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Author Topic: Nightmare  (Read 1802 times)
Brutha
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« on: May 29, 2004, 07:31:51 am »

// Mana Sources
        2 Polluted Delta
        3 Bayou
        4 Tropical Island
        1 Island
        2 Underground Sea
        1 Sol Ring
        1 Mana Crypt
        1 Black Lotus
        1 Mox Sapphire
        1 Mox Ruby
        1 Mox Pearl
        1 Mox Jet
        1 Mox Emerald
        1 Tolarian Academy
// Creatures
        1 Myr Moonvessel
        3 Tinder Wall
        4 Cloud of Faeries
        4 Trinket Mage
        4 Eternal Witness
        2 Caller of the Claw
// Combo Cards
        4 Unearth
        4 Skullclamp
        2 Recurring Nightmare
// Distruption
        4 Force of Will
        2 Duress
        1 Tormod's Crypt
// Restricted
        1 Ancestral Recall
        1 Time Walk
        1 Demonic Tutor
        1 Vampiric Tutor

This deck is my attempt to play skullclamp in a deck with Force of Will, so with blue instead of brown. Other clamp decks haven't much distruption.
The Key of the deck is the black Lotus. You tutor the Lotus with a Trinket Mage to gave the Trinket Mage +- 0 casting costs. If you have a Lotus in your grave, your Eternal Witness has also +- 0 casting cost if you don't want to get back one card.
If you have a Witness and the Lotus in your grave the Unearth can used to get a 2/1 creature and 3 Mana for B.

// Myr Moonvessel(1):
A creature with is tutor able with the Trinket Mage and also clampable without only 1 mana. The Myr doesn't also need colored mana.

// Tinder Wall (3):
Good creature for a clamp deck. Can convert G mana to 2 "noncolored" mana at the same time as being clamped. Only three because they need colored mana and give only "noncolored"

// Cloud of Faeries(4):
Casting costs +- 0, can also produce mana with an academy.
Also a blue card for force of will.

// Trinket Mage (4):
Trinket Mage 2U
Creature- Human Mage   
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost {1} or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2

I wonder why nobody has mentioned this card in his 5th dawn review.
The abillity to tutor are clamp or a lotus is good. You get an 2/2 creature in addition. This creature can also be used to tutor are Crypt when needed.
Also a blue card for force of will.

// Eternal Witness (4):
You like to get your force back, you get. And it is a great combo piece in this deck.

// Caller of the Claw (2): A caller and a Nightmare, 2 Witness in grave and a Lotus in grave means unlimited 2/2 tokens.
It is also good to get token after sacing creature with clamp.

// Unearth (4):
Unearth a Eternal Witness and get back the unearth is great against aggro decks, or when you need skullclamp targets. Get back your Time Walk or Black Lotus is also good.
You can also Unearth a Trinket Mage to tutor a Lotus or a clamp.

// Skullclamp (4):
Well this is a clamp deck.

// Recurring Nightmare (2):
Great with the comes into play abillitys of Witness, Caller and Trinket Mage. You can make infinitiv Turns with Witness and Time Walk.

// Force of Will (4):
This card is so good:)

// Duress (2):
Great distruption but only 2 becaurse I need the slot for creature for the clamp combo.

// Tormod's Crypt (1):
Can be tutored with Trinket Mage and is great against decks like slavery.

// Ancestral Recall (1):
I play blue Wink

// Time Walk (1):
Infinitiv turns are a good thing.

// Demonic Tutor (1):
Tutoring Time Walk,a Nightmare or other cards.

