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1  Vintage Community Discussion / Type 4 / Re: Dragons of Tarkir on: March 16, 2015, 12:42:08 pm
I guess that depends how quick your stack is. When games in four turns and less, players often die with less than ten cards in their graveyards. We have played and cut Agenda years ago.
2  Vintage Community Discussion / Type 4 / Re: Dragons of Tarkir on: March 14, 2015, 09:07:52 am
Cards that I definitely want:

Anticipate - The day that I will cut an instant speed card quality spell has not come yet
Contradict - Another Dismiss, doesn't get more solid than that
Dragonlord's Prerogative - More Tidings, blue gets stronger again... The dragon kicker will be rare but actually matters on this card
Ojutai's Command - a stronger Exclude, which I play. The four life mode is very relevant, as is returning Azorius Guildmage
Silumgar's Command - A weak Cryptic Command, easily good enough


Cards I probably want:


Resupply - 6 life is a lot, I'd always want to cast this
Clone Legion - Usually it will just copy a single creature or is a dead card, but the stories it can create are hilarious and it can be powerful


Require testing, unlikely to make it in:


Hedonist's Trove - It is a slow grindy card, but has to also be cast late. Playable graveyard hate however is rare
Commune with Lava - a really bad way to draw
Dragonlord Dromoka - probably will not live until your next turn, on the other hand it is not a scary threat so people might let it live
Dragonlord Kolaghan - I want more haste creatures, this has only 6 power, but the mass fervor is interesting
Harbinger of the Hunt - A weaker Scourge of Kher Ridges, but another piece to combo with Glarecaster/Zhalfirin Commander/Mirrorwood Treefolk/Stuffy Doll
Foul-Tongue Invocation - better than Diabolic Edict, but barely

Overall a good set
3  Vintage Community Discussion / Type 4 / Re: Commander 2014 on: November 09, 2014, 11:53:45 am
I like only two cards - Angel of the Dire Hour and Dualcaster Mage. Angel exiles all creatures, they don't have to be attacking you and it doesn't target. Dualcaster can be cheated with Quicksilver Amulet, reanimated with Makeshift Mannaquin and much more, making it one of the best Fork Variant around. I think it's third right after Reiterate and Wild Ricochet.
4  Vintage Community Discussion / Type 4 / Re: Khans of Tarkir on: September 12, 2014, 12:23:25 pm
What a great set for type 4!

As definite includes I have:

Dig Through Time - Best card in the set by far

Narset, Enlightened Master - The best creature. The effect is crazy, it hexproof, good when reanimated. I find it amusing it will die to the cycling of Decree of Pain

Utter End - Universal include

Sultai Charm - ditto

Mardu Charm - I like Venarian Glimmer so I'd love this

Zurgo Helmsmahser - A massive haste creature with reliable protection

Ashcloud Phoenix - so many infinite combos


The last three are includes only for large stacks (mine is 400 strong)


Jeskai Charm - less powerful but I have cards that only bounce to the top so it's a strict upgrade

Abzan Charm

Weave Fate
5  Vintage Community Discussion / Type 4 / Re: Conspiracy on: May 30, 2014, 10:16:09 am
I like Academy Elite the most, it will huge with a lot of loot power. I also like Extract from Darkness, but it's probably not at the top of the barrel.
6  Vintage Community Discussion / Type 4 / Re: Journey Into Nyx on: April 18, 2014, 09:15:24 am
This set is pretty good for a small set. Much better than BNG!

Quote
I think the right way to think about Silence the Believers is not as a Plague Wind variant with pros and cons, but rather as the best Unmake/Path to Exile ever. A very strong card, and the best spoiled from JOU so far.
I agree it's the best card spoiled so far.

I'll be including:

Worst Fears
Silence the Believers
Dictate of the Twin Gods

And two new cards spoiled today:

Quote
Consign to Dust {2} {G}

Instant

Strive - Consign to Dust costs {2} {G} more to cast for each target beyond the first.

Destroy any number of target artifacts and/or enchantments.

One of the best disenchant variants out there.


Quote
Countermand   {2}{U} {U}

Instant

Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.

