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1  Eternal Formats / Global Vintage Tournament Reports and Results / Re: NYSE III Vintage Third Place with Martello on: July 14, 2015, 08:21:17 pm
@Rikter. That play mistake was just a mistake that we both missed. You play with high integrity and that was an innocent error. We've all made mistakes:) I've had my share for sure.
2  Eternal Formats / Global Vintage Tournament Reports and Results / Re: NYSE III Vintage Third Place with Martello on: July 07, 2015, 09:33:09 am
Hi Hunter! I agree with you 100% on the Terra Nova breakdown. NYSE was really our event to spike the mirror, EW should be larger and more diversified. I haven't figured out the Frobots yet, but the deck looks solid. I like the third metamorph a lot and I think I'll keep him. I think I have my 75 for EW or something close to it, looking forward to seeing you in Philly!
3  Eternal Formats / Global Vintage Tournament Reports and Results / Re: NYSE III Vintage Third Place with Martello on: July 05, 2015, 07:05:26 pm
Edit again: I played Esper Bomberman in the quarters, there that should be it now:))
4  Eternal Formats / Global Vintage Tournament Reports and Results / Re: NYSE III Vintage Third Place with Martello on: July 04, 2015, 01:17:18 pm
Edit: I played Grixis Landstill in the quarter finals, and thats a list wrth checking out. That dude really gets what he is doing.

@Bibendum: You aint kidding:) that was an intense match! The way you sequenced out on me in game three was just raw:) I want that A-Call to hist anything but Walk there:) Great three games:)

@Thecheese: Dude I feel ya, that was hands down one of the lowest probability events I have ever had in my favor in MTG. Glad you ended up with a Bazaar! Now sell that and get a shop so you can hit EW:) I agree with you 100% about the Blightbot, unless you can commit to him with Greaves etc, better off with the lower curve and versatility of the metamorph.
5  Eternal Formats / Global Vintage Tournament Reports and Results / Re: NYSE III Vintage Third Place with Martello on: July 04, 2015, 11:09:42 am
Hey it's nice to see you again:)) Yeah those mirrors were brutal, god that was miserable:) Don't give up on Oath yet:)
take care
6  Eternal Formats / Global Vintage Tournament Reports and Results / NYSE III Vintage Third Place with Martello on: July 03, 2015, 08:19:55 pm
This is a brief report of my third place finish at NYSE 3 this last weekend in New York. Before I get to the report I would like to thank Prospero and everyone else that put this event together, it was very well run and just an incredible experience all the way around. Iíd also like to thank my opponents again, everyone I faced on the day was class act and very professional if not straight up friendly. I also want to thank the die roll Gods as I went first a lot on Saturday and that really helps with a deck like Martello Workshops. Also, thanks to my man River for loaning me non proxy Homeward Path and Ghost Quarter.

3rd - Thomas Nelson
Martello Shops

4 Mishraís Workshop
4 Wasteland
4 Ancient Tomb
3 Cavern of Souls
1 City of Traitors
1 Tolarian Academy
1 Strip Mine
1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Mox Ruby
1 Sol Ring
1 Mana Crypt
4 Lodestone Golem
4 Kuldotha Forgemaster
3 Phyrexian Revoker
2 Wurmocil Engine
2 Phyrexian Metamorph
1 Steel Hellkite
1 Sundering Titan
1 Blightsteel Colossus
4 Chalice of the Void
4 Tangle Wire
4 Sphere of Resistance
3 Thorn of Amethyst
1 Trinisphere
2 Homeward Path
1 Ghost Quarter
1 Duplicant
4 Grafdiggerís Cage
4 Dismember
3 Crucible of Worlds

The only thing I can say about the deck is that I really like 5 Sol lands, I am not sure if Factory is better or worse than Cavern and I kind of hate Blightsteel.

Round 1-Martello Mirror
I win the die roll and my opponent mulls to five. Thatís a big hole to climb out of and I close out game one pretty quickly. My opponent goes first game two and I mull to an OK six which isnít good enough and then we have a back and forth game three with me finally getting a Wurmcoil down that gets me there. Wurmcoil would play big in most of my mirrors.

Round 2-Grixis Thieves
I win the die roll again and get ahead early with some spheres. Iím able to close out the game with Lodestones. Game 2 is more of the same with more back and forth. I think Grixis Thives is cool, but itís ore tuned to beta blue decks then me. I wish my opponent six more rounds of Delver and move on.

