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Author Topic: A cheap powerful WU control deck  (Read 1648 times)
Nubi
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« on: August 26, 2004, 04:04:14 am »

Hi all, I've been tinkering with this deck for awhile now, and while it's probably not finished yet, it has reached a state, where I'd say it's competetive in a casual meta.

I've played this against the following staples:
Mono B dragon (bazaars, no P9)
UGr Madness (mox ruby, bazaars)
FCG (no power)

While I have no matchup statistics, I've won a fair amount of times - believe it or not.

Also the deck does greatly against most rogue decks, as it is a creature control deck more than anything, and rogue decks mostly are creature based.

Vs. combo it can get into trouble, though dragon is usually ok if I manage to get my Swords in time.

Without further nonsense I give you the decklist:

Dominic Bleu Blanche by Steffen Skov (that's me Razz)

Mana Sources (23):
10 Island
7 Plains
4 City of Brass - Adarkar Wastes or Tundra is superior, but I don't own them, if you seek to add money to the deck, run 4 tundra and 4 adarkar rather than the cities. Also the talismans of W/U could be used
1 Lotus Petal
1 Sol Ring

Control (22):
3 Nomad Decoy - Better than i.e. Stormscape apprentice post threshold, blocks goblin lackeys as well.
3 Pariah - Against FCG this one on a beloved chaplain is game.
4 Swords to Plowshares
3 Beloved Chaplain - Combo with Pariah, also great for blocking fat
3 Rootwater Hunter - Kills of welders, BoP, lackeys, other small crap, Suq'ata' Firewalker could be better if one ran duals
3 Rootwater Thief - Anti combo, but generally useful as well
3 Sigil of Sleep - On a hunter removes any creature threat (very cruel vs. roar of the wurm tokens Very Happy)

Counters (8):
4 Counterspell - The main reason for the cities of brass being needed
4 Mana Leak - The next best counterspell, could be replaced by FoW if one prefers.

Draw (7):
4 Standstill - Simply great in this deck, as I usually establish a state of control early game, and then drop standstill.
3 Merfolk Looter - Giving any card cycling is just great, especially late game for those dead lands. This one really makes the deck much more consistent.

The deck runs two main combos:
Beloved Chaplain + Pariah = Opponent's creatures are useless
Rootwater Hunter + Sigil of Sleep = Same as above, except to lesser extent
What makes these combos so great is, that none of the elements are useless on their own.
The Rootwater hunter kills annoying utility creatures like welder, lackey, BoP and similar.
The Sigil of Sleep admittedly is somewhat useless on its own, but it can be cast on Beloved Chaplain for roughly same effect, which means I'll very rarely draw it and not have one of the two creatures to enchant.
Pariah can be used as a timewalk against aggro, as well as being an STP.
And Beloved Chaplain just blocks anything huge or attacks as an unblockable sources of damage.

I did earlier run:
Accumulated Knowledge - This one is inferior to Standstill in terms of Card Advantage, and Merfolk Looter cannot be replaced in this deck. Also more draw isn't really needed as the deck relies on permanent control (through means such as sigil of sleep + rootwater hunter, beloved chaplain + pariah)

Fact or Fiction - Really not that great IMHO, you'll rarely get more than 3 cards from this one, and Standstill does that for half the price (1U vs. 3U)

Balance - I will add this again, but it has no real purpose except if you're in a losing position, where it'll give you a second chance.

Enlightened Tutor - Not really that much to tutor for with this one, also the Looters perform a somewhat similar task

More pingers - Usually I'll find one when I need it, also the chaplain does the same although sorcery speed (my turn only)

Spirit Mirror + Unnatural Selection - Simply too slow to be of any use, also both cards are useless on their own (almost anyway)

Should anyone have ideas for improvements I'd like to hear about it Smile
Other than that I just want to inspire other people to try playing something they made themselves. It's a blast to win against staples with something this cheap, which you designed, tested, redesigned etc. yourself.
Not to mention the joy in just creating it.
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dandan
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« Reply #1 on: August 27, 2004, 08:19:40 am »

Congratulations on making an original deck. For me deck-building is part of the fun of Magic and it is always good to see how a new creation fares.

