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1  Eternal Formats / Blue-Based Control / Re: Why play Bomberman? (NE US) on: November 02, 2015, 06:39:50 pm
Quote
Why play Bomberman?


Trinket mage


/thread
2  Eternal Formats / Blue-Based Control / Re: Looking for advice on which Oath targets to use in 4x Thirst Oath. on: October 21, 2015, 06:37:20 pm
ive always been a fan of tidespout tyrant with lots of artifact mana. Im stuck in the past though LOL
3  Eternal Formats / Blue-Based Control / Re: New Gifts, without Brainstorm or Thirst for Knowledge on: October 21, 2015, 08:42:39 am
Chubby, I'm not confident in that list anymore. There's something inherently wrong with that strategy in this metagame.

I could be mistaken in my thinking since ive basically had a 5 year hiatus- but there seems to be a lack of "questions." Draw spells out the wahzoo but it seems like a lot of current lists have tons of ways to put pressure on people. Is building up your hand till you can combo a good enough strategy?
4  Eternal Formats / Blue-Based Control / Re: New Gifts, without Brainstorm or Thirst for Knowledge on: October 20, 2015, 06:32:53 pm
In any case this is somewhat off topic -

well yeah so is the list we're both replying too but whatever Razz 
5  Eternal Formats / Blue-Based Control / Re: New Gifts, without Brainstorm or Thirst for Knowledge on: October 19, 2015, 07:11:38 pm
You're right, Jace is pretty darn good in this deck.  Here is my list which is probably within 5 cards of where you want to be.  Its okay to be skeptical about Welder/Battlesphere, but so far so good.  I like that you can cast it with something like Mana Vault or Drain mana and some lands.



I have a forest and 3 claims in the sideboard, though I admit the 4 colors has randomly come up as an issue.  Cutting green for red is a possibility, but there is the threat of Stony Silence.

Cutting red is also a possibility.  Then you become more reliant on Blightsteel Colossus?  I'm interested to see how people would edit this.

*edit*

I actually removed Welders and red all together, including Myr Battlesphere (going back to BSC).  The deck feels a lot better without it.  Welder is just too hit or miss and Battlesphere isn't enough as a win condition a lot of the time; might as well take advantage of Thirst for Knowledge/Jace and BSC synergy.   


i like battlemyr if youre playing tez2.0

new jace looks baller here. Does an INT/AK package even sound remotely good with him?
6  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Painting the Town Blue: MSPaint 2015 on: October 19, 2015, 05:24:44 pm
It's perfectly reasonable to play Fastbond, Regrowth, and the one-mana tutors. It's all a judgement call.

I run four Pyroblast since you can always cast them if needed. They let you build up to a Treasure Cruise or a Dig Through Time more easily.

ah i smell what youre stepping in- Target whatever trying to cycle the hand a bit. Neat. Thats kind of cute in a pinch i guess. Thanks for the info Smile
7  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Painting the Town Blue: MSPaint 2015 on: October 18, 2015, 06:32:03 pm
I just went 4-0 in a Vintage Daily. I realize that this isn't exactly winning a Waterbury. But in this new metagame, I think that it is especially important to collect as much information as possible in order to understand what is happening. Therefore, I'd like to discuss the deck and its construction. I had constructed this deck in real life last night to take to Myriad. I over-slept and didn't make it. But at least I was able to play the deck online. Today I beat oath, Mentor, Workshops, and Delver. But the important part isn't 4-0'ing a Daily. The important part is considering the theory and cards behind the deck.

Back in the year 2008, Vintage Contraptionist Brassman created an extremely powerful Vintage deck. He realized that you can play Red Blasts maindeck in Vintage. They're good against a lot of the field. And if you combine them with Painter's Servant, they're good against everything. It was then that Brassman created a Painter deck. I called it MSPaint, based on its having Merchant Scroll. The name stuck and the deck was great until it was Restricted into oblivion.

You can play Time Vault, of course. Painter's Servant as a combo has two advantages. First, you can play multiple copies of each combo piece. And second, you can use your Red Blasts to great effect with the Painters.

