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Zelc
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« on: March 29, 2004, 11:54:57 pm » |
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Grassy Foothills Land T: Add 1 to your mana pool. T: Add R to your mana pool. Play this ability only if you control a forest. T: Add G to your mana pool. Play this ability only if you control a mountain.
Forest Meadows Land T: Add 1 to your mana pool. T: Add G to your mana pool. Play this ability only if you control a plains. T: Add W to your mana pool. Play this ability only if you control a forest.
Prairie Streams Land T: Add 1 to your mana pool. T: Add W to your mana pool. Play this ability only if you control an island. T: Add U to your mana pool. Play this ability only if you control a plains.
Flooded Caverns Land T: Add 1 to your mana pool. T: Add U to your mana pool. Play this ability only if you control a swamp. T: Add B to your mana pool. Play this ability only if you control an island.
Desolate Wastes Land T: Add 1 to your mana pool. T: Add B to your mana pool. Play this ability only if you control a mountain. T: Add R to your mana pool. Play this ability only if you control a swamp.
Name suggestions are appreciated, as are wording corrections and other ideas.
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<Guo_Si> Hey, you know what sucks? <TheXPhial> vaccuums <Guo_Si> Hey, you know what sucks in a metaphorical sense? <TheXPhial> black holes <Guo_Si> Hey, you know what just isn't cool? <TheXPhial> lava?
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Zelc
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« Reply #1 on: March 29, 2004, 11:57:07 pm » |
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CURRENT WORDING:
Grassy Foothills Land T: Add 1 to your mana pool. T: Add R to your mana pool. Play this ability only if you control a forest. T: Add G to your mana pool. Play this ability only if you control a mountain.
Verdant Meadows Land T: Add 1 to your mana pool. T: Add G to your mana pool. Play this ability only if you control a plains. T: Add W to your mana pool. Play this ability only if you control a forest.
Prairie Streams Land T: Add 1 to your mana pool. T: Add W to your mana pool. Play this ability only if you control an island. T: Add U to your mana pool. Play this ability only if you control a plains.
Flooded Caverns Land T: Add 1 to your mana pool. T: Add U to your mana pool. Play this ability only if you control a swamp. T: Add B to your mana pool. Play this ability only if you control an island.
Desolate Wastes Land T: Add 1 to your mana pool. T: Add B to your mana pool. Play this ability only if you control a mountain. T: Add R to your mana pool. Play this ability only if you control a swamp.
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<Guo_Si> Hey, you know what sucks? <TheXPhial> vaccuums <Guo_Si> Hey, you know what sucks in a metaphorical sense? <TheXPhial> black holes <Guo_Si> Hey, you know what just isn't cool? <TheXPhial> lava?
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Matt
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« Reply #2 on: March 30, 2004, 12:39:42 am » |
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These are really strong in X/y decks (i.e., mostly one oclor with a splash), almost dual-strong.
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Ephraim
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« Reply #3 on: March 30, 2004, 12:51:57 am » |
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I don't know about that, Matt. I constantly get told that the Tainted Lands (from Torment) are weak cards, even in B/x decks. These don't seem particularly more powerful than those (in fact, upon deeper consideration, they look weaker). They only reward people for playing allied colours. Furthermore, these require both of the land types to be in play to generate both mana. Now, I can understand how the synergy with Dual Lands makes these strong, but once again, they're not stronger than the Tainted Lands. In the presence of an Underground Sea, Tainted Isle is also good as a Dual. Lastly, if I'm running these to fuel a splash, suppose I have 16 Forests and 4 Grassy Foothills. In that case, I ought to be running Basic Mountains instead, which never stop producing Red mana. If the splash is a little bigger and I want 14 Forests, 2 Mountains, and 4 Grassy Foothills, I'd say you're still at the point where Basics are better. In fact, the deck nearly has to be split in half between the two colours before one could run enough of both basic land types to make these generate both colours of mana consistently.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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skecreatoR
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« Reply #4 on: March 30, 2004, 02:20:29 am » |
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They can't be fetched. They can be wasted. They take 1-2 turns with good landdrops to be useful. They are allied colours only.
I think they are both good and very balanced. These could easily see print, in my oppinion. Nifty cards!
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stijndon
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« Reply #5 on: March 30, 2004, 10:00:35 am » |
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I've got an idea!
Why not make the GR one produce R when you control a forest, and make G when you control a mountain?
Drop the colourless mana from it, and I think you have a good card. They are better in supplying your colours, much better. But they do nothing on their own, since they've lost the colourless mana.
