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Trinistax - choosing the right options
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Topic: Trinistax - choosing the right options (Read 1171 times)
dandan
More Vintage than Adept
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Trinistax - choosing the right options
«
on:
August 17, 2004, 07:25:50 am »
With the arrival of Crucible of Worlds and Trinisphere, the deck has needed to clear out old favourites like Keg and Sphere (miniSphere?) in order to bring in the new blood. I have also seen listings with and without Black, with and without draw 7s and with various different kill cards in addition to Karn. I have played Trinistax mainly as a gauntlet deck but have been impressed by its power but would appreciate some input from more experienced Trinistaxers.
I will list a reasonable build merely to show the space constraints. Ssapphire won the Danish Type I championships with this:
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mana Vault
1 Sol Ring
1 Grim Monolith
1 Tolarian Academy
2 Ancient Tomb
4 Mishra's Workshop
1 Strip Mine
4 Wasteland
3 Shivan Reef
4 Volcanic Island
1 Ancestral Recall
1 Time Walk
1 Tinker
1 Crucible of Worlds
1 Memory Jar
4 Thirst for Knowledge
4 Goblin Welder
1 Sphere of Resistance
4 Trinisphere
4 Smokestack
4 Tangle Wire
2 Pyrite Spellbomb
1 Karn, Silver Golem
1 Triskelion
1 Sundering Titan
SB:
3 Chalice of the Void
2 Rack and Ruin
2 Blue Elemental Blast
2 Viashino Heretic
2 Winter Orb
2 Tsabo's Web
1 Triskelion
1 Tormod's Crypt
The Spellbombs were there to take out Welders and can be considered as Metagame choices. I've seen Triskelion and Fire/Ice used for the same reason.
So Trinistax would like to run Tangle Wire, Smokestack, Trinisphere, Sphere of Resistance and Chalice of the Void. I personally am fond of Powder Keg as it does clear those Moxen and saves you from random aggro. In addition Mindslaver is nice to have, especially in versions running Tinker (i.e. most versions). What factors affect your choice of cards and numbers of each from this list? I like to have them all in the deck if only so I have the option of Welding whatever I need at that time into play. CotV in particular seems to have fallen from grace.
Secondly regarding colours, is it worth running Black for Mind Twist (and Demonic Tutor)? Are Fetchlands worth more slots given the maindeck Crucibles? Is it necessary to run 4 MD Wasteland given the Crucibles?
Lastly Grim Monolith. I am rarely impressed with it although I have had a few decent accelerations out of it. The more Thirsts are run, the higher the need for Blue so a land seems a reasonable alternative. This also goes back to the use of Fetchies with Crucible.
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glenchuy
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Posts: 67
Trinistax - choosing the right options
«
Reply #1 on:
August 17, 2004, 08:40:45 am »
how are the spellbombs going? well, it's another thing to tap with tanglewire-
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dandan
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Posts: 1467
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Trinistax - choosing the right options
«
Reply #2 on:
August 17, 2004, 08:51:17 am »
Personally I'm not fond of them, I run a second Crucible and a Mindslaver in those slots but I thought the build I listed is more proven than the Dandan quirky 'play a Slaver even though the opponent can't do much' version.
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Jacob Orlove
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Trinistax - choosing the right options
«
Reply #3 on:
August 17, 2004, 11:55:41 am »
Sorry Dandan, but this topic is too redundant (we have soo many other open workshop threads), and it also has no real discussion yet, so it's the one that gets closed.
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