Weekly T1 up at Eudemonia in Berkeley, CA. We had 10 people show up and a funky meta. Decks in whatever order:
1 U/G Madness
2 U/R Fish
1 Dragon
1 Draw 7
1 Funker? (someone else told me that's what it's called, plays Covetous Dragon and other stuff)
1 Underworld Dreams/Stasis
1 Turboland Pile (ZOrb/Crucible/Fastbond/Exploration, no HoG)
1 U/R Phid
1 Salvagers
Round 1: Eduardo playing Dragon
Game 1: I win the roll and lay first turn Aquamoeba. He Bazaars. I drop second turn Wurm, and Daze his next turns Ancestral. Team beats go all the way.
Sideboard: -2 Wonder, -1 Arrogant Wurm, -1 Rootwalla, +3 Ground Seal, +1 Gaea's Blessing
Game 2: He gets Bazaar active first turn and drops a Verdant in the Yard. Next turn he lays a Lotus and Necromancy's it up. I scoop shortly thereafter.
Game 3: He keeps a no business hand (like 3-4x Animate Spells, Crop Rotation and Underground Seas???) and I beat his head in. Along the way he Cunning Wishes for Teferi's Response because I drop Wasteland...
1-0, 2-1
He's a cool guy over from Italy, but I don't think he knew quite what to do with Dragon. At the very least he could have Wished for Raging River and given himself a couple more turns. I get to trade for some cool BB Italian cards.
Round 2: Ryan with Draw 7
I get paired down, but it's Ryan with Draw 7. He's gotten piss poor draws and Draw7s lately, so I know my time is up, because eventually he'll get the good ones.
Round 1: I lose the die roll. He mulls to 6 and we're off. He dark rituals, and then Ancestrals, which I force. He slaps his head and burns for 3. I get an early Aquamoeba going , and soon add a Wurm to that. He dies shortly thereafter.
Sideboard: -2 Wonder, +2 Deep Analysis
Round 2: I have second turn Null Rod in hand, but no Force of Will, and he resolves Yawgmoth's Will on his second turn.
Round 3: He mulls to 6, then top decks Dark Ritual, which allows him to Yawg Win turn 1. I against had turn 2 Null Rod.
1-1, 3-3
Round 3: Brian with Turboland Pile
Game 1: Aquamoeba and Wild Mongrel with Squee go the distance, as Stifle stops an early Fetchland of his.
Sideboard: -2 Wonder, -3 Null Rod, -1 Arrogant Wurm, +3 Oxidize, +3 BEB
Game 2: Aquamoeba beats him down to 6 when he finally gets enough mana to FTK, which I BEB, which he Forces back. FTK goes all the way as for turns I draw nothing but land and Squee (no Volcanic for infinite blocker

). (The one game where Deep Anal MD might have helped, but the mana flood really was the shaft).
Game 3: Aquamoeba with Squee beats him silly as he draws nothing of consequence.
2-1, 5-4
Round 4: Andrej with U/R Phid
Game 1: He has second turn Tinker into Razormane Masticore which slowly eats my Rootwalla, Aquamoeba and Mongrel as I am unable to find a Wurm or Wonder.
Sideboard: -2 Wonder, -2 Rootwalla, -1 Arrogant Wurm, +1 Crucible of Worlds, +2 Oxidize, +2 BEB
Game 2: He mulls to 6. I drop an early Aquamoeba, and the following turn waste his land. I follow up with a Strip, Wurm, Crucible.
Game 3: He opens land Mox Mox. I open with Rootwalla. He does nothing on his turn, and I drop Waste, kill his land, he Fires my Rootwalla, I oxidize his Sapphire. He eventually gets out Crucible, which I forget to Daze. He wastes my 2 Tropicals. I mize by fetching for an island, and then Brainstorming into Ancestral and Force of Will, punching Ancestral through by pitching Daze. Aquamoeba and Rootwalla go all the way as I play around Fire/Ice.
3-1, 7-5
So I end up 2nd place overall. Salvagers goes 3-0-1 to take first.
Decklist:
4 Tropical Island
4 Wasteland
4 Polluted Delta
4 Island
3 Forest
1 Strip Mine
3 Null Rod
1 Mox Emerald
1 Mox Sapphire
1 Black Lotus
4 Basking Rootwalla
4 Wild Mongrel
4 Aquamoeba
3 Arrogant Wurm
2 Wonder
4 Force of Will
2 Daze
2 Stifle
4 Brainstorm
2 Squee, Goblin Nabob
1 Gush
1 Time Walk
1 Ancestral Recall
Sideboard
2 Stupefying Touch
3 Oxidize
3 BEB
3 Ground Seal
1 Gaea's Blessing
2 Deep Analysis
1 Crucible of Worlds
I really found Squee to be much more effective than Deep Analysis, allowing me to keep continuous pressure on with Aquamoeba and Basking Rootwalla while dropping additional threats. The only time I wished I had Deep Analysis over Squee was inconsequensial. I never needed Squee to pitch to Force. I can see that Squee has the possibility of being a dead draw, but so is Deep Analysis in this deck without a madness outlet (okay, so it pitches to Force).
Crucible is amazingly hard to squeeze into this deck. It's insanely powerful, but it's hard to cut cards for it.
Props:
Eudemonia for another great tournament
Squee, for making a bad deck slightly better
Slops:
Me for not playing a better deck in an full proxy tourney
Brian for playing that Turboland Pile. It doesn't even look fun.