Round 3: Steel City Vault
I win the die roll again and my opponent doesnít get much going. I have some spheres and maybe a chalice on zero which really hurts his board. Game 2 I get a revoker out on his mana vault which is his best acceleration on the board. We go back and forth and crypt gets me down to dangerously low when I get a Forgemaster off the top and am able to get combo into a Blightsteel. My opponentís deck kind of let him down in both those games with decent starting hands, nothing really broken and then kind of a failure to develop over the critical 2-5 turns.

Round 4: Blue Moon
I win the die roll and I think I have turn one trini that gets me pretty far, my opponent missed a land drop and I get game one. Game two he gets the blood moon and the Dak out and I am shuffling my cards. Game 3 is very tight, but he A-Calls into Time Walk into Jace to bounce my Forgemaster that would have given me a powerful activation. This loss is to JP who ends up #1 overall, very sharp player with a cool deck. I promise him killer breakers and go to game five.

Round 5: Martello Shops Mirror
I win the die roll and lose game 1 to just drawing nothing, opportunities squandered! I win game 2 with something silly, I think it was a turn 1 wurmcoil or dragon. Game three is very back and forth. We end up in a Forgemaster standoff, but I have a Wurmcoil on my side. I am able get to his life low enough that he has to activate his Forgemaster to get my wurm which allows me to activate mine for Dragon and get the game.

Round 6: Martello Shops Mirror
I lose the die roll, I guess that had to happen eventually. He gets me relatively quickly and then game two I return the favor. Game three gets really silly really fast. He opens with Trini off crypt and a shop. I waste the shop and then we both draw nothing and he hits Crypt damage 7/9 turns which kills him. That was one of the most low probability wins I have ever had in magic period. Between the solid die rolls and the mana crypt Iím feeling more lucky than good.

Round 7: Martello Shops Mirror
I play a really cool dude in the shops mirror on camera. Rather than write it out you can watch it here: We start at 4:55 or so.

Round 8: Landstill
We have a clean break on points and feel comfortable on the ID.
The IDworked and I exit the swiss in sixth and enter the top 8 in sixth.

Top 8 Round 1: Landstill
I donít have enough pressure game one and he gets me. Game two I am on the play with a decent draw and get there. Game three my opponent resolves a Kataki into my Tolarian board, and Tolarian hold down the fort until I am able to get to Wurmcoil followed by Metamorph on Wurmcoil which eventually get the win. The Tolarian got all MVP honors on that one.

Top 8 Round 2: Frobots
Game one my opponent is on the play and puts down a Legionnaire followed up with a Sword of Fire and Ice and I get killed. Game two I am on the play and keep a reasonable hand that just doesnít develop enough control to really get me there, and I get killed.
I get my Sapphire for third and call it a day.
Again, thanks to the judges and the event coordinators on a great tourney and to my opponents for some fantastic games in the gentlemenís format.

Takeaways: I must play Frobots and determine if it's better than Martello and I am cutting Blightbot for the third Metamorph.

7  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 2nd with Shops in Lafayette on: May 24, 2015, 10:14:39 pm
Nice finish. I'm on a very similar list and looking to take it to NYSE 3. I kind of dig the Ratchet Bombs and that was a sick play on that Dak, beating a turn 1 Dak and a turn  1 Jace in the same day is pretty sick:)
8  Eternal Formats / Workshop-Based Prison / Re: Beating Delver With Shops on: January 27, 2015, 06:57:01 pm
Now that Treasure Cruise is restricted I expect this mu to be improved. I think the terra nova lists are still behind a little bit, but Martello has to be in better shape. I really like the 4/4/4 Revoker/Lodestone/Forgemaster 2 metamorph 1/1/1/1 dup/hellkite/titan/wurm. That looks solid and seems to curve ok. I think Ill switch to that and get so e games in.
9  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 1st Place Denton TX on: June 21, 2014, 01:42:11 pm
We alll play legacy too but I don't think we can make it to League City. Thats about 4 hrs away from us. We will be going to eternal weekend, at least 4-6 of us, and we'll do the Legacy and the Vintage there, if any of you guys make it to that we should get some games in:)
10  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 1st Place Denton TX on: June 20, 2014, 11:20:14 am
Hopefully if we can get it up to 1K range it can be worth the trip, we'd love to have you:)
11  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 1st Place Denton TX on: June 17, 2014, 11:51:48 pm
Thanks!! I don't know if the TO will post the lists this time around, but I'll ask about that in the future. They do Vintage twice a month up there or maybe once a month, pretty regular unlimited proxy etc. We're trying to build this event into a quarterly 1K or equivalent, with unlimited proxies to support attendance. I'll advertise the hell out of the next one when we get around to it:)
12  Eternal Formats / Global Vintage Tournament Reports and Results / 1st Place Denton TX on: June 15, 2014, 01:53:03 am
I took first in the Denton Vintage Event for the Madness games in Denton TX as advertised on the Mana Drain here:
June 14th, 2014

