riggy
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« on: February 03, 2004, 12:46:36 am » |
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Ever since Mirrodin came out, I've wanted to use Soul Foundry. The most natural creature (for me, at least) to put on it was the Meddling Mage. However, the 6 mana to get the engine rolling seemed a bit overwhelming at first. So now that I've finally retired my workshop deck (well, after Smennen's mox tourney, it'll be retired), I'd like some advice on how and if I should proceed with this deck.
Here's my first list followed by card choice discussion.
--Mana-- 4x Tundra 4x Underground Sea 4x Polluted Delta 1x Flooded Strand 1x Mox Jet 1x Mox Sapphire 1x Mox Pearl 1x Black Lotus 1x Sol Ring 2x Mishra's Factories 1x Plains 1x Library of Alexandria 4x Wastelands 1x Strip Mine
--Control-- 4x Force of Wills 4x Mana Drain
--Engine-- 3x Soul Foundry 4x Meddling Mage 4x Standstill
--Draw, Search & Disruption-- 3x Duress 1x Fact or Fiction 3x Brainstorm 1x Ancetral Recall 1x Time Walk 1x Demonic Tutor 1x Yawgmoth's Will 2x (Vindicates, Swords to Plowshares, disenchants, removal of variety x)
--Kill (in addition to mage swarm)-- 1x Decree of Justice
Alright, the main problem with the deck was trying to find room for everything I wanted. Adding 4 Standstills and 3 Soul Foundrys was very difficult. It came at the expense of my draw power. I'm looking into fixing that, but haven't found a satisfactory engine.
The second problem is that there are only 4 creatures in the deck to imprint on the soul foundry. I've only goldfished a couple times with it, before realizing that I couldn't get a mage on a foundry and pop one out prior to turn 3 or 4. So I need to add some search or more draw.
The third problem is again: little to no draw.
So things I've been looking at adding: Phyrexian Negators -- a good card, slightly hindered by the rise of aggro and u-control playing Fire/Ice in my area. As such, having a bunch of them out isn't all that great.
AK train -- I almost immediately discarded this idea due to the 6 slot requirement. I have no idea what I could take out to put in there.
Shadowmage Infiltrator -- this kind of helps out twofold. It's a cheap creature, with a built-in draw and built-in evasion. Putting him on a soul foundry seems like something of a waste, but it's still a critter.
Exalted Angel -- A decent critter, evasion, and lifegain. Far too expensive to be putting on a foundry though.
Juggernaut -- not too bad on a foundry. Not sure what to cut though.
Chalice of the Void -- not terrible, but everything in the deck is low casting cost and while it definitely controls, the inherent slowness of the deck prevents this from being MDed.
Spheres of Resistance -- a possible addition, but not a likely one.
Edit: More card choices (after discussion with my testers) Enlightened Tutor -- searches out standstill or Foundry
Balance -- Saves some backsides in a pinch.
Mystical tutor -- mystical for balance saves some backsides.
So that's what I'd like to do with the deck. Pump out mages while under the influence of a Standstill. I'd appreciate any comments or insights. Thanks.
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