@netherspirit, jro: I'm trying to make it so that it's more viable in multiplayer; however, if the majority feel that it's too strong as is, then I can change it.
@Design being a sorcery: it's not trying to be A. Recall; it's trying to be sort-of like its prodigal cousin. Also, it would in all likelihood need to be costed much less effectively, more like

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