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Author Topic: Cranial Extraction's (possible) Impact on the Meta  (Read 3860 times)
Hi-Val
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« on: September 27, 2004, 07:49:57 pm »

I recently played Cranial Extraction as a 4-of in an EBA-esque deck in a small tournament. I decided to take the plunge for the purposes of science, to see if the card is any good.

I found it to be randomly awesome, with shades of "better things to do". Clearly the sorcery speed is a hinderance, though the effect of the card is quite potent. I feel that if the card is determined in the metagame to win the game upon casting, it's worth playing.

One thing it did was remind me of Mindslaver. Slaver is a potent form of hate because it is proactive and very broad. Knocking out Kegs or Phids in monoblue or Oaths or Psychatogs was an incredibly powerful option. A problem that I found was that it was less effective if the permanents to be nailed were already on the board, which makes a "turbocast" option for the card look good.

I personally feel that it's a freaking awesome bomb against control (name Phid or Angel) and against most forms of combo (Dragon, Tendrils, Death Wish). It nails Smokestacks and Welders. The glaring weakness is against aggro, which seems to have gone to spring break in Cancun right now.

I turn to the brightest minds in T1-- What's your opinion of Extraction? Is the concept of the card revolutionary or is it far too clunky?
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« Reply #1 on: September 27, 2004, 08:01:08 pm »

It's got alot of potential. I think that it's going to find a home in a deck like The Man Show, Control Slaver, or Stax, and may even find a place in a control-ish Dragon build. The problem of course, is that it costs 3B, and I'm not sure how many Workshop decks will be willing/able to support that for something that doesn't win the game (though it does come close alot of the time). I see it being huge in a few teir-2 decks like Kowal's Parfait, and also in rogue decks that I'm sure are about to come out.
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« Reply #2 on: September 27, 2004, 08:27:53 pm »

My only comment on this, at the moment, would have to be that many people who run Wish in 3x or so have started to sideboard a kill card just to escape the scenario where all your win conditions are removed from the game.

Grant it, my experience to this end is limmited to simply 4CC (and variations), but running a Volcanic Geyser can help dodge this card pretty good.  Meaning that even when I got hit with an Extraction for Angel, and then later for Gorilla Shaman (I mean really...), it looked as though I had no wins left in my deck.  Since we no longer run targeted draw cards then it was pretty much a game-over situation that a Sideboard Geyser helped avoid.

Is this the perfect choice?  Eh, hardly.  I just couldn't think of anything better to use when I was playtesting some varios forms of my 4CC decks this past weekend.  Perhaps another easier choice for a kill-card it can't touch would be a Mishra's Factory or a Faerie Conclave.

Point being...  I had several people trying to break this card, and when it does work then it works VERY well.

I guess I bring all this up because to me the question of how good is a card like this depends entirely on how easily it is dodged in the first place.  So, how easy is it to ensure you have a method to kill with after getting hit once or twice?  Very.  The thing is, the card does extremely well against decks that rely very heavily on one or two certain cards.

When we look at decks like Deathlong then we can see it isn't as useful, because the number of cards you would need to remove are quite staggering.  I mean the deck can really take a few of these and not even get slowed down.  In the middle road, we see decks like Control Slaver where the first one can almost wrap up the game since the Goblin Welders will start watching from the sidelines, never to return.  Sure the deck can still win, but it's a LOT harder.  Then finally we have good old 'Tog decks, where one Extraction pretty much ends the game right there.

In other words, the card is already not good against the majority of the decks, since while it can be a hard hit it won't win the game for you, with the sole exception of 'Tog decks.  To me this just means that the card can be powerful, but it's potentcy depends entirely on the metagame it's used in.

I mean if you're playing decks ranging from 4CC to Stompy then this card is utter shit.  On the other hand, if you're playing a lot of 'Tog and Welder decks, it could be more useful.

This just isn't one of those cards that people are going to be randomly slapping into decks left and right.  I've heard this compaired to Mind Twist by some people already and that just isn't the case.  I'd never take the Twist out of my 4CC, and I'm not afraid to cast it against anyone.  Are they playing Welder?  So what, Twist is only bad if they have an active Welder out and if they have that then I've got bigger problems anyway; and this is the only time I can imagine Twist ever being bad.  Cranial Extraction just doesn't have a kick like this...  It's not as generic, and can't be so easily played out.  Basically, it's not as broken.

So then, what good is it?  I'd rather have Twist honestly, since it's better and has a more generic use.  So then Extraction is better against decks revolving completely around 1 or 2 cards, right?  Which decks are these?  Actually, let me clafify, how does this card help the decks that are weak vs. decks like these?

Honestly, I think this card would have been completely broken if you looked at the opponents hand and THEN named a card to search for to remove.  Then you'd have a better idea of what to name...  I mean when you look at thier hand and realize they are playing Stacks and not some other random Workshop.dec then you could have made a better choice in the naming of the card.

The problem that gets me here is the blindness factor.  So many Workshop decks look the same right now that, while you can obviously name Goblin Welder just because they played out a Workshop you really don't know how much that will cripple them.  Hell, you could name Welder then suddenly get a flood of Juggernaughts and Su-Chi all over your ass and it was pointless.

Now that I've rambled on for what seems like hours...  I just think it's too 'clunky' for the metagame we have going on right now.  There is enough variety to keep the card in check.  At the same time though, it's awesome in that it sort of curbs the possible appearance of 1-card bombs in future sets.  This sort of brings to mind an example like Worldgorger...  If everybody was playing a shitload of Dragon decks and 'Tog then this card would be insane, and basically win you the game whoever cast it first.  This card also prevents metagames from such degeneracy...  On the other hand, not only is that not the case now, but it isn't likely to happen either.  In which case, that makes the card much less potent.

Of course, I could also be complely full of shit.   Very Happy
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« Reply #3 on: September 27, 2004, 08:41:03 pm »

Quote
The problem that gets me here is the blindness factor.

What do you think of it as a sideboard card?
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« Reply #4 on: September 27, 2004, 09:03:20 pm »

I think this card would be awesome in a sideboard for a deck with lots of acceleration...moxen, ritual, etc.  If you run burning wish, it's good to grab, too, against tog or decks with one win.  I don't see it being game breaking, but I do see it shutting the door on combo that relies on 1 or 2 cards.  Maybe a deck with duress could make this card more useful.
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« Reply #5 on: September 27, 2004, 09:15:21 pm »

I was running 4 Duress in my build. However, being able to blindly name FOW game 1 is still pretty good.
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« Reply #6 on: September 28, 2004, 04:26:01 am »

This may be a good card for Suicide Black. Suicide Black's main problem was that It was always unable to stall the opponent's developpement long enough for its critters to do their job. Now Cranial Extraction has the potential to end up the game right now without the need to beat down for 4 or 5 turns with creatures. You can go turn 1 Duress to spot the opponent's hand and identify what he is playing, then turn 2 Ritual - Extraction.  The only problem is that it costs 4 manas and does nothing on its own if topdecked late game when you are in a losing position.

Yes, I have just mentionned Suicide Black.
No, I'm not implying Cranial Extraction will make Suicide Black good again.
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