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Author Topic: Stasis/Crucible Combo  (Read 5455 times)
kuwv
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« on: January 29, 2004, 12:45:01 pm »

This was originally going to be a primer but I hit the back button on my mouse  Evil or Very Mad So I'll just state the combo and let you guys discuss it, and do my work over again.

Crucible of Worlds + Stasis + Zuran Orb

Basically I would like to know from the TMD users if you believe that stasis may have enough card pool to make it Tier 1
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Cavocavi
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« Reply #1 on: January 29, 2004, 12:50:17 pm »

You should play Squandered Resources instead of Zuran Orb. It pays upkeep costs and is never a dead card in hand.
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Grand Inquisitor
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« Reply #2 on: January 29, 2004, 01:00:08 pm »

i think zurab orb is much better than squandered resources for the sole reason that it doesn't force you into two more colors.

however, i tend to think this combo is weak since neither crucible nor zuran orb are really synergistic with the stasis builds i've seen.  the more streamlined you can make the deck, the more effective it will be.  even in the absence of gush, cards such as thwart, daze, bounce effects (boomerang doubles as removal and reset), and forsaken city should be strong enough without having to play cards that, if drawn without a stasis or each other, are rather useless.
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« Reply #3 on: January 29, 2004, 01:11:27 pm »

Quote from: Grand Inquisitor
i think zurab orb is much better than squandered resources for the sole reason that it doesn't force you into two more colors.

however, i tend to think this combo is weak since neither crucible nor zuran orb are really synergistic with the stasis builds i've seen.  the more streamlined you can make the deck, the more effective it will be.  even in the absence of gush, cards such as thwart, daze, bounce effects (boomerang doubles as removal and reset), and forsaken city should be strong enough without having to play cards that, if drawn without a stasis or each other, are rather useless.


You never heard of Squandered Stasis? Shame on you, do your research pal.
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Astro
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« Reply #4 on: January 29, 2004, 02:21:34 pm »

Squandered Stasis was a sub par deck.  The reason Zorb works better is that:  A). It doesn't cost GB to cast (your mana is usually tight in Stasis anyway). B).  The "extra" mana that it would provide is moot, for the fact that Stasis' upkeep doesn't require "extra" mana it just needs one U each turn which Zorb provides nicely.  C).  Zorb gains you life.  

Anyway, the problem with this combo is that it doesn't supply a lock.  You will be able to keep Stasis going permanently, but you won't be able to lock down your opponents lands and moxen as they come into play.  Mix it with Root Maze and you might have some potential.  Nothing too crazy though.
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« Reply #5 on: January 29, 2004, 02:29:37 pm »

With a Root Maze though you can't play down your land again and tap it for mana.

Consider Sylvan Scrying to fetch Forsaken City.
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Matt
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« Reply #6 on: January 29, 2004, 03:03:57 pm »

It seems to me that Stasis could be used a lot more than it currently is. Perhaps U/g for Root Maze and Quirion Ranger (Tropical Island). That's a very cheap lock, and the parts are useful on their own. The only tricky part is that you can only run four Stasis...or can you?
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« Reply #7 on: January 29, 2004, 03:14:51 pm »

Quote from: Matt
The only tricky part is that you can only run four Stasis...or can you?


is that a hint?

Funny, I was just thinking of a U/G Stasis deck. I was thinking that Kismet was ass so I was looking for a replacement...Root Maze fit the bill perfectly.
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« Reply #8 on: January 29, 2004, 03:38:48 pm »

Quirion Ranger is very interesting, but is rather useless with a Root Maze out, unless played in conjunction with Birds of Paradise.

@Matt: Were you referring to Winter Orb?
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Matt
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« Reply #9 on: January 29, 2004, 04:10:37 pm »

No, it was an honest question.
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StasisMage
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« Reply #10 on: January 29, 2004, 06:34:04 pm »

Well I have been running Stasis for awhile (Its about all I play anymore) If your gonna run a Root Maze might as well run it with a Chronatog/Stasis Combo. I say use the Kismet for decks without out the tog (Or with) That way it doesnt bring your own lands into play tapped and keeps opponets creatures less of a threat. Just my two cents take it for what its worth
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Pern
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« Reply #11 on: January 30, 2004, 01:13:07 pm »

Root Maze/Stasis is too symmetrical a lock.
Quirion Ranger doesn't break it on your side.
You're sunk without Chronatog or Forsaken City.
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« Reply #12 on: January 30, 2004, 03:28:52 pm »

Remember the topic:
Crucible of Worlds + Stasis + Zuran Orb
viable or not?
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StasisMage
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« Reply #13 on: January 30, 2004, 08:37:40 pm »

Without anything to create the lock say Kismet its not gonna be very good. Annoying yes workable no. So combine it with a Kismet and you have something that would work (It wont work with a Root Maze).
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Rane
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« Reply #14 on: January 30, 2004, 10:51:53 pm »

Crucible of the Worlds+Stasis+ZOrb will work.  However you seriously need Kismet to make it effective.  CotW+ZOrb will just be you other Forsaken Cities #5-8.  I think you would be much better off though using another card that provides one mana.  ZOrb+CotW is kinda clunky, Chronotog is better.  It's hard enought to get out Stasis+Kismet and then get a City, without trying to get 2 different pieces instead.  You also need a LOT of mana acceleration, much in the way of long, or a butload of counters+mana denial.

But Stasis can be a very effective deck, it just requires a bit more effort than some people can be bothered to put in.  My team over here is toying around tryin to make Stasis Tier 1 again... but hush, I've said to much.
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kuwv
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« Reply #15 on: January 31, 2004, 12:06:17 am »

Hi all first I'd like to say thanks for all the imput.

Now, what I think that the Zorb/ CofW adds to the mix is really a damage prevention to the stasis player from heavy aggro(esspecially if you believe aggro is rough where you play). Squandered Resources could be possible with the right kind of tinkering although I never had it in mind. As for adding kismet  I think this is where the primer would have been more helpfull. Instead of letting an opponent build up mana so that they  may then afford thier spells or using kismet or root maze. I think another card would probably work better.

Equipoise: During your upkeep, for each land target player controls in excess of the number of lands you control, target land phases out. Repeat this process for artifacts and then for creatures.
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« Reply #16 on: February 02, 2004, 02:02:56 am »

Quote
As for adding kismet I think this is where the primer would have been more helpfull.


I wrote the Primer several years ago, having inhereted the unfinished work from PsychoCid.  I almost regret that my freely-published primer is not up to your standard.

Despite appearances I spent hours editing and re-editing that thing.  Admittedly, my testing was not comprehensive by any means.  Please share your wisdom on the archetype with us.

I've received dozens of emails and sincerely plan to revise/update the Stasis Primer someday.  Plenty of new tech has been printed since then: Chain of Vapor, Mystic Penitent, etc.  eg. I loved Chaining my Stasis back to my hand, sac'ing a land then Chaining something pricey or threatening back to their hand.

I still recall Propaganda being the bomb against Aggro, Tabernacle being the other.  UW Kismet-Stasis is my persoanl favourite way of abusing Stasis.  I'd have to look back on my Equipoise notes to discuss it.
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