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Author Topic: [Deck] Best workshop deck  (Read 1680 times)
bel_riose
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« on: February 04, 2004, 10:45:41 am »

Workshop deck can go from totally aggro (TnT) to totally control (Lock&Stock or Welder MUD).

I experienced a lot of play with TnT and now I use either TnT or an aggro-control version of lock and stock.

Now I post three decks I like and I need your advice of which of these are the best.
I would like to say I'll not play the full control UR L&S, 'cause I'm an aggro player.

1st: Aggro-control L&S
4 Wooded Foothills
1 Tolarian Academy
2 Mishra's Factory
4 Mishra's Workshop
3 Wasteland
1 Strip Mine
5 Mountain
1 Black Lotus
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Sol Ring
1 Mana Vault
1 Mana Crypt
1 Grim Monolith
4 Juggernauth
2 Su-Chi
1 Triskelion
3 Metalworker
1 Platinum Angel
1 Karn, Silver Golem
4 Goblin Welder
1 Voltaic Key
4 Sphere of Resistance
4 Smokestack
4 Tangle Wire
1 Wheel Of Fortune
1 Memory Jar
SB:
3 Rack and Ruin
4 Blood Moon
2 Tormod's Crypt
1 Masticore
4 Red Elemental Blast
1 Triskelion


This is the deck I play at the moment.

2nd: New TnT:
4 Mishra's Workshop
1 Sol Ring
1 Black Lotus
1 Mox Jet
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
4 Wasteland
1 Strip Mine
3 Taiga
4 Wooded Foothills
3 Forest
1 Mountain
1 Grim Monolith
4 Survival Of The Fittest
4 Goblin Welder
1 Squee, Goblin Nabob
1 Anger
4 Juggernaut
3 Su-Chi
1 Karn, Silver Golem
2 Solemn Simulacrum
1 Triskelion
1 Quirion Ranger
1 Duplicant
1 Platinium Angel
3 Blood Moon
4 Pyrostatic Pillar
1 Wheel of Fortune
SB:
same as above, maybe some lock elements (spheres)


3rd: full colorless aggro-control
4 Wasteland
1 Strip Mine
1 Tolarian Accademy
4 Ancient Tomb
4 Mishra's Workshop
4 Mishra's Factory
1 Black Lotus
1 Mana Crypt
1 Sol Ring
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
4 Metalworker
4 Myr Enforcer
4 Su-Chi
4 Juggernaut
1 Triskelion
1 Masticore
2 Karn, Silver Golem
2 Sculpting Steel
4 Tangle Wire
4 Smokestack
4 Sphere of Resistance
SB:
1 Masticore
1 Triskelion
3 Jester's Cap
3 Tormod's Crypt
4 Ticking Gnomes
3 Damping Matrix


I like this deck. Great mana resilience. But can it resist without welders?

My metagame offers:
decree of justice keeper
hulk smash
UR gay
madness
UR lock and stock
dragon
some sligh, sui black, parfait

Give me your opinions!
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BreathWeapon
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« Reply #1 on: February 04, 2004, 10:58:16 am »

Why are people advocating Tangle Wire and Smokestack mixed with Tubbies? That doesn't make any sense to me at all. I suggest you scrap all 3 decks and just play Trini-Stax (With Meditates) or regular wMUD. MUD is reasonably playable with out Goblin Welders, you give up Welding goodness for a superior Manabase and more lock parts (Damping Matrix) and probably MD wOrbs
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« Reply #2 on: February 04, 2004, 10:31:56 pm »

Don't post in red ever.  That is the color for mods to use.  I'm not sure if that is on the rules or not but just don't do it.
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« Reply #3 on: February 04, 2004, 10:53:39 pm »

Quote from: Moxlotus
Don't post in red ever.  That is the color for mods to use.  I'm not sure if that is on the rules or not but just don't do it.

Next time, just report the post. I fixed it.

Red is indeed the moderation color. And this is basically just decklists without discussion. That means I have to move it.
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« Reply #4 on: February 05, 2004, 01:22:46 am »

Quote from: BreathWeapon
Why are people advocating Tangle Wire and Smokestack mixed with Tubbies? That doesn't make any sense to me at all.


because tangle wire is very very good after a first turn fatty since it will deny them of any 2 cc removal until they're dead. also it is useful to keep control off mana drain mana.  so that's the reasoning behind wires in tnt... although imo that's not the way to go right now
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DavidHernandez
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« Reply #5 on: February 05, 2004, 11:33:45 am »

of your posted lists, the first one has 61 cards with 30 mana sources plus 3 Metalworkers.  This is a LOT of mana, and i'm not convinced that you need it all.  To get to 60, perhaps cut the Voltaic Key.  You said you're not playing that list right now, so I'll skip the rest, but i will say that other lists you posted are better than the first one.

I like your second list better.  You are running 28 sources, and i think you can drop to 27, but only if playtesting shows that you can still get what you need.  For testing, I would suggest dropping 1 Forest in favor of a 4th Taiga.  See if your mana curve is still good.

Also, since i'm a fan of Mana Crypt, I think you can benefit from the acceleration offered by it.  You can replace the Grim Monolith.  Since you are running Welders, you can get rid of the crypt at some point, in exchange for a creature in the graveyard.  I understand that Grim Monolith gives you a place for your Su-Chi mana, but this is an aggressive deck and your opponent should be pressed against the wall as much as possible.  Dont worry about the mana.  Just crush the opponent.

In the 3rd Deck, Damping Matrix will shut off your Metalworkers.  While i do believe that there are times you can play with cards that shut you down as well as the opponent, this one seems too harsh in the deck (especially since you are not playing Welders here).

MUD is an excellent deck (originally designed by Thug and Tindemans).

Here is a link to the Archive Primer: http://www.themanadrain.com/forums/viewtopic.php?t=11690

and here is a link to the MUD articles on StarCity Games:
Part 1: http://www.starcitygames.com/php/news/expandnews.php?Article=5930

Part 2: http://www.starcitygames.com/php/news/expandnews.php?Article=5943

Part 3: http://www.starcitygames.com/php/news/expandnews.php?Article=5975

This info should give you everything you need to make a mono-brown version.  Use the primers to decide on a deck-base, and then look at the new cards available and try to make the deck better.

In the meantime, if i had to choose between the 3 decks you posted, i would play the second one, making the changes i listed above.

dave.
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« Reply #6 on: February 05, 2004, 02:30:37 pm »

Actually i'm playing tnt and i think is the best at all
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