Just another hard counter, but I still need more of them for my large stack (400 cards).
7  Vintage Community Discussion / Type 4 / Re: Journey Into Nyx on: April 17, 2014, 09:30:57 am
I want to play with Silence the Believers and Worst Fears, both good known effects that we want more of. Silence exiles, but also targets. I think it's a fair tradeoff, but then again I will play any instant mass removal right now anyway.

Another card I really like is:


Dictate of the Twin Gods    {3}{R} {R}

Enchantment

Flash

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
8  Vintage Community Discussion / Type 4 / Re: Avacyn Restored on: April 27, 2012, 08:20:28 am
Quote
Shining Shoal

Instant — Arcane, XWW

You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost.

The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead.

In Shining Shoal you select a single source. The new card can prevent that will be dealt to you (and creatures you control) by, say, several attackers and reflect it. It does lose the alt cast, but from my experience Shoal was usually cast with X = infinity as an attempt to finish off someone. It's not strictly better or anything, but the effect is better.
9  Vintage Community Discussion / Type 4 / Re: Avacyn Restored on: April 24, 2012, 10:14:26 am
My inclusions:

Avacyn, Angel of Hope - Auto include pretty much everywhere. here are many ways to deal with indestructibles so she is not gonna be a bomb, but protecting your other permanents too is very sweet.

Banishing Stroke - Good piece of removal that has both versatility and reanimation hosing.

Divine Reflection - The effect is better than Shining Shoal, nuff said

Dark Impostor - A Plaguebearer that exiles, hits nonblack creatures, is a 2/2 and pumps himself is a card I could get behind. But gaining activated abilities too? That last line seems to be made for type 4.

Death Wind - A solid removal that kills indestructibles and regenerators.

Exquisite Blood - A good card if you can count on your opponents fighting each other, even very good.

Griselbrand - Pay 7 life: Draw 7 cards is monstrous, with a useful body as a bonus.

Tyrant of Discord - Sacrificing battlefields is good, even thought it's a mere vanilla 7/7 otherwise

Thunderous Wrath - An instant burn for 5 is not playable in FFA but very good in other formats.

Natural End - An upgrade to the basic Disenchant that does the job.

Gisela - again, good if your opponents are fighting and does 10 flying damage to boot while protecting you somewhat

Alchemist's Refuge - The best type 4 land so far

Desolate Lighthouse - A free loot every turn is not something you can ignore. Even though the games here are short, the card quality increase is worth it.
10  Vintage Community Discussion / Type 4 / Re: Avacyn Restored on: April 13, 2012, 06:09:17 am
Haven't thought of that, that's probably the most common turn of events in most stacks. It plays out very differently here. We have quite a few answers for infinite life - poison (Blightsteel Collosus and Viral Drake), setting life totals (Magister Sphinx; Sorin, Lord of Markov; Soul Conduit and Reverse the Sands), Door to Nothingness, Mindslaver (often there is a way of paying infinite life) and infinite damage/milling combos. The answer always came before the deck ended so far. It heavily depends on how many cards you have in your deck, I guess. If we play with 5 players, which is the average, with a 400 cards stack we have 80 per deck.

Gaining infinite life is good for your survival but is often not enough to win. Drawing your deck is usually enough, as we have learned from Arcanis + Sneak Attack and the like.



I like Gisela, she will usually result in your opponents spending burn spells on each other. Not an immediate impact but pretty close to that.
11  Vintage Community Discussion / Type 4 / Re: Avacyn Restored on: April 09, 2012, 09:15:15 am
Avacyn is not a bomb but she seems pretty solid. Worse case scenario she is an 8/8 flying vigilance indestructible... It's pretty easy to deal with indestructibles so I wouldn't count on her protecting something for long.

Banishing Stroke    {5} {W}
Instant    Uncommon
Put target artifact, creature or enchantment on the bottom of its owner's library.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

This removal is very versatile, instant speed, hits indestructibles and prevents grave shenanigans. Seems like a card most stacks will play.


Thunderous Wrath   {4}{R} {R}
Instant    Uncommon
Thunderous Wrath deals 5 damage to target creature or player.
Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Less strong but if people want more burn this is playable (I do).