// Vampiric Tutor (1):
Tutoring Time Walk,a Nightmare or other cards.
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waSP
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« Reply #1 on: May 30, 2004, 12:56:56 am »

So, what's your deck good against?  Can you beat any combo deck?  Is this better than simply adding FoW to a Ravager deck?  Can you beat control?  What do you do against Null Rod/Graveyard removal/random card that beats you?  Do you beat aggro?  I see why you chose the slots, but not if they're good.
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Klep
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« Reply #2 on: May 30, 2004, 03:04:13 am »

So this is a rather complex combo deck that seems to be reliant on a restricted card, and you only have 6 disruption spells?  In addition, your 14 blue spells aren't enough to reliably be able to cast Force, which further hinders your ability to keep your opponent from stopping you.

And, of course, what are your testing results?  What makes this deck better than other combo decks like Dragon and Draw7?  Why, exactly, should I play this deck in a competetive environment?
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Bram
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« Reply #3 on: May 30, 2004, 06:13:33 am »

Well, pee in me cup and tickle me nipples, but I kinda like this. It's untested obviously, but at least it's a more or less serious attempt at using skullclamp. I do agree with the criticism of the above posters, though. Without matchup analysis and testing results, I'm not sure this has a place in the metagame or this forum, for that matter. I'm not moving it yet, though. Let's see where this goes.
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<j_orlove> I am semi-religious
<BR4M> I like that. which half of god do you believe in?
<j_orlove> the half that tells me how to live my life
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Brutha
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« Reply #4 on: May 30, 2004, 07:42:03 am »

It is only tested against random opponents without Tier1 decks. If this forum is only for full tested decks sorry.

This combo deck can kill nearly as fast as lego.dec and has an better matchup against combo because it has distruiption.
Ravanger does not realy work with Force becaurse it has not enough blue cards. Ravanger need a lot of Artifacts to work also a few other cards.
Null Rod can also do more against Ravanger than against this deck. This Deck can use Unearth/Enternal Witness after the Rod.

The advantage against other combo decks is that this deck can go the beatdown route.
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waSP
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« Reply #5 on: May 30, 2004, 12:21:31 pm »

You're Unearthing into what?  Null Rod shuts down Lotus still.  You also have no way to remove the Null Rod in your maindeck.  At that point your deck is a bunch of two power creatures that can recurse each other a little.

Ravager can work with FoW, it just requires a little ingenuity.

I like the idea, but right now, it is incredibly unrefined.  Tinder Wall has good synergy with Skullclamp, as does Eternal Witness.  Maybe if your utility dudes were better.  I get the feeling the Cloud of Faeries is VERY cuttable.  Also, the Myr Moonvessel?  Not sure about him.  You could come up with something better for that slot I think.
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Klep
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« Reply #6 on: May 30, 2004, 12:53:39 pm »

If he cuts the Clouds, he definitely can't run Force of Will.  There isn't enough blue to support it already, and cutting the Clouds only exacerbates that problem.
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So I suppose I should take The Fringe back out of my sig now...
Bram
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« Reply #7 on: May 30, 2004, 05:13:25 pm »

Right now, including the FoW's, there's 13 blue cards. That's not a whole lot, but Dragon gets by on something similar, as do various other combo builds. But if you cut the Faeries, then you're in trouble. Unless ofcourse you replace it with something blue that has better synergy with the rest of the deck.
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<j_orlove> I am semi-religious
<BR4M> I like that. which half of god do you believe in?
<j_orlove> the half that tells me how to live my life
<j_orlove> but not the half that tells me how others should live theirs

R.I.P. Rudy van Soest a.k.a. MoreFling
Brutha
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« Reply #8 on: May 31, 2004, 06:25:20 am »

Unearthing into Time Walk or into Unearth. If you Unearth into the same Unearth you get a 2/1 Critter and can Reanimate is as often as you like for only B. (At the time the Enternal Witness tigger is putted on the stack the Unearth is in your graveyard)
The single Myr Moonvessel is there to have a creature which can tutored with Trinket Mage, there could be also a Ornithopter in that spot, but i think the Myr is better if I draw him because I do not have a sacrifice outlet for the topter.
Right now I think this deck plays not enough lands. I will cut a Caller of the Claw and a Tinder Wall for two Polluted Delta.
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