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Author Topic: Rightful Revolution  (Read 3071 times)
Ephraim
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LordZakath
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« on: September 19, 2004, 07:58:22 pm »

Rightful Revolution
{1}{W}{W}
Instant

If five or more creatures have been put into target opponent's graveyard this turn, tap all creatures that player controls and that player skips his or her next beginning phase.

"That whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it, and to institute new Government"
--The Declaration of Independence


***

This card is sort of an experiment. I started with the flavour text, a quote from the Declaration of Independence and tried to come up with a card ability to match it. It's a strong effect, but it's tempered by a fairly steep requirement to play and {W}{W} in the mana cost. Also, could a templater reassure me that there isn't too much text here?

Now that I look at this though, it may not do a whole lot of anything. A deck like Elfclamp, which puts lots of creatures in its graveyard, probably sees it only as a minor setback that all their creatures get tapped and intends to win that turn anyhow. Maybe this isn't as strong as I thought when I first clicked "submit."
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Ephraim
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LordZakath
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« Reply #1 on: September 19, 2004, 07:58:38 pm »

Current Wording:

Rightful Revolution
{1}{W}{W}
Instant

If five or more creatures have been put into target opponent's graveyard this turn, tap all creatures that player controls and that player skips his or her next beginning phase.

"That whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it, and to institute new Government"
--The Declaration of Independence
Logged

Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
brendan
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« Reply #2 on: September 19, 2004, 08:22:23 pm »

Way too narrow. This would never be played for any reason.
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Ephraim
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LordZakath
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« Reply #3 on: September 19, 2004, 08:26:24 pm »

It's a Mudhole, eh? I'll come up with some other mechanic for this, then.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Matt
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« Reply #4 on: September 19, 2004, 10:42:55 pm »

If you lower it to like {1}{W} and made it "if target player has sacrificed a creature this turn, <effect>", it would be good. As it is, you could use Wrath and this, which is totally against the flavor.
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http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Laurie Cheers
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« Reply #5 on: September 20, 2004, 04:53:00 am »

But with the sacrifice wording, it's a combo with Diabolic Edict. Which again is against the flavour.

I suggest:
Whenever a player sacrifices a creature as a cost of a spell or ability, he or she chooses another target player. That player may take control of any number of creatures the first player controls.

Basically, your creatures are appalled by (optional) sacrifices, and will leave you to join another player. It's optional to stop you pulling Donate tricks with it.
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Ephraim
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LordZakath
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« Reply #6 on: September 23, 2004, 09:25:55 pm »

Laurie, I think that ability may be just a little bit too powerful. How about a card that sort of mirrors the effect of Debt of Loyalty...maybe even a bit stronger than that. The big problem I see with this is if they have something to which they're able to sacrifice creatures at will, this is totally useless. Some of the solutions that come to mind are extremely inelegant. Also, this doesn't care at all whether your opponent is clamping every creature he controls, which is kind of lame. Any suggestions about where to go from here?

Rightful Revolution
{1}{W}{W}
Instant

If an opponent has sacrificed a creature this turn, gain control of target creature that player controls.

(For Reference:)
Quote
Debt of Loyalty
{1}{W}{W}
Instant

 Regenerate target creature. You gain control of that creature if it regenerates this way this turn.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Ephraim
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LordZakath
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« Reply #7 on: September 26, 2004, 03:53:00 pm »

Please close this thread. I can't think of a way to make this card work the way I want it to work.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
Matt
Post like a butterfly, Mod like a bee.
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Posts: 2297


King of the Jews!


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« Reply #8 on: September 26, 2004, 04:12:27 pm »

Closed upon request.[/color]
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http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
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