Griselbrand    {4}{B} {B} {B} {B}
Legendary Creature - Demon    Mythic Rare
Flying, lifelink
Pay 7 life: Draw seven cards.
7/7

The activated ability seems very good. People will want to cheat that into play. It can immediately win you the game if you have infinite life. Even the body is serviceable.
12  Vintage Community Discussion / Type 4 / Re: Commander (multiplayer product) on: June 10, 2011, 05:12:16 pm
New set to review! That set is pretty likely the best type 4 set that ever came out compared to its size, with tons of lower-powerlevel stack options as well as a few new staples.

Quote
Celestial Force
   5www
Creature - Elemental    Rare
At the beginning of each upkeep, you gain 3 life.
"Wishing upon only one star seems like a failure of imagination."
- Vish Kal, Blood Arbiter
Illus. Véronique Meignaud   7/7
It will usually gain 15-18 life per round, which is pretty awesome. I'd test it had it been a faster clock or less fragile. As it is, I don't think he quite makes it. But it is a fun card for sure.

Quote
Spell Crumple
   1uu
Instant    Uncommon
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of it's owners library.

In my stack it will almost always play like another hard counter... which is always a welcomed addition Smile

Quote
Dread Cacodemon
   7bbb
Creature - Demon    Rare
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Those who hear its roar perish. The lucky ones only feel its fetid breath.
Illus. Izzy   8/8

A usually better Reiver demon is a shoe-in in most places. Should've had flying though.

Quote
Avatar of Slaughter
   6rr
Creature - Avatar    Rare
All creatures have double strike and attack each turn if able.
"Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer."
-Basandra, Battle Seraph
Illus. Jason A. Engle   8/8

I think this guy is pretty good. Beats for 16 itself, makes sure there are no blockers around by the time he attacks and encourages people to attack each other (hopefully an 8/8 will be a large enough blocker most of time, and even if not they might not want to kill the guy that makes their Progenitus lethal). Our stack encourages by design to gather an army and not take a political side for as long as possible (or you can kill in one swing), this card is a natural foil to it - now they have to take a side and make political decisions.

Quote
Chaos Warp
   2r
Instant    Rare
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Versatile removal most of the time that is bound to make good stories at those rare time that it fails miserably (or hits phage)

Quote
Magmatic Force
   5rrr
Creature - Elemental    Rare
At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.
"Granted, it's the pinnacle of utter destructiveness. So what would you call two of them?"
-Riku of Two Reflections
Illus. Jung Park   7/7

I like this guy. It can kill a player each round pretty consistently, without the need to attack even. If you reanimate it four turns before yours, he still delivers 9 damage before even losing summoning sickness. Players should help you keep this alive if you kill their enemies, this is a pretty reliable way to kill a player if kept alive I believe.

Quote
Hydra Omnivore
   4gg
Creature - Hydra    Rare
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
"We should learn from the hydra. It never plays favorites; it devours everyone equally."
- Thrass, elder druid
Illus. Svetlin Velinov   8/8

I don't think anyone would like this guy as it hurts them too. OTOH, quite good for the aggressive players, if you have them and want to encourage them (I do) except it will not survive long if people don't want it to and while people may benefit from it, they probably won't care enough to protect it.

Quote
Scavenging Ooze
   1g
Creature - Ooze    Rare
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
Illus. Austin Hsu   2/2

Creakwood Ghoul is great, I don't see why a slightly worse version with a useful body won't rise to staplehood.

Quote
Tribute to the Wild
   1g
Instant    Uncommon
Each opponent sacrifices an artifact or enchantment.
"You may enter, but leave those lifeless things of your world behind."
- Modruni, maro-sorcerer
Illus. Hideaki Takamura

As obvious as an auto -include could ever hope to be.

Quote
Damia, Sage of Stone
   4gub
Legendary Creature - Gorgon Wizard    Mythic Rare
Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Ask your query and be on your way. Just don't look her in the eye.
Illus. Steve Argyle   4/4

Too slow, too few cards. Compare it to Jin for the modern standard of this effect.

Quote
Nin, the Pain Artist
   ur
Legendary Creature - Vedalken Wizard    Rare
{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
"Your body is a delicate instrument that tells me truths. These devices help me 'tune' that instrument."
Illus. Brad Rigney   1/1

Obviously strong, but has summoning sickness and requires a legal target when the ability resolves so it's probably safe. Can pop itself for a Mind Spring if you need a counter desperately. It's pretty likely that it won't survive till that stage, like, ever, though.