Registration 10:00 - 11:45 Late Entrants will not play round 1.
Play starts promptly at Noon.

Swiss with a cut to top 4/8.
Entry $30.00 (each player adds $12.00 in store credit to the prize pool)
Event will be unsanctioned, but run at Competitive REL. Decklists are required.
Head Judge TBD.

You are allowed unlimited proxies.

Madness Comics and Games
2317 W University DR Ste 185
Denton, TX 76201

8-16 players:
1st: 4 Scalding Tarns
2nd: 4 Cryptic Commands
3rd/4th: 50% of prize pool (store credit)

We had 14 show. I don't remember all the rounds very well with blow by blow detail, but I'll get out at least a synopsis:

Round 1 Tez 1-2
I won the middle round and mulled ot four on the last round and rolled over and died. He blew me out game 1 with Tinker+Colossus.

Round 2: 2-0
It was the mirror against my play test partner, pretty annoying. i landed early metal workers in both games and he couldn't get to a revoker in time.

Round 3: 2-1
I beat a SFM deck that looked like a 3 color control deck out of Legacy, kind of cool and a hardcast batterskull pretty much owned me game 1. Chalices and spheres, some very lucky chalices, game 2/3 get me there.

Round 4: 2-1
Tez. Very close games except for g1 when dude blows me out with t2 tinker+colossus. I get chalice for 3 one game and chalice two agianst Hurkylls.

Round 5-Draw into top 4

I beat a Gush storm deck in 2, it looks like a pretty goood match up for Stax.

Finals: 2-1
I avenge my only loss from round 1. I get blown out g1 with Tinker, game 2 I edge out with enough spheres, game 3 I think my opponent takes a risky keep that doesn't really develop for him and  get there.

The List:

