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Author Topic: Saving Grace  (Read 2228 times)
Matt
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« on: May 27, 2004, 01:09:03 pm »

Saving Grace
1WB
Enchantment
If a creature card you own would be put into a graveyard from anywhere except from play, instead put it in your hand.

So it's abuseable with Entomb/Buried Alive/Intuition (and Hermit Druid, heh), but not it's not Enduring Renewals #5-8, which drastically limits its combo potential.
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Matt
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« Reply #1 on: May 27, 2004, 01:09:15 pm »

Current wording:

Saving Grace
1WB
Enchantment
Whenever a creature card you own would be put into a graveyard from anywhere except from play, at end of turn put it in your hand.
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« Reply #2 on: May 27, 2004, 02:20:48 pm »

If you make it symmetrical it hoses dragon and rector but becomes less abusive for you. Just a note.
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« Reply #3 on: May 28, 2004, 03:42:11 pm »

So madness loves this?  I know its hard for them to cast but still..
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Jebus
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« Reply #4 on: May 28, 2004, 03:55:08 pm »

Play 'Tog.

Discard another 'Tog to the 'Tog...again and again...
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Ephraim
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LordZakath
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« Reply #5 on: May 28, 2004, 11:35:01 pm »

There's also the interaction with any creature with cycling. {2}: Draw a card is really strong. It's probably not as strong as what Jebus mentioned, but still noteworthy.

There's also infinite black mana with Skirk Familiar.

Besides Psychatog: Phantatog, Vampire Hounds, and Skyshround Vampire all become infinitely large with this in play.

With Torture Existance, none of your creatures ever stay dead.

Survival of the Fittest becomes {G}: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Given the possibilities this generates, I wouldn't cry if it were costed at {2}{B}{W} or, preferably {3}{B}{W}. I think that this card is way too strong to be printed at {1}{B}{W}.
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« Reply #6 on: June 03, 2004, 07:53:23 pm »

This needs an activation cost. If you want it completely fixed, make it require a discard to get the creature back. Otherwise, a simple mana payment should be fine.
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« Reply #7 on: June 07, 2004, 05:29:59 pm »

What if the creature returned to your hand at EOT instead of immediately? That solves all those tog/mongrel/familiar combos.
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« Reply #8 on: June 07, 2004, 05:43:07 pm »

Yeah, that would be fine, actually.
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« Reply #9 on: June 07, 2004, 05:46:55 pm »

Changes made. Twenty-four hour clock.
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Ephraim
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« Reply #10 on: June 07, 2004, 05:49:16 pm »

Am I correct in thinking that if the return of the creatures to your hand brings you to more than seven cards, you will have to discard them during your cleanup step? If so, will they return to your hand again and if so, when?
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« Reply #11 on: June 07, 2004, 05:56:22 pm »

Quote from: Ephraim
Am I correct in thinking that if the return of the creatures to your hand brings you to more than seven cards, you will have to discard them during your cleanup step? If so, will they return to your hand again and if so, when?

You would have to discard, but if you discard the creature, you won't get it back until the end of the next turn ("at end of turn").
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« Reply #12 on: June 09, 2004, 05:30:51 pm »

Closed and added.[/color]
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SpenceForHire2k7: Its unessisary
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