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brendan
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« on: March 27, 2004, 03:22:08 am » |
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Uplifting Sermon WW Sorcery All creatures you control gain +1/+1 until end of turn. Regenerate all creatures you control.
A speech so powerful it drives all your dudes to ignore their wounds and kick some arse for a short while. Nothing really amazing, but I think the second part of the effect is something that hasn't been done much, if at all.
Uplifting Sermon WW Sorcery All creatures you control gain +1/+1 until end of turn. Regenerate all creatures you control.
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skecreatoR
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« Reply #1 on: March 27, 2004, 03:36:27 am » |
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It is oh-so-very balanced!  Beautiful card. How does the regeneration work, rule wise?
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Team Catchy Jingle __ The Vintage Connection
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brendan
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« Reply #2 on: March 27, 2004, 03:54:34 am » |
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It gives all the creatures an extra life this turn. I can't be bothered locating the rule book, but regenerating basically does this (possibly pre 6th ed. terminology):
Puts a "regeneration shield" on the permanent. Whenever a creature would be destroyed, if it has a "regeneration shield" on it, instead remove a "regeneration shield" from it. If you do, remove all damage from it.
But yeah, it works fine.
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ChowdaCup
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« Reply #3 on: March 28, 2004, 01:05:50 pm » |
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should be instant not sorcery
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I wonder what its like inside a cheese factory..... Someday somebody will best me....But it wont be today, and it wont be you. power 9 is cool power 5 is better...power 5 = punch em in the face a take thier cards 
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brendan
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« Reply #4 on: March 28, 2004, 06:24:52 pm » |
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The idea is that your troops get given a rousing speech before they go off to battle, not right in the middle of the battle.
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stijndon
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« Reply #5 on: March 29, 2004, 05:22:36 am » |
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I'd rather have this at +2/+0 and regenerate them all. It should come at quite a heftier cost, then. But that would really make for some though calls for any unfortunate opponents facing down an uplifted horde.
Blocking becomes a lot harder, but also a lot more useless, since the attacker will regenerate anyways. So do you take the damage? Hmm, that's killing you faster then you would like. So blocking it is. But blocking is so much harder.... What to do?
+2/+0 instead of +1/+1 makes this card a lot more savage then originally intended, perhaps. So if you intended this aggressively, then please consider my version. But otherwise, please stick with your nice card.
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Frappie
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« Reply #6 on: March 30, 2004, 01:19:59 am » |
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hey lets make it really good and go +2/+1 but since its a sorcery its still ok. In my opinion
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Frappie's Hitlist Ric Flair: DoA, $3
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stijndon
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« Reply #7 on: March 30, 2004, 09:08:14 am » |
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Well, making it +2/+1 instead of +2/+0 is kind of bland, since each guy gets a regeneration bubble anyways.
And +2/+0 is harsh, think about it! I suggested it myself, but it becomes more of a white overrun, then. A less devastating one, but with all your guys surviving the thing.
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brendan
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« Reply #8 on: March 31, 2004, 12:44:32 am » |
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I'm happy with it at +1/+1.
24 hours on the rocket clock.
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Matt
Post like a butterfly, Mod like a bee.
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Posts: 2297
King of the Jews!
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« Reply #9 on: April 05, 2004, 03:38:01 pm » |
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Closed and added.
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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