This is the first topic I start to this site, so hopefully it won't get locked right away. If somethig is wrong with the article then tell me and I'll try to fix it. The article is about my favourite deck of all the time, Oath. I know it isn't that playable or recent anymore, but I like it, a lot. Lets first take a look to the past and see how we got here.
1998 as Exodus was released and it gave us a card, Oath of Druids. Actually it gave two. Reffering to Spike Weaver which can be used with Spike Feeder and Oath of Druids to make an infinite foging effect. It was used with Gaea's Blessing to bring your graveyard back every time you Oath. Other cards were basic control cards of that time Force of Will and so on.
And as Urza's Saga was released Morphling made a good kill creature for the deck.
As Alliances and Mirage block rotated out, Oath dindn't seem that playable anymore. Even as it appeared in different forms in some tournaments it didn't do too well until Justin Gary won Pro Tour Houston with his deck that used a massive Cognivore to kill opponent. Here is link to view the decklist and to read some material about PT Houston writen by the sideboard staff:
Turbo Oath decklist by Justin Gary
http://www.wizards.com/default.asp?x=sideboard/pthou02/t8decksLive coverage of 2002 Pro Tour Houston
http://www.wizards.com/default.asp?x=sideboard/events/pthou02For a while that was perhaps the only really playable built. Until Zwi Mowshowitz introduced us his Turboland which abused Oath of Druids to get his Battlefield Sqounger to play for free and then went infinite. Name of the deck comes from turboland engine (Exploratin/Horn of Greed) used in the deck to draw out Time Warps. Below is a link to Zwi's decklist he used to win the Pro Tour of New Orelans in 2003.
Live coverage of 2003 Pro New Orelans
http://www.wizards.com/default.asp?x=sideboard/events/gpno03Turboland decklist by Zvi Mowshowitz + a little article about Turboland
http://www.mtgnews.com/F/Topic/1078456137169_HIT_THE_DECK___Turboland_Oath__A_Loo.htmlThen in December 2003 Oath of Druids got banned in Extendet among with Tinker, Ancient Tomb, Grim Monolith, Hermit Druid and Goblin Recruiter. Here is what Randy Buehler says about the banning and a friend of mine in Finland with who I agree says about the banning:
Buehler:
"Oath of Druids was by no means the most powerful deck in New Orleans. However, it has been one of the defining cards in the Extended environment for years now. While it doesn’t always win tournaments, it wins them often enough that all serious players have to think about it when they’re playtesting. Everyone knows that Oath will show up in some form or another and thus many players feel forced to stay away from creature decks. The impact that Oath of Druids has on Extended just isn’t fun or healthy. Our stated goal is to slow the environment down enough that creature beatdown decks become relevant again and the presence of Oath threatened to undo all that good work. Control decks shouldn’t be winning the game on turn 2 either. I think of this banning as a Lifetime Achievement Award and I think the environment will be much better off now."
Friend:
"Oath wins only aggro decks and agrro decks suck anyway"
During that time I was playing Zwi's Turboland and was really pissed off 'cause of the banning. So the only way to play the deck I love was to head towards t1. I have played many builds of Oath in t1, but these two have been the best ones:
The Classical Oath and the Oathstill. I'll post the declist of my own version of the Classical Oath. It is by no means optim, and that's where I'll need your help. It's a budget build 'cause I'm not going to buy power very soon.
Classical Oath
//Mana: 24
4xTropical Island
3xTundra
3xWasteland
1xStrip Mine
1xSol Ring
3xFloodet Strand
1xWindsweapt Heath
4xMishra's Factory
3xIsland
1xForest
//Engine: 9
4xOath of Druids
2xGaea's Blessing
1xMorphling
1xSpike Weaver
1xSpike Feeder
//Permission: 8
4xForce of Will
4xMana Drain
//Draw & Search: 13
4xBrainstorm
4xAccumulated Knowledge
1xIntuition
2xCunning Wish
2xSylvan Library
//Removal: 4
2xSwors to Plowshares
1xBalance
1xPowder Keg
//Other Stuff
1xRegrowth
1xMoat
sb:2xNull Rod
sb:1xStroke of Genius
sb:1xGush
sb:1xBlue Elemental Blast
sb:1xDisenchant
sb:1xFact or Fiction
sb:1xSwors to Plowshares
sb:1xMisdirection
sb:1xPowder Keg
sb:2xCoP Red
sb:1xFuneral Pyre
The Deck should be very easy to understand. Suggestions about the deck please!
And next probably the worst matchup analysis ever:
Madness/Stompy/WW: Good matchup. Infinite fogging, Moat and Removal shut them down quite well. This should be no problem to you.
Slight/FCG: The bad thing is, they can hurt you over your Moat, and Weaver prevent's only creature damage. The good thing, you have counters for them, and BeB and Misdirection to wish for. After game 1, you can side in the CoPs which helps a lot. Also a pretty easy matchup, but hardest aggro.
Sui: Totally messes up control, what Oath is. Quick Weaver helps a lot.
Fish: Same as other aggro decks over this one, exept this one has counters of its own. Manlands are bad 'cause they don't trigger the oath. Get them a creature, and stop them from damaging you.
GaT/Hulk: Really Bad matchup. They have more permissions than you, and they don't have to play a creature until it kills you right away.
Slaver both: First one is quite bad for you. Side in Nulls Rods and it'll help a lot.
4CC: If theyplay an Angel, counter it or remove it. Getting them out leaves them whit no winning options, unless they are playing Decrees. Not a good matchup for you. Thought you could also try to win via Weaver.
Draw 7/Dragon/Belcher: A FoW in opening hand is a must. Mulligan if you don't have one. Funeral pyre works well against dragon as graveyard hate, but it also gives them a creature. Also if they are playing Caller of the Claw as the kill, bears don't fly over Moat. Against Belcher side in Null Rods to shut them down.
So that was it. Give me comment about the text and the decklist. And sory about my bad English, but if you can write this good in Finish... well then you can.