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Author Topic: B/R update  (Read 2191 times)
dicemanx
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« on: June 01, 2004, 07:01:42 am »

http://www.wizards.com/default.asp?x=dci/announce/dci20040601a

Announcement Date: June 1, 2004
Effective Date: June 20, 2004

Standard
Skullclamp is banned

Mirrodin Block Constructed
Skullclamp is banned

Extended
No changes

Type 1
No changes

Type 1.5
(All cards on the Type 1 Banned and Restricted Lists are banned in Type 1.5.)


Looks like Bazaar survives despite the rumors that it was going to get the axe. Still no Portal, or the unrestriction of Fork, Entomb, or Earthcraft...
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Dr. Sylvan
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« Reply #1 on: June 01, 2004, 08:03:08 am »

My powers are clearly finite. I really thought they might unrestrict something.
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dandan
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« Reply #2 on: June 01, 2004, 08:03:31 am »

Portal is not technically banned, they are just not considered to be Magic cards. As such it would be an announcement which logically should be at the same time as the B&R list update.

After all, we all know that before Portal could become Type I legal there would need to be Oracle wordings (available from Feb 2004)!

I think the only problem could be that someone has to think about the Portal tutors (Sorcery speed Vampiric and Mystic Tutor [but only for Sorceries]) to see if they deserve a place in the B&R list. IMHO just put them there to be safe.

As regards Type I, no change (Portal aside) is the best possible choice.
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walkingdude
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« Reply #3 on: June 01, 2004, 10:39:34 am »

Nice, now I can get cheap clamps.
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Wollblad
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« Reply #4 on: June 02, 2004, 03:44:32 am »

No real surprice here. People are always talking about the brokeness of Bazaar and Workshop, but since the meta game is diverse, I don't think we will see them restricted unless someone breaks them even more. I had a bet on Thirst for Knowledge since they tend to restrict all blue carddrawing. Personally, I still think they will restrict Thirst before Workshop gets it.

By the way, they will probably never unrestrict Fork due to very tricky ruling. It is bad enough when there is one Fork on the stack, but multiple would be unmanageable.
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« Reply #5 on: June 02, 2004, 10:29:07 am »

Quote from: Wollblad
By the way, they will probably never unrestrict Fork due to very tricky ruling. It is bad enough when there is one Fork on the stack, but multiple would be unmanageable.

More unmanageable than Humility? I doubt it.
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Jebus
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« Reply #6 on: June 02, 2004, 10:30:23 am »

Fork is a very simple card.  Multiple Forks on the stack aren't really that hard to handle.
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jpmeyer
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« Reply #7 on: June 02, 2004, 11:34:55 am »

6th Edition rules made Fork muuuuuuuuuuuuuch more manageable
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Wollblad
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« Reply #8 on: June 03, 2004, 02:55:23 am »

I can agree that it became easier after 6:th ed, and that Humility is worse when you look deep into it. The problem with Fork is that you have to bee really keen on rules to know how to play it. So as long as it's restricted, noone will play it and thereby the DCI have avoided a lot of confusion. At least I cannot see any other reason for keeping it on the restriction list.
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Jebus
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« Reply #9 on: June 03, 2004, 08:11:29 am »

Quote from: Wollblad
I can agree that it became easier after 6:th ed, and that Humility is worse when you look deep into it. The problem with Fork is that you have to bee really keen on rules to know how to play it. So as long as it's restricted, noone will play it and thereby the DCI have avoided a lot of confusion. At least I cannot see any other reason for keeping it on the restriction list.


I disagree.  As long as players regularly check the Oracle text (as they should with every card) then there shouldn't be any more issues with this than with other effects that copy spells.

I get questions about card every day.  Fork barely comes up.
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Matt
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« Reply #10 on: June 06, 2004, 07:49:22 pm »

The Orcale wording for Humility is so weird.

Humility
{2}{W}{W}
Enchantment
All creatures lose all abilities. Humility gains "All creatures are 1/1."
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« Reply #11 on: June 07, 2004, 02:31:17 am »

Quote from: Matt
The Orcale wording for Humility is so weird.

Humility
{2}{W}{W}
Enchantment
All creatures lose all abilities. Humility gains "All creatures are 1/1."


Well that bites. I no longer get to see people's heads asplode when somebody Replenishes it in with Opalescence. There goes my GenCon tech...
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