First off (since it seems to be important): I don't own power (yet).
The subject of proxies is interesting but there are some elemental considerations that have gone unmentioned, also no-one has yet listed hard facts about the neccessity of proxies, where neccessity would be defined by needing to proxy because, regardless of finacial affluence, there are no power cards to be had.
The print run of Limited and Unlimited combined is 50.4 million cards (
www.crystalkeep.com) the sets size is 302 cards (alpha was a little bit smaller) so we can definetly say that there are at most 166887 complete power9 sets in existence.
At a population of 6 billion, this means circa one set of power cards per 36000 capita. If you assume that about thirty percent of all the power cards ever printed have been destroyed or lost, this number is much easier; one set per 50000. Now you can calculate how many power sets there should be in you local metagame. Here in Helsinki (Finland) pop:1mill. there should be 20 full power sets. I'd estimate that our local metagame has about a quarter of that.
Another interesting comparison is drawn when you look up the total amount of (sanctioned)magic players: 142866 (
www.thedci.com). Even if 15 percent of all power cards had been destroyed or lost (which I would find very hard to believe), there would be a p9 set for every single registered player in the world... Now let that sink in.
What I'm trying to say is that people, who say that proxying should be allowed because card are too rare, don't really have an argument here.
This can also be empirically proven by going to eBay; there is virtually no card that you cannot aquire within a couple of days.
So that leaves the money argument which many try to portrait as a metagame argument: "The meta game will improve when everybody gets to proxy!" Do you think the metagame will improve if everybody is powered up? I should think that it would get just a bit retarded, I mean the wellspring of innovation has always been limited resources. I think that an environment, where you need to think hard about how to beat up more power with less, creates very interesting decks.
Anyway, the standard metagame will always need some aggro, the traditionaly cheap(ish) deck, to keep control in check. So why, with this natural demand for cheap(ish) decks, is there all this clamouring for proxies?
Oh, I forgot: it's more fun to play Stax/Keeper. Well why not play casually with friends, I'm sure they don't mind proxies.
Oh, I forgot: you want to take part in tournaments. Well why not have one with your friends, four is already enough for a mini tourney.
Oh, I forgot: you want the big cash/card prizes. Well this is starting to sound fishy...
And so on and so on. All this seems to boil down to the all too human trait of wanting a free lunch, which, as any economist will gladly tell you, don't exist.
Just so you all have it easier when you rip this article apart, I'll summarize my main points up till now:
1) There are enought power cards for everyone who wants them. There are enough now and there will be enough for a loooong time.
2) The metagame doesn't need everybody to be fully powered in order to be healthy and versatile, in fact the opposite is probably true.
3) The people who want to play big money tournaments with proxies are looking for a free lunch, whether they admit it or not (I would love to have a free lunch, but sadly the stores around here only have sanctioned T1 play).
Now what strikes me most about the proxy proponents is their faith that this could actually be sanctioned by WotC et al. Of course shops are always going to have proxy tournaments and the more the better I say, but the arguments about it not being against WotC's financial interests to allow proxying of some very old sets are full of gigantic holes.
Lets take a little tour in happy-land where proxies are allowed. Who makes these proxies? You can print them yourself, or for your friends too, actually you could sell good ones on eBay, why not make a couple thousand at a quality printers shop and bring the to genCon? At what stage do think WotC would step in?
Take a close look at a magic card, right on the bottom where it says TM & C WotC. Now WotC could be lenient on not sue you for copyright infringement. But they _have_ to sue you for trademark infringment because if they don't then under US law they lose the trademark (
www.law.wayne.edu/litman/). Do you honestly, really, really believe that WotC would let that happen?
Now the crafty of you might argue that WotC could sell licences for making proxies. Which would actually be only one insignificant step away from WotC actually making these proxies themselves. But wait! Those proxies would be functionally identical tournament legal versions of cards WotC said they will _never_ reprint. Of course they could just eat their word on that and... oh yes we were talking about financial damage to WotC?
So point four:
4) WotC cannot sanction proxies without loosing the trademark or drastically renewing its reprint policy.
So now that I have meticulously taken apart the pro-proxy arguments and shown the actual impossibility of any proxy sanctioning, I will give some constructive thoughts:
Since WotC doesn't really sponsor type 1 anyway, why not set up a "second DCI"? I mean the pro boxers have several associations, heck even beauty paegants culminate annually in separate Miss Universe and Miss World competitions.
We have the right of free association, why not use it? We may not be able to provide a plastic membership card or send everyone free cards for playing in our series, but with a lot of people who have some spare time to arrange local tourneys, some space on a web server (TMD ?) and a couple of people willing to organize membership numbers, a result database and the official paperwork, we could have ourselves a bonafide T1 ProTour all of our own (travel expenses not payed, prizes subject to membership fees/donations and sponsors).
Well so much for that, I hope you enjoyed this rant. I actually only wanted to give you the numbers above but then I got somehow carried away.