TheManaDrain.com
February 07, 2026, 09:15:38 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: MySuicidalAffinityPost  (Read 1309 times)
JamesPr
Basic User
**
Posts: 165



View Profile
« on: September 17, 2004, 02:39:17 pm »

Tell me why it's bad, putting affinity and suicide together works great as it shores up the deck's weak spots.  Affinity gives the deck more speed while providing more stable creatures, while suicide gives the deck control being able to deal with threats.  Why is it bad?  Do you think it's bad because it Isn't totally Ravager, when total ravager doesn't work in type1?  Do you think it's bad because total suicide doesn't work in type1?  They both shore up each other's weaknesses.  Tell me why it doesn't work.

"Firstly, your results about FCG are totally inaccurate. Try to keep numbers out of discussions, because it usually only leads to bad things happening. "

What does FCG do?  If it doesn't draw a food chain it draws goblins and what do they do?  They attack me.  I have better creatures, so I can win the creature war.  Chances are with any type of disruption they will lose their food chain which means all they are are an aggro deck, which my deck is stronger in aggro than theirs which means they lose.  I did play a food chain deck without black lotus and mox ruby which might mean a little in testing however.  It doesn't change the fact this deck owns Food Chains Goblins.

"You need AT LEAST all the Moxen. That would be a good place to start, but a better place to start would be "why am I trying to combine suicide and affinity?","

Suicide and affinity shore up each other's weaknesses.  All the moxes might work but then your shades would suck and you would have to count on your dark rituals less.

New ideas and concepts especially ones of this type are hard for people to grasp, but they'll grasp it eventually.
Logged

Team RAMROD of Jackson
Pex
Basic User
**
Posts: 21



View Profile
« Reply #1 on: September 17, 2004, 02:51:34 pm »

WTF??
Logged
JamesPr
Basic User
**
Posts: 165



View Profile
« Reply #2 on: September 17, 2004, 02:54:10 pm »

What the F is right this is a completely revolutionary deck design.  Please list any idea or argument anyone has against this deck.
Logged

Team RAMROD of Jackson
PittSoothSayer
Basic User
**
Posts: 9


PittSoothSayer kilgoretrout2001
View Profile
« Reply #3 on: September 17, 2004, 02:59:45 pm »

I'm sure this one is gonna get closed down, but before it does, I might as well answer your questions.

1. Sui's disruption is no longer relevant.  Sinkhole is too slow. With so many Welder decks around, Hymn can help your opponent more than hurt him (Mind Twist has been cut from 4c Control for this very reason).

2. There are not even close to enough artifacts in your deck for the Affinity mechanic to work.  A good Affinity deck has over 60% artifacts, yours doesn't even come close.

3. Sui's biggest weakness is not it's creature base; it's the fact that Sinkhole, Hymn, Hyppie, and Mind Twist no longer matter.  Affinity's weakness is it's extreme succeptability to artifact hate. This combination does nothing to help either of those.

EDIT: By the way, re-posting a thread that has already been locked is grounds for banning from TMD.  I would suggest you read the forum rules before posting.

Thanks yo.  You saved me a lot of typing time.
Lockified.
-Kowal
[/color]
Logged

"Sometimes I wonder about the Creator of the Universe" - Kurt Vonnegut, Breakfast of Champions
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.027 seconds with 18 queries.