With the new changes to the Restricted list, it was a great day for Vintage. Chalice no longer makes playing a full set of Moxen seem like a questionable idea. Dig leaving and Thirst returning means that full-Thirst Vintage decks are now once again able to return to the metagame. And the Delver decks, losing their Digs, are now no longer quite as effective at keeping the Big Blue decks down.

Now, my first thought was to build Control Slaver. However, Control Slaver has tended to thrive in an established metagame. The metagame is anything but established at this point. I tried Grixis Thieves next. While that deck is certainly potent, all of my builds ended up having too many three-drops and too few artifacts. I considered building the Tezz-Cast deck, but that seems far too fragile for my style of play. That's when I saw that Brassman had been taking down Vintage Online events with Painter. And, just like in 2008, I decided that Brassman was on the right track with Painter. I wasn't thrilled with his exact list, but I think the idea of Painter in this metagame is very interesting.

After some testing and brainstorming, here is where I arrived at for a list.

// The Win
1 Blightsteel Colossus
1 Tinker
3 Painter's Servant
3 Grindstone

// Control
4 Force of Will
4 Pyroblast
1 Red Elemental Blast
3 Mental Misstep
2 Mana Drain

// Draw
4 Thirst for Knowledge
3 Gush
1 Time Walk
1 Brainstorm
1 Treasure Cruise
1 Ancestral Recall
1 Dig Through Time
1 Ponder

// Splash
1 Demonic Tutor
1 Yawgmoth's Will

// Mana
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring

// Land
3 Volcanic Island
2 Underground Sea
3 Polluted Delta
4 Scalding Tarn
2 Island
1 Tolarian Academy

// Sideboard
2 Shattering Spree
4 Ingot Chewer
2 Illness in the Ranks
1 Mountain
2 Nihil Spellbomb
4 Grafdigger's Cage

Tinker is especially strong in this since it can both assemble the combo and also create a Blightsteel Colossus. While there was a period in which having a Tinker monster was not ideal in the metagame, I think it has gotten much better now. First, we have a lot of Red Blasts to stop Dack from arriving. Second, this deck uses the Tinker win as its secondary win condition, rather than its primary win condition.

You might wonder why I am using Blightsteel instead of one of the other fine Robots available. Thirst for Knowledge changes the math here as well. Once you draw your Robot, you'd much rather that Robot find its way back into your deck. Well, Thirst lets you get your Blightsteel back into the deck easily. If you had instead drawn your non-shuffling Robot, making Tinker work again becomes much harder.

The control package includes Mental Misstep. Misstep stops all sorts of unfortunate things that can happen to Painter's Servant, such as Lightning Bolt and Swords to Plowshares. It also stops opposing Red Blasts, which as you can see are often quite strong against this deck.

You will note what the control package lacks -- spot removal. This deck is very greedy and there are no maindeck Lightning Bolts. Instead, problematic creatures can be removed via Red Blasts once Painter has arrived. This has the downside of making opposing creatures much more difficult than it would be for a deck with actual removal. However,this leads the deck to having fewer inert draws and more counters. Ultimately, running more Red Blasts over Lightning Bolts is a function of this deck being a bit closer to the combo side of the combo-control spectrum.

Moving on to the draw. When Thirst became unrestricted, I had thought that the blue decks would break into two archetypes -- Thirst and Gush. Brassman thought otherwise, and was more clever and more greedy than I was. His builds ran four of each! I think that three Gush is generally sufficient for a non-combo deck (and I removed the Fastbond Brassman was using). That led to an extremely robust draw engine with more card advantage than most decks, and all of the good restricted control draw spells.

My maindeck has Yawgmoth's Will and Demonic Tutor. I'm not entirely certain that this is the correct splash, or that a splash need be used at all. Each color has something to offer, and using a two-color approach also has advantages. I think that opting for Black as our tertiary color gives us two extremely powerful cards, which help us assemble the combo and generate card advantage. I'm not sure that this is correct yet, but both of these cards have been quite effective so far.

Finally, on the manabase. I included all of the usual artifact mana. Because of the Painter combo, this deck can take advantage of plenty of colorless mana. Plus, Thirst for Knowledge lets us pitch excess Moxen. The right mix of land is not entirely straightforward. Usually, in a big-blue deck, I would strongly consider both Library and Strip Mine. However, this is also a Gush deck, and neither pair well with that draw spell. Tolarian Academy is so powerful that we still want to include it, despite Gush. After all, the Academy often taps to cast Gush anyway.