Quote
Riku of Two Reflections
   2urg
Legendary Creature - Human Wizard    Mythic Rare
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield.
   2/2

I'm skeptical. I didn't like the two separate effects, but maybe together they will be good enough.

Quote
The Mimeoplasm
   2ubg
Legendary Creature - Ooze    Mythic Rare
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Illus. Svetlin Velinov   0/0

Body Double +, no complaints here

All in all that is a formidable loot for only 51 cards.
13  Vintage Community Discussion / Type 4 / Re: New Phyrexia on: June 10, 2011, 04:27:30 pm
Quote
Viral drake is the kind of card "not that good" imho : it's very very situationnal. It can swarm the board with Pentavus, which I only included in my stack because of Electropotence... But I seriously thin about let the Pentavus get out at first solid occasion...
It has infect itself so at its worst it's a flying phage
14  Vintage Community Discussion / Type 4 / Re: New Phyrexia on: April 21, 2011, 06:17:53 am
I completed the research on Viral Drake.

Really good with:

Djinn of Wishes (I play my deck NOW)
Myojin of Seeing Winds (infy cards)
Decree of Silence (no more spells can be played)
Vampiric Dragon (can easily be infinity/infinity)
Miraculous Recovery
Phantom Nishoba
Ashling the Pilgrim
Blood Tyrant
Sorin Markov
Nicol Bolas, Planeswalker


Cool with:

Myojin of Night's Reach
Myojin of Life's Web
Myojin of Infinite Rage
Myojin of Cleansing Fire
Bloodchief Ascension
Luminarch Ascension
Blightsteel Collosus (if it didn't finish off somebody now it did)

Has some cornerstone interactions with:

Lighthouse Chronologist
Transcendent Master

Good (or has some uses) against:
Tornado
Dark Depths (forces them to sac in response to the drake or kill the drake)
Fevered Convulsions (they cannot weaken creatures, only kill)



Is that enough? IDK, I want to try it out anyway since it's strong on its own
15  Vintage Community Discussion / Type 4 / Re: New Phyrexia on: April 20, 2011, 04:36:04 pm
Jin seems like he was made with type 4 in mind. Obviously a bomb.

The blue Chancellor is not the most powerful card but he is definitely playable. Mill 7 will often be a disadvantage with our stack though.

Chancellor of the Dross will make you a pretty big target if revealed at the beginning and is very subpar afterwards. Meh.

Geth's verdict - a minor upgrade over a staple, but still a relevant one which makes it the new staple (I'll keep playing both though).

Sheoldred has a cool cumulative effect. She will be good.

Beast Within is a staple. Very solid.

Etched Monstrosity is large and gains card advantage. Unlike Kozilek, works well with reanimation.

Soul Conduit is the most awesome card of this set. Many options, upgrades the politics and offers a unique effect (plus this is the only format it's playable at to boot).

Viral Drake 3U
Creature - Drake (U)
Flying
3U: Proliferate
1/4

Besides being a flying Phage, unlimited proliferate should probably have many more infinite combos... (works well with Etched Monstrosity from this set) I need to check exactly what are they but since I love combos and alternate win conditions this will probably get in.

Psychic Barrier UU
Instant
Counter target creature spell. It's controller loses 1 life.

Better than Remove soul. Large stacks like mine (~400) will probably play this.
16  Vintage Community Discussion / Type 4 / Re: New Phyrexia on: April 14, 2011, 02:12:06 pm
Thus far, the only planeswalker worth inclusion has bee Nicol Bolas
Sorin Markov performed better here. Nicol is pretty often left without anything to steal or destroy. I think that anyway outright setting players to 10 life (especially when you are not certain it will be you hence you don't counter it) is better than just stealing something.

Is it just my opinion that Karn's ultimate is really really sucky in type 4? Resurrecting everyone, nullifying everything you have achieved so far for two-three very answerable* permanents, plus committing political suicide as a bonus?

