GW bear matchup. The white dragons post were over excitement while he is kind of true. Then you say I am jumping on the hubris bandwagon. While the fact of the matter is, I put up the best results with this deck. I know this deck the best, I pilot it among the best, I build them properly, etc. It's not an ego thing at all. It's that I am the guy that puts up most of the results with this deck and I DO have the most experience with this deck. You then you get bent and say this...


Oh and remora is also pretty handy tech at putting Landstill on its knees.


To me you sound like a cockatrice superstar that loves to run bear decks and think that blue players are bad, etc, etc, and would like to see a rise of GW hate decks. I am allowed to disagree with you saying it puts landstill on its knees bc it is far from that. I can name atleast 6 other cards/decks that I am more afraid of. You nit pick my arguments and say its hubris, this and that, or whatever bullshit you come up with. But I'm sorry, I know this deck better then you...So I am allowed to disagree

I am still waiting to see your results you have put up. You can PM me them sometime or feel free to post right in here  Wink

Maybe I am wrong, but do you play regularly on cockatrice and love GW hate decks?
28  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: February 19, 2013, 02:04:47 pm
Again with the ad hominem . . . . At this point it is clear to any outside observer that my argument has been made. You would have a better time arguing if you could put your ego aside.



I don't consider my opponent in that video one of the best lol. Seth Levy, Matt Elias, John Jones (in turbo tezz era), Butker with DD gush, etc, etc. Many of which i considered the best have retired, but u get my point. You still haven't shown me anything that makes you have any real world tournament experience. You simply gawk from the sidelines or play with your cockatrice lol. If I am worn prove me wrong. If not ok then lol.

The east coast vintage scene is packed with THE BEST vintage players. We play regularly more then most parts of the country. Saying remora is good against landstill is like saying Reb, Flusterstorm, and Mindbreak trap are good against landstill. They all pull a counter in situations. But the fact is REMORA IS NOT GOOD IN THE META RIGHT NOW. You haven't disproven most of my points. You saying remora puts landstill on its knees is wrong. It is more or less a speed bump just as Reb Flusterstorm and trap would be. Thrun and moon effects are closer to putting landstill on its knees then remora, sorry dude. If you can't agree with that then you are wackadoo. Maybe you just got over excited and used the phrase "puts landstill on its knees", rather then saying "its something landstill has to combat at times"...which would have been way more accurate.
29  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: February 19, 2013, 01:34:58 pm
I think most important for you to see is how badly he played the Y Will turn when he had everything he needed to simply bury you at that point.

You say you play against the best blue players in the world and they are fully prepped against you. That player is obviously a very good blue player but he chose a tactically bad line of play against you. When the players start to understand Landstill and make the necessary tactical shifts against it . . .

Also, the video shows the power of remora as a tool against Landstill plain and simple. And you laughed it off. Now you are conceding that remora is good but not great in meta (at least until people choose to fight landstill). My argument is made. You only have recourse to some ad hominem argument at this point.


p.s. I highly recommend everyone who's interested in this deck watch this match, Potucek v. Gans: http://www.youtube.com/watch?v=PB_qQ9clltQ . Remora Gush vs. Landstill, with EE.

Nice game, but really, the whole Y. Will turn was a bit odd, he put all that setup for basically nothing, and he should have known the Landstill player had a Jace in hand, he had just discarded a Steel Sabotage. Nice job coming back from a mulligan at 5 still.

The Y Will turn underscores how people just play bad against Landstill as if they haven't tested the matchup enough. Going all in with Tinker out of will was just bad since the chance of a jace out was so high. He should have replayed remora(s) and vampiric and gone for fastbond then gush mystical gush into land dominance and leverage his goyfs for the win. By not going for fastbond the remora player bottlenecked himself badly. The remora player had everything he needed to brutalize the landstill player.

Even with that punt, the remora player had enough power to put landstill on its knees and the end shows the utility of remora to that effect.

Here is game 2...

http://www.youtube.com/watch?v=qRwvoOflmkk

So I lost in a long game 1, won in game 2, and had firm control in game three getting him to 2 life when the turns ended. Certain situations remora is good, but again...remora isn't good in current meta. Prove me wrong with that? EE puts crature decks on their knees more then remora puts landstill on its knees. You are a silly man  Smile

So what are your explanations for me having firm contol in gme 2 and 3. Idk why I waste my breathe with someone like you...Show me your results in vintage in a given archetype, you still have yet to show me. Makes me think you are a cockatrice superstar
30  Eternal Formats / Blue-Based Control / Re: "The Unbroken" U/R Landstill: The Primer on: February 19, 2013, 01:06:48 pm
As a LandStill player, I would cheerfully face G/W all day.  It's one of my best matchups.  All you do is counter or burn all their guys, go for the occasional 2-for-1 with Fire/Ice, pick up a 3-for-1 with Engineered Explosives, or just sb them out and ignore their Null Rods or whatever.  I run 3 Snapcasters, which are ungodly good vs GW.  You eventually land a Jace or a Crucible, and it's game over.

I see a throw down possible (on Cockatrice) between you and Storm or you and Guli. Both of those players extensively test the Landstill matchup. I think we might want to re-examine the "cheerfully face G/W all day." *cough* Hubris *cough*
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