Finally, the sideboard. As with any deck in progress, the sideboard is up in the air. In my first attempts with Painter, I found that token-based decks were difficult. They could one-for-one and then use their tokens to fill the board. Our Painter/Blast plan works well against single targets, but isn't able to handle a board covered in monks and elementals. Enter Illness in the Ranks. That card solves that problem and combined with Cage gives us six cards that stop oath from functioning. Likewise, we have six cards against Dredge. Against the Thoughtcast decks, we have Shattering Spree.

There are many other areas for testing both maindeck and sideboard cards. This isn't a finished list. We're far too early in the metagame for that. Instead, this is one possible avenue for future deck-building consideration. This deck is powerful, proactive, and able to out-draw many decks in the format. But only time will tell if it turns out to be tier one.

Rich Shay

ever since the announcement of tfk's return, I have had a painter deck sleeved up. good to know you had great results with it though. Is there any reason for pryoblast above REB? Or is it more like "its what I put in the deck" type of thing? Also I think my list is INF more greedy including fastbond and regrowth(which im not sure is even necessary, but i havent really played in years- feel free to educate me) and has 4x gush amd tfk. I also play the shitty 1cc top deck tutors- is this bad b/c misstep is essentially everywhere?
8  Eternal Formats / Eternal Article Discussion / Re: [Free Articles] MTG Blog: Top Secret Technology on: April 15, 2011, 01:58:45 am
Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations,

That's pretty much all I read from that article.  Wink

9  Eternal Formats / Eternal Article Discussion / Re: [Free Articles] MTG Blog: Top Secret Technology on: April 14, 2011, 02:37:19 am
http://topsecrettechnology.blogspot.com/2011/04/finding-deaths-shadow-deck-like-one.html

There are no words.
Perhaps the best explanation is as an ode to a thread.

Either one of two things has happened:

1. You got way too many donations recently. Which, I approve of, because you're funny, and someone has to make the articles written for this format worth reading...

or

2. You have bitched out on your policy of "donations, or no more content" rule.

Need an explination.  Very Happy
10  Eternal Formats / Creative / Re: Multi-color Suicide on: April 12, 2011, 03:32:21 am
Adding jank, just to fit the theme is going to result in the deck just being inconsistent and ineffective.

SMASHING PEOPLE WITH JANK IS FUN! picture related.

11  Eternal Formats / Eternal Article Discussion / Re: [Free Articles] Currently Daily MTG Blog: Top Secret Technology on: April 09, 2011, 03:17:26 pm
I resolved an Overmaster at an extended ptq once...
did the building survive?
or did it explode in response to the pure awesomeness?
either way I guess I mean I am jealous
maybe some day... ;^;

Lol the building shook a bit for sure. My opponent's eyes almost exploded when I got to resolve Enduring Ideal!  Very Happy (yes, I played that awful deck once)
12  Eternal Formats / Eternal Article Discussion / Re: [Free Articles] Currently Daily MTG Blog: Top Secret Technology on: April 08, 2011, 08:11:32 pm
I resolved an Overmaster at an extended ptq once...
13  Vintage Community Discussion / General Community Discussion / Re: Biggest Card Disappointments on: March 30, 2011, 03:32:37 pm
....Guided Passage....

But on a more serious note, I had high hope for some of the following cards:

Scroll Thief from M11.

Glen Elandra Archmage from Eventide.

Sharuum, the Hegemon

I would like to point out that Sharuum did see some play, between whacky welder decks and some dredge variants.

14  Eternal Formats / General Strategy Discussion / Re: Tezzeret, Agent of Bolas on: March 24, 2011, 05:09:57 pm
I tried to do something with Tendrils with this card, but I ended up just playing TPS after a few games, and cut all the Tez stuff. Does it work out for you?
15  Eternal Formats / General Strategy Discussion / Re: Tezzeret, Agent of Bolas on: March 24, 2011, 11:39:52 am
Unfortunately, we still struggle to get real numbers in our tournaments here, but I can describe how it as been so far.

