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Author Topic: 3 Land Belcher for Turny  (Read 1361 times)
Wicked_Clown
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« on: March 28, 2004, 11:58:31 am »

This is my first post here but I have been veiwing this site now for about 2 1/2 months. I got tired of type 2 so made the big jump to type 1. I am going to go to my first type 1 turny this week end and need help with my deck. I expect to see lots of Workshops flying around and maybe a sprinkling of fish.

Land
1x Badlands
1x Taiga
1x Bayou
Mana Fixers
4x Land Grant
4x Elvish Spirit Guide
1x Black Lotus
1x Lotus Petal
1x Mox Jet
1x Mox Ruby
1x Mox Pearl
1x Mox Emerald
1x Mox Sapphire
1x Mana Crypt
1x Lion's Eye Diamond
1x Sol Ring
1x Channel
4x Dark Ritual
4x Tinder Wall
Tutors
4x Spoils of the Vault
3x Tainted Pact
1x V.Tutor
1x D.Tutor
1x D.Consultaion
1x Yawgmoth's Will
1x Necropotence
1x Memory Jar
1x Wheel of Fortune
1x Y. Bargain
1x Regrowth
1x Burning Wish
Disruption
3x Duress
3x Unmask
3x Xantid Swarm
Kill
4x Goblin Charbelcher
Sideboard
1x Unmask
4x Oxidize
3x Rack and Ruin
2x City of Solitude
3x Tormod's Crypt
2x Hull Breach
Any help is greatly apperciated.
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skecreatoR
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« Reply #1 on: March 28, 2004, 01:50:10 pm »

That is a beautiful Belcher deck.

But with full power, no more then one land is needed. Try decreasing the amount of lands, and keeping the bayou only. How about Mana Vault & Grim Monolith?
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Sheik al Kaji
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Penfold999
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« Reply #2 on: March 28, 2004, 09:32:45 pm »

Any deck that runs my pet card, Tinder Wall, gets my personal approval.

As long as you mulligan aggressively to get lots of artifact mana and Blecher/tutor in your hand, you'll go off turn 2 reliably. A Xantid Swarm first turn just makes life so much easier. The Unmasks work so well with all the black search in the deck that removing the opponet's disruption shouldn't be a problem in the least.
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Wicked_Clown
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« Reply #3 on: March 29, 2004, 10:36:42 am »

I will try the 1 land for the monolith and vault. Here's and updated side board.
1x Tenderal
1x Unmask
3x Crypt
4x Oxidize
3x Rackand Ruin
1x Bayou
1x Badlands
1x Massacure
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Ineffible
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« Reply #4 on: March 29, 2004, 10:48:54 am »

I run 3-4 lands in my belcher deck, but I make sure they are Taiga's or Badlands. This is for the double damage factor of hitting the red land. So far 3-4 lands has been optimal for me as there is A LOT of wasteland activity in my meta. If for some reason I don't get the whole engine first turn and get wiped out with a wasteland I get rather annoyed.
just my .02
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