Creature CardsWarrior Owl 
Creature -- Bird
2/2
Flying
Warrior Owl can't block creatures with flying.
The soldiers watched without worry, until the owls pecked out their eyes. Evicohive 

{U}
Creature -- Illusion
0/1
Evicohive can't be the target of spells or abilities.

,

: Put a echo counter on target creature. Creatures with echo counters on them lose all abilities and become a copy of Evicohive.
When there are five or more Evicohives in play, remove all echo counters from all creatures, then destroy all Evicohives.
Apprentice of Mimicry 
Creature -- Wizard
1/1


: Choose a creature you control other than Apprentice of Mimicry and put a Gene counter on it. As long as there's a Gene counter on it, the chosen creature is a copy of target creature.

: Remove all Gene counters from target creature. Any player may play this ability.
Aboshan always avidly advocated the advancement of alleles. Temporal Apprentice 
{U}
Creature -- Wizard
1/1
Your opponents' spells can't be countered by spells or abilities.

: Return target nonland permanent to its owner's hand.
Zur the Enchanter 

{U}
Legendary Creature -- Wizard
0/4
Whenever an enchantment spell is played, put a lore counter on Zur the Enchanter.
Whenever a nonenchantment spell is played, if Zur the Enchanter has a lore counter on it, counter that spell and remove a lore counter from Zur the Enchanter.
Æther Wall 
Creature -- Wall
0/3
Defender
Discard a creature card: Put target creature attacking you on top of its owner's library.
Attackers couldn't get close enough to the wall to be stopped by it. Alius, Wizard Errant 

{U}
Legendary Creature -- Wizard
1/2

: Untap target creature you do not control.

,

: Counter target spell that targets an opponent.

,

: Change the target of target spell that targets a permanent under an opponent's control.
"This is thy negligence. Still thou mistak'st,
Or else committ'st thy knaveries wilfully." -William Shakespeare, A Midsummer Night's Dream Puerile Faeries 

{U}
Creature -- Faerie
3/2


: Puerile Faeries gains flying until the end of the turn.
"God and the Fairies, be true, be true! - I am the child who waits for you." -Louise Townsend Nicholl Order of the Frozen Wind 

{U}
Creature -- Wizard
1/1


{U},

: Gain control of target creature.
"The far north is a dangerous place. The weather and animals are vicious, and exiles abound. The worst are those who were banished for practicing unspeakable magics." -Hazzar Brenklin, Journals Bay Hound 

{U}
Creature -- Dog
0/2
If a non-land permanent would come into play under an opponent's control, it comes into play under your control instead.
You may not play spells.
If you have more than four cards in your hand, sacrifice Bay Hound.
"I'm a bad dog, a mad dog, teasing silly sheep;
I love to sit and bay the moon, to keep fat souls from sleep." - Irene Rutherford McLeod Astrologer 
Creature -- Wizard
2/1

: Look at the top card of your library.

: Remove the top card of your library from the game.
Time Crawler 
{U}
Creature -- Beast
5/2
Time Crawler is unblockable.
Whenever Time Crawler deals combat damage, you skip your next turn.
"Time has a wonderful way of weeding out the trivial." -Richard Ben Sapir Parallax Infiltrator 

{U}
Creature -- Illusion
3/3
Flying
Fading 5
When Parallax Infiltrator deals combat damage to an opponent, you may remove it from the game. If you do, return a target permanent to its owner's hand for each fading counter on Parallax Infiltrator.
Academy Matron 
Creature -- Cleric
1/2
When Academy Matron is put into a graveyard from play, you may remove Academy Matron from the game. If you do, search your library for an artifact card and put that card into play. Then shuffle your library.
Lev, Grandiose Illusionist 

{U}
Legendary Creature -- Wizard
0/1
At the beginning of each player's upkeep, that player may search his or her library for a card and remove it from the game. Until end of turn, that player may play the card as though it were in his or her hand.
"If you're a pretender, come sit by my fire
For we have some flax-golden tales to spin." - Shel Silverstein Wall of Secrets 
{U}
Creature -- Wall
Defender
1/*
You may play Wall of Secrets any time you could play an instant.
Wall of Secrets has toughness equal to the number of cards in your hand.
Sometimes a mental block can be a good thing. Inept Spy 
Creature -- Spy
2/3
Whenever a spell or effect causes you to reveal this card, put it into play under your control.
Rishadan Slavers 
Creature -- Ninja
2/3
Discard a card: Rishadan Slavers gains flying until end of turn.
Whenever Rishadan Slavers deals combat damage to a player, return target creature that player controls to its owner's hand.
They floated over our heads, seemingly harmless. I knew different when I was hoisted aloft. Ventriloquist 
{U}
Creature -- Wizard
2/2
Targets of spells or effects you control may not be changed.
Who is the real puppet? Illissius, Sky Serpent 

{U}{U}
Legendary Creature -- Serpent
3/6
Flying
You may play Illissius, Sky Serpent any time you could play an instant.
When Illissius comes into play, counter target spell.