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Ephraim
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« Reply #6 on: March 30, 2004, 11:26:16 am » |
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Are you being sarcastic, Stijndon? Read the cards carefully - aside from your suggestion to drop the colourless mana ability, that's exactly what they do now.
And again, I note - why do people say that the Tainted Lands are bad, but make such a fuss over these? Granted, the Tainted Lands are good only for a B/x deck, but I've been told they're bad, even there. In X/y decks, these seem much less useful to the deck than Tainted Lands are to B/x decks.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Matt
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« Reply #7 on: March 30, 2004, 11:29:42 am » |
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I don't think the Tainted lands are bad at all. They're just hard to use, since they need like 16 Swamps to run 3 Tainted lands. They're hard to use, but when you DO get to use them, they're awesome.
These have about twice the utility of the Tainted lands - they go in X/y AND Y/x decks.
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Ephraim
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« Reply #8 on: March 30, 2004, 11:53:53 am » |
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These are much harder to use than the Tainted Lands, though. Tainted Lands require only one land type to produce both colours of mana. These require both land types to produce both colours of mana. You can't run them to assist a small splash, since it'd be better to have 4 Basic Lands than 4 of these. You can sort-of run them to assist a larger splash, but is 15X/4y/4these really enough to expect them to produce both colours very often?
I'm not saying they're bad cards, mind you, only that they're not anything spectacular either. They're decent Uncommons, at any rate.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Zelc
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« Reply #9 on: March 30, 2004, 10:44:12 pm » |
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Do you think it would be ok if i added:
T: Add X or Y to your mana pool. Play this ability only if you control another ~name~.
So if you had two of the same synergy lands in play, both colors would be activated.
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<Guo_Si> Hey, you know what sucks? <TheXPhial> vaccuums <Guo_Si> Hey, you know what sucks in a metaphorical sense? <TheXPhial> black holes <Guo_Si> Hey, you know what just isn't cool? <TheXPhial> lava?
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Jacob Orlove
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« Reply #10 on: March 30, 2004, 11:07:05 pm » |
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Then these would be really long. Four abilities is probably too many for a land (especially one that would ideally be uncommon).
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stijndon
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« Reply #11 on: March 31, 2004, 08:55:48 am » |
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Are you being sarcastic, Stijndon? Read the cards carefully - aside from your suggestion to drop the colourless mana ability, that's exactly what they do now. I am terribly sorry - I really didn't see that, and honestly thought my suggestion would be a good one, instead of a point already made. So consider my previous error as a confirmation that I aproove of these cards.
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Jacob Orlove
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« Reply #12 on: March 31, 2004, 11:16:20 am » |
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I think the names could use some work -- particularly the "forest meadows". I'll try to find some suggestions later today.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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Zelc
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« Reply #13 on: April 02, 2004, 10:16:13 pm » |
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Bah. 24 hour clock.
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<Guo_Si> Hey, you know what sucks? <TheXPhial> vaccuums <Guo_Si> Hey, you know what sucks in a metaphorical sense? <TheXPhial> black holes <Guo_Si> Hey, you know what just isn't cool? <TheXPhial> lava?
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Jacob Orlove
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« Reply #14 on: April 02, 2004, 10:28:32 pm » |
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"forest meadows" sounds really terrible. The rest, I guess I could live with, although I don't really like them. I just can't think of anything that hasn't been done. Maybe we should make up some place-names?
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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ctthespian
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« Reply #15 on: April 02, 2004, 10:50:33 pm » |
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How about Verdant Meadow(s)?
-Keith
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Matt
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« Reply #16 on: April 03, 2004, 02:18:39 pm » |
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peak butte mesa dome hill bluff sierra
thicket meadow prarie field grove
...from my list of flavor-words.
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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Zelc
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« Reply #17 on: April 03, 2004, 10:43:37 pm » |
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Verdant Meadows it is.
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<Guo_Si> Hey, you know what sucks? <TheXPhial> vaccuums <Guo_Si> Hey, you know what sucks in a metaphorical sense? <TheXPhial> black holes <Guo_Si> Hey, you know what just isn't cool? <TheXPhial> lava?
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Jacob Orlove
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« Reply #18 on: April 05, 2004, 12:09:29 pm » |
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peak butte mesa dome hill bluff sierra
thicket meadow prarie field grove
...from my list of flavor-words. Please use some of these to fix the other names.
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Team Meandeck: O Lord, Guard my tongue from evil and my lips from speaking guile. To those who slander me, let me give no heed. May my soul be humble and forgiving to all.
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