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Author Topic: Mono-Green LD Discussion  (Read 1187 times)
Rebel7284
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Rebel7284
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« on: July 16, 2004, 05:50:34 am »

Hello people, i have finally decided to come out of lurking and actually post.  Lately out of pure boredom i have been looking for decks to revamp that are fun to play but are somewhat competative.  Im the proccess i came upon the mono-green LD deck that won Turnhout (12/14/2003).  I am trying to make it playable in today's enviornment. Here is the original list:

Mainboard-61 cards

///Mana=23///
1 Dust Bowl
14 Forest
1 Pendelhaven
1 Strip Mine
1 Treetop Village
4 Wasteland
1 Sol Ring

///LD=11///
3 Thermokarst
4 Winter's Grasp
4 Ice Storm

///Creatures-13///
4 Fyndhorn Elves
4 Llanowar Elves
4 Terravore
1 Argothian Wurm

///Utility-14///
4 Ankh of Mishra
3 Chalice of the Void
2 Powder Keg
1 Zuran Orb
4 Tangle Wire

Sideboard
2 Gaea's Blessing
1 Glissa Sunseeker
2 Masticore
3 Null Rod
1 Powder Keg
3 Root Maze
3 Troll Ascetic


Here is my list that i have been testing againts Magic Workstation opponents:

Mainboard-60 cards

///Mana-28///
2 Dust Bowl    
8 Forest    
1 Pendelhaven    
1 Strip Mine    
2 Treetop Village    
4 Wasteland
1 Black Lotus
1 Mox Emerald    
4 Elvish Spirit Guide
4 Land Grant

///LD-12///
4 Ice Storm        
4 Thermokarst    
4 Winter's Grasp    

///Creatures-10///
3 Fyndhorn Elves    
4 Llanowar Elves    
3 Terravore

///Utility-10///
3 Null Rod
3 Root Maze
4 Ankh of Mishra    

Sideboard (probably needs a lot more work)
3 Naturalize    
3 Oxidize    
3 Drop of Honey    
3 Ground Seal    
3 Powder Keg    

Card choices:
Null Rod - With the popularity of slaver and belcher along with Raffinity trying to enter the t1 enviornment, i find this card to be essential mainboard.  In the original version challice was used for similar purposes- to neutralize enemy moxen; however if you happen to go second, your opponent can possibly drop 2 moxen on you before challice comes out.  Of course i loose the utility of setting challice to 1 against random stompy/sligh, but i dont consider that to be much of a loss.  Also Null Rod is harder for a mox monkey to kill  Smile

Root Maze - First of all, i laugh at fetchlands (it gets funnier with multiple ankhs in play, but that's a given  Smile )  It makes a first turn kill for Belcher unlikely and makes mindslaver come into play tapped (useful after i SB in oxidizes and ground seal).  It also has a side effect of completely annhilating dragon's main win condition.

Elvish Spirit Guide - Oh look, it's a dark ritual... well not quite but it helps start destroying lands earlier with much more consistancy than the original deck while doubling up as a beatstick later on in this creature-light deck.

Treetop Village -  Well it IS Wasteland bait, but if they dont draw those, it's big and trampling and after just 2-3 hits they may find themselves unable to play lands in fear of instant death by ankh.

Choices to NOT run cards:

Argothian Wurm - It's a nice useful creature, but the last thing i need is some aggro deck sacking it's last remaining 2 lands to it while winning with something annoying.  Also it IS 4 mana as opposed to terravore which is only 3 and is often just as big.  If further testing prooves i need more creatures, it may likely still go back in.

Powder Keg - Horrible synnergy with both Null Rod and (against moxen)Root Maze.  I'd rather die to some creature due to lack of the keg than to belcher without a Rod.  SB material only

Tangle Wire -  Oh it is a good card, but there are too many decks that can drop as many permanents as i can, and i would rather keep my mana open for casting LD.  Also i dont know what to remove MB to fit this card in.  Perhaps further testing will proove me wrong Smile

Challice - Null Rod is better in so many matchups.

Wow quite a lot of information for my first time really posting Smile .  Well talk guys and girls.  Does this type of deck have a chance out there in the wild and dangerous world of T1? What other cards can i consider MB? SB?  Am i totally evil for considering absolute mana denial to be a fun fun deck?  Oh and tell me if i did something stupid in the post, i want to learn how to be a valuable member of this community and stuff Smile
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Quote from: rozetta
Tsabo's Web in conjunction with Sundering Titan is akin to ass-raping the Fish player with their own rolled-up Null Rods.
Phele
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« Reply #1 on: July 16, 2004, 06:52:45 am »

Maybe you look here:

http://www.themanadrain.com/forums/viewtopic.php?t=14894

We allready discussed this quite a bit...

In my opinion ESG is horrible in this mana-hungry deck.
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Kowal
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Reanimate your feet!


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« Reply #2 on: July 16, 2004, 07:01:45 am »

Quote
Does this type of deck have a chance out there in the wild and dangerous world of T1?


If you're asking, then this is the wrong forum.

Moved.
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Rebel7284
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Rebel7284
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« Reply #3 on: July 16, 2004, 07:36:00 am »

thanks for the link Phele Smile
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Quote from: rozetta
Tsabo's Web in conjunction with Sundering Titan is akin to ass-raping the Fish player with their own rolled-up Null Rods.
Marton
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« Reply #4 on: July 16, 2004, 07:57:38 am »

Why isn't this locked when a similar thread is still (minimally) active?
Because this isn't a budget build.

Elvish spirit guide is not reausable, which should be the exact reverse of what you're looking for. Usually a mono-green land destruction deck uses all of it's mana every turn. Land grant is like begging for the opponent to mana screw you.
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