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Author Topic: A Way Out of Mana-Screw  (Read 1198 times)
eric
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« on: April 13, 2004, 08:51:33 pm »

Once per turn, instead of playing a land, a player may remove a card in his or her hand from the game and search his or her library for a basic land card capable of producing mana that shares a color with the removed card.

For example, if a player removes a blue card in his or her hand from the game, he or she may search his or her library for an [card]Island[/card]. As another example, if a player removed [card]Sliver Queen[/card] from the game, he could search his library for any basic land because Sliver Queen’s casting cost includes all colors.

This rule offers a mana-screwed player a strategic way out (instead of the “topdeck” method), but it is not so good that it makes certain cards obsolete ([card]Land Grant[/card], [card]Natures Lore[/card], [card]Eternal Dragon[/card], etc.).
 
If this was a “rule” what would happen to your decks and strategies?
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Necrologia
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« Reply #1 on: April 13, 2004, 09:27:49 pm »

Well for starters, people would probably run at least 1 of each basic their deck runs heavily.

I can also see this breeding a new form of combo. Current combo decks run something like 10 five color lands. It'd probably be possible to trim the mana base down to just 5 basics and go nuts from there, never having the risk of hitting a mana clump. Alternately they could keep the same number of lands they run now and go crazy with Fastbond.

Making a solid mana base is one of the hardest things to do. Though it's not quite as hard as it used to be thanks to fetchlands, taking out an entire part of deck design just doesn't seem like a great idea to me.
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eric
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« Reply #2 on: April 13, 2004, 09:47:50 pm »

Quote from: Necrologia
Well for starters, people would probably run at least 1 of each basic their deck runs heavily.

I can also see this breeding a new form of combo. Current combo decks run something like 10 five color lands. It'd probably be possible to trim the mana base down to just 5 basics and go nuts from there, never having the risk of hitting a mana clump. Alternately they could keep the same number of lands they run now and go crazy with Fastbond.

Making a solid mana base is one of the hardest things to do. Though it's not quite as hard as it used to be thanks to fetchlands, taking out an entire part of deck design just doesn't seem like a great idea to me.


Many decks already run at least one basic land to fetch under a Blood Moon or when staring down a Wasteland.

I’m not convinced a combo player would skip a land drop just to cut a few lands from his deck. Going crazy with Fastbond is no easier under this rule because it only allows one pitch and search per turn. So while they could pitch, search, and play the land with Fastbond, that’s where it would end.

I agree with you on the mana base issue, but even the best designed decks can face mana-screw. Color-screw is a different issue altogether, and I think that’s what you are talking about. Is removing a card from the game and missing a land drop enough of a penalty to allow a player to get the color they need next turn?
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