* Not many things exist that 4 players with full grips and full life totals cannot answer. And after they answer what you've got, you are left at a worst condition that what you have been before ultimating Karn.
17  Vintage Community Discussion / Type 4 / Re: Mirrodin Besieged on: January 24, 2011, 02:54:37 pm
The Hellkite is conditional in that every creature removal as well as every artifact removal will stop him from being lethal. I don't think many people will die to him.
18  Vintage Community Discussion / Type 4 / Re: Mirrodin Besieged on: January 21, 2011, 03:14:43 pm
I really like Blightsteel Colossus and Consecrated Sphinx. Blightsteel is obviously powerful, the Sphinx is fragile yet not immediately threatening so it would probably draw a few cards some of the time.

The new Wrath is pretty much strictly better than Desolation Giant that I play, but is not too exciting.

The new Hellkite is surely fair but the times it would actually kill a player would be so rare it's not worth it IMO.
19  Vintage Community Discussion / Type 4 / Re: Scars of Mirrodin on: September 22, 2010, 09:44:58 am
Hoard-Smelter Dragon   4RR
Creature - Dragon    Rare
Flying
3R: Destroy target artifact. Hoard-Smelter Dragon gains +X/+0 until end of turn, where X is the artifact's converted mana cost.
5/5

I think the dragon is solid. Also this is playable:

Dispense Justice   2w
Instant    Uncommon
Target player sacrifices an attacking creature.
Metalcraft- That player sacrifices two attacking creatures instead if you control three or more artifacts.
20  Vintage Community Discussion / Type 4 / Re: Scars of Mirrodin on: September 16, 2010, 04:59:44 am
I like the new tower with Glarecaster/Stuffy Doll. I'd definitely play that Smile

A new card that I am really excited about:

Necrotic Ooze    2BB
Creature - Ooze

As long as Necrotic Ooze is on the battlefield, it has the activated abilities of all creature cards in all graveyards.

3/4
21  Vintage Community Discussion / Type 4 / Re: Scars of Mirrodin on: September 15, 2010, 09:44:27 am
Slice in Twain is an instant staple.

Stoic Rebuttal   1uu
Instant    Common
Metalcraft - Stoic rebuttal costs 1 less to cast if you control three or more artifacts.
Counter target spell.
Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.
Illus. Chris Rahn #46/249

A new hard counter, can't have enough of those.

Volition Reins   3uuu
Enchantment - Aura    Uncommon
Enchant Permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
"Glorifying the will is a mistake. It is simply one more force to be mastered."
Illus. Svetlin Velinov #53/249


IDK how good it is but many stacks play Control Magic and other steal effects that only target creatures. This is a good upgrade above them.
22  Vintage Community Discussion / Type 4 / Re: Scars of Mirrodin on: September 11, 2010, 03:39:46 am
Quote
Do you play with cards like Bosh, Siege-Gang Commander, or Voidmage Prodigy?

Yep, we play all three. There are a few factors that reduce his brokenness here. First, my stack is rather large at 400 cards so the chance the see the cards mentioned above is lower. Second, we do not do a normal booster draft so you have a harder time to get both pieces together. Third, I can honestly say I have seen players lose after recurring all three of those creatures (with SGC and Bosh it involves a rule that doesn't exist in FFA. Are you interested in hearing about that format we play yet?).

Maybe these are the reasons that it played fair here and not in your stacks. It's still a frightening creature that is usually countered, it does win some games but it's not teferi or glarecaster.
23  Vintage Community Discussion / Type 4 / Re: Scars of Mirrodin on: September 10, 2010, 12:27:44 pm
What do you think about the new Masticore? In a lot of situations it would burn for 12 or 16 outright and regeneration is a solid way to defend it for a while.
24  Vintage Community Discussion / Type 4 / Re: Scars of Mirrodin on: September 10, 2010, 05:33:24 am
We have been playing Nezumi Graverobber for the last year and a half. I would have absolutely loved another one that could also return artifacts. It won some games, but it didn't win more than Teferi, Glarecaster, Memnarch etc. It isn't overpowered for us.