: Remove Illissius from the game.


{U}: Return Illissius to play. Play this ability only if Illissius is removed from the game by its own abilities.
Tanipa
Creature -- Snake
0/1
Whenever Tanipa attacks, prevent all combat damage that would be dealt to and dealt by Tanipa until end of turn.
Whenever Tanipa attacks and isn't blocked, each player draws a card.
A little venom never hurt anyone. Pensive Merfolk 
{U}
Creature -- Merfolk Wizard
1/1
Flying

, Sacrifice Pensive Merfolk: Counter target spell with a converted mana cost of 3 or less.
'There is nothing either good or bad,
But thinking makes it so.' -William Shakespeare, Hamlet, II:2 Wavecrasher Serpent 

{U}
Creature -- Serpent
5/5
Wavecrasher Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Wavecrasher Serpent.
Whenever Wavecrasher Serpent deals combat damage to a player, destroy target island that player controls unless they pay

.
"Behind the scaled beast came a wall of water. As it passed, the island was lost beneath the waves." -Vodalian scout Thought Parasite 

{U}
Creature -- Insect
1/1
Thought Parasite is unblockable.
Whenever Thought Parasite deals combat damage to an opponent, name a card other than a basic land. Your opponent reveals his or her hand and removes all cards with that name from the game.
Once it was thought of as a mere nuisance. Now its not even thought of. Iridescent Avizoa 
Creature -- Beast
3/2
Flying
Possessed of a mode of transportation curiously similar to the jellyfish in the water below, these shimmering, rainbow-hued creatures are considered alternately a blessing when seen by sailors on the eastern shore of the Honeyed Sea and a curse when seen by those on the west. Merfolk Outcast
Creature -- Merfolk
1/1


, sacrifice Merfolk Outcast: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
Superiority 

{U}
Creature -- Incarnation
2/2
Superiority cannot be blocked.
At the beginning of your upkeep, if Superiority is in your graveyard and you control an island, target creature you control cannot be blocked until end of turn.
Seditionist 
Creature -- Wizard
0/1
Whenever Seditionist deals combat damage to a player, you may gain control of target creature that player controls.
Patient Entity
{U}
Creature -- Spirit
1/1
Wizards cannot be the target of spells or abilities.


, sacrifice Patient Entity: Counter target triggered or activated ability.
"Wars are won in time. I choose to wait."Devilfish cycleGreat Devilfish

Creature -- Fish
2/2

: At end of turn, untap target land and target creature.
Enslaved by ninjas in the north Honeyed Sea for their brute strength, devilfish are most often used as living barges, towing frieght to and from the Talisian Empire.Elder Devilfish

{U}
Creature -- Fish
2/2
Whenever Elder Devilfish becomes blocked, return a permanent you control to owner's hand.
"It is therefore evident that despite their highly organized schooling patterns, these large monsters possess little more intelligence than the fish they herd." --Talisian research notesImperial Devilfish

{U}
Creature -- Fish
4/4
Islandwalk
Tap two untapped blue creatures you control: target land becomes an island until end of turn.
The last devilfish to be captured fought the hardest, and though their masters know it not, patiently plan and wait for the day they will again be free.End of Devilfish cycleSemblance of Mind

{U}{U}
Creature -- Illusion
3/3
Flying
You may remove two blue instant cards in your hand from the game instead of playing Semblance of Mind's mana cost.
Redemption Mage

{U}
Creature -- Wizard
1/1
When Redemption Mage comes into play, return target artifact from your graveyard to play if an artifact with the same name is in play.
Your nightmares will come back to haunt you.Mindsweeper

Creature -- Illusion
1/1
Mindsweeper is unblockable.
Whenever Mindsweeper deals damage to a player, that player shuffles their library and then removes the top card of their library from the game.
Years of knowledge take only seconds to disapear.Static Elemental

{U}
Creature -- Elemental
1/1
When Static Elemental comes into play, remove all charge counters from all artifacts in play. Put a +1/+1 counter on Static Elemental for each charge counter removed in this way.
Arboreal Glider

Creature -- Bird
2/1
As long as an opponent controls a mountain, Arboreal Glider has flying.
As long as an opponent controls a forest, Arboreal Glider can't be the target of spells or abilities
These birds often nest in trees on the slopes of dormant volcanoes. The foliage keeps them hidden from predators, while the thermal updrafts from the mountain allow them to fly in search of prey.Marsh Goshawk

Creature -- Bird
Flying
2/1
As long as you control a plains, Marsh Goshawk gets +1/+1 and attacking doesn't cause it to tap.
As long as you control a swamp, Marsh Goshawk has "Sacrifice Marsh Goshawk: Destroy target creature blocking or blocked by Marsh Goshawk."
The Marsh Goshawk often nests in bogs, where predators are scarce, but prefers hunting over open grasslands, where prey is abundant.Inspired Researcher

