dicemanx
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« on: June 01, 2004, 07:01:42 am » |
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http://www.wizards.com/default.asp?x=dci/announce/dci20040601a Announcement Date: June 1, 2004 Effective Date: June 20, 2004 Standard Skullclamp is banned Mirrodin Block Constructed Skullclamp is banned Extended No changes Type 1 No changes Type 1.5 (All cards on the Type 1 Banned and Restricted Lists are banned in Type 1.5.) Looks like Bazaar survives despite the rumors that it was going to get the axe. Still no Portal, or the unrestriction of Fork, Entomb, or Earthcraft...
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Without cultural sanction, most or all our religious beliefs and rituals would fall into the domain of mental disturbance. ~John F. Schumaker
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Dr. Sylvan
TMD Oracle and Uber-Melvin
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« Reply #1 on: June 01, 2004, 08:03:08 am » |
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My powers are clearly finite. I really thought they might unrestrict something.
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dandan
More Vintage than Adept
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More Vintage than Adept
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« Reply #2 on: June 01, 2004, 08:03:31 am » |
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Portal is not technically banned, they are just not considered to be Magic cards. As such it would be an announcement which logically should be at the same time as the B&R list update.
After all, we all know that before Portal could become Type I legal there would need to be Oracle wordings (available from Feb 2004)!
I think the only problem could be that someone has to think about the Portal tutors (Sorcery speed Vampiric and Mystic Tutor [but only for Sorceries]) to see if they deserve a place in the B&R list. IMHO just put them there to be safe.
As regards Type I, no change (Portal aside) is the best possible choice.
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Playing bad cards since 1995
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walkingdude
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« Reply #3 on: June 01, 2004, 10:39:34 am » |
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Nice, now I can get cheap clamps.
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Team 10111011: too 10100111001 for decimal
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Wollblad
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« Reply #4 on: June 02, 2004, 03:44:32 am » |
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No real surprice here. People are always talking about the brokeness of Bazaar and Workshop, but since the meta game is diverse, I don't think we will see them restricted unless someone breaks them even more. I had a bet on Thirst for Knowledge since they tend to restrict all blue carddrawing. Personally, I still think they will restrict Thirst before Workshop gets it.
By the way, they will probably never unrestrict Fork due to very tricky ruling. It is bad enough when there is one Fork on the stack, but multiple would be unmanageable.
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And that how it is...
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Dr. Sylvan
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« Reply #5 on: June 02, 2004, 10:29:07 am » |
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By the way, they will probably never unrestrict Fork due to very tricky ruling. It is bad enough when there is one Fork on the stack, but multiple would be unmanageable. More unmanageable than Humility? I doubt it.
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Jebus
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Corn is no place for a mighty warrior!
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« Reply #6 on: June 02, 2004, 10:30:23 am » |
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Fork is a very simple card. Multiple Forks on the stack aren't really that hard to handle.
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jpmeyer
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« Reply #7 on: June 02, 2004, 11:34:55 am » |
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6th Edition rules made Fork muuuuuuuuuuuuuch more manageable
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Team Meandeck: "As much as I am a clueless, credit-stealing, cheating homo I do think we would do well to consider the current stage of the Vintage community." -Smmenen
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Wollblad
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« Reply #8 on: June 03, 2004, 02:55:23 am » |
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I can agree that it became easier after 6:th ed, and that Humility is worse when you look deep into it. The problem with Fork is that you have to bee really keen on rules to know how to play it. So as long as it's restricted, noone will play it and thereby the DCI have avoided a lot of confusion. At least I cannot see any other reason for keeping it on the restriction list.
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And that how it is...
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Jebus
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Corn is no place for a mighty warrior!
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« Reply #9 on: June 03, 2004, 08:11:29 am » |
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I can agree that it became easier after 6:th ed, and that Humility is worse when you look deep into it. The problem with Fork is that you have to bee really keen on rules to know how to play it. So as long as it's restricted, noone will play it and thereby the DCI have avoided a lot of confusion. At least I cannot see any other reason for keeping it on the restriction list. I disagree. As long as players regularly check the Oracle text (as they should with every card) then there shouldn't be any more issues with this than with other effects that copy spells. I get questions about card every day. Fork barely comes up.
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Matt
Post like a butterfly, Mod like a bee.
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« Reply #10 on: June 06, 2004, 07:49:22 pm » |
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The Orcale wording for Humility is so weird. Humility  {W}{W} Enchantment All creatures lose all abilities. Humility gains "All creatures are 1/1."
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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kl0wn
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« Reply #11 on: June 07, 2004, 02:31:17 am » |
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The Orcale wording for Humility is so weird. Humility  {W}{W} Enchantment All creatures lose all abilities. Humility gains "All creatures are 1/1." Well that bites. I no longer get to see people's heads asplode when somebody Replenishes it in with Opalescence. There goes my GenCon tech...
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Team kl0wn: Quitting Magic since 2005? The Fringe: R.I.P.
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