I have been playing the following split of planeswalkers since before Besieged even came out, 2 tez2.0 and 3 Jace. Daenyth is pretty much right on about the animated artifacts, they're a bit of a crushing. I like the way new Tez acts like an engine, some games you make 2 5/5's and smash their face in before they know what is happening. Sometimes, in blue mirrors, the +1 works well with top(flip top, ship bad cards to the bottom, keep top) and Jace(ship bad cards to the bottom). The way I have my list built, the ultimate doesn't have to be a very high number a lot fo the times, due to me running Dark Confidant. Trinket Mage has been a beast at delivering Top and Key, and the occasional Needle/EE. Preordain is very synergystic with this deck, while thoughtsieze proved to be better than Spell Pierce at the defensive front. Mana Drain is somewhat clunky, also mentioned by Daenyth, so I only play 2 now. Due to playing the full amount of artifact mana(5moxen, Opal, petal, lotus, vault, crypt, ring) getting four mana on turn 2 happens, a lot. Some games against shops, I have kept hands full of mana and a jace/tez, and gotten there on the draw. Not having force for metalworker obviously sucks, but sometimes they just don't do anything to kill you fast enough.

More specific stuff:

I have tutored for Timewalk more than anything with this deck. Not that it’s all that important, but taking extra turns with Bob, or a 5/5 maker, tends to really put pressure on people.

Also, seemingly unimportant, I generally don’t care about Ancestral with this list. By that I mean I hope you counter it, I have some bombs waiting to get clearance for landing.  Like Smenemenemen once said in the Vintage Adepts q&a about said card, it’s important to know the role of it in your deck, and I see it as a sick bait spell here.

EE for two has turned out to be somewhat relevant, e.q. Oath, lots of sphere of effects, opposing Bobs, timevault… the list goes on and on. Randomly, you’ll get a Welder or some other annoying  1 drops. It might not be the most optimal card, but between my personal preference, and the need to keep the artifact count at around 16-18ish, it seems like a shoe in, especially if I can get it…

Which brings me to Trinket Mage again.  I think I have said enough about this guy.

 Pithing Needle naming Wasteland or Misty Rainforest  has been some of the sweetest plays ever! Naming Jace/Top when they don’t have anything, either due to empty hand or a thoughtseized inspection, can sometimes buy you the two or three turns you need to end the game.


Anyway, the deck feels like big mana planeswalkers some games, and other games it feels like a control deck(play mana, draw cards, stop relevant stuff  +while attacking with Bob or 5/5's).
16  Vintage Community Discussion / General Community Discussion / Re: [First part of E-Book] Satan Rears His Ugly Head, And He Plays Combo on: March 11, 2011, 03:57:11 pm
you're my hero
17  Eternal Formats / Creative / Re: The Last Crusade: White Weenie! on: March 11, 2011, 01:37:17 am
sol ring and mana crypt...Phyrexian Revoker...
Stoneforge Mystic
ethersworn canonist

I agree with all of these sentiments, they make sense and would make this something worth beating people over the head with, especially stoneforge mystic.

Path to exile seems loose if you're trying to mana screw them in some games. Can we play fetches? Also, can we play Abolish?
18  Vintage Community Discussion / General Community Discussion / Re: [First part of E-Book] Satan Rears His Ugly Head, And He Plays Combo on: March 11, 2011, 12:32:27 am

LOL   Very Happy

19  Vintage Community Discussion / General Community Discussion / Re: [First part of E-Book] Satan Rears His Ugly Head, And He Plays Combo on: March 10, 2011, 06:27:54 pm
I find your writing absolutely hilarious.   Very Happy
20  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Vintage Avant-Garde: 8 Things Wizards Could Do To Improve Magic on: March 10, 2011, 05:10:07 pm
you said more stuff

My point was to illustrate why most people aren't in this hissy fit you spoke of, and then you rambled off about how trading sucks.

The simple fact is that WOTC doesn't care about the secondary market. The only thing they care about is pack sales, and those of us who would complain about the price of cards aren't necessarily the ones who actually buy packs. The fact that the secondary market can lead to some cards being that valuable can only help pack sales.

