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Author Topic: Budget Madness with Bazaars  (Read 1159 times)
Ice9
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« on: March 28, 2004, 04:10:50 pm »

This is my current list, I'm just looking for some advice.

3 Anger
4 Arrogant Wurm
4 Basking Rootwalla
4 Squee, Goblin Nabob
4 Wild Mongrel
2 Wonder

4 Careful Study
3 Deep Analysis
4 Fiery Temper
1 Lion's Eye Diamond
1 Lotus Petal
4 Roar of the Wurm
1 Sol Ring

4 Bazaar of Baghdad
2 Forest
2 Island
1 Mountain
4 Taiga
4 Tropical Island
4 Wooded Foothills

Should I run more artifact mana like Mana Crypt and Manavault or even ESG? Also I think something should be done to the manabase.
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Moridar
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« Reply #1 on: March 28, 2004, 05:45:36 pm »

Does the deck have room for Survival of the fittest?   ESG is good along with Mana Crypt.  All excelleration makes the decks win faster.

And read this:
http://www.themanadrain.com/primers/madness.htm

It will help.

Wayne
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Matt
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« Reply #2 on: March 28, 2004, 08:46:41 pm »

Do not run Survival in this deck. You have far better draw engines AND far better madness outlets.

I would drop the Squees and a Roar to make room for some of the good cards that can work their way in here.

First, drop the Islands for Volcanic Islands, which can be fetched. Running a few basic forests and mountains works well with fetchlands, but basic islands do not, so there is no real reason not to run Volcs. Also, unless you see a truly spectacular number of Wastelands, you can probably drop to just two basic lands. If you fear Blood Moon, just fetch out your Forest first turn.

You don't have enough ways to use the {3} from Vault but Crypt is invaluable, especially when you don't have Moxen to fit in first. Run it for sure.

You're also fairly low on the actual number of mana sources, so some ESGs are probably in order. They're quite powerful, because a first-turn Wild Mongrel is often the best play you could want.

With so few mana artifacts relative to fully-powered Madness, Null Rod becomes your best friend. It also doesn't hurt that Rod is a strong card against virtually every top deck in the format.

My suggested changes:

-4 Squee, Goblin Nabob
-1 Roar of the Wurm
-2 Island
-1 Forest/Mountain

+2 Volcanic Island
+1 Mana Crypt
+2 Elvish Spirit Guide
+3 Null Rod

One nice thing about running Null Rod in this deck is that even if you draw an artifact later on, you have many good uses to put it to - powering up a Mongrel, or pitching it to Bazaar/Study.

Alternatively, if you find that 3 Rods is too many, you could drop one for Crop Rotation, which not only works as a nice mana-fixer, but also fetches a Bazaar.
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