Workshop X4
Wasteland X4
Factory X4
City X2
Tomb X2
Stripmine X1
Academy X1

8 SoLolMox

Sphere X4
Thorn X4
Tanglewire X4
Chalice X4
Trini X1

Revoker X4
Metalworker X4
Lodestone X4
Forgemaster X4
Blightsteel X1

Cage X4
Relic X4
Ghost Quarter X2
Hellkite X3
Metamorph X2

Props: Great store and great guys to play with.
Slops: stupid mulligans

I think 2 metamorph main is going to have to happen. Other than that I really liked the list.
13  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 2011 Vintage Champs at Gen Con on: August 07, 2011, 10:16:35 pm
Sorry to hear about the thefts guys that is awful, a special place in hell for those people. Looks like a great tourney otherwise. I hope those trash are brought to justice!
14  Vintage Community Discussion / Elder Dragon Highlander Forum / Re: Brainstorming Phelddagrif on: October 09, 2010, 11:51:39 am
Dingus Staff+Wrath. Give each player 20 tokens and wrath for the win!
15  Eternal Formats / Workshop-Based Prison / Re: The MUD Thread on: October 05, 2010, 10:38:06 pm
I think Contagion Clasp is too non Workshop mana intensive and seems to force one down the Metalworker path and away from Null Rod. MUD and STAX seem to have finally gotten to the threshold for artifact pieces where design directions is very multi faceted, love that nothing short of awesome. For the straight up highly redundant don't want to think about it, swing, kind of aggro deck I have loved Rusted Relic in testing. He is metalcrafted on turn one relatively often and always afterward and solves the threat density problem that Lodestone+Jugs+Sculpting Steel had. I am on a two relics, two steels right now and like it, I might go four relics, we'll see. The only thing that sucks is that its not a guaranteed hot turn one play, although coming back turn two with a 5/5 after turn one Lodestone found FOW has been cool. Anyway, need to do more testing. It seems that the Null Rod Aggro MUD deck is a lot like the old school sui black decks, its redundant, fast and blunt. At the very least its a classic race against the Trygon control player. Which is the optimal MUD though I still don't have a great answer for, just a feeling that the Null Rod versions are stronger for the vintage environment.
16  Eternal Formats / Blue-Based Control / Re: Grow-A-Tog on: September 24, 2010, 11:40:51 pm
The first time Gush was unrestricted Serum Visions saw some play. The Scry=Fetch mechanic helped unclump hands and smooth out the list. It sucks and is slow at Sorcery speed, but the format is slowed down as well, so it might be a good fit. Just kind o testing it now. The core question was made earlier, how do we deal with the loss of Merchant Scroll and B-Storm, this helps, though its nowhere near as cool as the original.
17  Eternal Formats / Workshop-Based Prison / Re: Uba Stax Question on: September 17, 2010, 08:39:55 pm
I think the Uba player almost always fails. Uba Mask was awesome because stax goes at sorcery speed and has an achilles heel draw engine, with Mask+Bazaar you could draw, and play at sorcery speed. The other awesome thing was stopping all that irritating eot draw junk. Sorry, you have to play your spells now and and on your turn just like I do. This was very bad for blue based control, and unfortunately its no longer relevant. Stax is turning into Keeper, I keep my masks in my stax binder waiting for the day when they will matter again.
18  Eternal Formats / Workshop-Based Prison / Re: Anti-Trygon Cards for MUD on: September 12, 2010, 01:28:34 pm
Is it worth siding out the Null Rods for game two and bringing in Trygon related answers? Are these Tez decks siding in the Goyfs? If this the case then I'd say some combination of 7/10, Platz, and Trike and prove that shops are the better beat down deck. The sideboard is tight, but maybe some changes could be made there. It feels like this deck gets squeezed between Tez and Dredge. Hopefully the new set will have some answers, I feel like if the threat density could go up then trygon isn't a problem anymore.
19  Eternal Formats / Workshop-Based Prison / Re: Bitterblossom as anti-Wokshop SB tech on: July 25, 2010, 02:06:11 am
I am rebuilding my stax/mud list and have long been a fan of anything workshop related. I was wondering this mainly for the mirror. Has anyone tested "Quest for the Nihil Stone" as hate against decks that rely on Bazaar for draw? I'm in Madison, WI which is garbage for Vintage so all of my testing has been goldfishing. It might strong in Ichorid, which may not need the help, but I've been thinking of putting it in as a sb card for my b/r stacks list. I don't know if it's strong than Bitterblossom, but it's cheaper and doesn't have the life loss. It doesn't generate chumps, but five is a heavy hit. My limited ability to test just doesnt tell me if bazaar based decks are at zero cards enough in upkeep to make it worth it. Just chiming in, let me know if I am way off here.
20  Vintage Community Discussion / Casual Forum / Re: Help! I need a sorcery for my wish list that disrupts graveyards. on: February 26, 2009, 02:29:22 am
Thanks guys! I like a lot of these choices, I don't know for sure which one is best as the deck uses an AK engine for draw, but something is better than nothing!
21  Vintage Community Discussion / Casual Forum / Re: Help! I need a sorcery for my wish list that disrupts graveyards. on: February 23, 2009, 03:02:55 am
Just ran through the entire Morningtide set list. No such sorcery exists:(
22  Vintage Community Discussion / Casual Forum / Re: Help! I need a sorcery for my wish list that disrupts graveyards. on: February 23, 2009, 02:53:57 am
Rather generic, but I can check a spoiler. Do you have a specific card name?
23  Vintage Community Discussion / Casual Forum / Help! I need a sorcery for my wish list that disrupts graveyards. on: February 23, 2009, 01:01:20 am
Thanks for any help, I have been digging through the internet as well as my boxes of cards. I need a sorcery for my Burning Wish list that disrupts the yard that is red, white or blue. If anyone knows of anything please help!! It's casual so dont worry about "optimized" or cc or anything:)
24  Eternal Formats / Creative / Re: U/G Madness on: October 02, 2007, 02:24:19 pm
Wonder is fun, but should only be a one of. I think the good play is Intuition for Wonder, Brawn, and Genesis. This deck isn't going to beat any Gush.dec or for that matter just about anything competitive in type one, but it is still a lot of fun to play. Going for the fun/casual angle Wonder is a fine card choice. One of the things that I have always enjoyed about U/G madness is that you get to play cards that you wouldn't otherwise.
25  Vintage Community Discussion / General Community Discussion / Re: Baseball! on: October 02, 2007, 02:20:46 pm
Wow, what a season. The National League is a topsy turvy place, the idea that both Arizona and Colorado would go to the playoff and the Mets wouldn't is just crazy. The AL at least makes some sense. Are we going to see a run like last year? Is it time for the Cubs to prove that winning the worst division with the worst record is the key to a world series? These play offs are going to be wild. My prediction now, Cubs vs Sox in the Series. It will go six games, but the crystal ball gets cloudy as to who comes out on top:)
26  Eternal Formats / Miscellaneous / Re: [Article] Beating Gush in Vintage on: September 24, 2007, 08:27:44 pm
Ok, it looks like you guys are on to something. Best of luck with the design! Pyrostatic Pillar was great even against Dragon, so maybe there is something here. I agree about Ankh Sligh, that was a great aggro-control deck with more silver bullet style answers than really hate, in my opinion. Well good luck with the design!
27  Eternal Formats / Miscellaneous / Re: [Article] Beating Gush in Vintage on: September 24, 2007, 01:38:59 pm
I haven't thought to approach Gush.dec from that angle. Your ideas would be more helpful if you contributed more than "There is an answer, but I'm not telling", also I am very skeptical about Black Vise as an answer to Gush.dec. If you mean Vise as a main deck solution, I can't imagine that being effective as it's dead against a lot of the field. I like the idea of Ankh of Mishra, that might go into my stax list now. If you are so sure that Dryad is a weakness could you provide us with some arguments and card choices?
28  Eternal Formats / Creative / Re: U/G Madness on: September 23, 2007, 11:59:54 pm
U/G Madness is no longer playable in type one. The deck died when the DCI decided to kill of Long.dec by restricting LED among others. For this deck to succeed in Vintage it needs the explosive power of 4 LED's. On the other hand, it is a super fun casual deck. This is the list that I run in casual play:

