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[Deck] Rogue Void thing
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Topic: [Deck] Rogue Void thing (Read 1448 times)
Avenged Sevenfold
Basic User
Posts: 108
[Deck] Rogue Void thing
«
on:
March 23, 2004, 09:17:33 pm »
Hmm. Heres a deck i've been working on. Its a bit awkward and still in playtesting. Regular Nether void deck wityh white splash for Decree basicly... Yeah...
//Messin'
4x Duress
4x Hymn to tourach
4x Sinkhole
2x Disenchant
//Void'n
3x Nether Void
2x Chalice of th Void
//Dudes
4x Mishra's Factory
3x Decree of Justice
//Ouch
2x Swords to Plowshares
1x Diabolic Edict
//Weeee
1x Balance
1x Necropotence
1x Yawgmoth's Will
1x Demonic Tutor
1x Vampiric Tutor
//Shwang
1x Eternal Dragon
1x Black Lotus
1x Mox Jet
4x Dark Ritual
4x Polluted Delta
4x Scrub Land
1x Strip Mine
4x Wasteland
4x Swamp
1x Plains
1x Kaves of Koilos
Sorry i dont have time to do rundown the card decissions. Suggestions would be appreciated. Thanks in advance.
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johnstown713
Basic User
Posts: 318
[Deck] Rogue Void thing
«
Reply #1 on:
March 23, 2004, 09:49:23 pm »
Interseting idea. I was actually thinking about a white void deck myself. I would enjoy hearing your white card breakdowns when you get more time. The one thing I thought was missing was Vindicate. Isn't it an awsome card that has a place in this deck? I like the decree a lot and was not expecting the eternal dragon so that was interesting.
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megamanx
Basic User
Posts: 17
DEFENETLY
«
Reply #2 on:
March 23, 2004, 10:02:28 pm »
Vindicates would be absolut bombs you could take out sink holes and disenchant and that leaves you with 2 slots which you can put in another chalice (absolute bomb) and another void.
On another note i dont thing eternal is that good id replace with another fetch
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-- Brian Pickrell
johnstown713
Basic User
Posts: 318
[Deck] Rogue Void thing
«
Reply #3 on:
March 23, 2004, 10:14:22 pm »
I am a Void player myself and believe that 3 is the right number. I would NOT take out the sinkholes. I would take out the edict and board it. Do you have a sideboard list? I might also take out the vampiric tutor but that is an opinion card. Please do not start an argument over this. Maybe somehow try to fit in 3 vindicates. I would take out the edict, tutor, and eternal for the vindicates. You have plenty of mana sources without the dragon.
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MarkPharaoh
Basic User
Posts: 392
Ghost of T1
hmm
«
Reply #4 on:
March 23, 2004, 10:19:19 pm »
Theres no better way to put this, Workshops > Swamps and there are currently a lot of Workshop decks out there. 2 MD StP and Disenchant will not be able to hold the Shop player back and you will get run over without board sweepers such as Deed. The only way I could see a Bw Void deck work is with MD Null Rod backed up with a little more removal then you have now. I personally think the only way to really play Void in a competitive, healthy field is to run the green for Deed, Oxidize, and Choke.
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johnstown713
Basic User
Posts: 318
[Deck] Rogue Void thing
«
Reply #5 on:
March 23, 2004, 10:21:43 pm »
I do agree that the black green Void is the competetive and it is also the one I play. Besides removal I would strongly recomend fitting in withered wretches. Those guys win a lot of games vs. workshop seeing as how it destroys welders.
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jpmeyer
fancy having a go at it?
Adepts
Basic User
Posts: 2390
[Deck] Rogue Void thing
«
Reply #6 on:
March 23, 2004, 10:22:53 pm »
Lock decks only work when the lock is hard and fast. Otherwise, you need threats of some kind
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Team Meandeck: "As much as I am a clueless, credit-stealing, cheating homo I do think we would do well to consider the current stage of the Vintage community." -Smmenen
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