If you as Hulk are able to consistenly ready to combo your opponent out by turn 3 or 4, then your Keeper opponents are not playing the deck well or not mulliganing properly. It's a VERY even matchup and 2 hits from the Angel pushes things into dangerous territory. In all of my playtest games, a turn 2-3 Angel (which is not very difficult)
If it's not big in your area, then fine, but if there are a lot of Angels at the top tables, having a wishable answer greatly helps out that matchup.
Hmmmmm when seeing the Dülmen results and what you are saying about GermBus, I think I should make more playtests against it because I wasn't seeing this matchup as an even one. It was more going like 60-40 if not more...
If my playtests conclude what you are saying, I also should manage a place for a removal and Snuff Out (the lifeloss is "nothing" compare to an active Angel...

) could deal with an early Angel (not speaking about Dryads, Mongrels and more...), yes.
I'm not speaking about FCG (and the Firestorm issue) because it was usually a good matchup for me, I don't need any more playtests here and even if it can sometimes kill me (it's a combo creature based so...), this isn't a bad matchup.
With the second Deed in the side + the 2 BeB (and F/I if needed), I think this would be enough to fight over him.