Hello people, i have finally decided to come out of lurking and actually post. Lately out of pure boredom i have been looking for decks to revamp that are fun to play but are somewhat competative. Im the proccess i came upon the mono-green LD deck that won Turnhout (12/14/2003). I am trying to make it playable in today's enviornment. Here is the original list:
Mainboard-61 cards
///Mana=23///
1 Dust Bowl
14 Forest
1 Pendelhaven
1 Strip Mine
1 Treetop Village
4 Wasteland
1 Sol Ring
///LD=11///
3 Thermokarst
4 Winter's Grasp
4 Ice Storm
///Creatures-13///
4 Fyndhorn Elves
4 Llanowar Elves
4 Terravore
1 Argothian Wurm
///Utility-14///
4 Ankh of Mishra
3 Chalice of the Void
2 Powder Keg
1 Zuran Orb
4 Tangle Wire
Sideboard
2 Gaea's Blessing
1 Glissa Sunseeker
2 Masticore
3 Null Rod
1 Powder Keg
3 Root Maze
3 Troll Ascetic
Here is my list that i have been testing againts Magic Workstation opponents:
Mainboard-60 cards
///Mana-28///
2 Dust Bowl
8 Forest
1 Pendelhaven
1 Strip Mine
2 Treetop Village
4 Wasteland
1 Black Lotus
1 Mox Emerald
4 Elvish Spirit Guide
4 Land Grant
///LD-12///
4 Ice Storm
4 Thermokarst
4 Winter's Grasp
///Creatures-10///
3 Fyndhorn Elves
4 Llanowar Elves
3 Terravore
///Utility-10///
3 Null Rod
3 Root Maze
4 Ankh of Mishra
Sideboard (probably needs a lot more work)
3 Naturalize
3 Oxidize
3 Drop of Honey
3 Ground Seal
3 Powder Keg
Card choices:
Null Rod - With the popularity of slaver and belcher along with Raffinity trying to enter the t1 enviornment, i find this card to be essential mainboard. In the original version challice was used for similar purposes- to neutralize enemy moxen; however if you happen to go second, your opponent can possibly drop 2 moxen on you before challice comes out. Of course i loose the utility of setting challice to 1 against random stompy/sligh, but i dont consider that to be much of a loss. Also Null Rod is harder for a mox monkey to kill
Root Maze - First of all, i laugh at fetchlands (it gets funnier with multiple ankhs in play, but that's a given

) It makes a first turn kill for Belcher unlikely and makes mindslaver come into play tapped (useful after i SB in oxidizes and ground seal). It also has a side effect of completely annhilating dragon's main win condition.
Elvish Spirit Guide - Oh look, it's a dark ritual... well not quite but it helps start destroying lands earlier with much more consistancy than the original deck while doubling up as a beatstick later on in this creature-light deck.
Treetop Village - Well it IS Wasteland bait, but if they dont draw those, it's big and trampling and after just 2-3 hits they may find themselves unable to play lands in fear of instant death by ankh.
Choices to NOT run cards:
Argothian Wurm - It's a nice useful creature, but the last thing i need is some aggro deck sacking it's last remaining 2 lands to it while winning with something annoying. Also it IS 4 mana as opposed to terravore which is only 3 and is often just as big. If further testing prooves i need more creatures, it may likely still go back in.
Powder Keg - Horrible synnergy with both Null Rod and (against moxen)Root Maze. I'd rather die to some creature due to lack of the keg than to belcher without a Rod. SB material only
Tangle Wire - Oh it is a good card, but there are too many decks that can drop as many permanents as i can, and i would rather keep my mana open for casting LD. Also i dont know what to remove MB to fit this card in. Perhaps further testing will proove me wrong

Challice - Null Rod is better in so many matchups.
Wow quite a lot of information for my first time really posting

. Well talk guys and girls. Does this type of deck have a chance out there in the wild and dangerous world of T1? What other cards can i consider MB? SB? Am i totally evil for considering absolute mana denial to be a fun fun deck? Oh and tell me if i did something stupid in the post, i want to learn how to be a valuable member of this community and stuff
