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What's "hardcore" about the format isn't the barrier to entry - but the attempt to preserve the vision and feel of what the Type I metagame felt like in 1994 or 1995 or even 1996 (for those version that permit cards from those years). It has to do with what it felt like with T1 Juzam or Hypnotic Scepter was a devastating play. Or what it's like to be Sceptre locked. It has nothing to do with budgets. You miss the point entirely.
No, I don't think you are right. Is there something you think I'm misunderstand here?
http://oldschool-mtg.blogspot.com/p/historik.html?m=0
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93/94, Old School Mtg, started 2007 in the casual Magic scene in Gothenburg, Sweden, and have since grown with players across the world. A total of seven sets are allowed in the format; Alpha, Beta, Unlimited, Arabian Nights, Antiquities, Legends and The Dark. Non-English versions and reprints after Unlimited are considered proxies, and 93/94 is not played with proxies. The hard, time consuming and expensive road to build most decks is considered an important feature of the format. You play with what you own, and try to find what you need.
Yes, there is something you are misunderstanding.
You are reading a one sentence blurb on a website from a European Group, and then ascribing that specific elements to the broader universe of communities with similar interests. Why are you citing that website to support what *you* like about Old School Magic?
There are many reasons that people play Old School. But, for the communities of interest that I am aware of and interact with, the element you deem to be "most important" probably does not even make the top 3.
See: http://www.vintagemagic.com/blog/back-to-the-future-an-introduction-to-old-school-magic/
As I said:
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Old school Magic is the perfect setting for not only learning about the history of the game, but experiencing it firsthand. It’s a place where you may not only explore the past, but relive it. In Old School Magic, history is no longer a dry lesson, but a playground. It’s a place where cards like Juzam Djinn, Mirror Universe, Serra Angel, and the great beasts and artifacts of yore, long superseded by more powerful creations, still reign supreme.
Old School Magic is a venue where you can act out your favorite strategies and historical moments.“The Deck” is not simply an artifact of history, but a fierce weapon to be used against your friends and enemies. It is a place where Necropotence is not a just a catchphrase or a symbol but a real strategy, and where one of the most feared and exciting combination in the game is Channel-Fireball.
Old School Magic is a venue where you can act out your favorite strategies and historical moments.“The Deck” is not simply an artifact of history, but a fierce weapon to be used against your friends and enemies. It is a place where Necropotence is not a just a catchphrase or a symbol but a real strategy, and where one of the most feared and exciting combination in the game is Channel-Fireball.
There are many reasons that people play Old School. I would rank (in no particular order): 1) flavor, 2) nostalgia, 3) different metagame dynamics than exist in modern Magic, 4) an interest in history, etc., 5) original art aesthetics as all more important than the "struggle" to acquire cards.
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Furthermore, if you don't think artificially high barrier to entry is an intended feature of the format, I'd love for you to explain why it is that the Swedish rules disallow stuff like Revised.
By "The Format" you are referring to Swedish 93/94, but that is not the same thing as "Old School Magic."
I define Old School Magic as follows:
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Old School Magic refers to a broad class of historical formats or derivations thereof. It is any format that features sets of the past and excludes recently printed sets. In that sense, it’s the opposite of Standard (or, perhaps more accurately, the anti-Standard), which only permits recent sets, while accommodating nearly infinite variety. Virtually any Vintage format of the past or its predecessors (such as Type I, or simply the original Constructed Magic format) count as Old School Magic. Specific examples include the constructed Magic format played at the first Magic World Championship, and the Type I format as of January 1, 1995. However, it may also refer to non-historical formats, formats such as the Type II format from the 1995 World Championship with a different Banned and Restricted List, or a Commander variant permitting only sets legal through Alliances.
The most well-known expression of Old School Magic is: 93/94.
The most well-known expression of Old School Magic is: 93/94.
As I said in my article, that is merely one of an infinite number of expressions of Old School magic. They disallow Revised for flavor reasons as much as exclusivity/elitism. Revised detracts, in their view, from the full richness experienced when playing the format because it is not as aesthetically attractive. They are in the minority view on that point.
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If you think it's all about "pimpness" as you've said above, then why not allow, say, FBB? That was certainly considered pretty fancy back in the olden days that I can remember.
I agree that the format is intended to recapture the feel of the original early 90s MTG scene, as you say, but I fail to see why you seem to think this isn't supposed to include the dynamic of card scarcity and high required personal investment that was every bit a part of the format as getting Scepter-locked.
I agree that the format is intended to recapture the feel of the original early 90s MTG scene, as you say, but I fail to see why you seem to think this isn't supposed to include the dynamic of card scarcity and high required personal investment that was every bit a part of the format as getting Scepter-locked.
Because that wasn't true for everyone. I played in a community of players from 1993-95 where everyone in my group - about a dozen high school friends of mine - had every card we wanted. I never really faced resource constraints of the kind you described. I had a fully Beta variant of The Deck I played (and designed myself) in 1994 and 1995 in many tournaments in the midwest when I was just 14 and 15. I can remember playing in many local and regional tournaments, like Orb Con, prepubescent, with a fully powered and Beta-fied UW control deck.
Moreover, it's not about what is "supposed" to or "not supposed to." Your incredibly rigid and narrow view of what's happening here is I think part of the problem. There are many different goals and many different ways of achieving those goals. Some communities emphasize scarcity; some don't. Scarcity is by definition part of the format, but Revised was released in 1994, even before the Dark. For those communities that wish to emphasize the other goals first and foremost, then permitting Revised is a perfectly reasonable trade off, and not a "bastardization." That's just ridiculous.
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Granted, the $$$ isn't viewed as a good thing by many players (and I might point out that getting Scepter locked isn't very positive experience, either), but it seems to be pretty explicitly made clear in the part I quoted.
Yes it is. But your error is assuming that every Old School community seeks the same goals. There are many reasons to play Old School.
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The US takes on organized old school Magic- formats that are only slightly more exclusive than Legacy- simply appear to have different goals from the Swedish one- a format far more exclusive than even Vintage. The difference in exclusivity, primarily due to the difference in attitudes toward CE, make the US versions a lot less interesting to me, though. It might not surprise you that I've also never been a fan of Vintage proxy events, either.
You are entitled to your subjective opinion on that point - but you are not entitled to conclude that any other format is just a "bastardization" of what Old School is or should be. That's just your opinion, and not an objective assessment.
Personally, I think CE/IE are really nice. The cards tend to be of higher quality condition, and have the rich flavor that brings Alpha and Beta into the format. I would much rather look at a CE Black Lotus than an Unlimited one. Don't others agree?