To be clear, I don't currently play Plat Angel. I don't have a real FoW yet either, so no drawback for us Wink

Magister Sphinx and Sorin Markov are bombs here (some of their potency is due to our play format, which is not FFA) if it's relevant to Emperion's performance.
25  Vintage Community Discussion / Type 4 / Re: Scars of Mirrodin on: September 09, 2010, 11:12:23 am
I would have played Geth if he didn't mill. As is, he is way too strong.
I like the blue shapeshifter. Seems fun and having the abilities of an existing creature on board is useful. Is it as good as gaining control of that creature? I guess not, but he doesn't target, can be reanimated and has a use even in an empty board. Copying abilities like flying, haste, trample, shroud or vigilance should be easy enough to create a solid beatstick if everything else fails.

Steady Progress    2u
Instant    Common
Proliferate.

Draw a card.
"More of that strange oil...it's probably nothing."
Illus. Efrem Palacios #45/249

Depends how useful proliferate is, it can see play. I suspect that keyword doesn't have enough uses, but I will check this claim.

Platinum Emperion   8
Artifact Creature - Golem    Mythic Rare
Your life total can't change.
#193/249   8/8

Unlike Plat. Angel, he is an 8/8 and keeping your life total above zero is better than having a negative one. IMO it is a really cool ability. I really like this guy, I think it will be a hit here.
26  Vintage Community Discussion / Type 4 / Re: Permanent Impact on: August 27, 2010, 04:11:26 pm
I don't view it as a bad thing. Not each creature should survive. Permanents that do survive win the game, and they do that quickly. I appreciate the skill of appearing weak and harmless, so that players don't look at you when they search for targets for their removals. I even more appreciate convincing everyone it's to their advantage to keep that threat alive, then kill them all with it.

Quote
The idea that "a 6/6 with relevant abilities is pretty good" seems incorrect
You should have higher expectations  Wink A 6/6 doesn't get the job done fast enough to be very relevant here. Four turns to kill a player is not realistic. Which is good IMO, it would suck to gaze at a dragon for five turns and not be able to do anything about it while it slowly kills you. Getting only 1-2 hits will not help you in the long run too much as it draws more ire to you from the beaten player. In my stack I just completely ignore attacks from anything in that range of damage. Four turns away from now a removal spell would probably resolve, someone else will mess with that opponent or I would just kill him before that. I wouldn't spend a removal on it even if I have it, in most cases.

Quote
Is creature combat a relevant part of Type 4 in your stack?
Usually, the final nail in the coffin, the end result of the masterplan that results in a player dead is an attack from a creature, and it's by far the most common killing method here. Creatures have the advantage that you cannot know who will they attack, so they would often dodge counters. They are political tools. You usually aim to attack someone after he had already spent his spell for the turn, maybe for countering yours, catching him totally by surprise.

Blocks are pretty rare. I would say that a block occurs every second game. It's almost always better to be aggressive here, and we like it that way. Games shouldn't drag forever.
Sometimes the player you wish to attack is just in a too good board position, or his life total is too high compared to his power AND that player considers you as someone neutral or a friend. Then it might be best to keep your creature back, not make an enemy and threaten everyone with your potential to attack them during the next turn. You are standing and watching, waiting for the next opportunity.
That happens somewhat more often (a bit less than once per game). But still, if a player wants to kill you, it's almost always better for him to spend his removal on your creature (often even a few turns before he attacks you) then to leave it alive, even if his creature is able to survive the block. Giving a player a turn to play sorcery speeds in this format is way too good to take the risk.
27  Vintage Community Discussion / Type 4 / Re: M11 on: July 05, 2010, 11:01:36 am
Yes, Evocation is like the perfect card for chaos stack. This is also very good in some other variant formats, some of which we play so I'd really like to get one.

About fork - good to know, I wouldn't have noticed this by myself.

To all the people who offered green removals that can kill Gaea's Revenge earlier in this thread - I no longer play Desert Twister but if Revenge raises Twister's powerlevel (Revenge does get to swing once before you can kill it), he is a welcomed addition. Putrefy is indeed a good answer.
28  Vintage Community Discussion / Type 4 / Re: M11 on: July 05, 2010, 08:33:00 am
Redirection seems like a staple to me. Even if it was just another misdirection it would make my stack but I think the ability to change all the targets makes it better than anything but Misdirection itself in that department. It won't always act differently. Deflecting violent Ultimatum, Relic Crush, Double Negative or even other misdirection spells like Shunt will not happen often or consistently, but when it does it should be really powerful.

