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Anonymous
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« Reply #30 on: March 08, 2003, 08:44:04 am » |
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I don't see the arguement in why bother to run a card at all if its restricted. I agree yes some cards are much more effective restricted in a deck than others, for example Yawgmoths Will this creates so many "i win" situations that even though its restricted a single Will tutored for can be devastating.
But then again consider Fact of Fiction when it was unrestricted it allowed the user to push through his deck drawing more land and counters than previous to its realase, resulting in more than a single morphling to be accomadated in the deck, thus it was restricted. But even though it is now restricted and it isn't a "i win" card like yawgmoths will a single copy of Fact or Fiction is run in most blue archetypes. Simply because Fact or Fiction is often better than say an Impulse, like Ancestral Recall isso much better than Brainstorm and like in many circumsatnces mana drain is better than a counterspell. So yes, seemly as proven in the past a reason for running a single copy of most restricted cards, and i expect a single copy of mana drain would be run if (unlikely) it was restricted.
As for mana drain effecting the card choices based on converted mana cost. Yes it is true that when building a deck you always consider somthings effect on tempo if it where to be drained, this is one of the biggest reasons why green accelerate fattie decks don't exist in type1.
But this dons't mean that all cards that are 4cc are nether run in type1, a player will often wiegh up the chance/effect of a card being drained next to iits potential if it where cast or the chance it will sucessfully be cast. Mana drain can only effectively be run in a dominantely blue stratergy or one that can support the 2 blue, and after all blue is no longer the only colour in type 1 . There are many powerfull aggro decks that a player will have to also consider when making card choices. For example as for most effective aggro deck running exclusively 3cc creatures we now this is not true, TnT, stacker and stacker 2, prove this wrong. What was ment there is Zoo, sligh and stompy all make card choices below 3 cc.
So proving that the fear of mana drain dosn't push all card choices below 3cc and surely there must therfore be other reasons governing card selection, such as mana curve related tempo/speed. If this is the case then Mana Drain could be argueed to have less influnce on moden type1 than many might express and so it restriction cirtainly couldn't be warrented with out also considering serveral other type1 cards.
Whoever mentioned Force of Will, was spot on. As far as broken countermagic goes this is at top of my list. Ok force of will dosn't change the tempo of the game, and yes to cast it you have to give up precious card advantage, but it is the only counterspell that can counter say a first turn Duress before you have dropped your first island and generic mox. All good players will know how a first turn duress can be quite hit when it clears away your only misdirection, as the vangard attack for the Hymn to Tourach.( and no iam not saying that it is a better card than mana drain but it certainly is underated, what other spell and stop any first turn combo going off with no mana sources out).
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