After playing Hulk for a couple month's, I realized that while it is a very good deck, it gets boring pretty fast. So I tried building a deck to abuse damping matrix. My first attempt was pretty bad.
Dryad Hate version. 1.0
Mana 23
4 tropical island
3 wasteland
1 strip mine
5 island
2 forest
4 polluted delta
4 SoLomoxen
kill 4
4 quirion dryad
Card draw/search 16
4 brainstorm
1 trade routes
4 accumulated knowledge
2 future sight
2 cunning wish
1 mystical tutor
1 ancestral recall
1 gush
Bombs 9
3 damping matrix
3 back to basics
1 time walk
1 fastbond
1 regrowth
No
4 force of will
4 mana drain
SB 15
3 stifle
1 capsize
2 tormod's crypt
1 berserk
1 fact or fiction
2 seedtime
1 naturalize
1 oxidize
3 control magic
After losing horribly to aggro in testing, I threw in red for firestorm and blasts against control. I got 2nd at Hadley with the red version, and then top 4 at some minor tournaments. My current version looks like this:
4 tropical island
3 volcanic island
1 LoA
1 mox sapphire
1 mox emerald
5 island
1 forest
4 polluted delta
1 sol ring
1 black lotus
1 strip mine
4 quirion dryad
3 damping matrix
4 force of will
4 mana drain
2 misdirection
4 brainstorm
4 accumulated knowledge
1 gush
1 mystical tutor
2 cunning wish
1 deep analysis
1 merchant scroll
1 ancestral recall
2 future sight
1 regrowth
1 time walk
1 fastbond
SB:
1 firestorm
1 berserk
2 red elemental blast
1 stifle
2 ground seal
1 capsize
1 naturalize
1 oxidize
1 fact or fiction
2 back to basics
2 blue elemental blast
I'll go over a few card choices:
2 future sight: A
while ago, Nick T. played a version of Keeper that didn't run black at a Hadley tournament and got first, winning a mox. When people asked if he missed Yawgmoth's Will, he said that future sight #2 took it's place pretty well in decks that didn't use black. I tried it, and found it to be amazing. It lets the deck suddenly turn into combo much more often.
fastbond: Works well with the 2 future sight, also has obvious amazing synergy with gush (I've won turn 4 with that combination).
3 damping matrix: They're great against welders, Slaver, Dragon, Tog, and many other decks. It's well worth running them over tog.
firestorm: The Ak draw engine gives me lots of cards when I go off, but without tog theres not much to do with the extra's. This gives me something to do with them. It works extremely well at some tournaments, and then terribly at others. It's staying in for now.
Edit: mox, beta time walk, same thing