Personally, if they could do anything to make it better, it would be not to restrict porduct after a release, which they have been doing for some time now. I understand that it is a decision made by Hasbro, but I think it would help in terms of secondary market value(more copies of the card printed).
21  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Vintage Avant-Garde: 8 Things Wizards Could Do To Improve Magic on: March 10, 2011, 02:43:52 am
you said a bunch of stuff

I dont know where to begin with all of this. Between assuming everyone plays the same deck and the assumptions that that same deck is the only good one, I can hardly begin to start how to reply to you. Not to mention you knock the idea that cards might be an investment to turn around and state the reason you own some other cards is becuase they are "safe," which I assume is only short for "safe investment." But that's not what I really want to focus on with my reply.

The reason the player base isn't in a hissy fit, is because all magic players trade. By magic players I am talking about those people from 15-22ish that don't have real jobs and can't, and won't, drop any significant amount of money on cards. You may knock those "trade leeches" all you want, but in the end some, not all, end up doing the community a favor. Every magic community has that guy that you get cards from. When most of these guys want to get rid of the stuff they are not using, for cards like JTMS, who do they turn too? Generally not stores. Why? Who the hell wants to trade in at half or 75% of values, when the binder grinder will give them fair value?

This might just be me, but I generally think a few rotten apples have ruined the perception of the guy who likes to trade, and that is a bit awful. Assuming they are fair in how they deal, like for example, myself or Ben Carp, I think it is a piece of the puzzle as to why price isn't a big issue to the player base as a whole.
22  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Vintage Avant-Garde: 8 Things Wizards Could Do To Improve Magic on: March 09, 2011, 03:38:52 pm
but, do you think that you are representative of most magic players, if you don't think that $100 cards are a problem?

Yes and no.

No in the regards that my point of view is very specific to how I deal with magic, buying, selling and trading as a means to help pay our stores rent(I work for Gamer's Inn). I understand that my perspective is very unique, and should not necessarily be attributed to the idea of whether or not it is an issue, but...

Yes in the regards that I deal with a lot of magic players. In my position, you learn how other people think about the issue, either by actually hearing them say it, or by means of how willing they are to shell out for the card in question. Generally speaking, my experiences with the people here in arizona, have shown me that most don't actually care. Like Ben said in his last post, they accept it and move on.

Sorry to give a two sided answer, but it isn't that simple. I believe it isn't an issue because I have been shown by the average FNM player that it isn't a problem for them to acquire it in the first place. Of course, this doesn't apply to the average casual player, which has a much larger player base.
23  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Vintage Avant-Garde: 8 Things Wizards Could Do To Improve Magic on: March 08, 2011, 04:30:13 pm
But I suspect that some dealers actually think its a good thing.   Ben, are you among them? 

I think the most a card for standard should cost is like $30-40, MAX. 

I don't think it's that big of a deal. Granted, I trade for even junk rares and a shell out Jaces, and I know not very many people care about B-s cards, but I do think it's not as big of a deal as some people are making it out to be. The only people I hear complain about the price of the card, are people who either don't play blue in the first place or just looking for a reason to complain. One of my favorite people here in Arizona, never buys cards, is jobless and some how manages to get his higher dollar mythics and I never hear him so much as mention the cost in trade that it takes to acquire them.

First, you can hardly trade for chase mythics. Few people would consider any of the trades described in the article.

Speaking from a trade point of view versus resellability, trading a JTMS for 9-10 zen fetches is something I'd do all effing day.  Fecthes sell a hell of a lot quicker than high dollar mythics  Wink
24  Eternal Formats / Blue-Based Control / Re: Turbo Tezz!!!!!!!!!!!!!!!!!!!!!! on: March 03, 2011, 05:54:32 pm
I like the idea of this deck. Big mana + planeswalkers. It can race the Shop lists with a early Tez, or suffer through a long game due to the large number of tops. Persoanlly, I'd try and fit another Jace in, but it might be too greedy.
25  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Meandeck Open 2-20-11 RESULTS on: March 02, 2011, 05:34:21 pm
I like the deck in 4th place, very cool. If Korey posts here, I would love to hear some things about his experiences with the style of deck.

