LED= Lion's Eye Diamond
More questions:
Is there any way to print a mechanic that can a) fix mana screw; b) fix mana flood; c) be "in color" in every color; and d) not be broken? If there is, this leads to the next question: WHY HAVE THEY NOT DONE THAT YET?
Second, they have "tweaked" almost every card on the restricted list, some to great effect and other to great disappointment. But they have not tweaked Library of Alexandria. Why not? Is there something inherent in the card that makes it either awful or broken with no in between? I think there is, and I am pretty sure it had to do with the fact that it is a land, and thus cannot have a mana cost, but surely there is some way to work around this. Maybe I am wrong.
Third, would this card be: a) good; b) good enough for Vintage; c) Restricted; or d) awful?
Half a Sol Ring, 1:
Artifact
Tap: Add 1 to your mana pool.
It seems like a simple card but it is really tricky. If you had more than one in hand you could "chain" them out and have a huge jump in mana. What do you guys think?
Fourth, is there any way to make a creature with a [card] Llanowar Sentinel[/card] ability and not have it be broken but still have it be tournament viable? Also could this mechanic be used on creatures in other colors? What about using it as a keyword mechanic on all types of cards? I think it would have lots of strategic elements to it and it would interesting. It would, however, run up against their disdain for shuffle effects (which seems to have been tossed out the window with fetchlands and the shuffle Myr in Mirrodin).
And now some responses:
Aether:
Creature issue - Short and irresponsible answer: Of course it can *points to Kird Ape, Masticore and Morphling*
I think it is pretty clear that Nantuko Shade is better than all of these creatures. Kird Ape is very good. Masticore, while still quite good, is very resource intensive and thus is not in the very top tier of creatures. Finally, I think it is clear that Morphling was dramatically overrated because it was a good key in the lock that was Keeper. Now that that lock has been shown to be defective it is pretty clear that Morphling was just in the right place at the right time.
Longer (and probably still irresponsible) answer: That depends on your definition of "strong". All four creatures you have mentioned on your question are very good in combat, but a single Pacifism (Yes, the not-tournament-caliber Pacifism) will fix them well.
[card]Troll Ascetic[/card] cannot be stopped by Pacifism.
There are, on another hand, creatures that are modest in combat but good outside that - Tradewind Rider and Academy Rector are some examples. Thus, "good" is in the eyes of beholders, and Nantuko shade or Troll Ascetic are certainly not the end of creatures' evolution.
I understand your point, and you are right. My point, however, was slightly different. Nantuko Shade, Troll Ascetic and the like represent "true" creatures. Tradewind Rider and Academy Rector are really other kinds of cards "hidden" as creatures to make them weaker or more balanced. They are what I call ability creatures. There are mechanic creatures too like Tog, Exalted Angel, and Wild Mongrel. But the class of creatures I referring to is that class of creatures that are not mechanic creatures, helpers for mechanics, or ability creatures, but creatures designed to attack and block. So with that proviso, and an admission that sometimes the lines are less distinct than I make them out to seem, do Troll Ascetic and Nantuko Shade represent the end of the evolutionary line? If not, how much better can creatures get?
Matt:
Anyway, the point of this is that just because some effect seems weak, that is no guarantee that future players won't look back and say "what were they thinking?" A lot of sub-par mechanics are considered sub-par only because Wizards' hasn't been willing to really crank their power level up.
I agree with this one hundred percent. Look at cycling in UBC then in OnBC. You are dead on with this one.
Lackey was basically garbage until Onslaught showed up.
This is not true. There was an article when Lackey was released that called it the Red Llanowar Elf. People saw this as a good creature right away and built Goblin decks around in that were good in Standard at the time. It did, however, get MUCH better when Onslaught was released and was busted in half when Seige Gang was printed.
Armageddon is kind of a special card. If you don't remember, the reason they rotated it out was NOT for power reasons, but because it forced control decks to be blue or not exist at all, because decks like MBC and MWC just cannot survive a Geddon. Its very existence puts a constraint on the viable decktypes. It's a trade-off: if you want to allow Armageddon in the format, you have to accept that nonblue control decks will not exist. And the lack of nonblue control doesn't mean that the format is ruined; T2 survived and flourished for years and years without a nonblue dedicated control deck.
Ironically, this is not entirely true. There were Prison decks, which we not classify as their own type, but which are clearly control decks that did not run blue and were successful in Standard when Armageddon was legal. Furthermore Napster, Finkel's Nationals deck, was 100% a control deck and it had no blue and it was obviously successful when Armageddon was legal.
I think, however, that you are right, but not for the right reason. Armageddon forces out all "fair" nonblue control decks, and those nonblue control decks that survive are usually based on some flaw in the metagame or some broken card. Napster was based on two broken cards: Will and Vamp Tutor.
Ephraim:
Consider "Frozen Tides." It's a deck that's currently powerful in Peasant Magic. It's a High Tide based deck with a Brain Freeze kill. In order to force the kill immediately (largely to get around sideboard tech like Gaea's Blessing), it uses Words of Wisdom to force a draw before the Blessing resolves. So, the question shouldn't be "How many cards can the opponent be made to draw with a single spell?" That mentality results in creating a card to benefit a pre-designed deck.
First explain what the Frozen Tides deck does and what it looks like (a decklist). I am unfamiliar with it. It sounds cool though. And second, you are right the "Target Opponet Draws X cards" card is designed for a specific deck, but that is how Wizards works now a days. Maybe someone will tell them we don't like this ::sinister portent to future developments from me and Dr. Sylvan::
And everyone, this has been a great discussion, with incredibly thoughtful and thought provoking comments. I especially enjoyed Matt's basic abilities costing lessons. Thanks everyone.