26 Mana Production
4 Mishra's Factories
4 Faerie Conclave
4 Volcanic Island
4 Island
4 Wasteland
1 Strip Mine
1 Library of Alexandria
1 Petrified Field
1 Lotus Petal
1 Black Lotus
1 Flooded Strand
8 Cores
4 Standstill
2 Teferi's Response
1 Time Walk
1 Ancestral Recall
18 Counterspellishs
4 Force of Will
4 Mana Drain
4 Counterspell
3 Misdirection
3 Stifle
4 Stoppers
4 Nevinyrral's Disk
4 Removal/Finisher
4 Lightning Bolt
15 Card Sideboard:
4 Red Elemental Blast
4 Tormod's Crypt
3 Maze of Ith
3 Dream Tides
1 Tabernacle at Pendrell Vale
After some thinking, I don't need the impulses that badly as I have enough card-drawers to suffice. I also took out the mox sapphire and ruby. They don't work well with a disk, and they're worthless to get in the late game.
I've taken out the fire/ices because although they have tremendous value in taking out weenies and late-game finishers, I would rather establish control with counterspells.
Right now, I have 60 cards in my deck. I'm considering sideboarding one misdirection and putting in one maindeck maze of ith. I'll playtest, then I'll see what's up.
Honestly, I can't tell if this thread is a joke or not. I'm not trying to offend anyone, but there are so many poor choices here it's not funny. Where to begin...
1. Fire/Ice is infinitely superior to Lightning Bolt in terms of removal and utility (acts as a cantrip or a pitch to Force of Will/Misdirection, if you don't have a creature you need to remove). If you're not going to play both, go with Fire/Ice instead.
2. Petrified Field is garbage in this deck. This deck is about tempo, and while field is quite the utility land, it is a huge waste of tempo. Turn this into a Mox Sapphire, or if you don't own one, a Dust Bowl, or another fetchland.
3. You don't need 18 counterspells of any form in this deck if you're playing it correctly. Counter the important stuff with Force of Will, Mana Drain, and a couple of Misdirections, and then blow up the world with any one of your FOUR Nevinyrral's Disks. CUT all 4 COUNTERSPELLS; you don't need them.
4. Impulse and Brainstorm suck in this deck. Don't waste the time, as many of us already have done the playtesting for you.
5. You don't need 3 Stifles and 2 Teferi's Responses main deck. In this deck, Response is much better in the role of protection (an Ancestral Recall in almost every instance), but Stifle provides greater utility. Make a decision based on how you play the deck, and then go that way.
Shock Wave and numerous others (wu, Leviat, Gabethebabe) have done much testing, so see their builds and go from their. Maze of Ith is strictly sideboard material; trust me.