Indeed, looks very interesting. At first sight I would replace the lone Trinket Mage with Thirst for Knowledge... But maybe I shouldn't and at least try the deck first! Smile

Robrecht

I have been playing something very similar since before the prerelease, and Trinket Mage is a beast. I am def interested in the number of Seat of the Synod in his list. I play one, but 4 seems risky, and hearing from dude might provide some insight. I also like the preordains as well.
26  Eternal Formats / General Strategy Discussion / Re: Red Elemental Blast or Pyroblast? on: February 26, 2011, 08:23:35 pm
Because of Pyroblast being able to target anything essentially, it can be used to up storm count as well. Not very useful, but I have been in games where it has happened.
27  Eternal Formats / General Strategy Discussion / Re: Gush and Preordain against Shops on: February 25, 2011, 07:31:26 pm
One aside, but something that has been on my mind that vassago's point about preordain being "that good" made me think of.  Isn't ponder better than a fourth preordain (assuming you only have 4 such slots) in a list running multiple sensei's tops?  With look/ponder/look you see 4 new cards, with look/preordain/look you see but 3.

I like playing all 5, but when I need to make a cut I always go for Ponder. I don't have a good reason for it other than the cards I ship to the bottom with Preordain, I like it if they stay there. I know it's very nonbo-ish with fetches, but that is the only "real" answer I can give you at the moment.

I do agree if you have more than 1 Top, that Ponder should be there.
28  Eternal Formats / General Strategy Discussion / Re: Gush and Preordain against Shops on: February 25, 2011, 04:14:52 pm
Strictly against MUD, do you all think Gush or Dark Confidant is better?  It seems like everyone is loading up on Gush these days.  I have too--I went 5-1-1 with a Gush list at the last N.Y.S.E. event and was pretty impressed with how it ran.
If we are talking about just versus MUD, I would think Dark Confidant would be better.  I mean the obvious reasons would be the chance of building up a mana base by the extra cards netted should make it worth the cut, right?  I would think the ideal opening, regardless of who goes first, would be turn 1 or 2 Dark Confidant with some kind of counter spell.


But nonetheless, MUD seems to be such a problem for Blue these days.  The blue decks that beat shops load up on anti-MUD cards in the main and board to an extreme.  Are we compensating for mistakes we are making elsewhere?
I don’t necessarily believe this is the case.  When there is a widely popular metagame predator, it’s only natural that a shift in deck building points towards dealing with that. A classic example is why most decks have 6ish cards for dredge in their sideboard. The thing with gush decks, is that their hate for shops is two sided, as most play with Tendrils of Agony and one bounce spell one game turns into the kill spell another, or the spell that leads into the kill that is.

Is it that the overall strength of Gush overcomes the drawback of letting spheres disrupt your deck's engine?  Is preordain so good at finding early land drops that the same problem is acceptable?  Or are we clinging to Gush when we shouldn't be? 
Preordain is really that good. I would think, that when you cast it in the shop matchup, you’re solidifying your next land/mana drops or business cards. Not to mention Top with this, means you can adopt the general idea of playing against workshops, “Ignore spheres, for the most part, play mana, counter actual threats and kill them eventually.” Of course, things are apt to change in the given game, but when you can cheaply, effectively and reliably see to it that you will continue to be able to have mana, then that the draw backs of their remedial threats seem “meh” at best. I could be wrong, but Preordain is a sick set up spell either way.
29  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Meandeck Open 2-20-11 RESULTS on: February 25, 2011, 03:11:16 pm
I like the deck in 4th place, very cool. If Korey posts here, I would love to hear some things about his experiences with the style of deck.
30  Eternal Formats / Eternal Article Discussion / Re: [Free Article] City of Brass - Finding the Tinker Target on: February 25, 2011, 01:32:47 am
for example Bloated Toad when the article is about how awful it is(That wouldn't be a very good article, imo).  Very Happy

CHALLENGE ACCEPTED.


I eagerly await to see how you can make Bloated Toad seem awful. You have cast it right? And it resolved?  Very Happy Also, ther ebetter be a sick pic of a Bloated TOad in this article  Wink

I have included a quick reference for your copy and paste pleasure

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