Wild Evocation seems nice because it forces them to play the spell, which probably means the next few mass removals will nuke down everything. OTOH, if players don't have enough mass removals, the game will be very hard for everyone to keep under control. This is what I want my game-altering effects to be like. Is there a way to cast a spell in response to the trigger so that if they reveal a counter they will have to counter your spell?

I will play Leviathan, but I'm not sure it's so strong. It would be better if it was like the Archon - people cannot attack you but are welcomed to attack your opponents. The Archon is not Glarecaster level, because it doesn't have the combo kill, but is good enough anyway, I believe.

Quote
Reverberate RR
Instant    Rare
Copy target instant or sorcery spell. You may choose new targets for the copy.
A reprint of Fork. I don't have the original (only Twincast and Reiterate) so I will play it if I get one.

Quote
Mass Polymorph   5U
Sorcery     Rare
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield and shuffle the rest into your library.
Unlike Warp World, I think this card does have some merit. It is very situational though, so probably it still doesn't make the cut.
29  Vintage Community Discussion / Type 4 / Re: M11 on: June 28, 2010, 06:51:06 am
M11 already exceeded my expectations (granted, they were low).

My opinions so far:

The bad:

Anyone that thinks Ancient Hellkite is playable has the "I play too few creatures with annihilator" syndrome. Really, last set had more than five cards that are nearly strictly better than it.

I don't think Sun Titan has enough targets, and I am skeptical it ever will. But most of us will get the prerelease version for free so if you think it's good just throw it in.

Crystal Ball is a fun card, but not as good as Jayemdae Tome, and it's not worth casting over a creature/ enchantment/ sorcery/ a better artifact.

The good:

Jace's Ingenuity - an obvious staple. Cannot complain here. Instant card draw makes the game run smoother and every deck wants some.

Gaea's Revenge - I think it's slightly better than Akroma. Attacking for eight a turn and cannot be countered are obvious advantages. Shroud from everything nongreen is better than protection from red and black in terms of untargetability. It even evades Ulamog's trigger. What green can actually do stop it anyway?
There a few downsides too. It's worse in combat, if that happens often in your stack. A lack of first strike and less toughness will hurt. It can be blocked much more easily, lacking flying and protection, and when it is, it lacks trample. For the sake of fairness it also dies to a few cards that akroma lives through like Inferno and Starstorm.
So, it's probably a lot worse as a finisher that you want to rely on it to kill players, or remove large chunks of life over a few attacks. But at delivering the death sentence, which is usually what akroma is played like most often here - attacking players with six or less life, it's quite a bit better. Point it at a player with no creatures out and eight or less life (which is not a hard requirement around here), and he has nearly nothing to do against it. You should feel pretty safe with a hand full of counters and removals then this card hits you. It's like a sorcery eight damage burn spell that cannot be countered, can be reanimated for more and leaves a sizable body behind. I like it.

Grave Titan - I agree it's not the best, but many people run One Dozen Eyes and the like and this is a better option.

Worth mentioning:

Reassembling Skeleton - It has a high combo potential. It's not anywhere near strong enough on it's own though and there are not enough ways to win with this guy on board yet but it's worth keeping in mind for the future. Maybe a new mechanic will come out and break it for type 4. It's common so it's worth picking one up.
30  Vintage Community Discussion / Type 4 / Re: [T4] Rise of the Eldrazi Spoiler Discuss on: April 09, 2010, 06:58:03 am
I like Drana, she's a good Vamipric Dragon like creature. Killing regenerators, indestructibles and Combat Medic while attacking for at least 7 flying damage is quite hot.

Hand of Emrakul  9
Creature - Eldrazi    Common
You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1
7/7

Weakest eldrazi so far. This might not make the cut.

Spawnsire of Ulamog  10
Creature - Eldrazi    Rare
Annihilator 1
4: Put two 0/1 colorless Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
20: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
Illus. Izzy #11/248   7/11

Infinite chump-blockers for the rescue. How many ways are in your stack to abuse infinite 0/1 creatures? Anyway this will make the cut.
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