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[Budget] Reviving Budget Oath
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Topic: [Budget] Reviving Budget Oath (Read 6005 times)
Machinus
Keldon Ancient
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Posts: 2516
[Budget] Reviving Budget Oath
«
Reply #30 on:
September 21, 2004, 04:19:18 pm »
I haven't read this whole thread, but I have some very helpful advice for Falc.
I was not sure at first if it was just you who was unpowered, but your post about the whole environment being unpowered made it clear. RUN CHALICE. Chalice for 1 destroys any budget environment. Soft counters are a lot better in them, cards like Mana Leak. Add TfK to the deck, also.
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Zelc
Basic User
Posts: 118
[Budget] Reviving Budget Oath
«
Reply #31 on:
September 21, 2004, 07:03:55 pm »
I just realized a huge problem with Oath. For example:
You: Land, Mox, Oath.
Opponent: Forbidden Orchard
At this point, you're down to swinging for 1 (or maybe 2 if they manaburn on the Orchard activation) each turn, unless you manage to get more Orchards into play. This is really bad since most decks that'll play Forbidden Orchard will be combo decks, and a 10/20-turn clock is not enough. Even worse, if they have something nasty in their library (like their own Darksteel Colossus), you're not going to be very happy.
This deck needs some way of removing creatures or lands, or opposing Forbidden Orchards can shut you down.
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<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?
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