Creature -- Human Wizard
1/1
Whenever an opponent plays a spell, you may look at the top X cards of your library and put them back in any order, where X is the converted mana cost of that spell.
"That gives me an idea!"Whitecap Eidolon
Creature -- Spirit
2/1
Whitecap Eidolon can't attack unless defending player controls an Island.
Spectral Stalker
{U}
Creature -- Ghost
0/1

: Tap target creature. That creature doesn't untap during its controller's next untap step.
Psychic Exile

{U}
Creature -- Wizard Horror
1/3
At the beginning of your upkeep, you may look at the top four cards of your library. Remove three of those cards from the game and put one on the top of your library.
Mind Leech

Creature -- Leech
*/*
As Mind Leech comes into play, choose a target opponent.
Mind Leech's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Mind Leech damages a player, that player may draw a card.
Psionic Leech
Creature -- Leech
0/1
Whenever an opponent plays a spell, Psionic Leech gets +2/+0 until end of turn.
Attendant Spirit 

{U}
Creature -- Spirit
1/1
When Attendant Spirit comes into play, if you played it from your hand, you may look at the cards in your library and put them back in any order.
When Attendant Spirit leaves play, shuffle your library.
Mosquito Familiar

Creature -- Insect
0/1
Flying
Whenever an opponent plays a spell, you may tap Mosquito Familiar. If it becomes tapped this way, Scry X, where X is the number of spells played this turn.
Stormcloud Savant

Creature -- Human Wizard
3/2
Flying
At the beginning of your upkeep, all opponents untap all lands they control.
"Of course his thunderbolts pack a wallop, but I haven't felt this good in years!" --General KhurzogGhostly Auspex
Creature -- Spirit Wizard
1/1
Whenever Ghostly Auspex is put into a graveyard from anywhere, you may look at target player's hand.
The spirits of the dead may be compelled to speak with the living, but sometimes they do so unbidden.Treacherous Djinn

Creature -- Djinn
3/4
Flying
Whenever you play a spell, if that spell is the first spell you played this turn, counter that spell.
Junior Librarian

Creature -- Human Wizard
1/1
Sacrifice Junior Librarian: Search your library for a blue instant card, reveal that card, and put that card in your hand, then shuffle your library.
He's only familiar with one section and he keeps falling off the ladder. He'll fit right in with the other researchers.Rainbow Elemental

Creature -- Elemental
2/2
Flying
Rainbow Elemental gets +1/+1 for each color of permanent you control.
Twiddler

Creature -- Human Wizard
1/2

,

: Tap or untap target permanent.
Facetious Spy

Creature -- Human Rogue
1/2

: Name a card. Until end of turn, whenever an opponent plays a card with that name, you may draw a card.
Everyone laughs at the fool, but no one gives him a second look.Changeling

{U}
Creature -- Shapeshifter
1/1
As Changeling comes into play, you may choose a creature in play. If you do, Changeling comes into play as a copy of that creature except for its name, and gains "Whenever that creature leaves play, return Changeling to its owner's hand. Whenever Changeling is put into a graveyard from play, return Changeling to its owner's hand."
Timid Magpie
{U}
Creature -- Bird
1/1
Flying
Whenever Timid Magpie deals combat damage to a player, draw a card.
Whenever Timid Magpie is the target of a spell or ability an opponent controls, that opponent may draw a card.
Nimbostrat Forces

Creature -- Illusion
4/1
Flying
Each turn, Nimbostrat Forces can't attack unless you return a creature you control to its owner's hand.
Cobalt Order
{U}
Creature -- Wizard
1/2
You may choose not to untap Cobalt Order during your untap step.

: Target creature loses all protection abilities as long as Cobalt Order remains tapped. This ability may target creatures with protection abilities as though they didn't have protection abilities.
Paramorph

{U}
Creature -- Shapeshifter
1/1
Whenever a noncreature permanent comes into play, you may have Paramorph become a copy of that permanent and gain this ability.
(This effect doesn’t copy counters on the permanent.)Port Authority

Creature -- Bird Magistrate
0/3
Flying
At the beginning of each player's upkeep, if that player controls a red or green permanent, that player taps an untapped land he or she controls. If that player controls a red and a green permanent, that player taps two untapped lands he or she controls instead.
Veil Marshal

Creature -- Illusion
2/2
As long as Veil Marshal is enchanted, enchanted creatures you control are unblockable.
Sacrifice an aura enchanting Veil Marshal: Veil Marshal can't be the target of spells or abilities this turn. (This doesn't remove any other auras enchanting it.)
Shroud Shepherd

Creature -- Illusion
1/1
Pack 2 -- Shroud Shepherd has "

: Target creature is unblockable this turn."