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UG Madness, Daze or Circular Logic?
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Topic: UG Madness, Daze or Circular Logic? (Read 1357 times)
Negator
Basic User
Posts: 41
UG Madness, Daze or Circular Logic?
«
on:
June 19, 2004, 12:54:15 pm »
“This the original deck list from John Paul Meyer�
UG Madness
//Counters//
4 Circular Logic
4 Force of Will
//Hate//
3 Null Rod
//Draw, search, broken//
4 Brainstorm
2 Deep Analysis
1 Ancestral Recall
1 Gush
1 Time Walk
//Creatures//
2 Wonder
4 Arrogant Wurm
4 Basking Rootwalla
4 Wild Mongrel
4 Aquamoeba
//Mana//
1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
3 Forest
3 Island
4 Polluted Delta
1 Strip Mine
4 Tropical Island
4 Wasteland
“Here is my deck list test�
UG Madness
//Counters//
4 DAZE*
4 Force of Will
//Hate//
3 Null Rod
//Draw, search, broken//
4 Brainstorm
2 Deep Analysis
1 Ancestral Recall
1 Gush
1 Time Walk
//Creatures//
2 Wonder
4 Arrogant Wurm
4 Basking Rootwalla
4 Wild Mongrel
4 Aquamoeba
//Mana//
1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
2 FOREST
4 ISLAND*1
4 Polluted Delta
1 Strip Mine
4 Tropical Island
4 Wasteland
*I think that Circulat Logic is too slow to be very good in this deck. When you play it, it’s seldom during your turn, so you seldom boost your creatures to deals dammages. To take advantage of it, you have to have a Wild Mongrel or a Aquamoeba on the table and a large graveyard. So you can’t play it before turn three without moxen. What is the aim of this card in this deck?
Daze can be very useful to start and it put into your hand a Island to enventualy boost Wild Mongrel later in the game. I think it is very superior because it is faster. I know that in the middle of the game, Daze is not good.
So have we to play it for the speed or play Circular Logic for later in the game?
*1 Four Island because of Daze.
Thanks a lot for your responce.
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jpmeyer
fancy having a go at it?
Adepts
Basic User
Posts: 2390
UG Madness, Daze or Circular Logic?
«
Reply #1 on:
June 19, 2004, 01:09:59 pm »
We had Daze in the deck originally but it rarely was useful since Moxes and whatnot made it so that your opponent usually had a random spare mana. Circular Logic OTOH was almost always a hard counter. Also, since you almost always want to cast a Madness enabler on turn 2 rather than Null Rod, it increases the likelihood that your opponent will have a random mana floating around to pay for Daze.
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Team Meandeck: "As much as I am a clueless, credit-stealing, cheating homo I do think we would do well to consider the current stage of the Vintage community." -Smmenen
Negator
Basic User
Posts: 41
UG Madness, Daze or Circular Logic?
«
Reply #2 on:
June 19, 2004, 01:28:03 pm »
Ok, thanks. One more question. What do you about the deck today? Is it better than FCG?
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