MolotDET
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« Reply #2 on: December 24, 2002, 03:15:21 pm » |
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Ok jomateix,
this is what I have for you. But I guess this is depending on what those aggro and control decks are.
-4 Goblin Cadets +4 Cursed Scroll (or 3 and 1 Black Vise) no cadets because in an aggro heavy enviroment they will be useless after the first one or two turns, and the scrolls will always be good.
-4 Goblin Patrol +4 Gorilla Shaman (one again, these will only be of limited use, and the maindeck shaman will be useful against powered decks or anything that uses cheap casting cost Artifacts.
-2 Fireblast +2 Price of Progress (while the PoP might not be as useful if you metagame is mostly mono-colored, they should be better in these slots even if there are only a few multi-colored decks, because Fireblasts 3 and 4 are dead cards anyway. Alternatively I might suggest Browbeat if your metagame is right.
-2 Goblin grenade +2 ? (This would be a metagame call. If you take the advice I have given above these will nolonger be useful. Depending what you are playing against I might suggest Flame Rift, Lava Axe or Shock. But non of those cards are really good. Personally in this spot I would add some mana exceleration like: mox Diamond, Sol Ring or Lotus Petal.
19x Mountains (I would try to mix in 4 Wastelands and/or 2 or 3 Barbarian Rings here.)
SB: 3x Anarchy (do you see enough White decks to warrant this?) 4x Pyroblast (4 blasts doesn't give you enough, I would make 2 of these Scald and perhaps the other 2 Price of Progress) 3x Gorilla shaman (Should move to the maindeck) 3x bottle gnomes (I guess these are for use against other Sligh decks?)
for other sideboard cards I might say: Overload or Rack and Ruin - if you are running into Artifact decks like TnT and Mask. I like Overload better.
Tormod's Crypt - if you are going to see Keeper, Dragon, TnT or Oath, this is a good card.
Browbeat - if as you say the metagame is low control and very few Blue based decks, this will be a great card. I might put it in the maindeck if your metagame is very mono-colored and/or there are few counterspells.
Pyrokinesis - this would be very good in an aggro heavy metagame if the decks are filled with small creatures, though if there are few counters you might like an X spell (Fireball or Kearevek's Torch)
Gorilla Tactics - if the metagame is heavy Suicide as you say it might be useful to have a full complement of these in your Sideboard.
sorry about most of the suggestions being so vauge but I would need to know exactly what people play there to know what is right.
------------------------------------------------ Unless there is something else to deal with, you should always drop the second turn Ankh if you are able. This will deversify your threats and make you harder to deal with. ------------------------------------------------
hope this helps,
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