This is a great deck, I love this one! The one bugger about this deck is that your opponents will hate to play against it, and once they've done so they usually don't want to play against it again as it's too annoying
I started this deck around Odyssey when Chance Encounter came out, and lots has changed since then.
Here's my list:
'Holland Casino' (named after the largest chain of Casino's here in The Netherlands..)Flips:4 Fiery Gambit
4 Planar Chaos
4 Goblin Bomb
2 Game of Chaos
2 Bottle of Suleiman
2 Wirefly Hive
1 Mijae Djinn
Others:2 Chance Encounter
4 Krark's Thumb
Early Removal:4 Lightning Bolt
4 Chain Lightning
Flavor:1 Wheel of Fortune
Juice:1 Strip Mine
4 Wasteland
3 Barbarian Ring
4 Wooded Foothills
1 Bloodstained Mire
11 Mountain
People that count see that there's 2 open slots here.

There's quite a number of cards you can fit there, I used to fit 2 Mana Flare in there. Maybe if you squeeze up the Juice and add a Ruby there for good measure
Fiery Gambit: A fixed fit. Like mentioned before, if you can get the full Monty out of it, not just your opponent will be gasping, so will you.
Planar Chaos: This is a madman. It serves like your everyday counterspell. Your opponent will get only 1 flip where you (assuming you have the Thumb out) will have 2. It fuels your Encounter like crazy and it has gotten me to 10 on a few occasions (out of a zillion duels that is, but still). Still, maybe 4 of this is too much here and you could cut a copy.
Goblin Bomb: A fixed fit here too imo.
Game of Chaos: A tad too much maybe, and better things can be put here, but in a game where I was at 1 and my opp at 14 (2 bolts) it saved my hide. And, it fuels your Encounter well if you keep it up a while. Remember to quit when you're winning :lol:
Bottle of Suleiman/Wirefly Hive: Creating flyers this easily is fun, though the 5 hurt can stomp you in the bullocks.
Mijae Djinn: He's just a pounder. If he's not attacking, it's a formidable blocker to keep you going that extra turn for your Bomb.
Chance Encounter: His 4 CC is nasty, but with all the extra coin flips you can take in 1 turn (Planar Chaos/Game of Chaos) it's certainly a member of the team. Don't play 4 though.
Krark's Thumb: duh.
Chain/Bolt: keeps you out of a tight spot early game and then hang in there for your Chaos or Bomb.
Wheel: Just flavor.
Hope you can use this somewhat, I very much enjoy this deck! Too bad the new Flip enchantment in CHK isn't that good.
The reason I don't play blue is, I feel, it get's in the way of your mana base, which will be mostly red. Squee's Revenge is a tricky one, on the other hand the Efreet is a heavy hitter and nearly unkillable.
Have fun
If you have any questions here, LMK
EDIT: slight error..