Blue-Green Madness Casual

Mana Base-22-

Sol Ring
Lionís Eye Diamond
Wooded Foothills X4
Tropical Island X4
Island X6
Forest X6


Wild Mongrel X4
Basking Rootwalla X4
Arrogant Worm X4
Roar of the Worm X4
Eternal Witness X2
Genesis X1


Aqaumeoba X4
Circular Logic X4
Gush X4
Intuition X2
Deep Analysis X2
Wonder X1
Frantic Search

It has a high fun factor and is easy to build on a budget. Have fun with the archetype!!

29  Eternal Formats / Miscellaneous / Re: [Article] Beating Gush in Vintage on: September 22, 2007, 12:28:26 pm
I don't want to be negative, but there may not be any beating Gush.dec in Vintage. The best solution that I can think of is a strong mana denial strategy. I think that Null Rod probably has to make a comeback. Null Rod combined with strip effects would be the beginning in my opinion, but there needs to be some kind of a finisher, shutting off their mana after they let a dryad loose isn't going to do it. The Oshawa stompy disruption package might be effective here. Stax is great except for early dryads. Attacking Scroll is easier said than done, the Gush player has lots of counters and Mis Direction, plus they run scroll as a four of and probably only need to resolve one or two, this lets them set up the counter battle. There's a social dynamic here as well, most of our best players are going to be running GAT due to its power, history and fun factor, this makes the job of dealing with it all the harder. Also, if we build Hategush.dec, how do we survive the rest of the field, a discard effect that targets land in hand is a pretty dead draw against Belcher. I don't know, I call this an uphill fight at best.
30  Vintage Community Discussion / Casual Forum / Re: Casual Vintage -- Creativity Within Boundaries on: August 27, 2007, 02:10:03 am
My friends and I haven't hammered out anything explicit, but we tend to play a "no power" and no more than six restricted cards kind of format. I am the only one who owns power/drains/shops, so i typically don't run them in casual play. Drain maybe, Force of Will sometimes, Wrath of God, often:) It's more about using Sol Ring and Dual Lands. Demonic Tutor and Balance. Fortunately too, none of us are really combo players, we all run aggro-control decks. The closest thing we have to combo is Stasis+Capsize! It's just about having fun and we all kow that these lists are not tournament competitive. Also, we tend to play free for all four person games or two teams of two. That affects design as well as you have to build for a long game. generally the longer the better!
I don't know if that helps the discussion, just a window into my little circle.
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