Having said that, you asked for opinions so here goes.

Mana - simply not enough, Lotus Petal is terrible. In any casual environment I always advise people to up the mana count using utility lands like Stripmine, Wastelands, Mishra's Factories, etc. Use at least 24 permanent mana sources (fetchlands count as permanent) and quite possibly up to 26. Having too much land might lose you a game, having too little WILL lose you a game.

Control
I'm sorry I don't like your creatures at all. Since you have chosen the creature solution to creature control, lets stay with creatures.

Peacekeeper - why pay W or WW for a Decoy when you can just sit in peace? (see Blinding Angel below)
Walls - these will keep you alive, try to find ones with a bit of utility (Sunscape Familiar, Wall of Tears, Wall of Hope). Wall of Hope will hold off 2 2/2s far better than Nomad Decoy

Rootwater Hunter/Sigil of Sleep - find some Witch Hunters I believe you will like them. Personally I'd use Dominating Licid or Blinding Angel instead.

Standstill - I find it hard to imagine you can get an early game advantage and use this card. I'd run almost any other form of card advantage engine over this. As you dislike AK and like holding creatures at bay you might like Isochron Scepter with Abeyance/Orim's Chant (or one of your counterspells). Mind's Eye, Future Sight, Scrying Glass and even Staff of Domination are card drawing options. For creatures Ophidean, Thieving Magpie and Archivist are possible.

Your creatures are also very weak at damaging an opponent, Blinding Angel helps but it would be good to add more utility/offence - Eternal Dragon fits the bill.

Hopefully some of these suggestions will be useful! Have fun.
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Playing bad cards since 1995
Nubi
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« Reply #2 on: August 29, 2004, 12:07:57 pm »

I've already got a Parfait deck, which uses many of the non-creature creature-control spells. So therefore I like the creatures. Also Pariah + Chaplain is just cool Smile

As for Witch Hunter, I can see why you recommend it, however the WW really hurts in this deck.
As for more mana sources, I actually rarely have any trouble. Usually the looters will find the mana I need, but even more usual they'll get rid of those I don't need, and that's usually early in the game.

As for the petal, its main use is turn 1 counter/standstill.

While I like my creatures, I'd like to know about which non-creature control effects you have in mind ?

Also the Peacekeeper is really cool, I'll probably get that stuffed in somehow.
As for Sunscape familiar I feel I have enough mana really (yes I know you don't agree Razz But the draw base usually just works for me)
Other than that I really never liked walls, they're too useless against creatureless decks (I realise that most of my other stuff is as well, but walls are worse)

Dominating Licid however is very cool, I'll try to add that one.
Also Blinding Angel could give the deck some better offense, which could probably be useful.

Note though, that I like winning with 1 power creatures, 'causs my opponents get pissed Very Happy

Standstill will stay in the deck, until I for some reason change it so much that it doesn't work anymore.
As it is now it works really great, usually I'll never use it early game.
Like you said, the deck is too slow for that. However when I'm in control in late game, standstill really helps me stay in control.

I'll remove the Rootwater hunter/Sigil combo, as it has proven too slow lately. This adds 6 slots, which most likely will be filled with Peacekeeper and Dominating Licid.
However I'd like blinding angel in as well, so I'll be working on making room for it.

Thanks alot for your feedback, also like you I really enjoy deckbuilding.
Also playing becomes more fun if you build the deck yourself IMHO.

Edit: Come to think about it, Rootwater hunter or a similar TIM is actually great with Peacekeeper, so I'll add 3 Rootwater Hunter (or Suq'Ata Firewalker) instead of the Nomad Decoys, as Peacekeeper really does all the work)
Also Blinding Angel might be left at home, since I don't feel I have enough room for it.
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