mongrel12
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« on: June 02, 2004, 09:48:18 am » |
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As the Type One season nears full circle with gencon on the hypothetical horizon, it has come to my and a few other's attention that it would be useful to form a team. One might say that this is the "formative age" of Type 1, with TMD being essentially the sole purveyor of knowledge and tech. As such, a team has the potential to severely improve performance of those involved, as well as have the potential to actually make an impact on the format As I do not live on the East Coast, and in a fairly stagnant area in terms of t1 (been getting better though), it has become a necessity to hone my skills online. To the point--I feel that a team, provided good players are involved, would be extremely benificial to those involved, in terms of both playskill, and deck building ability. Members of the team would serve as competent playtesting partners, innovators in new deck building (because many minds, make for many squabbles--however they also make for much progress). Prerequisites for being on the team would be a reasonable level of playskill (obviously), as well as time to playtest, build decks, and conduct discussion (also obvious) Because i don't believe that any team will be in the same area, testing and discussion will be conducted mostly over AIM and mws/ apprentice. If you are interested, post, pm, or aim me. Before accepting anyone, I'd probably like to ask you some questions, just to make sure you are resonably competent, with a grasp of the metagame and how decks function, as well as conduct a few preliminary games over mws/apprentice. Myself and some others will determine who, of the applicants will actually be on the team, which will ideally be 5-10 people. Again. If interested--contact me.
Max Cg
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